118 lines
4.1 KiB
Plaintext
118 lines
4.1 KiB
Plaintext
StepMania 5 Changelog
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________________________________________________________________________________
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The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 Preview 1 | 20110529
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--------------------------------------------------------------------------------
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2011/05/27
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----------
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* [ScreenEdit] Added the LoopOnChartEnd metric. Once you get to the end of
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the chart while playing it in the editor, this controls whether it loops and
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plays again, or simply stops. By default, this is true, replicating current
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behavior. Set to false to replicate older StepMania behavior. [Wolfman2000]
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2011/05/26
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----------
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* [ScoreKeeperNormal] Added the MissComboIsPerRow metric. Similar to the
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ComboIsPerRow metric, this determines how much miss combo is earned on missing
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a row of notes. By default, this is true. Set to false to replicate Pump Pro
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behavior. [Wolfman2000]
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2011/05/25
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* [NotesLoaderSSC/NotesWriterSSC] Added the ScrollSegments. Think BPM change,
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but not. [theDtTvB]
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2011/05/23
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* [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000]
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2011/05/20
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* [CryptManager] Added SHA1File Lua binding. [AJ]
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2011/05/19
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* [BPMDisplay] Add CourseCycleSpeed metric. [AJ]
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2011/05/17
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* [NotesWriterSM] Write out OpenITG compatible SM files from here on out.
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This includes turning Warps into Negative Stops. For those that wanted
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negative BPMs specifically, my apologies, but stops are easier on math.
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[Wolfman2000]
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2011/05/16
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* [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber)
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Lua binding. [AJ]
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* Added #FAKES to the SSC format. Similar to the fake arrows, these blocks
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prevent all judgments within the range. [Wolfman2000]
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* Changed the syntax of #WARPS slightly. Now the second value is the relative
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distance that is skipped, not the absolute value when you start hitting
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arrows again. [Wolfman2000]
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2011/05/15
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* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and
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replace them with DebugStartOnCommand, DebugBackOnCommand, and
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DebugTweenOffCommand. [AJ]
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* Added #SPEEDS to the SSC format. This multiplies your scrolling speed during
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gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000]
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2011/05/14
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* [ModIcon] Added StopWords metric. [AJ]
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* [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand
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doesn't set a screen. [AJ]
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* [StepsDisplay] Added MeterFormatString metric. [AJ]
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* [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ]
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* [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ]
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* [Banner] Added ScrollMode and ScrollSortOrder metrics. [AJ]
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2011/05/13
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* Added Split Timing to .SSC files. All older .SSC files and other file
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formats are converted to split timing on cache load. We are no longer bound
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by Song Timing for everything. [theDtTvB, Wolfman2000, TeruFSX]
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2011/05/11
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* [GameSoundManager] Added PlayAnnouncer Lua binding. [AJ]
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* [AnnouncerManager] Add support for "gameplay combo #" for announcer. [AJ]
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2011/05/10
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* [Sprite] Added SetSecondsIntoAnimation Lua binding. [AJ]
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* [BPMDisplay] Added SetFromCourse Lua binding. [AJ]
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2011/05/03
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* [ScreenEdit] Allow changing the Beat 0 Offset, Music Sample Start, and
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Music Sample Length via Edit Song Info menu. [Wolfman2000]
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2011/05/02
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* [ScreenSelectMusic] Added NullScoreString metric. [AJ]
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2011/04/17
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--------
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* Use lua for all primary score keeping. Course modes right now still use the
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old fashioned system. [TeruFSX, Wolfman2000]
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2011/04/09
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--------
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* [Player] Force hold judgments to take place before setting the score.
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[theDtTvB]
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2011/04/05
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--------
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* [NotesLoaderSSC, NotesWriterSSC] Add the #LABELS tag. This is meant for step
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editors to label different parts of their stepcharts. Use Control + , or . to
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jump to different labels made. [Wolfman2000]
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