1687 lines
47 KiB
C++
1687 lines
47 KiB
C++
#include "global.h"
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#include "OptionRowHandler.h"
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#include "LuaManager.h"
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#include "ScreenOptionsMasterPrefs.h"
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#include "NoteSkinManager.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "Course.h"
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#include "Steps.h"
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#include "Style.h"
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#include "Song.h"
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#include "SongManager.h"
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#include "Character.h"
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#include "PrefsManager.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include "GameManager.h"
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#include "GameSoundManager.h"
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#include "CommonMetrics.h"
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#include "CharacterManager.h"
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#include "ScreenManager.h"
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#include "ScreenMiniMenu.h" // for MenuRowDef
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#include "FontCharAliases.h"
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#include <vector>
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#define ENTRY(s) THEME->GetMetric ("ScreenOptionsMaster",s)
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#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
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#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
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#define NOTE_SKIN_SORT_ORDER THEME->GetMetric ("ScreenOptionsMaster","NoteSkinSortOrder")
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#define STEPS_ROW_LAYOUT_TYPE THEME->GetMetric("ScreenOptionsMaster","StepsRowLayoutType")
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#define STEPS_USE_CHART_NAME THEME->GetMetricB("ScreenOptionsMaster","StepsUseChartName")
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static const char *SelectTypeNames[] = {
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"SelectOne",
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"SelectMultiple",
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"SelectNone",
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};
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XToString( SelectType );
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StringToX( SelectType );
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LuaXType( SelectType );
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static const char *LayoutTypeNames[] = {
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"ShowAllInRow",
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"ShowOneInRow",
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};
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XToString( LayoutType );
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StringToX( LayoutType );
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LuaXType( LayoutType );
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RString OptionRowHandler::OptionTitle() const
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{
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bool bTheme = false;
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// HACK: Always theme the NEXT_ROW and EXIT items, even if metrics says not to theme.
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if( m_Def.m_bAllowThemeTitle )
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bTheme = true;
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RString s = m_Def.m_sName;
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if( s.empty() )
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return s;
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return bTheme ? THEME->GetString("OptionTitles",s) : s;
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}
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RString OptionRowHandler::GetThemedItemText( int iChoice ) const
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{
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RString s = m_Def.m_vsChoices[iChoice];
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if( s == "" )
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return "";
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bool bTheme = false;
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if( m_Def.m_bAllowThemeItems ) bTheme = true;
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// Items beginning with a pipe mean "don't theme".
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// This allows us to disable theming on a per-choice basis for choice names that are just a number
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// and don't need to be localized.
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if( s[0] == '|' )
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{
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s.erase( s.begin() );
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bTheme = false;
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}
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if( bTheme )
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s = CommonMetrics::LocalizeOptionItem( s, false );
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return s;
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}
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void OptionRowHandler::GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = "";
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gcOut.Init();
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}
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void OptionRowHandlerUtil::SelectExactlyOne( int iSelection, std::vector<bool> &vbSelectedOut )
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{
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ASSERT_M( iSelection >= 0 && iSelection < (int) vbSelectedOut.size(),
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ssprintf("%d/%u",iSelection, unsigned(vbSelectedOut.size())) );
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for( int i=0; i<int(vbSelectedOut.size()); i++ )
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vbSelectedOut[i] = i==iSelection;
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}
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int OptionRowHandlerUtil::GetOneSelection( const std::vector<bool> &vbSelected )
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{
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int iRet = -1;
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for( unsigned i=0; i<vbSelected.size(); i++ )
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{
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if( vbSelected[i] )
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{
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ASSERT( iRet == -1 ); // only one should be selected
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iRet = i;
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}
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}
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ASSERT( iRet != -1 ); // shouldn't call this if not expecting one to be selected
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return iRet;
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}
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static LocalizedString OFF ( "OptionRowHandler", "Off" );
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#define ROW_INVALID_IF(condition, message, retval) \
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if(condition) \
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{ \
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LuaHelpers::ReportScriptError("Parse error in option row: " message); \
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return retval; \
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}
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#define CHECK_WRONG_NUM_ARGS(num) \
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ROW_INVALID_IF(command.m_vsArgs.size() != num, "Wrong number of args to option row.", false);
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#define CHECK_BLANK_ARG \
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ROW_INVALID_IF(sParam.size() == 0, "Blank arg to Steps row.", false);
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// begin OptionRow handlers
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class OptionRowHandlerList : public OptionRowHandler
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{
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public:
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std::vector<GameCommand> m_aListEntries;
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GameCommand m_Default;
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bool m_bUseModNameForIcon;
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std::vector<RString> m_vsBroadcastOnExport;
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OptionRowHandlerList() { Init(); }
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virtual void Init()
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{
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OptionRowHandler::Init();
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m_aListEntries.clear();
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m_Default.Init();
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m_bUseModNameForIcon = false;
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m_vsBroadcastOnExport.clear();
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}
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virtual bool LoadInternal( const Commands &cmds )
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{
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const Command &command = cmds.v[0];
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RString sParam = command.GetArg(1).s;
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m_bUseModNameForIcon = true;
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m_Def.m_sName = sParam;
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m_Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sParam)) );
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{
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// Parse the basic configuration metric.
