182 lines
4.9 KiB
C++
182 lines
4.9 KiB
C++
#ifndef MUSICWHEEL_H
|
|
#define MUSICWHEEL_H
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: MusicWheel
|
|
|
|
Desc: A wheel with song names used in the Select Music screen.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Sprite.h"
|
|
#include "Song.h"
|
|
#include "ActorFrame.h"
|
|
#include "BitmapText.h"
|
|
#include "Quad.h"
|
|
#include "TextBanner.h"
|
|
#include "RandomSample.h"
|
|
#include "SmallGradeDisplay.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "MusicSortDisplay.h"
|
|
#include "MusicStatusDisplay.h"
|
|
#include "Screen.h" // for ScreenMessage
|
|
#include "ScoreDisplayNormal.h"
|
|
#include "ScrollBar.h"
|
|
#include "Course.h"
|
|
|
|
|
|
const int NUM_WHEEL_ITEMS_TO_DRAW = 13;
|
|
|
|
|
|
const ScreenMessage SM_SongChanged = ScreenMessage(SM_User+47); // this should be unique!
|
|
const ScreenMessage SM_SortOrderChanged = ScreenMessage(SM_User+48);
|
|
|
|
|
|
enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_COURSE };
|
|
|
|
|
|
struct WheelItemData
|
|
{
|
|
public:
|
|
WheelItemData() {}
|
|
WheelItemData( WheelItemType wit, Song* pSong, const CString &sSectionName, Course* pCourse, const RageColor color );
|
|
|
|
WheelItemType m_WheelItemType;
|
|
CString m_sSectionName;
|
|
Course* m_pCourse;
|
|
Song* m_pSong;
|
|
RageColor m_color; // either text color or section background color
|
|
MusicStatusDisplay::IconType m_IconType;
|
|
};
|
|
|
|
|
|
class WheelItemDisplay: public ActorFrame
|
|
{
|
|
public:
|
|
WheelItemDisplay();
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
virtual void DrawPrimitives();
|
|
|
|
void LoadFromWheelItemData( WheelItemData* pWID );
|
|
void RefreshGrades();
|
|
|
|
WheelItemData *data;
|
|
float m_fPercentGray;
|
|
|
|
// for TYPE_SECTION and TYPE_ROULETTE
|
|
Sprite m_sprSectionBar;
|
|
// for TYPE_SECTION
|
|
BitmapText m_textSectionName;
|
|
// for TYPE_ROULETTE
|
|
BitmapText m_textRoulette;
|
|
|
|
// for a TYPE_MUSIC
|
|
Sprite m_sprSongBar;
|
|
MusicStatusDisplay m_MusicStatusDisplay;
|
|
TextBanner m_TextBanner;
|
|
SmallGradeDisplay m_GradeDisplay[NUM_PLAYERS];
|
|
|
|
// for TYPE_COURSE
|
|
BitmapText m_textCourse;
|
|
};
|
|
|
|
|
|
enum { SORT_ROULETTE = NUM_SORT_ORDERS+1 };
|
|
|
|
class MusicWheel : public ActorFrame
|
|
{
|
|
public:
|
|
MusicWheel();
|
|
~MusicWheel();
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
virtual void DrawPrimitives();
|
|
|
|
virtual void TweenOnScreen(bool changing_sort);
|
|
virtual void TweenOffScreen(bool changing_sort);
|
|
virtual void TweenOnScreen() { TweenOnScreen(false); }
|
|
virtual void TweenOffScreen() { TweenOffScreen(false); }
|
|
|
|
void Move(int n);
|
|
bool PrevSort();
|
|
bool NextSort();
|
|
void StartRoulette();
|
|
bool IsRouletting() const;
|
|
/* Return true if we're moving fast automatically. */
|
|
int IsMoving() const;
|
|
|
|
void NotesChanged( PlayerNumber pn ); // update grade graphics and top score
|
|
|
|
float GetBannerX( float fPosOffsetsFromMiddle );
|
|
float GetBannerY( float fPosOffsetsFromMiddle );
|
|
|
|
bool Select(); // return true if the selected item is a music, otherwise false
|
|
WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_WheelItemType; };
|
|
Song* GetSelectedSong() { return m_CurWheelItemData[m_iSelection]->m_pSong; };
|
|
Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; };
|
|
CString GetSelectedSection(){ return m_CurWheelItemData[m_iSelection]->m_sSectionName; };
|
|
|
|
bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
|
|
|
|
protected:
|
|
void GetSongList(vector<Song*> &arraySongs, bool bRoulette );
|
|
void BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItems, SongSortOrder so );
|
|
void RebuildWheelItemDisplays();
|
|
void SetOpenGroup(CString group, SongSortOrder so = NUM_SORT_ORDERS);
|
|
bool SelectSong(const Song *p);
|
|
bool SelectCourse(const Course *p);
|
|
void NextMusic();
|
|
void PrevMusic();
|
|
|
|
ScrollBar m_ScrollBar;
|
|
Sprite m_sprSelectionOverlay;
|
|
|
|
vector<WheelItemData> m_WheelItemDatas[NUM_SORT_ORDERS+2];
|
|
vector<WheelItemData *> m_CurWheelItemData;
|
|
|
|
WheelItemDisplay m_WheelItemDisplays[NUM_WHEEL_ITEMS_TO_DRAW];
|
|
|
|
int m_iSelection; // index into m_CurWheelItemData
|
|
CString m_sExpandedSectionName;
|
|
|
|
int m_iSwitchesLeftInSpinDown;
|
|
float m_fLockedWheelVelocity;
|
|
/* 0 = none; -1 or 1 = up/down */
|
|
int m_Moving;
|
|
float m_TimeBeforeMovingBegins;
|
|
float m_SpinSpeed;
|
|
enum WheelState {
|
|
STATE_SELECTING_MUSIC,
|
|
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
|
|
STATE_FLYING_ON_AFTER_NEXT_SORT,
|
|
STATE_TWEENING_ON_SCREEN,
|
|
STATE_TWEENING_OFF_SCREEN,
|
|
STATE_WAITING_OFF_SCREEN,
|
|
STATE_ROULETTE_SPINNING,
|
|
STATE_ROULETTE_SLOWING_DOWN,
|
|
STATE_RANDOM_SPINNING,
|
|
STATE_LOCKED,
|
|
};
|
|
WheelState m_WheelState;
|
|
float m_fTimeLeftInState;
|
|
float m_fPositionOffsetFromSelection;
|
|
|
|
// bool m_bUseRandomExtra;
|
|
|
|
RageSound m_soundChangeMusic;
|
|
RageSound m_soundChangeSort;
|
|
RageSound m_soundExpand;
|
|
RageSound m_soundStart;
|
|
RageSound m_soundLocked;
|
|
|
|
CString GetSectionNameFromSongAndSort( Song* pSong, SongSortOrder so );
|
|
bool WheelItemIsVisible(int n);
|
|
void UpdateScrollbar();
|
|
};
|
|
|
|
#endif
|