1bd5513698
This allows us to change the volume of sounds in filters ("volume",
"fade" properties) without quantizing the audio prematurely. Previously,
we had a hack to apply volume changes as a mixing-time step. This
can be done at any point in the filter chain now.
This also means we only need to worry about clipping at the very
last mixing step, instead of at every place we change sound.
Dithering for 16-bit audio and more intelligent gain control
is possible, as we have full-resolution, unclipped sound at the
mixing phase.
We support high resolution source sounds; both Vorbis and MAD
supply more than 16 bits.
Several filters, such as resampling, are easier to implement as
floats; these no longer need to convert back and forth.
Negatives:
- More memory use. The main case of this is in RageSoundReader_Preload,
which will be fixed: we can preload in 16-bit without losing most of the
above.
- Some extra overhead for accessing more memory.
273 lines
9.0 KiB
C++
273 lines
9.0 KiB
C++
/*
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* Output a sound from the channels of another sound.
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*
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* This is intended for splitting a FileReader, and assumes the GetStreamToSourceRatio
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* of the source is 1.0.
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*
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* If multiple readers are created, they should be read in parallel. If their source
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* position drifts apart, the data between will be buffered to prevent seeking the source.
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*
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* The resulting sounds have as many channels as the largest destination channel
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* specified; multiple sounds on the same channel are mixed together; empty
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* channels are silent.
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*
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* Create two mono sounds from one stereo sound, one playing the left channel and
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* one playing the right:
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* RageSoundSplitter split(pSource);
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* RageSoundReader_Split *pLeft = split.CreateSound();
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* pLeft->AddSourceChannelToSound( 0, 0 );
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* RageSoundReader_Split *pRight = split.CreateSound();
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* pRight->AddSourceChannelToSound( 1, 0 );
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*
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* Convert a stereo sound to mono:
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* RageSoundSplitter split(pSource);
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* RageSoundReader_Split *pMono = split.CreateSound();
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* pMono->AddSourceChannelToSound( 0, 0 );
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* pMono->AddSourceChannelToSound( 1, 0 );
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*
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* Convert a mono sound to stereo (RageSoundReader_Pan will do this faster):
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* RageSoundSplitter split(pSource);
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* RageSoundReader_Split *pStereo = split.CreateSound();
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* pStereo->AddSourceChannelToSound( 0, 0 );
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* pStereo->AddSourceChannelToSound( 0, 1 );
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*/
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#include "global.h"
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#include "RageSoundReader_ChannelSplit.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageSoundMixBuffer.h"
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#include "RageSoundUtil.h"
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#include "Foreach.h"
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#include <set>
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class RageSoundReader_Split;
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/* This class is refcounted, freed when all RageSoundReader_Split and RageSoundSplitter
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* classes release it. */
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class RageSoundSplitterImpl
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{
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public:
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RageSoundSplitterImpl( RageSoundReader *pSource )
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{
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m_iRefCount = 1;
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m_pSource = pSource;
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m_iBufferPositionFrames = 0;
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}
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~RageSoundSplitterImpl()
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{
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delete m_pSource;
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}
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static void Release( RageSoundSplitterImpl *pImpl )
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{
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--pImpl->m_iRefCount;
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if( pImpl->m_iRefCount == 0 )
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delete pImpl;
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}
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/* Request that m_sBuffer contain frames [iStartFrame,iStartFrame+iFrames). */
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int ReadBuffer();
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int m_iRefCount;
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RageSoundReader *m_pSource;
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set<RageSoundReader_Split *> m_apSounds;
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/* m_sBuffer[0] corresponds to frame number m_iBufferPositionFrames. */
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int m_iBufferPositionFrames;
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vector<float> m_sBuffer;
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};
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int RageSoundReader_Split::GetLength() const { return m_pImpl->m_pSource->GetLength(); }
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int RageSoundReader_Split::GetLength_Fast() const { return m_pImpl->m_pSource->GetLength_Fast(); }
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int RageSoundReader_Split::GetSampleRate() const { return m_pImpl->m_pSource->GetSampleRate(); }
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unsigned RageSoundReader_Split::GetNumChannels() const { return m_iNumOutputChannels; }
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int RageSoundReader_Split::GetNextSourceFrame() const { return m_iPositionFrame; }
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float RageSoundReader_Split::GetStreamToSourceRatio() const { return 1.0f; }
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RString RageSoundReader_Split::GetError() const { return m_pImpl->m_pSource->GetError(); }
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RageSoundReader_Split::RageSoundReader_Split( RageSoundSplitterImpl *pImpl )
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{
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m_pImpl = pImpl;
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++m_pImpl->m_iRefCount;
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m_pImpl->m_apSounds.insert( this );
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m_iNumOutputChannels = 0;
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m_iPositionFrame = 0;
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m_iRequestFrames = 0;
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}
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RageSoundReader_Split::RageSoundReader_Split( const RageSoundReader_Split &cpy ):
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RageSoundReader( cpy )
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{
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m_pImpl = cpy.m_pImpl;
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++m_pImpl->m_iRefCount;
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m_pImpl->m_apSounds.insert( this );
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m_aChannels = cpy.m_aChannels;
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m_iNumOutputChannels = cpy.m_iNumOutputChannels;
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m_iPositionFrame = cpy.m_iPositionFrame;
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m_iRequestFrames = cpy.m_iRequestFrames;
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}
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RageSoundReader_Split::~RageSoundReader_Split()
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{
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m_pImpl->m_apSounds.erase( this );
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RageSoundSplitterImpl::Release( m_pImpl );
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}
