Files
itgmania212121/stepmania/src/SongManager.cpp
T
2003-12-31 09:32:21 +00:00

882 lines
24 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: SongManager
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "SongManager.h"
#include "IniFile.h"
#include "RageLog.h"
#include "MsdFile.h"
#include "NotesLoaderDWI.h"
#include "BannerCache.h"
#include "arch/arch.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "RageException.h"
#include "arch/LoadingWindow/LoadingWindow.h"
#include "Course.h"
#include "AnnouncerManager.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "RageFile.h"
#include "RageTextureManager.h"
#include "Banner.h"
#include "ProfileManager.h"
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
#define SONGS_DIR "Songs/"
#define COURSES_DIR "Courses/"
#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
#define GROUP_COLOR( i ) THEME->GetMetricC("SongManager",ssprintf("GroupColor%d",i+1))
#define BEGINNER_COLOR THEME->GetMetricC("SongManager","BeginnerColor")
#define EASY_COLOR THEME->GetMetricC("SongManager","EasyColor")
#define MEDIUM_COLOR THEME->GetMetricC("SongManager","MediumColor")
#define HARD_COLOR THEME->GetMetricC("SongManager","HardColor")
#define CHALLENGE_COLOR THEME->GetMetricC("SongManager","ChallengeColor")
#define EXTRA_COLOR THEME->GetMetricC("SongManager","ExtraColor")
#define EXTRA_COLOR_METER THEME->GetMetricI("SongManager","ExtraColorMeter")
vector<RageColor> g_vGroupColors;
RageTimer g_LastMetricUpdate; /* can't use RageTimer globally */
static void UpdateMetrics()
{
if( g_LastMetricUpdate.PeekDeltaTime() < 1 )
return;
g_LastMetricUpdate.Touch();
g_vGroupColors.clear();
for( int i=0; i<NUM_GROUP_COLORS; i++ )
g_vGroupColors.push_back( GROUP_COLOR(i) );
}
SongManager::SongManager( LoadingWindow *ld )
{
/* We initialize things that assume they can get at SONGMAN; we only
* init one of these, so hook us up to it immediately. */
SONGMAN = this;
try
{
InitSongsFromDisk( ld );
InitCoursesFromDisk( ld );
InitAutogenCourses();
} catch(...) {
SONGMAN = NULL;
throw;
}
g_LastMetricUpdate.SetZero();
UpdateMetrics();
}
SongManager::~SongManager()
{
FreeSongs();
}
void SongManager::Reload()
{
FlushDirCache();
PROFILEMAN->SaveMachineScoresToDisk();
FreeSongs();
FreeCourses();
m_sGroupNames.clear();
m_sGroupBannerPaths.clear();
/* Always check songs for changes. */
const bool OldVal = PREFSMAN->m_bFastLoad;
PREFSMAN->m_bFastLoad = false;
InitSongsFromDisk(NULL);
InitCoursesFromDisk(NULL);
InitAutogenCourses();
PROFILEMAN->InitMachineScoresFromDisk();
PREFSMAN->m_bFastLoad = OldVal;
}
void SongManager::InitSongsFromDisk( LoadingWindow *ld )
{
RageTimer tm;
LoadStepManiaSongDir( SONGS_DIR, ld );
LOG->Trace( "Found %d songs in %f seconds.", (int)m_pSongs.size(), tm.GetDeltaTime() );
}
void SongManager::SanityCheckGroupDir( CString sDir ) const
{
// Check to see if they put a song directly inside the group folder.
