Files
itgmania212121/stepmania/src/InputQueue.h
T
2002-07-31 22:37:58 +00:00

41 lines
1.2 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: InputQueue
Desc: Stores a list of the most recently pressed MenuInputs for each player.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "GameInput.h"
#include "MenuInput.h"
const int MAX_INPUT_QUEUE_LENGTH = 8;
class InputQueue
{
public:
InputQueue();
void RememberInput( GameInput );
bool MatchesPattern( const GameController c, const GameButton* button_sequence, const int iNumButtons, float fMaxSecondsBack = -1 );
bool MatchesPattern( const GameController c, const MenuButton* button_sequence, const int iNumButtons, float fMaxSecondsBack = -1 );
protected:
struct GameButtonAndTime
{
GameButtonAndTime() {}
GameButtonAndTime( GameButton b, float t ) { button = b; fTime = t; };
GameButton button;
float fTime;
};
CArray<GameButtonAndTime,GameButtonAndTime> m_aQueue[MAX_GAME_CONTROLLERS];
};
extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program