1177 lines
31 KiB
C++
1177 lines
31 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: SongManager
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "SongManager.h"
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#include "IniFile.h"
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#include "RageLog.h"
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#include "NotesLoaderDWI.h"
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#include "BannerCache.h"
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#include "arch/arch.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "RageException.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "Course.h"
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#include "AnnouncerManager.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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#include "RageFile.h"
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SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
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#define SONGS_DIR BASE_PATH "Songs" SLASH
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#define COURSES_DIR BASE_PATH "Courses" SLASH
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const CString CATEGORY_RANKING_FILE = BASE_PATH "Data" SLASH "CategoryRanking.dat";
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const CString COURSE_RANKING_FILE = BASE_PATH "Data" SLASH "CourseRanking.dat";
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const CString NOTES_SCORES_FILE[NUM_MEMORY_CARDS] = { BASE_PATH "Data" SLASH "Player1NotesScores.dat", BASE_PATH "Data" SLASH "Player2NotesScores.dat", BASE_PATH "Data" SLASH "MachineNotesScores.dat" };
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const CString COURSE_SCORES_FILE[NUM_MEMORY_CARDS] = { BASE_PATH "Data" SLASH "Player1CourseScores.dat", BASE_PATH "Data" SLASH "Player2CourseScores.dat", BASE_PATH "Data" SLASH "MachineCourseScores.dat" };
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const int CATEGORY_RANKING_VERSION = 1;
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const int COURSE_RANKING_VERSION = 1;
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const int NOTES_SCORES_VERSION = 2;
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const int COURSE_SCORES_VERSION = 1;
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#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
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#define GROUP_COLOR( i ) THEME->GetMetricC("SongManager",ssprintf("GroupColor%d",i+1))
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#define BEGINNER_COLOR THEME->GetMetricC("SongManager","BeginnerColor")
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#define EASY_COLOR THEME->GetMetricC("SongManager","EasyColor")
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#define MEDIUM_COLOR THEME->GetMetricC("SongManager","MediumColor")
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#define HARD_COLOR THEME->GetMetricC("SongManager","HardColor")
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#define CHALLENGE_COLOR THEME->GetMetricC("SongManager","ChallengeColor")
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#define EXTRA_COLOR THEME->GetMetricC("SongManager","ExtraColor")
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vector<RageColor> g_vGroupColors;
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RageTimer g_LastMetricUpdate; /* can't use RageTimer globally */
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static void UpdateMetrics()
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{
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if( g_LastMetricUpdate.PeekDeltaTime() < 1 )
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return;
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g_LastMetricUpdate.Touch();
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g_vGroupColors.clear();
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for( int i=0; i<NUM_GROUP_COLORS; i++ )
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g_vGroupColors.push_back( GROUP_COLOR(i) );
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}
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SongManager::SongManager( LoadingWindow *ld )
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{
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/* We initialize things that assume they can get at SONGMAN; we only
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* init one of these, so hook us up to it immediately. */
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SONGMAN = this;
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try
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{
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InitSongArrayFromDisk( ld );
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InitCoursesFromDisk();
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InitAutogenCourses();
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InitMachineScoresFromDisk();
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} catch(...) {
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SONGMAN = NULL;
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throw;
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}
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g_LastMetricUpdate.SetZero();
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UpdateMetrics();
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}
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SongManager::~SongManager()
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{
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SaveMachineScoresToDisk();
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FreeSongArray();
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}
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void SongManager::SaveMachineScoresToDisk()
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{
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SaveCategoryRankingsToFile( CATEGORY_RANKING_FILE );
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SaveCourseRankingsToFile( COURSE_RANKING_FILE );
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for( int c=0; c<NUM_MEMORY_CARDS; c++ )
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{
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SaveNoteScoresToFile( NOTES_SCORES_FILE[c], c );
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SaveCourseScoresToFile( COURSE_SCORES_FILE[c], c );
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}
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}
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void SongManager::InitSongArrayFromDisk( LoadingWindow *ld )
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{
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LoadStepManiaSongDir( SONGS_DIR, ld );
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for( unsigned i=0; i<PREFSMAN->m_asAdditionalSongFolders.size(); i++ )
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LoadStepManiaSongDir( PREFSMAN->m_asAdditionalSongFolders[i], ld );
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if( PREFSMAN->m_DWIPath != "" )
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LoadStepManiaSongDir( PREFSMAN->m_DWIPath + "/Songs", ld );
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LOG->Trace( "Found %d Songs.", m_pSongs.size() );
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}
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void SongManager::SanityCheckGroupDir( CString sDir ) const
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{
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// Check to see if they put a song directly inside the group folder.