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Commands lCmds = ParseCommands( ENTRY(sParam) );
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ROW_INVALID_IF(lCmds.v.size() < 1, "Row command is empty.", false);
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m_Def.m_bOneChoiceForAllPlayers = false;
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ROW_INVALID_IF(lCmds.v[0].m_vsArgs.size() != 1, "Row command has invalid args to number of entries.", false);
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const int NumCols = StringToInt( lCmds.v[0].m_vsArgs[0] );
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ROW_INVALID_IF(NumCols < 1, "Not enough entries in list.", false);
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for( unsigned i=1; i<lCmds.v.size(); i++ )
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{
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const Command &cmd = lCmds.v[i];
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RString sName = cmd.GetName();
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if( sName == "together" ) m_Def.m_bOneChoiceForAllPlayers = true;
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else if( sName == "selectmultiple" ) m_Def.m_selectType = SELECT_MULTIPLE;
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else if( sName == "selectone" ) m_Def.m_selectType = SELECT_ONE;
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else if( sName == "selectnone" ) m_Def.m_selectType = SELECT_NONE;
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else if( sName == "showoneinrow" ) m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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else if( sName == "default" ) m_Def.m_iDefault = StringToInt( cmd.GetArg(1).s ) - 1; // match ENTRY_MODE
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else if( sName == "reloadrowmessages" )
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{
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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m_vsReloadRowMessages.push_back( cmd.m_vsArgs[a] );
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}
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else if( sName == "enabledforplayers" )
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{
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m_Def.m_vEnabledForPlayers.clear();
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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{
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RString sArg = cmd.m_vsArgs[a];
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PlayerNumber pn = (PlayerNumber)(StringToInt(sArg)-1);
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ASSERT( pn >= 0 && pn < NUM_PLAYERS );
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m_Def.m_vEnabledForPlayers.insert( pn );
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}
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}
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else if( sName == "exportonchange" )
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{
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m_Def.m_bExportOnChange = true;
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}
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else if( sName == "broadcastonexport" )
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{
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for( unsigned j=1; j<cmd.m_vsArgs.size(); j++ )
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m_vsBroadcastOnExport.push_back( cmd.m_vsArgs[j] );
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}
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else
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{
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LuaHelpers::ReportScriptErrorFmt("Unknown row flag \"%s\" on row %s.", sName.c_str(), m_Def.m_sName.c_str());
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}
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}
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for( int col = 0; col < NumCols; ++col )
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{
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GameCommand mc;
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mc.ApplyCommitsScreens( false );
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mc.Load( 0, ParseCommands(ENTRY_MODE(sParam, col)) );
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/* If the row has just one entry, use the name of the row as the name of the
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* entry. If it has more than one, each one must be specified explicitly. */
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if( mc.m_sName == "" && NumCols == 1 )
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mc.m_sName = sParam;
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if( mc.m_sName == "" )
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{
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LuaHelpers::ReportScriptErrorFmt("List \"%s\", choice %i has no name.", sParam.c_str(), col+1);
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mc.m_sName= "";
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}
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RString why;
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if( !mc.IsPlayable(&why) )
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{
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LuaHelpers::ReportScriptErrorFmt("\"%s\" choice %d is not playable: %s", sParam.c_str(), col, why.c_str());
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continue;
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}
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m_aListEntries.push_back( mc );
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RString sChoice = mc.m_sName;
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m_Def.m_vsChoices.push_back( sChoice );
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}
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}
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if( m_Def.m_selectType != SELECT_MULTIPLE && m_Def.m_iDefault == -1 )
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{
