73 lines
2.2 KiB
Lua
73 lines
2.2 KiB
Lua
local function CreditsText( pn )
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function update(self)
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local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
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self:settext(str);
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end
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function UpdateVisible(self)
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local screen = SCREENMAN:GetTopScreen();
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local bShow = true;
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if screen then
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local sClass = screen:GetName();
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bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" );
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end
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self:visible( bShow );
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end
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local text = LoadFont(Var "LoadingScreen","credits") .. {
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InitCommand=function(self)
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self:name("Credits" .. PlayerNumberToString(pn))
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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UpdateTextCommand=function(self)
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local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
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self:settext(str);
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end;
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UpdateVisibleCommand=function(self)
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local screen = SCREENMAN:GetTopScreen();
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local bShow = true;
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if screen then
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local sClass = screen:GetName();
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bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" );
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end
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self:visible( bShow );
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end;
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--[[ RefreshCreditTextMessageCommand=update;
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CoinInsertedMessageCommand=update;
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PlayerJoinedMessageCommand=update;
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ScreenChangedMessageCommand=UpdateVisible; --]]
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};
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return text;
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end;
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--
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local t = Def.ActorFrame {
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CreditsText( PLAYER_1 );
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CreditsText( PLAYER_2 );
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Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(zoomtowidth,SCREEN_WIDTH;zoomtoheight,30;horizalign,left;vertalign,top;y,SCREEN_TOP;diffuse,color("0,0,0,0"));
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OnCommand=cmd(finishtweening;diffusealpha,0.85;);
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OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;);
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};
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LoadFont("Common","Normal") .. {
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Name="Text";
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InitCommand=cmd(maxwidth,750;horizalign,left;vertalign,top;y,SCREEN_TOP+10;x,SCREEN_LEFT+10;shadowlength,1;diffusealpha,0;);
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OnCommand=cmd(finishtweening;diffusealpha,1;zoom,0.5);
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OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;);
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};
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SystemMessageMessageCommand = function(self, params)
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self:GetChild("Text"):settext( params.Message );
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self:playcommand( "On" );
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if params.NoAnimate then
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self:finishtweening();
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end
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self:playcommand( "Off" );
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end;
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HideSystemMessageMessageCommand = cmd(finishtweening);
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};
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};
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t[#t+1] = LoadActor(THEME:GetPathB("ScreenSystemLayer","aux"));
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return t;
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