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CStringArray arrayFiles;
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GetDirListing( sDir + "/*.mp3", arrayFiles );
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GetDirListing( sDir + "/*.ogg", arrayFiles );
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GetDirListing( sDir + "/*.wav", arrayFiles );
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if( !arrayFiles.empty() )
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RageException::Throw(
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"The folder '%s' contains music files.\n\n"
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"This means that you have a music outside of a song folder.\n"
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"All song folders must reside in a group folder. For example, 'Songs/DDR 4th Mix/B4U'.\n"
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"See the StepMania readme for more info.",
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sDir.c_str()
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);
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}
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void SongManager::AddGroup( CString sDir, CString sGroupDirName )
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{
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unsigned j;
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for(j = 0; j < m_arrayGroupNames.size(); ++j)
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if( sGroupDirName == m_arrayGroupNames[j] ) break;
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if( j != m_arrayGroupNames.size() )
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return; /* the group is already added */
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// Look for a group banner in this group folder
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CStringArray arrayGroupBanners;
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GetDirListing( sDir+sGroupDirName+"/*.png", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+"/*.jpg", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+"/*.gif", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+"/*.bmp", arrayGroupBanners );
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CString sBannerPath;
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if( !arrayGroupBanners.empty() )
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sBannerPath = sDir+sGroupDirName+SLASH+arrayGroupBanners[0] ;
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else
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{
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// Look for a group banner in the parent folder
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GetDirListing( sDir+sGroupDirName+".png", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+".jpg", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+".gif", arrayGroupBanners );
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GetDirListing( sDir+sGroupDirName+".bmp", arrayGroupBanners );
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if( !arrayGroupBanners.empty() )
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sBannerPath = sDir+arrayGroupBanners[0];
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}
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if( sBannerPath != "" )
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LOG->Trace( "Group banner for '%s' is '%s'.", sGroupDirName.c_str(), sBannerPath.c_str() );
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m_arrayGroupNames.push_back( sGroupDirName );
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m_GroupBannerPaths.push_back(sBannerPath);
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}
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void SongManager::LoadStepManiaSongDir( CString sDir, LoadingWindow *ld )
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{
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/* Make sure sDir has a trailing slash. */
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TrimRight( sDir, "/\\" );
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sDir += SLASH;
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// Find all group directories in "Songs" folder
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CStringArray arrayGroupDirs;
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GetDirListing( sDir+"*", arrayGroupDirs, true );
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SortCStringArray( arrayGroupDirs );
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for( unsigned i=0; i< arrayGroupDirs.size(); i++ ) // for each dir in /Songs/
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{
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CString sGroupDirName = arrayGroupDirs[i];
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if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
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continue; // ignore it
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SanityCheckGroupDir(sDir+sGroupDirName);
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// Find all Song folders in this group directory
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CStringArray arraySongDirs;
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GetDirListing( sDir+sGroupDirName + SLASH "*", arraySongDirs, true, true );
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SortCStringArray( arraySongDirs );
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unsigned j;
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int loaded = 0;
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for( j=0; j< arraySongDirs.size(); j++ ) // for each song dir
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{
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CString sSongDirName = arraySongDirs[j];
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if( 0 == stricmp( Basename(sSongDirName), "cvs" ) ) // the directory called "CVS"
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continue; // ignore it
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// this is a song directory. Load a new song!
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if( ld ) {
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ld->SetText( ssprintf("Loading songs...\n%s\n%s",
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Basename(sGroupDirName).c_str(),
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Basename(sSongDirName).c_str()));
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ld->Paint();
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}
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Song* pNewSong = new Song;
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if( !pNewSong->LoadFromSongDir( sSongDirName ) ) {
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/* The song failed to load. */
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delete pNewSong;
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continue;
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}
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m_pSongs.push_back( pNewSong );
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loaded++;
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}
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/* Don't add the group name if we didn't load any songs in this group. */
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if(!loaded) continue;
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/* Add this group to the group array. */
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AddGroup(sDir, sGroupDirName);
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/* Cache and load the group banner. */
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BANNERCACHE->CacheBanner( GetGroupBannerPath(sGroupDirName) );
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}
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if( ld ) {
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ld->Paint();
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ld->SetText("Done loading songs.");
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}
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}
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void SongManager::FreeSongArray()
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{
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for( unsigned i=0; i<m_pSongs.size(); i++ )
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SAFE_DELETE( m_pSongs[i] );
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m_pSongs.clear();
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m_GroupBannerPaths.clear();
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}
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void SongManager::ReloadSongArray()
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{
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InitSongArrayFromDisk( NULL );
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FreeSongArray();
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}
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void SongManager::ReadNoteScoresFromFile( CString fn, int c )
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{
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Rageifstream f(fn);
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if( !f.good() )
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return;
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CString line;
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getline(f, line);
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int version;
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sscanf(line.c_str(), "%i", &version);
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if( version != NOTES_SCORES_VERSION )
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return;
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while( f && !f.eof() )
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{
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CString sSongDir;
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getline(f, sSongDir);
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getline(f, line);
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unsigned uNumNotes;
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sscanf(line.c_str(), "%u", &uNumNotes);
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Song* pSong = this->GetSongFromDir( sSongDir );
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for( unsigned i=0; i<uNumNotes; i++ )
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{
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NotesType nt;
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Difficulty dc;
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getline(f, line);
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if( sscanf(line.c_str(), "%d %d", (int *)&nt, (int *)&dc) != 2 )
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break;
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CString sDescription;
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getline(f, sDescription);
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Notes* pNotes = NULL;
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if( pSong )
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{
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if( dc==DIFFICULTY_INVALID )
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pNotes = pSong->GetNotes( nt, sDescription );
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else
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pNotes = pSong->GetNotes( nt, dc );
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}
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getline(f, line);
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int iNumTimesPlayed;
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Grade grade;
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int iScore;
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if( sscanf(line.c_str(), "%d %d %i\n", &iNumTimesPlayed, (int *)&grade, &iScore) != 3 )
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break;
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if( pNotes )
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{
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pNotes->m_MemCardScores[c].iNumTimesPlayed = iNumTimesPlayed;
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pNotes->m_MemCardScores[c].grade = grade;
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pNotes->m_MemCardScores[c].iScore = iScore;
