562 lines
23 KiB
Plaintext
562 lines
23 KiB
Plaintext
StepMania 5 Changelog
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________________________________________________________________________________
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The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 $next | 2011????
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--------------------------------------------------------------------------------
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2011/09/07
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----------
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* [Model] Added GetDefaultAnimation() Lua binding. [AJ]
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2011/09/02
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----------
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* [MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to
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SetSeconds to match GetSeconds. [AJ]
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* [GameManager] beat "versus" -> "versus5"; fix beat versus7 being "single7". [1a2a3a2a1a]
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2011/08/27
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----------
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* Updated libjpeg to 8c.
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* [SongManager] Added GetCoursesInGroup(sCourseGroup,bIncludeAutogen),
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GetSongGroupBannerPath(songGroup), GetCourseGroupBannerPath(courseGroup),
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DoesSongGroupExist(songGroup), DoesCourseGroupExist(courseGroup) and
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GetPopularSongs() Lua bindings. [AJ]
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* [SongManager] Added GetPreferredSortSongs(), GetPreferredSortCourses(courseType,bIncludeAutogen),
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and GetPopularCourses(courseType) Lua bindings. [AJ]
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* [SongManager] Add SongToPreferredSortSectionName(song), WasLoadedFromAdditionalSongs(song),
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and WasLoadedFromAdditionalCourses(course) Lua bindings. [AJ]
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* [CryptManager] Add GenerateRandomUUID() Lua binding. [AJ]
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* [ThemeManager] Added DoesThemeExist(sTheme), IsThemeSelectable(sTheme),
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DoesLanguageExist(sLang), GetCurThemeName(), HasMetric(sGroup,sValue), and
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HasString(sGroup,sValue) Lua bindings. [AJ]
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2011/08/23
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----------
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* [Makefile.am] Fixed version date and time handling. [AJ]
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2011/08/22
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----------
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* [PrefsManager, X11Helper] Added ShowMouseCursor preference. [AJ]
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* [UnlockManager] Added GetStepOfAllTypes Lua binding. This gets the locked
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Steps for all game types based on the difficulty specified. [Wolfman2000]
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* [UnlockManager] Added requirepasschallengesteps Lua binding. This is more
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self-explanitory: pass challenge to be able to play edits. [Wolfman2000]
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2011/08/21
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----------
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* [NotesLoaderSSC] Fix loading pre-split timing files that had blank timing
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tags inside of them. Thanks to Vin.il for the catch. [Wolfman2000]
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* [Song] Added Jacket, CD image (a la early DDR), and Disc (PIU-style) support.
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Added GetJacketPath(), GetCDImagePath(), GetDiscPath(), HasJacket(), HasDisc(),
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and HasCDImage() Lua bindings. [AJ]
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================================================================================
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StepMania 5.0 Preview 3 | 20110820
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--------------------------------------------------------------------------------
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2011/08/20
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* [PlayerOptions] Add GetMMod() Lua binding. [AJ]
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* [Player] Make keysounds respect volume preference. Fixes issue 344. [AJ]
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2011/08/19
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* [Steps] Add PredictMeter() and GetDisplayBPMType() Lua bindings. [AJ]
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* [Song] Add ShowInDemonstrationAndRanking() Lua binding. [AJ]
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* Turn off Autogen by default. [shakesoda]
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* Disable automatic aspect ratio guessing, default to 854x480
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(16:9 because most newer displays are wide). [shakesoda]
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* Turn on FastLoad and FastLoadAdditionalSongs by default. [shakesoda]
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2011/08/18
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----------
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* [RageInput] Added "No input devices were loaded." string to languages. [AJ]
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* [RageInputDevice] Added localized names for InputDeviceState. [AJ]
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* [Course] Add IsPlayableIn(StepsType) and IsRanking() Lua bindings. [AJ]
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* [Trail] Added GetTotalMeter(), GetLengthSeconds(), IsSecret()
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and ContainsSong(song) Lua bindings. [AJ]
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2011/08/16
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----------
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* Added PrettyPercent(numerator,denominator) Lua binding. [AJ]
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2011/08/14
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* [Foreground] Restore Foreground Changes for use in gameplay. Note that it
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is recommended to use lua for #FGCHANGES from now on: not all XML changes
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will work. [infamouspat]
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2011/08/13
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* [Theme-side] Added Fancy UI Background preference to Theme Options. [AJ]
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* [LowLevelWindow_X11] Don't force the window into the upper left corner. [ZipFile]
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2011/08/07
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* [LifeMeterBattery] Added LostLife param to LifeChanged message. [AJ]
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* [LifeMeterBattery] Converted LifeMeterBattery lives to an AutoActor. [AJ]
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* [TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops. [AJ]
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* [GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when
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not using joint premium. [AJ]
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* [BeginnerHelper] Made BeginnerHelper run the OnCommand. [AJ]
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* [GameState] add GetExpandedSectionName() Lua binding. [AJ]
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* [ScreenSelectMusic] Added IdleCommentSeconds metric and
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"ScreenSelectMusic IdleComment" announcer sound. [AJ]
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* [NotesLoaderBMS] "Send the actual song file to LoadFromBMSFile in
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BMSLoader::LoadNoteDataFromSimfile instead of the dummy one...
