Files
itgmania212121/stepmania/src/NoteDataWithScoring.h
T
2002-09-12 02:31:52 +00:00

65 lines
2.3 KiB
C

#pragma once
/*
-----------------------------------------------------------------------------
Class: NoteDataWithScoring
Desc: NoteData with scores for each TapNote and HoldNote
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "NoteData.h"
struct NoteDataWithScoring : public NoteData
{
NoteDataWithScoring();
void Init();
void InitScoringData();
// maintain this extra data in addition to the NoteData
TapNoteScore m_TapNoteScores[MAX_NOTE_TRACKS][MAX_TAP_NOTE_ROWS];
HoldNoteScore m_HoldNoteScores[MAX_HOLD_NOTES];
float m_fHoldNoteLife[MAX_TAP_NOTE_ROWS]; // 1.0 means this HoldNote has full life.
// 0.0 means this HoldNote is dead
// When this value hits 0.0 for the first time,
// m_HoldScore becomes HSS_NG.
// If the life is > 0.0 when the HoldNote ends, then
// m_HoldScore becomes HSS_OK.
// statistics
int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumDoublesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
inline bool IsRowComplete( int index )
{
for( int t=0; t<m_iNumTracks; t++ )
if( m_TapNotes[t][index] != '0' && m_TapNoteScores[t][index] < TNS_GREAT )
return false;
return true;
}
float GetActualRadarValue( RadarCategory rv, float fSongSeconds )
{
switch( rv )
{
case RADAR_STREAM: return GetActualStreamRadarValue( fSongSeconds ); break;
case RADAR_VOLTAGE: return GetActualVoltageRadarValue( fSongSeconds ); break;
case RADAR_AIR: return GetActualAirRadarValue( fSongSeconds ); break;
case RADAR_FREEZE: return GetActualFreezeRadarValue( fSongSeconds ); break;
case RADAR_CHAOS: return GetActualChaosRadarValue( fSongSeconds ); break;
default: ASSERT(0); return 0;
}
};
float GetActualStreamRadarValue( float fSongSeconds );
float GetActualVoltageRadarValue( float fSongSeconds );
float GetActualAirRadarValue( float fSongSeconds );
float GetActualFreezeRadarValue( float fSongSeconds );
float GetActualChaosRadarValue( float fSongSeconds );
};