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for( unsigned e = 0; e < m_aListEntries.size(); ++e )
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{
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const GameCommand &mc = m_aListEntries[e];
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if( mc.IsZero() )
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m_Def.m_iDefault = e;
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}
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}
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return true;
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}
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void ImportOption( OptionRow *pRow, const std::vector<PlayerNumber> &vpns, std::vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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{
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for (PlayerNumber const &p : vpns)
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{
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std::vector<bool> &vbSelOut = vbSelectedOut[p];
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bool bUseFallbackOption = true;
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for( unsigned e = 0; e < m_aListEntries.size(); ++e )
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{
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const GameCommand &mc = m_aListEntries[e];
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vbSelOut[e] = false;
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if( mc.IsZero() )
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{
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/* The entry has no effect. This is usually a default "none
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* of the above" entry. It will always return true for
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* DescribesCurrentMode(). It's only the selected choice if
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* nothing else matches. */
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continue;
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}
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if( m_Def.m_bOneChoiceForAllPlayers )
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{
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if( mc.DescribesCurrentModeForAllPlayers() )
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{
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bUseFallbackOption = false;
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if( m_Def.m_selectType != SELECT_MULTIPLE )
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OptionRowHandlerUtil::SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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else
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{
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if( mc.DescribesCurrentMode(p) )
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{
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bUseFallbackOption = false;
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if( m_Def.m_selectType != SELECT_MULTIPLE )
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OptionRowHandlerUtil::SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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}
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if( m_Def.m_selectType == SELECT_ONE && bUseFallbackOption )
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{
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int iFallbackOption = m_Def.m_iDefault;
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if( iFallbackOption == -1 )
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{
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RString s = ssprintf("No options in row \"list,%s\" were selected, and no fallback row found; selected entry 0", m_Def.m_sName.c_str());
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LOG->Warn( "%s", s.c_str() );
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CHECKPOINT_M( s );
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iFallbackOption = 0;
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}
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OptionRowHandlerUtil::SelectExactlyOne( iFallbackOption, vbSelOut );
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}
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VerifySelected( m_Def.m_selectType, vbSelOut, m_Def.m_sName );
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}
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}
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int ExportOption( const std::vector<PlayerNumber> &vpns, const std::vector<bool> vbSelected[NUM_PLAYERS] ) const
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{
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for (PlayerNumber const &p : vpns)
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{
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const std::vector<bool> &vbSel = vbSelected[p];
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m_Default.Apply( p );
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for( unsigned i=0; i<vbSel.size(); i++ )
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{
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if( vbSel[i] )
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m_aListEntries[i].Apply( p );
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}
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}
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for (RString const &s : m_vsBroadcastOnExport)
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MESSAGEMAN->Broadcast( s );
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return 0;
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}
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virtual int GetDefaultOption() const
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{
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return m_Def.m_iDefault;
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}
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virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = m_bUseModNameForIcon ?