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This fixes the wrong sound issue [423]..." [theDtTvB]
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2011/08/06
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* [NoteSkins/beat/default] Fix Issue 425. [AJ]
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* [ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again. [AJ]
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2011/08/05
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----------
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* [NoteField] Added AreaHighlightColor metric. [AJ]
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2011/08/04
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* [NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit. [AJ]
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2011/08/02
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* [NotesSSC] Only write timing/attack tags for the step if there is a
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difference from the song. For timing tags, at this time it means that if even
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one tag is different, all tags are written. [Wolfman2000]
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2011/08/01
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* [MusicWheel, RoomWheel] Moved the "- EMPTY -" string to the languages file. [AJ]
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2011/07/31
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* [ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure.
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Fixes issue 298. [AJ]
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2011/07/30
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* [ProfileManager] Fix an issue when deleting recently created profiles. [AJ]
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* Start removing anything related to Guitar mode. This was rushed in, and it
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is not worth us keeping at this time. [Wolfman2000]
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2011/07/26
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* [ScreenEdit] Add a semi working implementation of the often requested
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copy/paste selected timing data feature. This should make it easier for
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some charters. [Wolfman2000]
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2011/07/21
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* [BeginnerHelper] Removed DancePadAngle metric in favor of DancePadOnCommand.
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The same goes for PlayerAngle, dancer rotation is now handled in
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PlayerP1/2OnCommand. [AJ]
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* [Course] Bumped up max edit course title length to 16 (still feels too short).
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Also added #DESCRIPTION tag and Course:GetDescription() Lua binding. [AJ]
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2011/07/20
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* [Win32/CrashHandlerChild] Crashlog and log now open in the player's default
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text editor. Also, the Show Log button works again, including for people using
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Portable.ini. [AJ]
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2011/07/19
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* [LoadingWindow] Added the ability for themes to have custom splash banners.
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(Currently Windows-only.) [AJ]
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2011/07/17
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* [Cache] No longer store #NOTES in the cache. This should speed things up
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on the first load if there is not much to write. (General note: this was
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taken from another branch, but results at that point were great.)
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[Wolfman2000]
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2011/07/13
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* [Difficulty] Allow ALL StepsTypes to use CustomDifficulty properly.
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There was some unfair targeting of Couple and Routine. [Wolfman2000]
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* [Steps] Calculate accurate radar values for Couple charts. [Wolfman2000]
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* [ScreenEdit] Display more accurate chart data for Couple and Routine charts
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for the future. No more having (almost) every row as a jump! [Wolfman2000]
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2011/07/12
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* [OptionRowHandler] Add a new metric to ScreenOptionsMaster:
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StepsUseChartName. Use this if you want your charts to have a unique name
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in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts
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to the original behavior. This metric is false by default. [Wolfman2000]
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* [ScreenEdit] Fixed a bug involving #ATTACKS. Now when you set an attack,
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the mods are reverted back to how they were prior to the attack being set.
