Files
itgmania212121/stepmania/src/GrooveGraph.cpp
T
Chris Danford 5797abc611 Added Use3D metric to MusicWheel
Added GrooveGraph class
2003-04-02 04:41:49 +00:00

135 lines
3.2 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: GrooveGraph
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GrooveGraph.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "RageBitmapTexture.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "Notes.h"
#include "RageDisplay.h"
#include "Song.h"
#include "GameState.h"
#include "StyleDef.h"
#include <math.h>
const float GRAPH_EDGE_WIDTH = 2;
GrooveGraph::GrooveGraph()
{
for( int c=0; c<NUM_RADAR_CATEGORIES; c++ )
{
float fTotalWidth = 60 * NUM_RADAR_CATEGORIES;
float fX = SCALE(c,0,NUM_RADAR_CATEGORIES-1, -fTotalWidth, +fTotalWidth );
m_Mountains[c].SetXY( fX, -20 );
this->AddChild( &m_Mountains[c] );
m_sprLabels[c].Load( THEME->GetPathTo("Graphics","GrooveGraph labels 1x5") );
m_sprLabels[c].StopAnimating();
m_sprLabels[c].SetState( c );
m_sprLabels[c].SetXY( fX, +10 );
this->AddChild( &m_sprLabels[c] );
}
}
void GrooveGraph::SetFromSong( Song* pSong )
{
float fValues[NUM_RADAR_CATEGORIES][NUM_DIFFICULTIES];
for( int i=0; i<NUM_DIFFICULTIES; i++ )
{
Notes* pNotes = pSong->GetNotes( GAMESTATE->GetCurrentStyleDef()->m_NotesType, (Difficulty)i );
const float* fRadarValues = pNotes ? pNotes->GetRadarValues() : NULL;
for( int j=0; j<NUM_RADAR_CATEGORIES; j++ )
fValues[j][i] = fRadarValues ? fRadarValues[j] : 0;
}
for( int j=0; j<NUM_RADAR_CATEGORIES; j++ )
{
m_Mountains[j].SetValues( fValues[j] );
}
}
void GrooveGraph::TweenOnScreen()
{
}
void GrooveGraph::TweenOffScreen()
{
}
GrooveGraph::Mountain::Mountain()
{
m_PercentTowardNew = 0;
for( int i=0; i<NUM_DIFFICULTIES; i++ )
{
m_fValuesNew[i] = 0;
m_fValuesOld[i] = 0;
}
}
void GrooveGraph::Mountain::SetValues( float fNewValues[NUM_DIFFICULTIES] )
{
m_PercentTowardNew = 0;
memcpy( m_fValuesOld, m_fValuesNew, sizeof(m_fValuesNew) );
memcpy( m_fValuesNew, fNewValues, sizeof(fNewValues) );
}
void GrooveGraph::Mountain::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
m_PercentTowardNew = min( m_PercentTowardNew+4.0f*fDeltaTime, 1 );
}
const RageColor g_DifficultyColors[NUM_DIFFICULTIES] =
{
RageColor(0.5f,0.5f,1,1), // light blue
RageColor(1,1,0,1), // yellow
RageColor(1,0,0,1), // red
RageColor(0,1,0,1), // green
RageColor(0,0,1,1), // blue
};
void GrooveGraph::Mountain::DrawPrimitives()
{
ActorFrame::DrawPrimitives();
DISPLAY->SetTexture( NULL );
DISPLAY->SetTextureModeModulate();
RageVertex v[3];
for( int i=NUM_DIFFICULTIES-1; i>=0; i-- )
{
float fValue = m_fValuesOld[i] + (m_fValuesNew[i]-m_fValuesOld[i]) * m_PercentTowardNew;
v[0].p = RageVector3( -30, -30, 0 );
v[1].p = RageVector3( 30, -30, 0 );
v[2].p = RageVector3( 0, -30+60*fValue, 0 );
v[0].c = v[1].c = v[2].c = g_DifficultyColors[i];
}
DISPLAY->DrawFan( v, 3 );
switch( PREFSMAN->m_iPolygonRadar )
{
case 0: DISPLAY->DrawLoop_LinesAndPoints( v, 3, 2 ); break;
case 1: DISPLAY->DrawLoop_Polys( v, 3, 2 ); break;
default:
case -1: DISPLAY->DrawLoop( v, 3, 2 ); break;
}
}