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}
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}
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}
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}
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void SongManager::ReadCourseScoresFromFile( CString fn, int c )
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{
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FILE* fp = Ragefopen( fn, "r" );
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if( !fp )
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return;
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int version;
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fscanf(fp, "%d\n", &version );
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if( version == COURSE_SCORES_VERSION )
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{
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while( fp && !feof(fp) )
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{
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char szPath[256];
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fscanf(fp, "%[^\n]\n", szPath);
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Course* pCourse = GetCourseFromPath( szPath );
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if( pCourse == NULL )
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pCourse = GetCourseFromName( szPath );
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for( int i=0; i<NUM_NOTES_TYPES; i++ )
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if( !feof(fp) )
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{
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int iNumTimesPlayed;
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int iScore;
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float fSurviveTime;
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fscanf(fp, "%d %d %f\n", &iNumTimesPlayed, &iScore, &fSurviveTime);
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if( pCourse )
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{
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pCourse->m_MemCardScores[c][i].iNumTimesPlayed = iNumTimesPlayed;
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pCourse->m_MemCardScores[c][i].iScore = iScore;
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pCourse->m_MemCardScores[c][i].fSurviveTime = fSurviveTime;
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}
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}
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}
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}
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fclose(fp);
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}
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void SongManager::ReadCategoryRankingsFromFile( CString fn )
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{
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FILE* fp = Ragefopen( fn, "r" );
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if( !fp )
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return;
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int version;
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fscanf(fp, "%d\n", &version );
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if( version == CATEGORY_RANKING_VERSION )
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{
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for( int i=0; i<NUM_NOTES_TYPES; i++ )
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for( int j=0; j<NUM_RANKING_CATEGORIES; j++ )
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for( int k=0; k<NUM_RANKING_LINES; k++ )
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if( !feof(fp) )
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{
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char szName[256];
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fscanf(fp, "%i %[^\n]\n", &m_MachineScores[i][j][k].iScore, szName);
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m_MachineScores[i][j][k].sName = szName;
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}
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}
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fclose(fp);
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}
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void SongManager::ReadCourseRankingsFromFile( CString fn )
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{
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FILE* fp = Ragefopen( fn, "r" );
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if( !fp )
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return;
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int version;
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fscanf(fp, "%i\n", &version );
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if( version == COURSE_RANKING_VERSION )
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{
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while( fp && !feof(fp) )
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{
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char szPath[256];
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fscanf(fp, "%[^\n]\n", szPath);
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Course* pCourse = GetCourseFromPath( szPath );
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if( pCourse == NULL )
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pCourse = GetCourseFromName( szPath );
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for( int i=0; i<NUM_NOTES_TYPES; i++ )
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for( int j=0; j<NUM_RANKING_LINES; j++ )
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if( !feof(fp) )
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{
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int iScore;
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float fSurviveTime;
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char szName[256];
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fscanf(fp, "%d %f %[^\n]\n", &iScore, &fSurviveTime, szName);
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if( pCourse )
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{
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pCourse->m_RankingScores[i][j].iScore = iScore;
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pCourse->m_RankingScores[i][j].fSurviveTime = fSurviveTime;
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pCourse->m_RankingScores[i][j].sName = szName;
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}
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}
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}
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}
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fclose(fp);
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}
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void SongManager::InitMachineScoresFromDisk()
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{
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// Init category ranking
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{
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for( int i=0; i<NUM_NOTES_TYPES; i++ )
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for( int j=0; j<NUM_RANKING_CATEGORIES; j++ )
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for( int k=0; k<NUM_RANKING_LINES; k++ )
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{
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m_MachineScores[i][j][k].iScore = 573000;
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m_MachineScores[i][j][k].sName = DEFAULT_RANKING_NAME;
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}
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}
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// category ranking
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ReadCategoryRankingsFromFile( CATEGORY_RANKING_FILE );
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// course ranking
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ReadCourseRankingsFromFile( COURSE_RANKING_FILE );
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int c;
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// notes scores
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for( c=0; c<NUM_MEMORY_CARDS; c++ )
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ReadNoteScoresFromFile( NOTES_SCORES_FILE[c], c );
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// course scores
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for( c=0; c<NUM_MEMORY_CARDS; c++ )
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ReadCourseScoresFromFile( COURSE_SCORES_FILE[c], c );
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}
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void SongManager::SaveCategoryRankingsToFile( CString fn )
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{
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// category ranking
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LOG->Trace("Writing category ranking");
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FILE* fp = Ragefopen( fn, "w" );
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if( fp )
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{
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fprintf(fp,"%d\n",CATEGORY_RANKING_VERSION);
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for( int i=0; i<NUM_NOTES_TYPES; i++ )
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for( int j=0; j<NUM_RANKING_CATEGORIES; j++ )
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for( int k=0; k<NUM_RANKING_LINES; k++ )
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if( fp )
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fprintf(fp, "%i %s\n", m_MachineScores[i][j][k].iScore, m_MachineScores[i][j][k].sName.c_str());
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fclose(fp);
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}
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}
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void SongManager::SaveCourseRankingsToFile( CString fn )
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{
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// course ranking
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LOG->Trace("Writing course ranking");
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{
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FILE* fp = Ragefopen( fn, "w" );
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if( fp )
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{
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fprintf(fp,"%d\n",COURSE_RANKING_VERSION);
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for( unsigned c=0; c<m_pCourses.size(); c++ ) // foreach course
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{
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Course* pCourse = m_pCourses[c];
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ASSERT(pCourse);
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if( pCourse->m_bIsAutogen )
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fprintf(fp, "%s\n", pCourse->m_sName.c_str());
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else
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fprintf(fp, "%s\n", pCourse->m_sPath.c_str());
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for( int i=0; i<NUM_NOTES_TYPES; i++ )
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for( int j=0; j<NUM_RANKING_LINES; j++ )
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{
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fprintf(fp, "%d %f %s\n",
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pCourse->m_RankingScores[i][j].iScore,
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|
pCourse->m_RankingScores[i][j].fSurviveTime,
|
|
pCourse->m_RankingScores[i][j].sName.c_str());
|
|
}
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void SongManager::SaveNoteScoresToFile( CString fn, int c )
|
|
{
|
|
// notes scores
|
|
LOG->Trace("Writing note scores");
|
|
{
|
|
FILE* fp = Ragefopen( fn, "w" );
|
|
if( fp )
|
|
{
|
|
fprintf(fp,"%d\n",NOTES_SCORES_VERSION);
|
|
|
|
for( unsigned s=0; s<m_pSongs.size(); s++ ) // foreach song
|
|
{
|
|
Song* pSong = m_pSongs[s];
|
|
ASSERT(pSong);
|
|
|
|
vector<Notes*> vNotes = pSong->m_apNotes;
|
|
/* This prevents the play count from being saved for songs that havn't
|
|
* been passed. Though, it seems we only increment this when it's
|
|
* passed, anyway ...