CStringArray arrayFiles;
GetDirListing( sDir + "/*.mp3", arrayFiles );
GetDirListing( sDir + "/*.ogg", arrayFiles );
GetDirListing( sDir + "/*.wav", arrayFiles );
if( !arrayFiles.empty() )
RageException::Throw(
"The folder '%s' contains music files.\n\n"
"This means that you have a music outside of a song folder.\n"
"All song folders must reside in a group folder. For example, 'Songs/DDR 4th Mix/B4U'.\n"
"See the StepMania readme for more info.",
sDir.c_str()
);
}
void SongManager::AddGroup( CString sDir, CString sGroupDirName )
{
unsigned j;
for(j = 0; j < m_sGroupNames.size(); ++j)
if( sGroupDirName == m_sGroupNames[j] ) break;
if( j != m_sGroupNames.size() )
return; /* the group is already added */
// Look for a group banner in this group folder
CStringArray arrayGroupBanners;
GetDirListing( sDir+sGroupDirName+"/*.png", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+"/*.jpg", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+"/*.gif", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+"/*.bmp", arrayGroupBanners );
CString sBannerPath;
if( !arrayGroupBanners.empty() )
sBannerPath = sDir+sGroupDirName+"/"+arrayGroupBanners[0] ;
else
{
// Look for a group banner in the parent folder
GetDirListing( sDir+sGroupDirName+".png", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+".jpg", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+".gif", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+".bmp", arrayGroupBanners );
if( !arrayGroupBanners.empty() )
sBannerPath = sDir+arrayGroupBanners[0];
}
LOG->Trace( "Group banner for '%s' is '%s'.", sGroupDirName.c_str(),
sBannerPath != ""? sBannerPath.c_str():"(none)" );
m_sGroupNames.push_back( sGroupDirName );
m_sGroupBannerPaths.push_back(sBannerPath);
}
void SongManager::LoadStepManiaSongDir( CString sDir, LoadingWindow *ld )
{
/* Make sure sDir has a trailing slash. */
if( sDir.Right(1) != "/" )
sDir += "/";
// Find all group directories in "Songs" folder
CStringArray arrayGroupDirs;
GetDirListing( sDir+"*", arrayGroupDirs, true );
SortCStringArray( arrayGroupDirs );
for( unsigned i=0; i< arrayGroupDirs.size(); i++ ) // for each dir in /Songs/
{
CString sGroupDirName = arrayGroupDirs[i];
if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
SanityCheckGroupDir(sDir+sGroupDirName);
// Find all Song folders in this group directory
CStringArray arraySongDirs;
GetDirListing( sDir+sGroupDirName + "/*", arraySongDirs, true, true );
SortCStringArray( arraySongDirs );
unsigned j;
int loaded = 0;
for( j=0; j< arraySongDirs.size(); j++ ) // for each song dir
{
CString sSongDirName = arraySongDirs[j];
if( 0 == stricmp( Basename(sSongDirName), "cvs" ) ) // the directory called "CVS"
continue; // ignore it
// this is a song directory. Load a new song!
if( ld ) {
ld->SetText( ssprintf("Loading songs...\n%s\n%s",
Basename(sGroupDirName).c_str(),
Basename(sSongDirName).c_str()));
ld->Paint();
}
Song* pNewSong = new Song;
if( !pNewSong->LoadFromSongDir( sSongDirName ) ) {
/* The song failed to load. */
delete pNewSong;
continue;
}
m_pSongs.push_back( pNewSong );
loaded++;
}
/* Don't add the group name if we didn't load any songs in this group. */
if(!loaded) continue;
/* Add this group to the group array. */
AddGroup(sDir, sGroupDirName);
/* Cache and load the group banner. */
BANNERCACHE->CacheBanner( GetGroupBannerPath(sGroupDirName) );
/* Load the group sym links (if any)*/
LoadGroupSymLinks(sDir, sGroupDirName);
}
}
void SongManager::LoadGroupSymLinks(CString sDir, CString sGroupFolder)
{
// Find all symlink files in this folder
CStringArray arraySymLinks;
GetDirListing( sDir+sGroupFolder+"/*.include", arraySymLinks, false );
SortCStringArray( arraySymLinks );
for( unsigned s=0; s< arraySymLinks.size(); s++ ) // for each symlink in this dir, add it in as a song.
{
MsdFile msdF;
msdF.ReadFile( sDir+sGroupFolder+"/"+arraySymLinks[s].c_str() );
CString sSymDestination = msdF.GetParam(0,1); // Should only be 1 vale&param...period.