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int RageSoundReader_Split::SetPosition( int iFrame )
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{
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m_iPositionFrame = iFrame;
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/* We can't tell whether we're past EOF. We can't ReadBuffer here, because the
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* other sounds using this same source probably havn't seeked yet, so seeking
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* to the beginning of the file would buffer between there and the position
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* of those sounds. Just return success, and we'll return EOF in Read if needed. */
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return 1;
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}
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bool RageSoundReader_Split::SetProperty( const RString &sProperty, float fValue )
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{
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return m_pImpl->m_pSource->SetProperty( sProperty, fValue );
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}
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int RageSoundReader_Split::Read( float *pBuf, int iFrames )
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{
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m_iRequestFrames = iFrames;
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int iRet = m_pImpl->ReadBuffer();
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int iSamplesAvailable = m_pImpl->m_sBuffer.size();
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const float *pSrc = &m_pImpl->m_sBuffer[0];
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if( m_pImpl->m_iBufferPositionFrames < m_iPositionFrame )
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{
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int iSkipFrames = m_iPositionFrame - m_pImpl->m_iBufferPositionFrames;
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int iSkipSamples = iSkipFrames * m_pImpl->m_pSource->GetNumChannels();
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pSrc += iSkipSamples;
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iSamplesAvailable -= iSkipSamples;
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}
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int iFramesWanted = iFrames;
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int iFramesAvailable = iSamplesAvailable / (m_pImpl->m_pSource->GetNumChannels());
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/* Report any errors from Read() if we don't have any data buffered to
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* return. If we do have data, finish returning it first. */
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if( iFramesAvailable == 0 && iRet < 0 )
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return iRet;
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iFramesAvailable = min( iFramesAvailable, iFramesWanted );
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{
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RageSoundMixBuffer mix;
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for( int i = 0; i < (int) m_aChannels.size(); ++i )
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{
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const ChannelMap &chan = m_aChannels[i];
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mix.SetWriteOffset( chan.m_iToChannel );
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mix.write( pSrc + chan.m_iFromChannel, iFramesAvailable, m_pImpl->m_pSource->GetNumChannels(), m_iNumOutputChannels );
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}
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mix.read( pBuf );
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}
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m_iPositionFrame += iFramesAvailable;
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/* We no longer need the data we requested. Clear our request, so the
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* memory can be freed. */
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m_iRequestFrames = 0;
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m_pImpl->ReadBuffer();
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return iFramesAvailable;
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}
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int RageSoundSplitterImpl::ReadBuffer()
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{
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/* Discard any bytes that are no longer requested by any sound. */
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int iMinFrameRequested = INT_MAX;
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int iMaxFrameRequested = INT_MIN;
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FOREACHS( RageSoundReader_Split *, m_apSounds, snd )
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{
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iMinFrameRequested = min( iMinFrameRequested, (*snd)->m_iPositionFrame );
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iMaxFrameRequested = max( iMaxFrameRequested, (*snd)->m_iPositionFrame + (*snd)->m_iRequestFrames );
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}
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if( iMinFrameRequested > m_iBufferPositionFrames )
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{
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int iEraseFrames = iMinFrameRequested - m_iBufferPositionFrames;
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iEraseFrames = min( iEraseFrames, (int) m_sBuffer.size() );
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m_sBuffer.erase( m_sBuffer.begin(), m_sBuffer.begin() + iEraseFrames * m_pSource->GetNumChannels() );
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m_iBufferPositionFrames += iEraseFrames;
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}
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if( iMinFrameRequested != m_iBufferPositionFrames )
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{
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m_pSource->SetPosition( iMinFrameRequested );
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m_iBufferPositionFrames = iMinFrameRequested;
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m_sBuffer.clear();
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}
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int iFramesBuffered = m_sBuffer.size() / m_pSource->GetNumChannels();
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int iFramesToRead = iMaxFrameRequested - (m_iBufferPositionFrames + iFramesBuffered);
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if( iFramesToRead <= 0 )
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return 1; // requested data already buffered
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int iSamplesToRead = iFramesToRead * m_pSource->GetNumChannels();
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int iOldSizeSamples = m_sBuffer.size();
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m_sBuffer.resize( iOldSizeSamples + iSamplesToRead );
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int iGotFrames = m_pSource->Read( &m_sBuffer[0] + iOldSizeSamples, iFramesToRead );
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if( iGotFrames < 0 )
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{
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m_sBuffer.resize( iOldSizeSamples );
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return iGotFrames;
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}
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int iGotSamples = iGotFrames * m_pSource->GetNumChannels();
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m_sBuffer.resize( iOldSizeSamples + iGotSamples );
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return 1;
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}
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void RageSoundReader_Split::AddSourceChannelToSound( int iFromChannel, int iToChannel )
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{
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m_aChannels.push_back( ChannelMap(iFromChannel, iToChannel) );
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m_iNumOutputChannels = max( m_iNumOutputChannels, iToChannel + 1 );
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}
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RageSoundSplitter::RageSoundSplitter( RageSoundReader *pSource )
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{
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m_pImpl = new RageSoundSplitterImpl( pSource );
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}
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RageSoundSplitter::~RageSoundSplitter()
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{
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RageSoundSplitterImpl::Release( m_pImpl );
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}
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RageSoundReader_Split *RageSoundSplitter::CreateSound()
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{
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return new RageSoundReader_Split( m_pImpl );
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}
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/*
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* Copyright (c) 2006 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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