|
|
for( int n=(int)vNotes.size()-1; n>=0; n-- )
|
|
{
|
|
if( vNotes[n]->m_MemCardScores[c].grade <= GRADE_E )
|
|
vNotes.erase( vNotes.begin()+n );
|
|
}
|
|
*/
|
|
if( vNotes.size() == 0 )
|
|
continue; // skip
|
|
|
|
fprintf(fp, "%s\n%u\n",
|
|
pSong->GetSongDir().c_str(),
|
|
(unsigned)vNotes.size() );
|
|
|
|
for( unsigned i=0; i<vNotes.size(); i++ )
|
|
{
|
|
Notes* pNotes = vNotes[i];
|
|
ASSERT(pNotes);
|
|
|
|
fprintf(fp, "%d %d\n%s\n",
|
|
pNotes->m_NotesType,
|
|
pNotes->GetDifficulty(),
|
|
pNotes->GetDescription().c_str() );
|
|
|
|
fprintf(fp, "%d %d %i\n",
|
|
pNotes->m_MemCardScores[c].iNumTimesPlayed,
|
|
pNotes->m_MemCardScores[c].grade,
|
|
pNotes->m_MemCardScores[c].iScore);
|
|
}
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SongManager::SaveCourseScoresToFile( CString fn, int c )
|
|
{
|
|
// course scores
|
|
LOG->Trace("Writing course scores");
|
|
{
|
|
FILE* fp = Ragefopen( fn, "w" );
|
|
if( fp )
|
|
{
|
|
fprintf(fp,"%d\n",COURSE_SCORES_VERSION);
|
|
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ ) // foreach song
|
|
{
|
|
Course* pCourse = m_pCourses[i];
|
|
ASSERT(pCourse);
|
|
|
|
if( pCourse->m_bIsAutogen )
|
|
fprintf(fp, "%s\n", pCourse->m_sName.c_str());
|
|
else
|
|
fprintf(fp, "%s\n", pCourse->m_sPath.c_str());
|
|
|
|
for( int nt=0; nt<NUM_NOTES_TYPES; nt++ )
|
|
fprintf(fp, "%d %d %f\n",
|
|
pCourse->m_MemCardScores[c][nt].iNumTimesPlayed,
|
|
pCourse->m_MemCardScores[c][nt].iScore,
|
|
pCourse->m_MemCardScores[c][nt].fSurviveTime);
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CString SongManager::GetGroupBannerPath( CString sGroupName )
|
|
{
|
|
unsigned i;
|
|
for(i = 0; i < m_arrayGroupNames.size(); ++i)
|
|
if( sGroupName == m_arrayGroupNames[i] ) break;
|
|
|
|
if( i == m_arrayGroupNames.size() )
|
|
return "";
|
|
|
|
return m_GroupBannerPaths[i];
|
|
}
|
|
|
|
void SongManager::GetGroupNames( CStringArray &AddTo )
|
|
{
|
|
AddTo.insert(AddTo.end(), m_arrayGroupNames.begin(), m_arrayGroupNames.end() );
|
|
}
|
|
|
|
bool SongManager::DoesGroupExist( CString sGroupName )
|
|
{
|
|
return find( m_arrayGroupNames.begin(), m_arrayGroupNames.end(), sGroupName ) != m_arrayGroupNames.end();
|
|
}
|
|
|
|
RageColor SongManager::GetGroupColor( const CString &sGroupName )
|
|
{
|
|
UpdateMetrics();
|
|
|
|
// search for the group index
|
|
unsigned i;
|
|
for( i=0; i<m_arrayGroupNames.size(); i++ )
|
|
{
|
|
if( m_arrayGroupNames[i] == sGroupName )
|
|
break;
|
|
}
|
|
ASSERT( i != m_arrayGroupNames.size() ); // this is not a valid group
|
|
|
|
return g_vGroupColors[i%g_vGroupColors.size()];
|
|
}
|
|
|
|
RageColor SongManager::GetSongColor( const Song* pSong )
|
|
{
|
|
ASSERT( pSong );
|
|
|
|
/* XXX:
|
|
* Previously, this matched all notes, which set a song to "extra" if it
|
|
* had any 10-foot steps at all, even edits or doubles.