Song* pNewSong = new Song;
if( !pNewSong->LoadFromSongDir( sSymDestination ) )
delete pNewSong; // The song failed to load.
else
{
pNewSong->m_apNotes.clear(); // No memory hogs..
pNewSong->m_BackgroundChanges.clear();
pNewSong->m_bIsSymLink = true; // Very important so we don't double-parse later
pNewSong->m_sGroupName = sGroupFolder;
m_pSongs.push_back( pNewSong );
}
}
}
void SongManager::PreloadSongImages()
{
ASSERT( TEXTUREMAN );
if( PREFSMAN->m_BannerCache != PrefsManager::BNCACHE_FULL )
return;
const vector<Song*> &songs = SONGMAN->GetAllSongs();
unsigned i;
for( i = 0; i < songs.size(); ++i )
{
if( !songs[i]->HasBanner() )
continue;
const RageTextureID ID = Banner::BannerTex( songs[i]->GetBannerPath() );
TEXTUREMAN->CacheTexture( ID );
}
vector<Course*> courses;
SONGMAN->GetAllCourses( courses, false );
for( i = 0; i < courses.size(); ++i )
{
if( !courses[i]->HasBanner() )
continue;
const RageTextureID ID = Banner::BannerTex( courses[i]->m_sBannerPath );
TEXTUREMAN->CacheTexture( ID );
}
}
void SongManager::FreeSongs()
{
for( unsigned i=0; i<m_pSongs.size(); i++ )
SAFE_DELETE( m_pSongs[i] );
m_pSongs.clear();
m_sGroupBannerPaths.clear();
}
CString SongManager::GetGroupBannerPath( CString sGroupName )
{
unsigned i;
for(i = 0; i < m_sGroupNames.size(); ++i)
if( sGroupName == m_sGroupNames[i] ) break;
if( i == m_sGroupNames.size() )
return "";
return m_sGroupBannerPaths[i];
}
void SongManager::GetGroupNames( CStringArray &AddTo )
{
AddTo.insert(AddTo.end(), m_sGroupNames.begin(), m_sGroupNames.end() );
}
bool SongManager::DoesGroupExist( CString sGroupName )
{
for( unsigned i = 0; i < m_sGroupNames.size(); ++i )
if( !m_sGroupNames[i].CompareNoCase(sGroupName) )
return true;
return false;
}
RageColor SongManager::GetGroupColor( const CString &sGroupName )
{
UpdateMetrics();
// search for the group index
unsigned i;
for( i=0; i<m_sGroupNames.size(); i++ )
{
if( m_sGroupNames[i] == sGroupName )
break;
}
RAGE_ASSERT_M( i != m_sGroupNames.size(), sGroupName ); // this is not a valid group
return g_vGroupColors[i%g_vGroupColors.size()];
}
RageColor SongManager::GetSongColor( const Song* pSong )
{
ASSERT( pSong );
/* XXX:
* Previously, this matched all notes, which set a song to "extra" if it
* had any 10-foot steps at all, even edits or doubles.
*
* For now, only look at notes for the current note type. This means that
* if a song has 10-foot steps on Doubles, it'll only show up red in Doubles.
* That's not too bad, I think. This will also change it in the song scroll,
* which is a little odd but harmless.
*
* XXX: Ack. This means this function can only be called when we have a style
* set up, which is too restrictive. How to handle this?