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[Wolfman2000]
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2011/07/09
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* [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute.
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Any files that only use the Combo attribute will have that value copied to
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miss combo on next launch. [Wolfman2000]
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* [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should
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not be affected, but it may require more testing. [Wolfman2000]
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* [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and
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Miss judgments on eval. Of course, this goes down to Perfect and Miss if
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that is disabled. [Wolfman2000]
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2011/07/07
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* [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000]
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* [CourseLoaderCRS] Don't load BEST# and WORST# where # is greater than the
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number of songs installed. Fixes issue 373. [AJ]
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* [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for
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more detailed descriptions, or perhaps some short hand lingo. All files
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that used #DESCRIPTION will have their values moved to #CHARTNAME on
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load. [Wolfman2000]
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* [ScreenEdit] Add a Steps Data menu for getting numerical step data on the
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chart. This is a read only menu. Edit Steps Information contains writable
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information. [Wolfman2000]
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* [NotesAllSSC] Add the Steps version of #DISPLAYBPM. The Song version is
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still there, so themes should not have to worry about breakage.
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[Wolfman2000]
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2011/07/06
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* [ScreenEdit] Fix the bug where hitting Enter during playing wouldn't take
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the user back to the editor. [Wolfman2000]
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* [Gameplay] Fix Fail mods being dishonored. [Midiman]
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2011/07/05
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* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
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Saving should still work, but this was never tested yet. [Wolfman2000]
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* [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini.
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This will prevent many prior courses from breaking. [sharksoda, Wolfman2000]
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* [CharacterManager] Add a lua function to check how many characters you have.
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For an example of how this is used, check the default theme's scripts
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folder, specifically 03 ThemePrefs.lua. [Wolfman2000]
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2011/07/04
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* [ScreenEdit] Add a function to switch the notes the routine players have to
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hit. In simple terms, Player 1's notes are now Player 2's and vice~versa.
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Check it out in the Alter Menu. [Wolfman2000]
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* [ScreenEdit] Add two routine mirroring functions. Now you can build sections
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of a chart for one player, and mirror the effect for the other player when
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finished. For Pump players, it is not a straight mirror, but is more akin
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to what is found via normal routine charts. In other words, you'll be happy.
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Check it out in the Alter Menu. [Wolfman2000]
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2011/07/03
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* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't
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exist at that time. [Wolfman2000]
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================================================================================
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StepMania 5.0 Preview 2 | 20110703
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--------------------------------------------------------------------------------
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2011/07/03
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* [Player] Bring mMods from OpenITG over. Also, a metric was added,
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"MModHighCap", to cap the speed mod if required for playing songs like
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Tsuhsuixamush. Set the metric to 0 or less to remove the cap. [AJ, sharksoda,
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Wolfman2000]
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2011/07/02
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* [ScreenEdit] Fixed a crash when hitting Enter in the F1 help menu. [AJ]
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2011/06/30
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* [NotesAll] Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the
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former BEAT equivalents. Split Timing has made this a necessity thanks to
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certain files that abuse Stops/Delays more than usual. [Wolfman2000]
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* [ScreenEdit] Add a function in the Area Menu to designate the current beat
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as the last second of the song. Please try to be smart and not use this too
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early. [Wolfman2000]
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2011/06/28
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* [ScreenEdit] Add a function to copy/paste the TimingData of a player's
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choice. Remember to be in the appropriate mode when copying and pasting.
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By default, the song timing is already located in the clipboard, ready for
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use. [Wolfman2000]
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2011/06/27
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----------
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* [Steps] Make sure #ATTACKS are copied when requested. [Wolfman2000]
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* [ScreenEdit] Have Step Author up front instead of Chart Style. This is
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probably going to be better overall. [Wolfman2000]
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* [TimingData] Preserve the length of time for Speed Segment scaling when using
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beats. [Wolfman2000]
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* [NotesLoader/WriterSSC] #OFFSET is to be before #ATTACKS. This is required if
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we pursue beat based attacks and not just second based. [Wolfman2000]
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2011/06/26
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----------
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* [UnlockManager] New metric: AutoLockEditSteps. Use this to hide bonus charts
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until the Expert steps are beaten. No guarantee that this works with no
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challenge steps in the song. This defaults to false. [Wolfman2000]
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* [UnlockManager] New metric: SongsNotAdditional. Set to true to keep the
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default behavior, false to have the AdditionalSongs folder contain
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unlockable material. This is set to true to start. [Wolfman2000]
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* [ScreenEdit] Allow jumping between all segments, not just Label segments.