|
|
*
|
|
* For now, only look at notes for the current note type. This means that
|
|
* if a song has 10-foot steps on Doubles, it'll only show up red in Doubles.
|
|
* That's not too bad, I think. This will also change it in the song scroll,
|
|
* which is a little odd but harmless.
|
|
*
|
|
* XXX: Ack. This means this function can only be called when we have a style
|
|
* set up, which is too restrictive. How to handle this?
|
|
*
|
|
* XXX: Once we support edits, ignore them, too. */
|
|
// const NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
|
|
for( unsigned i=0; i<pSong->m_apNotes.size(); i++ )
|
|
{
|
|
const Notes* pNotes = pSong->m_apNotes[i];
|
|
if( pNotes->GetDifficulty() == DIFFICULTY_CHALLENGE )
|
|
continue;
|
|
|
|
// if(pNotes->m_NotesType != nt)
|
|
// continue;
|
|
|
|
if( pNotes->GetMeter() >= 10 && PREFSMAN->m_bTenFooterInRed )
|
|
return EXTRA_COLOR;
|
|
}
|
|
|
|
return GetGroupColor( pSong->m_sGroupName );
|
|
}
|
|
|
|
RageColor SongManager::GetDifficultyColor( Difficulty dc )
|
|
{
|
|
switch( dc )
|
|
{
|
|
case DIFFICULTY_BEGINNER: return BEGINNER_COLOR;
|
|
case DIFFICULTY_EASY: return EASY_COLOR;
|
|
case DIFFICULTY_MEDIUM: return MEDIUM_COLOR;
|
|
case DIFFICULTY_HARD: return HARD_COLOR;
|
|
case DIFFICULTY_CHALLENGE: return CHALLENGE_COLOR;
|
|
default: ASSERT(0); return CHALLENGE_COLOR;
|
|
}
|
|
}
|
|
|
|
void SongManager::GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages ) const
|
|
{
|
|
AddTo.clear();
|
|
|
|
for( unsigned i=0; i<m_pSongs.size(); i++ )
|
|
if( sGroupName==GROUP_ALL_MUSIC || sGroupName==m_pSongs[i]->m_sGroupName )
|
|
if( GetNumStagesForSong(m_pSongs[i])<=iMaxStages )
|
|
AddTo.push_back( m_pSongs[i] );
|
|
}
|
|
|
|
int SongManager::GetNumSongs() const
|
|
{
|
|
return m_pSongs.size();
|
|
}
|
|
|
|
int SongManager::GetNumGroups() const
|
|
{
|
|
return m_arrayGroupNames.size();
|
|
}
|
|
|
|
int SongManager::GetNumCourses() const
|
|
{
|
|
return m_pCourses.size();
|
|
}
|
|
|
|
CString SongManager::ShortenGroupName( CString sLongGroupName )
|
|
{
|
|
sLongGroupName.Replace( "Dance Dance Revolution", "DDR" );
|
|
sLongGroupName.Replace( "dance dance revolution", "DDR" );
|
|
sLongGroupName.Replace( "DANCE DANCE REVOLUTION", "DDR" );
|
|
sLongGroupName.Replace( "Pump It Up", "PIU" );
|
|
sLongGroupName.Replace( "pump it up", "PIU" );
|
|
sLongGroupName.Replace( "PUMP IT UP", "PIU" );
|
|
sLongGroupName.Replace( "ParaParaParadise", "PPP" );
|
|
sLongGroupName.Replace( "paraparaparadise", "PPP" );
|
|
sLongGroupName.Replace( "PARAPARAPARADISE", "PPP" );
|
|
sLongGroupName.Replace( "Para Para Paradise", "PPP" );
|
|
sLongGroupName.Replace( "para para paradise", "PPP" );
|
|
sLongGroupName.Replace( "PARA PARA PARADISE", "PPP" );
|
|
sLongGroupName.Replace( "Dancing Stage", "DS" );
|
|
sLongGroupName.Replace( "Dancing Stage", "DS" );
|
|
sLongGroupName.Replace( "Dancing Stage", "DS" );
|
|
sLongGroupName.Replace( "Ez2dancer", "EZ2" );
|
|
sLongGroupName.Replace( "Ez 2 Dancer", "EZ2");
|
|
sLongGroupName.Replace( "Technomotion", "TM");
|
|
sLongGroupName.Replace( "Dance Station 3DDX", "3DDX");
|
|
sLongGroupName.Replace( "DS3DDX", "3DDX");
|
|
sLongGroupName.Replace( "BeatMania", "BM");
|
|
sLongGroupName.Replace( "Beatmania", "BM");
|
|
sLongGroupName.Replace( "BEATMANIA", "BM");
|
|
sLongGroupName.Replace( "beatmania", "BM");
|
|
return sLongGroupName;
|
|
}
|
|
|
|
int SongManager::GetNumStagesForSong( const Song* pSong )
|
|
{
|
|
ASSERT( pSong );
|
|
if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fMarathonVerSongSeconds )
|
|
return 3;
|
|
if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds )
|
|
return 2;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
void SongManager::InitCoursesFromDisk()
|
|
{
|
|
unsigned i;
|
|
|
|
//
