204 lines
5.3 KiB
C++
204 lines
5.3 KiB
C++
#pragma once
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: MusicWheel
|
|
|
|
Desc: A wheel with song names used in the Select Music screen.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Sprite.h"
|
|
#include "Song.h"
|
|
#include "ActorFrame.h"
|
|
#include "BitmapText.h"
|
|
#include "Quad.h"
|
|
#include "TextBanner.h"
|
|
#include "RandomSample.h"
|
|
#include "SmallGradeDisplay.h"
|
|
#include "RageSoundStream.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "MusicSortDisplay.h"
|
|
#include "MusicStatusDisplay.h"
|
|
#include "Screen.h" // for ScreenMessage
|
|
#include "ScoreDisplayNormal.h"
|
|
#include "ScrollBar.h"
|
|
#include "Course.h"
|
|
|
|
|
|
const int NUM_WHEEL_ITEMS_TO_DRAW = 13;
|
|
|
|
|
|
const ScreenMessage SM_SongChanged = ScreenMessage(SM_User+47); // this should be unique!
|
|
const ScreenMessage SM_SortOrderChanged = ScreenMessage(SM_User+48);
|
|
|
|
|
|
enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_COURSE };
|
|
|
|
|
|
struct WheelItemData
|
|
{
|
|
public:
|
|
WheelItemData() {}; // this is needed to use a CArray of these
|
|
WheelItemData( WheelItemType wit, Song* pSong, const CString &sSectionName, Course* pCourse, const D3DXCOLOR color );
|
|
|
|
WheelItemType m_WheelItemType;
|
|
CString m_sSectionName;
|
|
Course* m_pCourse;
|
|
Song* m_pSong;
|
|
D3DXCOLOR m_color; // either text color or section background color
|
|
MusicStatusDisplay::IconType m_IconType;
|
|
};
|
|
|
|
|
|
class WheelItemDisplay : public WheelItemData,
|
|
public ActorFrame
|
|
{
|
|
public:
|
|
WheelItemDisplay();
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
virtual void DrawPrimitives();
|
|
|
|
CString GetSectionName() { return m_sSectionName; }
|
|
|
|
void LoadFromWheelItemData( WheelItemData* pWID );
|
|
void RefreshGrades();
|
|
|
|
float m_fPercentGray;
|
|
|
|
// for TYPE_SECTION and TYPE_ROULETTE
|
|
Sprite m_sprSectionBar;
|
|
// for TYPE_SECTION
|
|
BitmapText m_textSectionName;
|
|
// for TYPE_ROULETTE
|
|
BitmapText m_textRoulette;
|
|
|
|
// for a TYPE_MUSIC
|
|
Sprite m_sprSongBar;
|
|
MusicStatusDisplay m_MusicStatusDisplay;
|
|
TextBanner m_TextBanner;
|
|
SmallGradeDisplay m_GradeDisplay[NUM_PLAYERS];
|
|
|
|
// for TYPE_COURSE
|
|
BitmapText m_textCourse;
|
|
};
|
|
|
|
|
|
|
|
|
|
class MusicWheel : public ActorFrame
|
|
{
|
|
public:
|
|
MusicWheel();
|
|
~MusicWheel();
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
virtual void DrawPrimitives();
|
|
|
|
virtual void TweenOnScreen();
|
|
virtual void TweenOffScreen();
|
|
|
|
void PrevMusic( bool bSendSongChangedMessage = true );
|
|
void NextMusic( bool bSendSongChangedMessage = true );
|
|
bool PrevSort();
|
|
bool NextSort();
|
|
void StartRoulette();
|
|
bool IsRouletting();
|
|
void NotesChanged( PlayerNumber pn ); // update grade graphics and top score
|
|
|
|