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m_aListEntries[iFirstSelection].m_sPreferredModifiers :
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m_Def.m_vsChoices[iFirstSelection];
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gcOut = m_aListEntries[iFirstSelection];
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}
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virtual RString GetScreen( int iChoice ) const
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{
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const GameCommand &gc = m_aListEntries[iChoice];
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return gc.m_sScreen;
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}
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virtual ReloadChanged Reload()
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{
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// HACK: always reload "speed", to update the BPM text in the name of the speed line
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if( !m_Def.m_sName.CompareNoCase("speed") )
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return RELOAD_CHANGED_ALL;
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return OptionRowHandler::Reload();
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}
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};
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static void SortNoteSkins( std::vector<RString> &asSkinNames )
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{
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std::set<RString> setSkinNames;
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setSkinNames.insert( asSkinNames.begin(), asSkinNames.end() );
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std::vector<RString> asSorted;
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split( NOTE_SKIN_SORT_ORDER, ",", asSorted );
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std::set<RString> setUnusedSkinNames( setSkinNames );
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asSkinNames.clear();
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for (RString const &sSkin : asSorted)
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{
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if( setSkinNames.find(sSkin) == setSkinNames.end() )
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continue;
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asSkinNames.push_back( sSkin );
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setUnusedSkinNames.erase( sSkin );
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}
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asSkinNames.insert( asSkinNames.end(), setUnusedSkinNames.begin(), setUnusedSkinNames.end() );
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}
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class OptionRowHandlerListNoteSkins : public OptionRowHandlerList
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{
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virtual bool LoadInternal( const Commands & )
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{
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m_Def.m_sName = "NoteSkins";
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m_Def.m_bOneChoiceForAllPlayers = false;
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m_Def.m_bAllowThemeItems = false; // we theme the text ourself
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std::vector<RString> arraySkinNames;
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NOTESKIN->GetNoteSkinNames( arraySkinNames );
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SortNoteSkins( arraySkinNames );
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for( unsigned skin=0; skin<arraySkinNames.size(); skin++ )
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{
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if( arraySkinNames[skin] == CommonMetrics::DEFAULT_NOTESKIN_NAME.GetValue() )
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m_Def.m_iDefault = skin;
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GameCommand mc;
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mc.m_sPreferredModifiers = arraySkinNames[skin];
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//ms.m_sName = arraySkinNames[skin];
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m_aListEntries.push_back( mc );
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m_Def.m_vsChoices.push_back( arraySkinNames[skin] );
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}
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return true;
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}
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};
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// XXX: very similar to OptionRowHandlerSteps
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class OptionRowHandlerListSteps : public OptionRowHandlerList
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{
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virtual bool LoadInternal( const Commands & )
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{
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m_Def.m_sName = "Steps";
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m_Def.m_bAllowThemeItems = false; // we theme the text ourself
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Reload();
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// don't call default
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// OptionRowHandlerList::LoadInternal( cmds );
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return true;
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}
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virtual ReloadChanged Reload()
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{
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m_Def.m_vsChoices.clear();
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m_aListEntries.clear();
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// fill in difficulty names
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if( GAMESTATE->IsEditing() )
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{
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m_Def.m_vsChoices.push_back( "" );
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m_aListEntries.push_back( GameCommand() );
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}
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// TODO: Fix this OptionRow to fetch steps for all styles available.
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// This is broken in kickbox game mode because kickbox uses separated
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// styles. -Kyz
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else if(GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber()) && GAMESTATE->IsCourseMode() && GAMESTATE->m_pCurCourse) // playing a course
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{
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m_Def.m_bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties;
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m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
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std::vector<Trail*> vTrails;
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GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StepsType );
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for( unsigned i=0; i<vTrails.size(); i++ )
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{
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Trail* pTrail = vTrails[i];
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RString s = CourseDifficultyToLocalizedString( pTrail->m_CourseDifficulty );
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s += ssprintf( " %d", pTrail->GetMeter() );
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m_Def.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_pTrail = pTrail;
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m_aListEntries.push_back( mc );
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}
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}
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else if(GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber()) && GAMESTATE->m_pCurSong) // playing a song
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{
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m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
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std::vector<Steps*> vpSteps;
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Song *pSong = GAMESTATE->m_pCurSong;
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SongUtil::GetSteps( pSong, vpSteps, GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StepsType );
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StepsUtil::RemoveLockedSteps( pSong, vpSteps );
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StepsUtil::SortNotesArrayByDifficulty( vpSteps );
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for( unsigned i=0; i<vpSteps.size(); i++ )
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{
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Steps* pSteps = vpSteps[i];
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RString s;
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if (STEPS_USE_CHART_NAME)
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{
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s = pSteps->GetChartName();
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}
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// TODO: find a way to make this use lua or metrics.