|
|
// Load courses from in Courses dir
|
|
//
|
|
CStringArray saCourseFiles;
|
|
GetDirListing( COURSES_DIR "*.crs", saCourseFiles, false, true );
|
|
for( i=0; i<saCourseFiles.size(); i++ )
|
|
{
|
|
Course* pCourse = new Course;
|
|
pCourse->LoadFromCRSFile( saCourseFiles[i] );
|
|
m_pCourses.push_back( pCourse );
|
|
}
|
|
|
|
|
|
// Find all group directories in Courses dir
|
|
CStringArray arrayGroupDirs;
|
|
GetDirListing( COURSES_DIR "*", arrayGroupDirs, true );
|
|
SortCStringArray( arrayGroupDirs );
|
|
|
|
for( i=0; i< arrayGroupDirs.size(); i++ ) // for each dir in /Courses/
|
|
{
|
|
CString sGroupDirName = arrayGroupDirs[i];
|
|
|
|
if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
|
|
continue; // ignore it
|
|
|
|
// Find all CRS files in this group directory
|
|
CStringArray arrayCoursePaths;
|
|
GetDirListing( COURSES_DIR + sGroupDirName + "/*.crs", arrayCoursePaths, false, true );
|
|
SortCStringArray( arrayCoursePaths );
|
|
|
|
for( unsigned j=0; j<arrayCoursePaths.size(); j++ )
|
|
{
|
|
Course* pCourse = new Course;
|
|
pCourse->LoadFromCRSFile( arrayCoursePaths[j] );
|
|
m_pCourses.push_back( pCourse );
|
|
}
|
|
}
|
|
}
|
|
|
|
void SongManager::InitAutogenCourses()
|
|
{
|
|
//
|
|
// Create group courses for Endless and Nonstop
|
|
//
|
|
CStringArray saGroupNames;
|
|
this->GetGroupNames( saGroupNames );
|
|
unsigned g;
|
|
for( g=0; g<saGroupNames.size(); g++ ) // foreach Group
|
|
{
|
|
CString sGroupName = saGroupNames[g];
|
|
vector<Song*> apGroupSongs;
|
|
GetSongs( apGroupSongs, sGroupName );
|
|
|
|
Course* pCourse;
|
|
|
|
pCourse = new Course;
|
|
pCourse->AutogenEndlessFromGroup( sGroupName, apGroupSongs );
|
|
m_pCourses.push_back( pCourse );
|
|
|
|
pCourse = new Course;
|
|
pCourse->AutogenNonstopFromGroup( sGroupName, apGroupSongs );
|
|
m_pCourses.push_back( pCourse );
|
|
}
|
|
}
|
|
|
|
|
|
void SongManager::FreeCourses()
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
delete m_pCourses[i];
|
|
m_pCourses.clear();
|
|
}
|
|
|
|
/* Called periodically to wipe out cached NoteData. This is called when we change
|
|
* screens. */
|
|
void SongManager::CleanData()
|
|
{
|
|
for( unsigned i=0; i<m_pSongs.size(); i++ )
|
|
{
|
|
Song* pSong = m_pSongs[i];
|
|
for( unsigned n=0; n<pSong->m_apNotes.size(); n++ )
|
|
{
|
|
Notes* pNotes = pSong->m_apNotes[n];
|
|
pNotes->Compress();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SongManager::GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
void SongManager::GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( m_pCourses[i]->IsNonstop() )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
void SongManager::GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( m_pCourses[i]->IsOni() )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
void SongManager::GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen )
|
|
{
|
|
for( unsigned i=0; i<m_pCourses.size(); i++ )
|
|
if( m_pCourses[i]->IsEndless() )
|
|
if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
|
|
AddTo.push_back( m_pCourses[i] );
|
|
}
|
|
|
|
|
|
bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
|
|
Song*& pSongOut, Notes*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
|
|
{
|
|
const CString sCourseSuffix = sPreferredGroup + SLASH + (bExtra2 ? "extra2" : "extra1") + ".crs";
|
|
CString sCoursePath = SONGS_DIR + sCourseSuffix;
|
|
if( !DoesFileExist(sCoursePath) )
|
|
{
|
|
/* try alternative song folders */
|
|
for( unsigned i=0; i<PREFSMAN->m_asAdditionalSongFolders.size(); i++ )
|
|
{
|
|
sCoursePath = PREFSMAN->m_asAdditionalSongFolders[i] + SLASH + sCourseSuffix;
|
|
if( DoesFileExist(sCoursePath) )
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !DoesFileExist(sCoursePath) && PREFSMAN->m_DWIPath.size() )
|
|