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You still use Ctrl + ,/. to jump, but now you use Ctrl + N/M to cycle the
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segments. By default, it starts with Label. [Wolfman2000]
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* [PlayerOptions] No longer display StepAttacks in the player's list.
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Instead, show NoAttacks if attacks are disabled. [Wolfman2000]
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2011/06/24
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----------
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* [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. [AJ]
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* [UnlockManager] Add a new unlock reward: StepsType. This is similar to
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unlocking Steps, but it is targeted for one step in one stepstype rather
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than one step in all stepstypes. This needs testing. [Wolfman2000]
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* [ScreenEdit] Add the option to convert delays to beats. Just find a better
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song to use this on besides Uprock. [Wolfman2000]
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* [ScreenEdit] Fix a crash if you don't save any steps on a new song.
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[Wolfman2000]
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* [NotesLoader/WriterSSC] Add support for Step #ATTACKS. Furthermore, Song
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Attacks (or rather, Step Attacks as it should be called now) are turned on
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by default instead of off. [Wolfman2000]
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2011/06/19
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----------
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* [EditMenu] Allow all songs to work in Practice Mode, regardless of folder
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location. This fixes a crash if everyone had songs in AdditionalSongs.
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[Wolfman2000]
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2011/06/17
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----------
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* [LifeMeterBattery] Fixed a bug where MinesSubtractLives was not being honored.
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Also added LifeChanged message to changing of life on holds. [AJ]
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2011/06/15
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----------
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* [TimingData] Added many lua bindings for the other timing segments. GetWarps,
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GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds.
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This should cover all of them now. [Wolfman2000]
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2011/06/13
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----------
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* [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ]
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* [ScreenTextEntry] Make it so only the keyboard's Enter key can finish the
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screen. Should fix issues with buttons whose secondary function is MenuStart. [AJ]
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* [InputMapper] Modify default mappings. Use the Hyphen key instead of the
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Numlock key for Player 2's GAME_BUTTON_BACK. This should address some
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issues with Player 2 being unable to back out if they use a laptop.
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[Wolfman2000]
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* [NoteDisplay] Add two new metrics.
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* DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
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* TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
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* No noteskins should require updating, as these were placed in common/common
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for ease of use. [Wolfman2000]
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* [LifeMeterBattery] Added ChangeLives(int) Lua binding. [AJ]
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* [LifeMeterBattery] Added DangerThreshold metric. [AJ]
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* [LifeMeterBattery] Added some important metrics. [AJ]
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* MinScoreToKeepLife='TapNoteScore_*' - any score below this = loss of life.
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* SubtractLives=1 - how many lives are lost when going below MinScoreToKeepLife.
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* MinesSubtractLives=1 - how many lives are lost when hitting a mine.
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* HeldAddLives=0 - how many lives are gained when a hold is completed.
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* LetGoSubtractLives=1 - how many lives are lost on a dropped hold.
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2011/06/12
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----------
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* [ScreenNetSelectMusic] Add PlayerOptionsScreen metric. [AJ]
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* [ScreenEdit] Restore the old PageUp/PageDown behavior, added Control +
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PageUp/PageDown to use recent time signature behavior. Laptop users, that
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includes you guys too: semicolon and apostrophe are still good. [Wolfman2000]
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2011/06/11
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----------
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* [ScreenEdit] Allow setting the Music Preview via the Alter Menu. Just select
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your area, enter the menu, and choose "Designate as Music Preview". No more
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math calculations needed! [Wolfman2000]
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* [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ]
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* [Steps] Allow 255 characters for all chart descriptions, including edits.
