106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
#ifndef SCREENEZ2SELECTMUSIC_H
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#define SCREENEZ2SELECTMUSIC_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEz2SelectMusic
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Desc: A Scrolling List Of Song Banners used to select the song the player wants.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Andrew Livy
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "MenuElements.h"
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#include "HelpDisplay.h"
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#include "MusicBannerWheel.h"
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#include "MenuElements.h"
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#include "DifficultyMeter.h"
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#include "DifficultyRating.h"
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#include "ModeSwitcher.h"
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class ScreenEz2SelectMusic : public Screen
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{
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public:
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ScreenEz2SelectMusic();
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
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virtual void MenuRight( PlayerNumber pn, const InputEventType type );
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virtual void MenuBack( PlayerNumber pn );
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protected:
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void AfterNotesChange( PlayerNumber pn );
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void MusicChanged();
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void EasierDifficulty( PlayerNumber pn );
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void HarderDifficulty( PlayerNumber pn );
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void UpdateOptions( PlayerNumber pn, int nosound );
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CString sOptions;
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CStringArray asOptions;
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void TweenOffScreen();
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ModeSwitcher m_ModeSwitcher;
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Sprite m_ChoiceListFrame;
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Sprite m_ChoiceListHighlight;
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Sprite m_Guide;
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Sprite m_sprOptionsMessage;
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Sprite m_InfoFrame;
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Sprite m_PumpDifficultyCircle;
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Sprite m_SpeedIcon[NUM_PLAYERS];
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Sprite m_MirrorIcon[NUM_PLAYERS];
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Sprite m_ShuffleIcon[NUM_PLAYERS];
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Sprite m_HiddenIcon[NUM_PLAYERS];
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Sprite m_VanishIcon[NUM_PLAYERS];
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Sprite m_sprBalloon;
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BitmapText m_PumpDifficultyRating;
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BitmapText m_CurrentGroup;
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RageSound m_soundOptionsChange;
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RageSound m_soundMusicChange;
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RageSound m_soundMusicCycle;
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RageSound m_soundBackMusic;
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RageSound m_soundButtonPress;
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float m_fRemainingWaitTime;
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MusicBannerWheel m_MusicBannerWheel;
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MenuElements m_Menu;
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DifficultyRating m_DifficultyRating;
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// DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
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vector<Steps*> m_arrayNotes[NUM_PLAYERS];
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int m_iSelection[NUM_PLAYERS];
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bool m_bGoToOptions;
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bool m_bMadeChoice;
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bool m_bTransitioning;
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bool m_bScanning;
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int i_SkipAheadOffset;
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float ScrollStartTime;
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float LastInputTime;
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int i_ErrorDetected;
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#ifdef DEBUG
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BitmapText m_debugtext;
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#endif
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int iConfirmSelection;
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RageSound m_soundSelect;
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};
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#endif
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