*
* XXX: Once we support edits, ignore them, too. */
// const StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
for( unsigned i=0; i<pSong->m_apNotes.size(); i++ )
{
const Steps* pNotes = pSong->m_apNotes[i];
if( pNotes->GetDifficulty() == DIFFICULTY_CHALLENGE )
continue;
// if(pNotes->m_StepsType != nt)
// continue;
if( pNotes->GetMeter() >= EXTRA_COLOR_METER )
return EXTRA_COLOR;
}
return GetGroupColor( pSong->m_sGroupName );
}
#define BEGINNER_DESCRIPTION THEME->GetMetric ("Common","Beginner")
#define EASY_DESCRIPTION THEME->GetMetric ("Common","Easy")
#define MEDIUM_DESCRIPTION THEME->GetMetric ("Common","Medium")
#define HARD_DESCRIPTION THEME->GetMetric ("Common","Hard")
#define CHALLENGE_DESCRIPTION THEME->GetMetric ("Common","Challenge")
RageColor SongManager::GetDifficultyColor( Difficulty dc ) const
{
switch( dc )
{
case DIFFICULTY_BEGINNER: return BEGINNER_COLOR;
case DIFFICULTY_EASY: return EASY_COLOR;
case DIFFICULTY_MEDIUM: return MEDIUM_COLOR;
case DIFFICULTY_HARD: return HARD_COLOR;
case DIFFICULTY_CHALLENGE: return CHALLENGE_COLOR;
default: ASSERT(0); return CHALLENGE_COLOR;
}
}
CString SongManager::GetDifficultyThemeName( Difficulty dc ) const
{
switch( dc )
{
case DIFFICULTY_BEGINNER: return BEGINNER_DESCRIPTION;
case DIFFICULTY_EASY: return EASY_DESCRIPTION;
case DIFFICULTY_MEDIUM: return MEDIUM_DESCRIPTION;
case DIFFICULTY_HARD: return HARD_DESCRIPTION;
case DIFFICULTY_CHALLENGE: return CHALLENGE_DESCRIPTION;
default: ASSERT(0); return ""; // something else
}
}
void SongManager::GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages ) const
{
AddTo.clear();
for( unsigned i=0; i<m_pSongs.size(); i++ )
if( sGroupName==GROUP_ALL_MUSIC || sGroupName==m_pSongs[i]->m_sGroupName )
if( GetNumStagesForSong(m_pSongs[i])<=iMaxStages )
AddTo.push_back( m_pSongs[i] );
}
int SongManager::GetNumSongs() const
{
return m_pSongs.size();
}
int SongManager::GetNumGroups() const
{
return m_sGroupNames.size();
}
int SongManager::GetNumCourses() const
{
return m_pCourses.size();
}
CString SongManager::ShortenGroupName( CString sLongGroupName )
{
sLongGroupName.Replace( "Dance Dance Revolution", "DDR" );
sLongGroupName.Replace( "dance dance revolution", "DDR" );
sLongGroupName.Replace( "DANCE DANCE REVOLUTION", "DDR" );
sLongGroupName.Replace( "Pump It Up", "PIU" );
sLongGroupName.Replace( "pump it up", "PIU" );
sLongGroupName.Replace( "PUMP IT UP", "PIU" );
sLongGroupName.Replace( "ParaParaParadise", "PPP" );
sLongGroupName.Replace( "paraparaparadise", "PPP" );
sLongGroupName.Replace( "PARAPARAPARADISE", "PPP" );
sLongGroupName.Replace( "Para Para Paradise", "PPP" );
sLongGroupName.Replace( "para para paradise", "PPP" );
sLongGroupName.Replace( "PARA PARA PARADISE", "PPP" );
sLongGroupName.Replace( "Dancing Stage", "DS" );
sLongGroupName.Replace( "Dancing Stage", "DS" );
sLongGroupName.Replace( "Dancing Stage", "DS" );
sLongGroupName.Replace( "Ez2dancer", "EZ2" );
sLongGroupName.Replace( "Ez 2 Dancer", "EZ2");
sLongGroupName.Replace( "Technomotion", "TM");
sLongGroupName.Replace( "Dance Station 3DDX", "3DDX");
sLongGroupName.Replace( "DS3DDX", "3DDX");
sLongGroupName.Replace( "BeatMania", "BM");
sLongGroupName.Replace( "Beatmania", "BM");
sLongGroupName.Replace( "BEATMANIA", "BM");
sLongGroupName.Replace( "beatmania", "BM");
return sLongGroupName;
}
int SongManager::GetNumStagesForSong( const Song* pSong )
{
ASSERT( pSong );
if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fMarathonVerSongSeconds )
return 3;