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We are no longer bound by In The Groove I think. [Wolfman2000]
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* [Player] Add GetPlayerTimingData() Lua binding. [Wolfman2000]
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2011/06/10
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----------
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* [ScreenEdit] Split the Area Menu into the Area Menu and Alter Menu. Use the
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"A" key to enter the Alter Menu when a selection of notes/rows are
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highlighted. Use the Enter key to enter the old Area Menu for the options that
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do not depend on selecting NoteData. [Wolfman2000]
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* [ScreenEdit] Allow converting selections to Delays, Warps, or Fakes as well
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as Stops. Remember, use the Alter Menu for this. [Wolfman2000]
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2011/06/09
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----------
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* [ScreenSyncOverlay] Ensure that F11 / F12 work with all charts due to Split
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Timing. [Wolfman2000]
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2011/06/08
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----------
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* Any notes in a fake segment or warp segment are completely ignored for
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scoring purposes. Now you can get 100% on your warping goodness!
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[Wolfman2000]
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2011/06/06
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----------
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* [PlayerOptions] Removed the ScoreDisplay mod choices. Use lua to make your
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own scoring formulas that work in reverse instead. [Wolfman2000]
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* [ScreenGameplay] Fix an assist tick bug if there was no Player 1. Note that
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this changes the behavior slightly: it is the first enabled player, or
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master player, that gets the ticks now. A better solution will be looked at
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in the future. [Wolfman2000]
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* [NoteDataUtil] Fix a radar issue involving hands. Unfortunately, this means
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yet another cache reload for accuracy purposes. [Wolfman2000]
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2011/06/04
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----------
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* Changed default MusicWheelSwitchSpeed to 15 (was 10). [AJ]
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* [AnnouncerManager] Fixed a bug where no announcers would be loaded. [AJ]
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* Restored the UserPrefAutoSetStyle behavior. [Wolfman2000]
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* [NotesLoaderSMA] Better way of identifying beats and seconds. [Wolfman2000]
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================================================================================
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StepMania 5.0 Preview 1a | 20110603
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--------------------------------------------------------------------------------
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2011/06/03
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----------
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* [LifeMeterBattery] Added LivesLeft param to LifeChanged message. [AJ]
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* [Windows] Set up directories for pictures and app data in their proper
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location. [Henke]
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* [NotesLoaderSM] Fix an Offset load bug. [Wolfman2000]
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2011/06/02
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----------
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* [BPMDisplay] Added SetFromSteps Lua binding. [AJ]
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* [ScreenDebugOverlay] Switch the R and T keys to be Volume Down and Up
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respectively. I have to admit, it makes more sense to have volume up be
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on the right instead of the left. [Wolfman2000]
|
|
* [SongManager] Make autogen courses have "Autogen" as the Scripter. [AJ]
|
|
|
|
2011/06/01
|
|
----------
|
|
* [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000]
|
|
* [ScreenEdit] Fix Song Timing behaviors. [Wolfman2000]
|
|
|
|
2011/05/31
|
|
----------
|
|
* [Player] Added the BattleRaveMirror metric. This determines if Battle and
|
|
Rave mode will have the two players with mirrored charts or not. By default,
|
|
this is set to true, preserving the ITG style behavior. [Wolfman2000]
|
|
* [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000]
|
|
|
|
================================================================================
|
|
StepMania 5.0 Preview 1 | 20110529
|
|
--------------------------------------------------------------------------------
|
|
|
|
2011/05/27
|
|
----------
|
|
* [ScreenEdit] Added the LoopOnChartEnd metric. Once you get to the end of
|
|
the chart while playing it in the editor, this controls whether it loops and
|
|
plays again, or simply stops. By default, this is true, replicating current
|
|
behavior. Set to false to replicate older StepMania behavior. [Wolfman2000]
|
|
|
|
2011/05/26
|
|
----------
|
|
* [ScoreKeeperNormal] Added the MissComboIsPerRow metric. Similar to the
|
|
ComboIsPerRow metric, this determines how much miss combo is earned on missing
|
|
a row of notes. By default, this is true. Set to false to replicate Pump Pro
|
|
behavior. [Wolfman2000]
|
|
|
|
2011/05/25
|
|
----------
|
|
* [NotesLoaderSSC/NotesWriterSSC] Added the ScrollSegments. Think BPM change,
|
|
but not. [theDtTvB]
|
|
|
|
2011/05/23
|
|
----------
|
|
* [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000]
|
|
|
|
2011/05/20
|
|
----------
|
|
* [CryptManager] Added SHA1File Lua binding. [AJ]
|
|
|
|
2011/05/19
|
|
----------
|
|
* [BPMDisplay] Add CourseCycleSpeed metric. [AJ]
|
|
|
|
2011/05/17
|
|
----------
|
|
* [NotesWriterSM] Write out OpenITG compatible SM files from here on out.
