Files
itgmania212121/stepmania/src/ScreenEz2SelectMusic.h
T
2003-08-03 00:13:55 +00:00

106 lines
2.7 KiB
C++

#ifndef SCREENEZ2SELECTMUSIC_H
#define SCREENEZ2SELECTMUSIC_H
/*
-----------------------------------------------------------------------------
Class: ScreenEz2SelectMusic
Desc: A Scrolling List Of Song Banners used to select the song the player wants.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Andrew Livy
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "MenuElements.h"
#include "HelpDisplay.h"
#include "MusicBannerWheel.h"
#include "MenuElements.h"
#include "DifficultyMeter.h"
#include "DifficultyRating.h"
#include "ModeSwitcher.h"
class ScreenEz2SelectMusic : public Screen
{
public:
ScreenEz2SelectMusic();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
virtual void MenuRight( PlayerNumber pn, const InputEventType type );
virtual void MenuBack( PlayerNumber pn );
protected:
void AfterNotesChange( PlayerNumber pn );
void MusicChanged();
void EasierDifficulty( PlayerNumber pn );
void HarderDifficulty( PlayerNumber pn );
void UpdateOptions( PlayerNumber pn, int nosound );
CString sOptions;
CStringArray asOptions;
void TweenOffScreen();
ModeSwitcher m_ModeSwitcher;
Sprite m_ChoiceListFrame;
Sprite m_ChoiceListHighlight;
Sprite m_Guide;
Sprite m_sprOptionsMessage;
Sprite m_InfoFrame;
Sprite m_PumpDifficultyCircle;
Sprite m_SpeedIcon[NUM_PLAYERS];
Sprite m_MirrorIcon[NUM_PLAYERS];
Sprite m_ShuffleIcon[NUM_PLAYERS];
Sprite m_HiddenIcon[NUM_PLAYERS];
Sprite m_VanishIcon[NUM_PLAYERS];
Sprite m_sprBalloon;
BitmapText m_PumpDifficultyRating;
BitmapText m_CurrentGroup;
RageSound m_soundOptionsChange;
RageSound m_soundMusicChange;
RageSound m_soundMusicCycle;
RageSound m_soundBackMusic;
RageSound m_soundButtonPress;
float m_fRemainingWaitTime;
MusicBannerWheel m_MusicBannerWheel;
MenuElements m_Menu;
DifficultyRating m_DifficultyRating;
// DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
vector<Steps*> m_arrayNotes[NUM_PLAYERS];
int m_iSelection[NUM_PLAYERS];
bool m_bGoToOptions;
bool m_bMadeChoice;
bool m_bTransitioning;
bool m_bScanning;
int i_SkipAheadOffset;
float ScrollStartTime;
float LastInputTime;
int i_ErrorDetected;
#ifdef DEBUG
BitmapText m_debugtext;
#endif
int iConfirmSelection;
RageSound m_soundSelect;
};
#endif