if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds )
return 2;
else
return 1;
}
void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
{
unsigned i;
LOG->Trace( "Loading courses." );
//
// Load courses from in Courses dir
//
CStringArray saCourseFiles;
GetDirListing( COURSES_DIR "*.crs", saCourseFiles, false, true );
for( i=0; i<saCourseFiles.size(); i++ )
{
Course* pCourse = new Course;
pCourse->LoadFromCRSFile( saCourseFiles[i] );
m_pCourses.push_back( pCourse );
if( ld )
{
ld->SetText( ssprintf("Loading courses...\n%s\n%s",
"Courses",
Basename(saCourseFiles[i]).c_str()));
ld->Paint();
}
}
// Find all group directories in Courses dir
CStringArray arrayGroupDirs;
GetDirListing( COURSES_DIR "*", arrayGroupDirs, true );
SortCStringArray( arrayGroupDirs );
for( i=0; i< arrayGroupDirs.size(); i++ ) // for each dir in /Courses/
{
CString sGroupDirName = arrayGroupDirs[i];
if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
// Find all CRS files in this group directory
CStringArray arrayCoursePaths;
GetDirListing( COURSES_DIR + sGroupDirName + "/*.crs", arrayCoursePaths, false, true );
SortCStringArray( arrayCoursePaths );
for( unsigned j=0; j<arrayCoursePaths.size(); j++ )
{
if( ld )
{
ld->SetText( ssprintf("Loading courses...\n%s\n%s",
Basename(arrayGroupDirs[i]).c_str(),
Basename(arrayCoursePaths[j]).c_str()));
ld->Paint();
}
Course* pCourse = new Course;
pCourse->LoadFromCRSFile( arrayCoursePaths[j] );
m_pCourses.push_back( pCourse );
}
}
}
void SongManager::InitAutogenCourses()
{
//
// Create group courses for Endless and Nonstop
//
CStringArray saGroupNames;
this->GetGroupNames( saGroupNames );
unsigned g;
for( g=0; g<saGroupNames.size(); g++ ) // foreach Group
{
CString sGroupName = saGroupNames[g];
vector<Song*> apGroupSongs;
GetSongs( apGroupSongs, sGroupName );
Course* pCourse;
pCourse = new Course;
pCourse->AutogenEndlessFromGroup( sGroupName, apGroupSongs );
m_pCourses.push_back( pCourse );
pCourse = new Course;
pCourse->AutogenNonstopFromGroup( sGroupName, apGroupSongs );
m_pCourses.push_back( pCourse );
}
}
void SongManager::FreeCourses()
{
for( unsigned i=0; i<m_pCourses.size(); i++ )
delete m_pCourses[i];
m_pCourses.clear();
}
/* Called periodically to wipe out cached NoteData. This is called when we change
* screens. */
void SongManager::Cleanup()
{
unsigned i;
for( i=0; i<m_pSongs.size(); i++ )
{
Song* pSong = m_pSongs[i];
for( unsigned n=0; n<pSong->m_apNotes.size(); n++ )
{
Steps* pNotes = pSong->m_apNotes[n];
pNotes->Compress();
}
}
/* Erase cached course info. */
for( i=0; i < m_pCourses.size(); i++ )
m_pCourses[i]->ClearCache();
}
void SongManager::GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
{
for( unsigned i=0; i<m_pCourses.size(); i++ )
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
AddTo.push_back( m_pCourses[i] );
}
void SongManager::GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
{
for( unsigned i=0; i<m_pCourses.size(); i++ )
if( m_pCourses[i]->IsNonstop() )
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
AddTo.push_back( m_pCourses[i] );
}
void SongManager::GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
{
for( unsigned i=0; i<m_pCourses.size(); i++ )
if( m_pCourses[i]->IsOni() )
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
AddTo.push_back( m_pCourses[i] );
}
void SongManager::GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
{
for( unsigned i=0; i<m_pCourses.size(); i++ )
if( m_pCourses[i]->IsEndless() )
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
AddTo.push_back( m_pCourses[i] );
