Files
itgmania212121/stepmania/src/InputQueue.h
T
Glenn Maynard 927b3df18b Further unify codes. Allow using hold-button, multiple-presses and
sequences in the same code.  Allow handling repeats and releases.

changes:
MenuLeft,MenuRight -> MenuLeft,MenuRight (sequence)
MenuLeft-MenuRight -> MenuLeft-MenuRight (tap)
MenuLeft+MenuRight -> @MenuLeft-MenuRight (hold-and-press)

new:

@MenuLeft-+MenuRight
   press MenuRighthold while holding MenuLeft; triggers on MenuRight repeats

@MenuLeft-+MenuRight
   release MenuRight while holding MenuLeft

@MenuLeft-MenuRight,@MenuLeft-MenuRight
   press MenuRight twice while holding MenuLeft

MenuLeft-MenuRight,MenuUp-MenuDown
   press MenuLeft and MenuRight simultaneously, then press MenuUp
   and MenuDown simultaneously
2007-03-16 01:34:54 +00:00

75 lines
2.5 KiB
C++

/* InputQueue - Stores a list of the most recently pressed MenuInputs for each player. */
#ifndef INPUT_QUEUE_H
#define INPUT_QUEUE_H
#include "GameInput.h"
#include "InputFilter.h"
class InputEventPlus;
class RageTimer;
class InputQueue
{
public:
InputQueue();
void RememberInput( const InputEventPlus &gi );
bool WasPressedRecently( GameController c, const GameButton button, const RageTimer &OldestTimeAllowed, InputEventPlus *pIEP = NULL );
const vector<InputEventPlus> &GetQueue( GameController c ) const { return m_aQueue[c]; }
void ClearQueue( GameController c );
protected:
vector<InputEventPlus> m_aQueue[NUM_GameController];
};
struct InputQueueCode
{
public:
bool Load( RString sButtonsNames );
bool EnteredCode( GameController controller ) const;
private:
struct ButtonPress
{
ButtonPress() { m_bAllowIntermediatePresses = false; memset( m_InputTypes, 0, sizeof(m_InputTypes) ); m_InputTypes[IET_FIRST_PRESS] = true; }
vector<GameButton> m_aButtonsToHold;
vector<GameButton> m_aButtonsToPress;
bool m_InputTypes[NUM_InputEventType];
bool m_bAllowIntermediatePresses;
};
vector<ButtonPress> m_aPresses;
float fMaxSecondsBack;
};
extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program
#endif
/*
* (c) 2001-2007 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/