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if (s == "" || s == "blank" || s == "Blank")
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{
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if( pSteps->GetDifficulty() == Difficulty_Edit )
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|
{
|
|
s = pSteps->GetChartName();
|
|
if (s == "" || s == "blank" || s == "Blank")
|
|
s = pSteps->GetDescription();
|
|
}
|
|
else
|
|
{
|
|
if( pSteps->IsAnEdit() )
|
|
{
|
|
s = pSteps->GetChartName();
|
|
if (s == "" || s == "blank" || s == "Blank")
|
|
s = pSteps->GetDescription();
|
|
}
|
|
else
|
|
s = CustomDifficultyToLocalizedString( GetCustomDifficulty( pSteps->m_StepsType, pSteps->GetDifficulty(), CourseType_Invalid ) );
|
|
}
|
|
}
|
|
s += ssprintf( " %d", pSteps->GetMeter() );
|
|
m_Def.m_vsChoices.push_back( s );
|
|
GameCommand mc;
|
|
mc.m_pSteps = pSteps;
|
|
mc.m_dc = pSteps->GetDifficulty();
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* We have neither a song nor a course. We may be preloading the
|
|
* screen for future use. */
|
|
m_Def.m_vsChoices.push_back( "n/a" );
|
|
m_aListEntries.push_back( GameCommand() );
|
|
}
|
|
|
|
return RELOAD_CHANGED_ALL;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerSteps : public OptionRowHandler
|
|
{
|
|
public:
|
|
BroadcastOnChangePtr<Steps> *m_ppStepsToFill;
|
|
BroadcastOnChange<Difficulty> *m_pDifficultyToFill;
|
|
const BroadcastOnChange<StepsType> *m_pst;
|
|
std::vector<Steps*> m_vSteps;
|
|
std::vector<Difficulty> m_vDifficulties;
|
|
|
|
OptionRowHandlerSteps() { Init(); }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
m_ppStepsToFill = nullptr;
|
|
m_pDifficultyToFill = nullptr;
|
|
m_vSteps.clear();
|
|
m_vDifficulties.clear();
|
|
}
|
|
|
|
virtual bool LoadInternal( const Commands &cmds )
|
|
{
|
|
const Command &command = cmds.v[0];
|
|
RString sParam = command.GetArg(1).s;
|
|
CHECK_WRONG_NUM_ARGS(2);
|
|
CHECK_BLANK_ARG;
|
|
|
|
if( sParam == "EditSteps" )
|
|
{
|
|
m_ppStepsToFill = &GAMESTATE->m_pCurSteps[0];
|
|
m_pDifficultyToFill = &GAMESTATE->m_PreferredDifficulty[0];
|
|
m_pst = &GAMESTATE->m_stEdit;
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditStepsTypeChanged) );
|
|
}
|
|
else if( sParam == "EditSourceSteps" )
|
|
{
|
|
m_ppStepsToFill = &GAMESTATE->m_pEditSourceSteps;
|
|
m_pst = &GAMESTATE->m_stEditSource;
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditSourceStepsTypeChanged) );
|
|
if( GAMESTATE->m_pCurSteps[0].Get() != nullptr )
|
|
m_Def.m_vEnabledForPlayers.clear(); // hide row
|
|
}
|
|
else
|
|
{
|
|
ROW_INVALID_IF(true, "Invalid StepsType param \"" + sParam + "\".", false);
|
|
}
|
|
|
|
m_Def.m_sName = sParam;
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
m_Def.m_bExportOnChange = true;
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_CurrentSongChanged) );
|
|
|
|
m_vDifficulties.clear();
|
|
m_vSteps.clear();
|
|
|
|
if( GAMESTATE->m_pCurSong )
|
|
{
|
|
FOREACH_ENUM( Difficulty, dc )
|
|
{
|
|
if( dc == Difficulty_Edit )
|
|
continue;
|
|
m_vDifficulties.push_back( dc );
|
|
Steps* pSteps = SongUtil::GetStepsByDifficulty( GAMESTATE->m_pCurSong, *m_pst, dc );
|
|
m_vSteps.push_back( pSteps );
|
|
}
|
|
SongUtil::GetSteps( GAMESTATE->m_pCurSong, m_vSteps, *m_pst, Difficulty_Edit );
|
|
m_vDifficulties.resize( m_vSteps.size(), Difficulty_Edit );
|
|
|
|
if( sParam == "EditSteps" )
|
|
{
|
|
m_vSteps.push_back(nullptr);
|
|
m_vDifficulties.push_back( Difficulty_Edit );
|
|
}
|
|
|
|
