Files
itgmania212121/stepmania/src/Notes.h
T
Glenn Maynard 440de6c0da Move DWI writing into a separate class. (Trying to simplify Song and
Notes ... this would help more if both of those were abstracted, though.)
2002-09-09 00:22:02 +00:00

58 lines
1.5 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: Notes
Desc: Holds note information for a Song. A Song may have one or more Notess.
A Notes can be played by one or more Styles. See StyleDef.h for more info on
Styles.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "Grade.h"
class NoteData;
struct Notes
{
public:
Notes();
~Notes();
// Loading
bool LoadFromNotesFile( const CString &sPath );
void WriteSMNotesTag( FILE* fp );
public:
NotesType m_NotesType;
CString m_sDescription; // This text is displayed next to thte number of feet when a song is selected
DifficultyClass m_DifficultyClass; // this is inferred from m_sDescription
int m_iMeter; // difficulty from 1-10
float m_fRadarValues[NUM_RADAR_VALUES]; // between 0.0-1.2 starting from 12-o'clock rotating clockwise
CString m_sSMNoteData;
void GetNoteData( NoteData* pNoteDataOut ) const;
void SetNoteData( NoteData* pNewNoteData );
D3DXCOLOR GetColor() const;
// Statistics
Grade m_TopGrade;
int m_iTopScore;
int m_iMaxCombo;
int m_iNumTimesPlayed;
static DifficultyClass DifficultyClassFromDescriptionAndMeter( CString sDescription, int iMeter );
void TidyUpData();
protected:
};
int CompareNotesPointersByDifficulty(Notes* pNotes1, Notes* pNotes2);
void SortNotesArrayByDifficulty( CArray<Notes*,Notes*> &arrayNotess );