73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: GrayArrow
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Desc: A gray arrow that "receives" ColorNotes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Ben Nordstrom
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GrayArrow.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include <math.h>
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#include "ThemeManager.h"
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#include "RageLog.h"
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#define STEP_SECONDS THEME->GetMetricF("GrayArrow","StepSeconds")
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#define STEP_ZOOM THEME->GetMetricF("GrayArrow","StepZoom")
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float g_fStepSeconds, g_fStepZoom;
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GrayArrow::GrayArrow()
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{
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g_fStepSeconds = STEP_SECONDS;
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g_fStepZoom = STEP_ZOOM;
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StopAnimating();
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}
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void GrayArrow::Update( float fDeltaTime )
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{
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ASSERT( Sprite::GetNumStates() > 0 ); // you forgot to call Load()
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Sprite::Update( fDeltaTime );
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/* These could be metrics or configurable. I'd prefer the flash to
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* start on the beat, I think ... -glenn */
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/* Start flashing 10% of a beat before the beat starts. */
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const float flash_offset = -0.1f;
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/* Flash for 20% of a beat. */
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const float flash_length = 0.2f;
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float cur_beat = GAMESTATE->m_fSongBeat;
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/* Make sure that the first flash (when cur_beat is passing 0) is just as
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* long as others. */
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cur_beat += 1.0f;
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cur_beat -= flash_offset;
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float fPercentIntoBeat = fmodf(cur_beat, 1);
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int iNewState = (fPercentIntoBeat < flash_length)? 0:1;
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CLAMP( iNewState, 0, Sprite::GetNumStates() );
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SetState( iNewState );
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}
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void GrayArrow::Step()
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{
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SetZoom( g_fStepZoom );
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StopTweening();
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BeginTweening( g_fStepSeconds );
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SetTweenZoom( 1 );
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}
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