for( unsigned i=0; i<m_vSteps.size(); i++ )
|
|
{
|
|
Steps* pSteps = m_vSteps[i];
|
|
Difficulty dc = m_vDifficulties[i];
|
|
|
|
RString s;
|
|
if( dc == Difficulty_Edit )
|
|
{
|
|
if( pSteps )
|
|
s = pSteps->GetDescription();
|
|
else
|
|
s = "NewEdit";
|
|
}
|
|
else
|
|
{
|
|
s = CustomDifficultyToLocalizedString( GetCustomDifficulty( GAMESTATE->m_stEdit, dc, CourseType_Invalid ) );
|
|
}
|
|
m_Def.m_vsChoices.push_back( s );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_vDifficulties.push_back( Difficulty_Edit );
|
|
m_vSteps.push_back(nullptr);
|
|
m_Def.m_vsChoices.push_back( "none" );
|
|
}
|
|
|
|
if( m_pDifficultyToFill )
|
|
m_pDifficultyToFill->Set( m_vDifficulties[0] );
|
|
m_ppStepsToFill->Set( m_vSteps[0] );
|
|
return true;
|
|
}
|
|
virtual void ImportOption( OptionRow *pRow, const std::vector<PlayerNumber> &vpns, std::vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
std::vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
ASSERT( m_vSteps.size() == vbSelOut.size() );
|
|
|
|
// look for matching steps
|
|
std::vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), m_ppStepsToFill->Get() );
|
|
if( iter != m_vSteps.end() )
|
|
{
|
|
unsigned i = iter - m_vSteps.begin();
|
|
vbSelOut[i] = true;
|
|
continue;
|
|
}
|
|
// look for matching difficulty
|
|
bool matched= false;
|
|
if( m_pDifficultyToFill )
|
|
{
|
|
// use the old style for now.
|
|
for (std::vector<Difficulty>::const_iterator d = m_vDifficulties.begin(); d != m_vDifficulties.end(); ++d)
|
|
{
|
|
unsigned i = d - m_vDifficulties.begin();
|
|
if( *d == GAMESTATE->m_PreferredDifficulty[p] )
|
|
{
|
|
vbSelOut[i] = true;
|
|
matched= true;
|
|
std::vector<PlayerNumber> v;
|
|
v.push_back( p );
|
|
ExportOption( v, vbSelectedOut ); // current steps changed
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!matched)
|
|
{
|
|
// default to 1st
|
|
vbSelOut[0] = true;
|
|
}
|
|
}
|
|
}
|
|
virtual int ExportOption( const std::vector<PlayerNumber> &vpns, const std::vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
const std::vector<bool> &vbSel = vbSelected[p];
|
|
|
|
int index = OptionRowHandlerUtil::GetOneSelection( vbSel );
|
|
Difficulty dc = m_vDifficulties[index];
|
|
Steps *pSteps = m_vSteps[index];
|
|
if( m_pDifficultyToFill )
|
|
m_pDifficultyToFill->Set( dc );
|
|
m_ppStepsToFill->Set( pSteps );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerListCharacters: public OptionRowHandlerList
|
|
{
|
|
virtual bool LoadInternal( const Commands & )
|
|
{
|
|
m_Def.m_bOneChoiceForAllPlayers = false;
|
|
m_Def.m_bAllowThemeItems = false;
|
|
m_Def.m_sName = "Characters";
|
|
m_Def.m_iDefault = 0;
|
|
m_Default.m_pCharacter = CHARMAN->GetDefaultCharacter();
|
|
|
|
{
|
|
m_Def.m_vsChoices.push_back( OFF );
|
|
GameCommand mc;
|
|
mc.m_pCharacter = nullptr;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
|
|
std::vector<Character*> vpCharacters;
|
|
CHARMAN->GetCharacters( vpCharacters );
|
|
for( unsigned i=0; i<vpCharacters.size(); i++ )
|
|
{
|
|
Character* pCharacter = vpCharacters[i];
|
|
RString s = pCharacter->GetDisplayName();
|
|
s.MakeUpper();
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
GameCommand mc;
|
|
mc.m_pCharacter = pCharacter;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerListStyles: public OptionRowHandlerList
|
|
{
|
|
virtual bool LoadInternal( const Commands & )
|
|
{
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
m_Def.m_sName = "Style";
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