|
|
This includes turning Warps into Negative Stops. For those that wanted
|
|
negative BPMs specifically, my apologies, but stops are easier on math.
|
|
[Wolfman2000]
|
|
|
|
2011/05/16
|
|
----------
|
|
* [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber)
|
|
Lua binding. [AJ]
|
|
* Added #FAKES to the SSC format. Similar to the fake arrows, these blocks
|
|
prevent all judgments within the range. [Wolfman2000]
|
|
* Changed the syntax of #WARPS slightly. Now the second value is the relative
|
|
distance that is skipped, not the absolute value when you start hitting
|
|
arrows again. [Wolfman2000]
|
|
|
|
2011/05/15
|
|
----------
|
|
* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and
|
|
replace them with DebugStartOnCommand, DebugBackOnCommand, and
|
|
DebugTweenOffCommand. [AJ]
|
|
* Added #SPEEDS to the SSC format. This multiplies your scrolling speed during
|
|
gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000]
|
|
|
|
2011/05/14
|
|
----------
|
|
* [ModIcon] Added StopWords metric. [AJ]
|
|
* [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand
|
|
doesn't set a screen. [AJ]
|
|
* [StepsDisplay] Added MeterFormatString metric. [AJ]
|
|
* [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ]
|
|
* [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ]
|
|
* [Banner] Added ScrollMode and ScrollSortOrder metrics. [AJ]
|
|
|
|
2011/05/13
|
|
----------
|
|
* Added Split Timing to .SSC files. All older .SSC files and other file
|
|
formats are converted to split timing on cache load. We are no longer bound
|
|
by Song Timing for everything. [theDtTvB, Wolfman2000, TeruFSX]
|
|
|
|
2011/05/11
|
|
----------
|
|
* [GameSoundManager] Added PlayAnnouncer Lua binding. [AJ]
|
|
* [AnnouncerManager] Add support for "gameplay combo #" for announcer. [AJ]
|
|
|
|
2011/05/10
|
|
----------
|
|
* [Sprite] Added SetSecondsIntoAnimation Lua binding. [AJ]
|
|
* [BPMDisplay] Added SetFromCourse Lua binding. [AJ]
|
|
|
|
2011/05/03
|
|
----------
|
|
* [ScreenEdit] Allow changing the Beat 0 Offset, Music Sample Start, and
|
|
Music Sample Length via Edit Song Info menu. [Wolfman2000]
|
|
|
|
2011/05/02
|
|
----------
|
|
* [ScreenSelectMusic] Added NullScoreString metric. [AJ]
|
|
|
|
2011/04/17
|
|
--------
|
|
* Use lua for all primary score keeping. Course modes right now still use the
|
|
old fashioned system. [TeruFSX, Wolfman2000]
|
|
|
|
2011/04/09
|
|
--------
|
|
* [Player] Force hold judgments to take place before setting the score.
|
|
[theDtTvB]
|
|
|
|
2011/04/05
|
|
--------
|
|
* [NotesLoaderSSC, NotesWriterSSC] Add the #LABELS tag. This is meant for step
|
|
editors to label different parts of their stepcharts. Use Control + , or . to
|
|
jump to different labels made. [Wolfman2000]
|
|
|