}
bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
{
const CString sCourseSuffix = sPreferredGroup + "/" + (bExtra2 ? "extra2" : "extra1") + ".crs";
CString sCoursePath = SONGS_DIR + sCourseSuffix;
/* Couldn't find course in DWI path or alternative song folders */
if( !DoesFileExist(sCoursePath) )
return false;
Course course;
course.LoadFromCRSFile( sCoursePath );
if( course.GetEstimatedNumStages() <= 0 ) return false;
vector<Course::Info> ci;
course.GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci );
if( ci.empty() )
return false;
po_out.Init();
po_out.FromString( ci[0].Modifiers );
so_out.Init();
so_out.FromString( ci[0].Modifiers );
pSongOut = ci[0].pSong;
pNotesOut = ci[0].pNotes;
return true;
}
/* Return true if n1 < n2. */
bool CompareNotesPointersForExtra(const Steps *n1, const Steps *n2)
{
/* Equate CHALLENGE to HARD. */
Difficulty d1 = min(n1->GetDifficulty(), DIFFICULTY_HARD);
Difficulty d2 = min(n2->GetDifficulty(), DIFFICULTY_HARD);
if(d1 < d2) return true;
if(d1 > d2) return false;
/* n1 difficulty == n2 difficulty */
if(CompareNotesPointersByMeter(n1,n2)) return true;
if(CompareNotesPointersByMeter(n2,n1)) return false;
/* n1 meter == n2 meter */
return CompareNotesPointersByRadarValues(n1,n2);
}
void SongManager::GetExtraStageInfo( bool bExtra2, const StyleDef *sd,
Song*& pSongOut, Steps*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
{
CString sGroup = GAMESTATE->m_sPreferredGroup;
if(sGroup == GROUP_ALL_MUSIC)
{
ASSERT(GAMESTATE->m_pCurSong);
sGroup = GAMESTATE->m_pCurSong->m_sGroupName;
}
/* XXX: Temporary extra info: someone reported an odd assertion failure here. */
// ASSERT(sGroup != "");
if( sGroup == "" )
{
LOG->Warn("GetExtraStageInfo error: sGroup == \"\", m_pCurSong %p '%s' '%s'",
GAMESTATE->m_pCurSong,
GAMESTATE->m_pCurSong? GAMESTATE->m_pCurSong->GetSongDir().c_str():"",
GAMESTATE->m_pCurSong? GAMESTATE->m_pCurSong->m_sGroupName.c_str():"");
ASSERT(0); /* get a backtrace */
}
if(GetExtraStageInfoFromCourse(bExtra2, sGroup, pSongOut, pNotesOut, po_out, so_out))
return;
// Choose a hard song for the extra stage
Song* pExtra1Song = NULL; // the absolute hardest Song and Steps. Use this for extra stage 1.
Steps* pExtra1Notes = NULL;
Song* pExtra2Song = NULL; // a medium-hard Song and Steps. Use this for extra stage 2.
Steps* pExtra2Notes = NULL;
vector<Song*> apSongs;
SONGMAN->GetSongs( apSongs, sGroup );
for( unsigned s=0; s<apSongs.size(); s++ ) // foreach song
{
Song* pSong = apSongs[s];
vector<Steps*> apNotes;
pSong->GetSteps( apNotes, sd->m_StepsType );
for( unsigned n=0; n<apNotes.size(); n++ ) // foreach Steps
{
Steps* pNotes = apNotes[n];
if( pExtra1Notes == NULL || CompareNotesPointersForExtra(pExtra1Notes,pNotes) ) // pNotes is harder than pHardestNotes
{
pExtra1Song = pSong;
pExtra1Notes = pNotes;
}
// for extra 2, we don't want to choose the hardest notes possible. So, we'll disgard Steps with meter > 8
if( bExtra2 && pNotes->GetMeter() > 8 )
continue; // skip
if( pExtra2Notes == NULL || CompareNotesPointersForExtra(pExtra2Notes,pNotes) ) // pNotes is harder than pHardestNotes
{
pExtra2Song = pSong;
pExtra2Notes = pNotes;
}
}
}
if( pExtra2Song == NULL && pExtra1Song != NULL )
{
pExtra2Song = pExtra1Song;
pExtra2Notes = pExtra1Notes;
}
// If there are any notes at all that match this StepsType, everything should be filled out.
// Also, it's guaranteed that there is at least one Steps that matches the StepsType because the player
// had to play something before reaching the extra stage!