float GetBannerX( float fPosOffsetsFromMiddle );
|
|
float GetBannerY( float fPosOffsetsFromMiddle );
|
|
float GetBannerBrightness( float fPosOffsetsFromMiddle );
|
|
float GetBannerAlpha( float fPosOffsetsFromMiddle );
|
|
|
|
bool Select(); // return true if the selected item is a music, otherwise false
|
|
WheelItemType GetSelectedType() { return GetCurWheelItemDatas()[m_iSelection].m_WheelItemType; };
|
|
Song* GetSelectedSong() { return GetCurWheelItemDatas()[m_iSelection].m_pSong; };
|
|
Course* GetSelectedCourse() { return GetCurWheelItemDatas()[m_iSelection].m_pCourse; };
|
|
CString GetSelectedSection(){ return GetCurWheelItemDatas()[m_iSelection].m_sSectionName; };
|
|
|
|
bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
|
|
|
|
protected:
|
|
void BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arrayWheelItems, SongSortOrder so, bool bRoulette = false );
|
|
void RebuildWheelItemDisplays();
|
|
void SwitchSortOrder();
|
|
|
|
ScrollBar m_ScrollBar;
|
|
Sprite m_sprSelectionOverlay;
|
|
|
|
CArray<WheelItemData, WheelItemData&> m_WheelItemDatas[NUM_SORT_ORDERS];
|
|
CArray<WheelItemData, WheelItemData&> &GetCurWheelItemDatas();
|
|
|
|
WheelItemDisplay m_WheelItemDisplays[NUM_WHEEL_ITEMS_TO_DRAW];
|
|
|
|
int m_iSelection; // index into GetCurWheelItemDatas()
|
|
CString m_sExpandedSectionName;
|
|
|
|
int m_iSwitchesLeftInSpinDown;
|
|
float m_fLockedWheelVelocity;
|
|
|
|
enum WheelState {
|
|
STATE_SELECTING_MUSIC,
|
|
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
|
|
STATE_FLYING_ON_AFTER_NEXT_SORT,
|
|
STATE_TWEENING_ON_SCREEN,
|
|
STATE_TWEENING_OFF_SCREEN,
|
|
STATE_WAITING_OFF_SCREEN,
|
|
STATE_ROULETTE_SPINNING,
|
|
STATE_ROULETTE_SLOWING_DOWN,
|
|
STATE_LOCKED,
|
|
};
|
|
WheelState m_WheelState;
|
|
float m_fTimeLeftInState;
|
|
float m_fPositionOffsetFromSelection;
|
|
|
|
// bool m_bUseRandomExtra;
|
|
|
|
// having sounds here causes a crash in BASS. What the heck!?!?!
|
|
RageSoundSample m_soundChangeMusic;
|
|
RageSoundSample m_soundChangeSort;
|
|
RageSoundSample m_soundExpand;
|
|
RageSoundSample m_soundStart;
|
|
RageSoundSample m_soundLocked;
|
|
|
|
|
|
|
|
CString GetSectionNameFromSongAndSort( Song* pSong, SongSortOrder so )
|
|
{
|
|
if( pSong == NULL )
|
|
return "";
|
|
|
|
CString sTemp;
|
|
|
|
switch( so )
|
|
{
|
|
case SORT_GROUP:
|
|
sTemp = pSong->m_sGroupName;
|
|
return sTemp;
|
|
// case SORT_ARTIST:
|
|
// sTemp = pSong->m_sArtist;
|
|
// sTemp.MakeUpper();
|
|
// sTemp = (sTemp.GetLength() > 0) ? sTemp.Left(1) : "";
|
|
// if( IsAnInt(sTemp) )
|
|
// sTemp = "NUM";
|
|
// return sTemp;
|
|
case SORT_TITLE:
|
|
sTemp = pSong->GetSortTitle();
|
|
sTemp.MakeUpper();
|
|
sTemp = (sTemp.GetLength() > 0) ? sTemp.Left(1) : "";
|
|
if( IsAnInt(sTemp) )
|
|
sTemp = "NUM";
|
|
return sTemp;
|
|
case SORT_BPM:
|
|
case SORT_MOST_PLAYED:
|
|
default:
|
|
return "";
|
|
}
|
|
};
|
|
|
|
};
|