std::vector<const Style*> vStyles;
|
|
GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
|
|
ASSERT( vStyles.size() != 0 );
|
|
for (Style const *s : vStyles)
|
|
{
|
|
m_Def.m_vsChoices.push_back( GAMEMAN->StyleToLocalizedString(s) );
|
|
GameCommand mc;
|
|
mc.m_pStyle = s;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
|
|
m_Default.m_pStyle = vStyles[0];
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerListGroups: public OptionRowHandlerList
|
|
{
|
|
virtual bool LoadInternal( const Commands & )
|
|
{
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
m_Def.m_sName = "Group";
|
|
m_Default.m_sSongGroup = GROUP_ALL;
|
|
|
|
std::vector<RString> vSongGroups;
|
|
SONGMAN->GetSongGroupNames( vSongGroups );
|
|
ASSERT( vSongGroups.size() != 0 );
|
|
|
|
{
|
|
m_Def.m_vsChoices.push_back( "AllGroups" );
|
|
GameCommand mc;
|
|
mc.m_sSongGroup = GROUP_ALL;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
|
|
for (RString const &g : vSongGroups)
|
|
{
|
|
m_Def.m_vsChoices.push_back( g );
|
|
GameCommand mc;
|
|
mc.m_sSongGroup = g;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerListDifficulties: public OptionRowHandlerList
|
|
{
|
|
virtual bool LoadInternal( const Commands & )
|
|
{
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
m_Def.m_sName = "Difficulty";
|
|
m_Default.m_dc = Difficulty_Invalid;
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
{
|
|
m_Def.m_vsChoices.push_back( "AllDifficulties" );
|
|
GameCommand mc;
|
|
mc.m_dc = Difficulty_Invalid;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
|
|
for (Difficulty const &d : CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue())
|
|
{
|
|
// TODO: Is this the best thing we can do here?
|
|
StepsType st = GAMEMAN->GetHowToPlayStyleForGame( GAMESTATE->m_pCurGame )->m_StepsType;
|
|
RString s = CustomDifficultyToLocalizedString( GetCustomDifficulty(st, d, CourseType_Invalid) );
|
|
|
|
m_Def.m_vsChoices.push_back( s );
|
|
GameCommand mc;
|
|
mc.m_dc = d;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
// XXX: very similar to OptionRowHandlerSongChoices
|
|
class OptionRowHandlerListSongsInCurrentSongGroup: public OptionRowHandlerList
|
|
{
|
|
virtual bool LoadInternal( const Commands & )
|
|
{
|
|
const std::vector<Song*> &vpSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
|
|
|
|
if( GAMESTATE->m_pCurSong == nullptr )
|
|
GAMESTATE->m_pCurSong.Set( vpSongs[0] );
|
|
|
|
m_Def.m_sName = "SongsInCurrentSongGroup";
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
m_Def.m_bExportOnChange = true;
|
|
|
|
for (Song *p : vpSongs)
|
|
{
|
|
m_Def.m_vsChoices.push_back( p->GetTranslitFullTitle() );
|
|
GameCommand mc;
|
|
mc.m_pSong = p;
|
|
m_aListEntries.push_back( mc );
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerLua : public OptionRowHandler
|
|
{
|
|
public:
|
|
LuaReference *m_pLuaTable;
|
|
LuaReference m_EnabledForPlayersFunc;
|
|
LuaReference m_ReloadFunc;
|
|
|
|
bool m_TableIsSane;
|
|
bool m_GoToFirstOnStart;
|
|
|
|
OptionRowHandlerLua(): m_TableIsSane(false), m_GoToFirstOnStart(false)
|
|
{ m_pLuaTable = new LuaReference; Init(); }
|
|
virtual ~OptionRowHandlerLua() { delete m_pLuaTable; }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
m_pLuaTable->Unset();
|
|
}
|
|
|
|
bool SanityCheckTable(lua_State* L, RString& RowName)
|
|
{
|
|
if(m_pLuaTable->GetLuaType() != LUA_TTABLE)
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: Result of \"%s\" is not a table.", RowName.c_str());
|
|
