Split ScreenLogo and ScreenTitleMenu. In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2). Added codes at TitleMenu to change Theme and Announcer.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef ANNOUNCER_MANAGER_H
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#define ANNOUNCER_MANAGER_H
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/*
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-----------------------------------------------------------------------------
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Class: AnnouncerManager
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Desc: Manages which graphics and sounds are chosed to load. Every time
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a sound or graphic is loaded, it gets the path from the AnnouncerManager.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "RageUtil.h"
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class AnnouncerManager
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{
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public:
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AnnouncerManager();
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void GetAnnouncerNames( CStringArray& AddTo );
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bool DoesAnnouncerExist( CString sAnnouncerName );
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void SwitchAnnouncer( CString sNewAnnouncerName );
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CString GetCurAnnouncerName() { return m_sCurAnnouncerName; };
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void NextAnnouncer();
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CString GetPathTo( CString sFolderName );
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bool HasSoundsFor( CString sFolderName );
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protected:
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static CString GetAnnouncerDirFromName( CString sAnnouncerName );
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CString GetPathTo( CString AnnouncerPath, CString sFolderName );
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CString m_sCurAnnouncerName;
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};
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extern AnnouncerManager* ANNOUNCER; // global and accessable from anywhere in our program
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#endif
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