sCoursePath = PREFSMAN->m_DWIPath + SLASH "Songs" SLASH + sCourseSuffix;
|
|
|
|
/* Couldn't find course in DWI path or alternative song folders */
|
|
if( !DoesFileExist(sCoursePath) )
|
|
return false;
|
|
|
|
Course course;
|
|
course.LoadFromCRSFile( sCoursePath );
|
|
if( course.GetEstimatedNumStages() <= 0 ) return false;
|
|
|
|
vector<Course::Info> ci;
|
|
course.GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_NotesType, ci );
|
|
if( ci.empty() )
|
|
return false;
|
|
|
|
po_out.Init();
|
|
po_out.FromString( ci[0].Modifiers );
|
|
so_out.Init();
|
|
so_out.FromString( ci[0].Modifiers );
|
|
return true;
|
|
}
|
|
|
|
/* Return true if n1 < n2. */
|
|
bool CompareNotesPointersForExtra(const Notes *n1, const Notes *n2)
|
|
{
|
|
/* Equate CHALLENGE to HARD. */
|
|
Difficulty d1 = min(n1->GetDifficulty(), DIFFICULTY_HARD);
|
|
Difficulty d2 = min(n2->GetDifficulty(), DIFFICULTY_HARD);
|
|
|
|
if(d1 < d2) return true;
|
|
if(d1 > d2) return false;
|
|
/* n1 difficulty == n2 difficulty */
|
|
|
|
if(CompareNotesPointersByMeter(n1,n2)) return true;
|
|
if(CompareNotesPointersByMeter(n2,n1)) return false;
|
|
/* n1 meter == n2 meter */
|
|
|
|
return CompareNotesPointersByRadarValues(n1,n2);
|
|
}
|
|
|
|
void SongManager::GetExtraStageInfo( bool bExtra2, const StyleDef *sd,
|
|
Song*& pSongOut, Notes*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
|
|
{
|
|
CString sGroup = GAMESTATE->m_sPreferredGroup;
|
|
if(sGroup == GROUP_ALL_MUSIC)
|
|
{
|
|
ASSERT(GAMESTATE->m_pCurSong);
|
|
sGroup = GAMESTATE->m_pCurSong->m_sGroupName;
|
|
}
|
|
/* XXX: Temporary extra info: someone reported an odd assertion failure here. */
|
|
// ASSERT(sGroup != "");
|
|
if( sGroup == "" )
|
|
{
|
|
LOG->Warn("GetExtraStageInfo error: sGroup == \"\", m_pCurSong %p '%s' '%s'",
|
|
GAMESTATE->m_pCurSong,
|
|
GAMESTATE->m_pCurSong? GAMESTATE->m_pCurSong->GetSongDir().c_str():"",
|
|
GAMESTATE->m_pCurSong? GAMESTATE->m_pCurSong->m_sGroupName.c_str():"");
|
|
ASSERT(0); /* get a backtrace */
|
|
}
|
|
|
|
if(GetExtraStageInfoFromCourse(bExtra2, sGroup, pSongOut, pNotesOut, po_out, so_out))
|
|
return;
|
|
|
|
// Choose a hard song for the extra stage
|
|
Song* pExtra1Song = NULL; // the absolute hardest Song and Notes. Use this for extra stage 1.
|
|
Notes* pExtra1Notes = NULL;
|
|
Song* pExtra2Song = NULL; // a medium-hard Song and Notes. Use this for extra stage 2.
|
|
Notes* pExtra2Notes = NULL;
|
|
|
|
vector<Song*> apSongs;
|
|
SONGMAN->GetSongs( apSongs, sGroup );
|
|
for( unsigned s=0; s<apSongs.size(); s++ ) // foreach song
|
|
{
|
|
Song* pSong = apSongs[s];
|
|
|
|
vector<Notes*> apNotes;
|
|
pSong->GetNotes( apNotes, sd->m_NotesType );
|
|
for( unsigned n=0; n<apNotes.size(); n++ ) // foreach Notes
|
|
{
|
|
Notes* pNotes = apNotes[n];
|
|
|
|
if( pExtra1Notes == NULL || CompareNotesPointersForExtra(pExtra1Notes,pNotes) ) // pNotes is harder than pHardestNotes
|
|
{
|
|
pExtra1Song = pSong;
|
|
pExtra1Notes = pNotes;
|
|
}
|
|
|
|
// for extra 2, we don't want to choose the hardest notes possible. So, we'll disgard Notes with meter > 8
|
|
if( bExtra2 && pNotes->GetMeter() > 8 )
|
|
continue; // skip
|
|
if( pExtra2Notes == NULL || CompareNotesPointersForExtra(pExtra2Notes,pNotes) ) // pNotes is harder than pHardestNotes
|
|
{
|
|
pExtra2Song = pSong;
|
|
pExtra2Notes = pNotes;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( pExtra2Song == NULL && pExtra1Song != NULL )
|
|
{
|
|
pExtra2Song = pExtra1Song;
|
|
pExtra2Notes = pExtra1Notes;
|
|
}
|
|
|
|
// If there are any notes at all that match this NotesType, everything should be filled out.
|
|
// Also, it's guaranteed that there is at least one Notes that matches the NotesType because the player
|
|
// had to play something before reaching the extra stage!