ASSERT( pExtra2Song && pExtra1Song && pExtra2Notes && pExtra1Notes );
pSongOut = (bExtra2 ? pExtra2Song : pExtra1Song);
pNotesOut = (bExtra2 ? pExtra2Notes : pExtra1Notes);
po_out.Init();
so_out.Init();
po_out.m_fScrolls[PlayerOptions::SCROLL_REVERSE] = 1;
po_out.m_fScrollSpeed = 1.5f;
so_out.m_DrainType = (bExtra2 ? SongOptions::DRAIN_SUDDEN_DEATH : SongOptions::DRAIN_NO_RECOVER);
po_out.m_fDark = 1;
}
Song* SongManager::GetRandomSong()
{
if( m_pSongs.empty() )
return NULL;
return SONGMAN->m_pSongs[ rand()%m_pSongs.size() ];
}
Song* SongManager::GetSongFromDir( CString sDir )
{
if( sDir.Right(1) != "/" )
sDir += "/";
for( unsigned int i=0; i<m_pSongs.size(); i++ )
if( sDir.CompareNoCase(m_pSongs[i]->GetSongDir()) == 0 )
return m_pSongs[i];
return NULL;
}
Course* SongManager::GetCourseFromPath( CString sPath )
{
for( unsigned int i=0; i<m_pCourses.size(); i++ )
if( sPath.CompareNoCase(m_pCourses[i]->m_sPath) == 0 )
return m_pCourses[i];
return NULL;
}
Course* SongManager::GetCourseFromName( CString sName )
{
for( unsigned int i=0; i<m_pCourses.size(); i++ )
if( sName.CompareNoCase(m_pCourses[i]->m_sName) == 0 )
return m_pCourses[i];
return NULL;
}
/*
* GetSongDir() contains a path to the song, possibly a full path, eg:
* Songs\Group\SongName or
* My Other Song Folder\Group\SongName or
* c:\Corny J-pop\Group\SongName
*
* Most course group names are "Group\SongName", so we want to
* match against the last two elements. Let's also support
* "SongName" alone, since the group is only important when it's
* potentially ambiguous.
*
* Let's *not* support "Songs\Group\SongName" in course files.
* That's probably a common error, but that would result in
* course files floating around that only work for people who put
* songs in "Songs"; we don't want that.
*/
Song *SongManager::FindSong( CString sPath )
{
sPath.Replace( "\\", "/" );
CStringArray bits;
split( sPath, "/", bits );
if( bits.size() == 1 )
return FindSong( "", bits[0] );
else if( bits.size() == 2 )
return FindSong( bits[0], bits[1] );
return NULL;
}
Song *SongManager::FindSong( CString sGroup, CString sSong )
{
// foreach song
for( unsigned i = 0; i < m_pSongs.size(); i++ )
{
if( m_pSongs[i]->Matches(sGroup, sSong) )
return m_pSongs[i];
}
return NULL;
}
Course *SongManager::FindCourse( CString sName )
{
for( unsigned i = 0; i < m_pCourses.size(); i++ )
{
if( !sName.CompareNoCase(m_pCourses[i]->m_sName) )
return m_pCourses[i];
}
return NULL;
}
void SongManager::UpdateBest()
{
for( int i = 0; i < NUM_MEMORY_CARDS; ++i )
{
m_pBestSongs[i] = m_pSongs;
SortSongPointerArrayByMostPlayed( m_pBestSongs[i], (MemoryCard) i );
m_pBestCourses[i] = m_pCourses;
SortCoursePointerArrayByMostPlayed( m_pBestCourses[i], (MemoryCard) i );
}
}
void SongManager::UpdateRankingCourses()
{
/* Updating the ranking courses data is fairly expensive
* since it involves comparing strings. Do so sparingly.
*/
CStringArray RankingCourses;
split( THEME->GetMetric("ScreenRanking","CoursesToShow"),",", RankingCourses);
for(unsigned i=0; i < m_pCourses.size(); i++)
{
if (m_pCourses[i]->GetEstimatedNumStages() > 7)
m_pCourses[i]->SortOrder_Ranking = 3;
else
m_pCourses[i]->SortOrder_Ranking = 2;
for(unsigned j = 0; j < RankingCourses.size(); j++)
if (!RankingCourses[j].CompareNoCase(m_pCourses[i]->m_sPath))
m_pCourses[i]->SortOrder_Ranking = 1;
}
}