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itgmania212121/Docs/Changelog_sm5.txt
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2011-05-29 14:21:57 -04:00

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StepMania 5 Changelog
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The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
________________________________________________________________________________
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StepMania 5.0 Preview 1 | 20110529
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2011/05/27
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* [ScreenEdit] Added the LoopOnChartEnd metric. Once you get to the end of
the chart while playing it in the editor, this controls whether it loops and
plays again, or simply stops. By default, this is true, replicating current
behavior. Set to false to replicate older StepMania behavior. [Wolfman2000]
2011/05/26
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* [ScoreKeeperNormal] Added the MissComboIsPerRow metric. Similar to the
ComboIsPerRow metric, this determines how much miss combo is earned on missing
a row of notes. By default, this is true. Set to false to replicate Pump Pro
behavior. [Wolfman2000]
2011/05/25
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* [NotesLoaderSSC/NotesWriterSSC] Added the ScrollSegments. Think BPM change,
but not. [theDtTvB]
2011/05/23
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* [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000]
2011/05/20
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* [CryptManager] Added SHA1File Lua binding. [AJ]
2011/05/19
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* [BPMDisplay] Add CourseCycleSpeed metric. [AJ]
2011/05/17
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* [NotesWriterSM] Write out OpenITG compatible SM files from here on out.
This includes turning Warps into Negative Stops. For those that wanted
negative BPMs specifically, my apologies, but stops are easier on math.
[Wolfman2000]
2011/05/16
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* [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber)
Lua binding. [AJ]
* Added #FAKES to the SSC format. Similar to the fake arrows, these blocks
prevent all judgments within the range. [Wolfman2000]
* Changed the syntax of #WARPS slightly. Now the second value is the relative
distance that is skipped, not the absolute value when you start hitting
arrows again. [Wolfman2000]
2011/05/15
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* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and
replace them with DebugStartOnCommand, DebugBackOnCommand, and
DebugTweenOffCommand. [AJ]
* Added #SPEEDS to the SSC format. This multiplies your scrolling speed during
gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000]
2011/05/14
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* [ModIcon] Added StopWords metric. [AJ]
* [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand
doesn't set a screen. [AJ]
* [StepsDisplay] Added MeterFormatString metric. [AJ]
* [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ]
* [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ]
* [Banner] Added ScrollMode and ScrollSortOrder metrics. [AJ]
2011/05/13
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* Added Split Timing to .SSC files. All older .SSC files and other file
formats are converted to split timing on cache load. We are no longer bound
by Song Timing for everything. [theDtTvB, Wolfman2000, TeruFSX]
2011/05/11
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* [GameSoundManager] Added PlayAnnouncer Lua binding. [AJ]
* [AnnouncerManager] Add support for "gameplay combo #" for announcer. [AJ]
2011/05/10
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* [Sprite] Added SetSecondsIntoAnimation Lua binding. [AJ]
* [BPMDisplay] Added SetFromCourse Lua binding. [AJ]
2011/05/03
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* [ScreenEdit] Allow changing the Beat 0 Offset, Music Sample Start, and
Music Sample Length via Edit Song Info menu. [Wolfman2000]
2011/05/02
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* [ScreenSelectMusic] Added NullScoreString metric. [AJ]
2011/04/17
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* Use lua for all primary score keeping. Course modes right now still use the
old fashioned system. [TeruFSX, Wolfman2000]
2011/04/09
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* [Player] Force hold judgments to take place before setting the score.
[theDtTvB]
2011/04/05
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* [NotesLoaderSSC, NotesWriterSSC] Add the #LABELS tag. This is meant for step
editors to label different parts of their stepcharts. Use Control + , or . to
jump to different labels made. [Wolfman2000]