|
|
ASSERT( pExtra2Song && pExtra1Song && pExtra2Notes && pExtra1Notes );
|
|
|
|
pSongOut = (bExtra2 ? pExtra2Song : pExtra1Song);
|
|
pNotesOut = (bExtra2 ? pExtra2Notes : pExtra1Notes);
|
|
|
|
|
|
po_out.Init();
|
|
so_out.Init();
|
|
po_out.m_fReverseScroll = 1;
|
|
po_out.m_fScrollSpeed = 1.5f;
|
|
so_out.m_DrainType = (bExtra2 ? SongOptions::DRAIN_SUDDEN_DEATH : SongOptions::DRAIN_NO_RECOVER);
|
|
po_out.m_fDark = 1;
|
|
}
|
|
|
|
Song* SongManager::GetRandomSong()
|
|
{
|
|
if( m_pSongs.empty() )
|
|
return NULL;
|
|
|
|
return SONGMAN->m_pSongs[ rand()%m_pSongs.size() ];
|
|
}
|
|
|
|
Song* SongManager::GetSongFromDir( CString sDir )
|
|
{
|
|
if( sDir[sDir.GetLength()-1] != '/' )
|
|
sDir += '/';
|
|
|
|
for( unsigned int i=0; i<m_pSongs.size(); i++ )
|
|
if( sDir.CompareNoCase(m_pSongs[i]->GetSongDir()) == 0 )
|
|
return m_pSongs[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Course* SongManager::GetCourseFromPath( CString sPath )
|
|
{
|
|
for( unsigned int i=0; i<m_pCourses.size(); i++ )
|
|
if( sPath.CompareNoCase(m_pCourses[i]->m_sPath) == 0 )
|
|
return m_pCourses[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Course* SongManager::GetCourseFromName( CString sName )
|
|
{
|
|
for( unsigned int i=0; i<m_pCourses.size(); i++ )
|
|
if( sName.CompareNoCase(m_pCourses[i]->m_sName) == 0 )
|
|
return m_pCourses[i];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
bool SongManager::IsUsingMemoryCard( PlayerNumber pn )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
struct CategoryScoreToInsert
|
|
{
|
|
PlayerNumber pn;
|
|
RankingCategory cat;
|
|
int iScore;
|
|
|
|
static int CompareDescending( const CategoryScoreToInsert &hs1, const CategoryScoreToInsert &hs2 )
|
|
{
|
|
return hs1.iScore > hs2.iScore;
|
|
}
|
|
static void SortDescending( vector<CategoryScoreToInsert>& vHSout )
|
|
{
|
|
sort( vHSout.begin(), vHSout.end(), CompareDescending );
|
|
}
|
|
};
|
|
|
|
// set iNewRecordIndex = -1 if not a new record
|
|
void SongManager::AddScores( NotesType nt, bool bPlayerEnabled[NUM_PLAYERS],
|
|
RankingCategory hsc[NUM_PLAYERS],
|
|
int iScore[NUM_PLAYERS],
|
|
int iNewRecordIndexOut[NUM_PLAYERS] )
|
|
{
|
|
vector<CategoryScoreToInsert> vHS;
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
iNewRecordIndexOut[p] = -1;
|
|
|
|
if( !bPlayerEnabled[p] )
|
|
continue; // skip
|
|
|
|
CategoryScoreToInsert hs;
|
|
hs.pn = (PlayerNumber)p;
|
|
hs.cat = hsc[p];
|
|
hs.iScore = iScore[p];
|
|
vHS.push_back( hs );
|
|
}
|
|
|
|
// Sort descending before inserting.
|
|
// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
|
|
CategoryScoreToInsert::SortDescending( vHS );
|
|
|
|
for( unsigned i=0; i<vHS.size(); i++ )
|
|
{
|
|
CategoryScoreToInsert& newHS = vHS[i];
|
|
MachineScore* machineScores = m_MachineScores[nt][newHS.cat];
|
|
for( int i=0; i<NUM_RANKING_LINES; i++ )
|
|
{
|
|
if( newHS.iScore > machineScores[i].iScore )
|
|
{
|
|
// We found the insert point. Shift down.
|
|
for( int j=NUM_RANKING_LINES-1; j>i; j-- )
|
|
machineScores[j] = machineScores[j-1];
|
|
// insert
|
|
machineScores[i].iScore = newHS.iScore;
|
|
machineScores[i].sName = DEFAULT_RANKING_NAME;
|
|
iNewRecordIndexOut[newHS.pn] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* GetSongDir() contains a path to the song, possibly a full path, eg:
|
|
* Songs\Group\SongName or
|
|
* My Other Song Folder\Group\SongName or
|
|
* c:\Corny J-pop\Group\SongName
|
|
*
|
|
* Most course group names are "Group\SongName", so we want to
|
|
* match against the last two elements. Let's also support
|
|
* "SongName" alone, since the group is only important when it's
|
|
* potentially ambiguous.
|
|
*
|
|
* Let's *not* support "Songs\Group\SongName" in course files.
|
|
* That's probably a common error, but that would result in
|
|
* course files floating around that only work for people who put
|
|
* songs in "Songs"; we don't want that.
|
|
*/
|
|
|
|
Song *SongManager::FindSong( CString sPath )
|
|
{
|
|
sPath.Replace( "\\", "/" );
|
|
CStringArray bits;
|
|
split( sPath, "/", bits );
|
|
|
|
if( bits.size() == 1 )
|
|
return FindSong( "", bits[0] );
|
|
else if( bits.size() == 2 )
|
|
return FindSong( bits[0], bits[1] );
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Song *SongManager::FindSong( CString sGroup, CString sSong )
|
|
{
|
|
// foreach song
|
|
for( unsigned i = 0; i < m_pSongs.size(); i++ )
|
|
{
|
|
if( m_pSongs[i]->Matches(sGroup, sSong) )
|
|
return m_pSongs[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Course *SongManager::FindCourse( CString sName )
|
|
{
|
|
for( unsigned i = 0; i < m_pCourses.size(); i++ )
|
|
{
|
|
if( !sName.CompareNoCase(m_pCourses[i]->m_sName) )
|
|
return m_pCourses[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void SongManager::UpdateBest()
|
|
{
|
|
m_pBestSongs = m_pSongs;
|
|
SortSongPointerArrayByMostPlayed( m_pBestSongs );
|
|
}
|
|
|