return false;
|
|
}
|
|
m_pLuaTable->PushSelf(L);
|
|
lua_getfield(L, -1, "Name");
|
|
const char *pStr = lua_tostring(L, -1);
|
|
if( pStr == nullptr )
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"Name\" entry is not a string.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "LayoutType");
|
|
pStr = lua_tostring(L, -1);
|
|
if(pStr == nullptr || StringToLayoutType(pStr) == LayoutType_Invalid)
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"LayoutType\" entry is not a string.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "SelectType");
|
|
pStr = lua_tostring(L, -1);
|
|
if(pStr == nullptr || StringToSelectType(pStr) == SelectType_Invalid)
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"SelectType\" entry is not a string.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "Choices");
|
|
if(!lua_istable(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"Choices\" is not a table.", RowName.c_str());
|
|
return false;
|
|
}
|
|
if(!TableContainsOnlyStrings(L, lua_gettop(L)))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"Choices\" table contains a non-string.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "EnabledForPlayers");
|
|
if(!lua_isnil(L, -1))
|
|
{
|
|
if(!lua_isfunction(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"EnabledForPlayers\" is not a function.", RowName.c_str());
|
|
return false;
|
|
}
|
|
m_pLuaTable->PushSelf( L );
|
|
RString error= RowName + " \"EnabledForPlayers\": ";
|
|
LuaHelpers::RunScriptOnStack(L, error, 1, 1, true);
|
|
if(!lua_istable(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"EnabledForPlayers\" did not return a table.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pushnil(L);
|
|
while(lua_next(L, -2) != 0)
|
|
{
|
|
PlayerNumber pn= Enum::Check<PlayerNumber>(L, -1, true, true);
|
|
if(pn == PlayerNumber_Invalid)
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"EnabledForPlayers\" contains a non-PlayerNumber.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "ReloadRowMessages");
|
|
if(!lua_isnil(L, -1))
|
|
{
|
|
if(!lua_istable(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"ReloadRowMessages\" is not a table.", RowName.c_str());
|
|
return false;
|
|
}
|
|
if(!TableContainsOnlyStrings(L, lua_gettop(L)))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"ReloadRowMessages\" table contains a non-string.", RowName.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "Reload");
|
|
if(!lua_isnil(L, -1))
|
|
{
|
|
if(!lua_isfunction(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"Reload\" entry is not a function.", RowName.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "LoadSelections");
|
|
if(!lua_isfunction(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"LoadSelections\" entry is not a function.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "SaveSelections");
|
|
if(!lua_isfunction(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"SaveSelections\" entry is not a function.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "NotifyOfSelection");
|
|
if(!lua_isnil(L, -1) && !lua_isfunction(L, -1))
|
|
{
|
|
LuaHelpers::ReportScriptErrorFmt("LUA_ERROR: \"%s\" \"NotifyOfSelection\" entry is not a function.", RowName.c_str());
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pop(L, 1);
|
|
return true;
|
|
}
|
|
|
|
void SetEnabledForPlayers()
|
|
{
|
|
if(!m_TableIsSane)
|
|
{
|
|
return;
|
|
}
|
|
Lua *L = LUA->Get();
|
|
|
|
if( m_EnabledForPlayersFunc.IsNil() )
|
|
{
|
|
LUA->Release(L);
|
|
return;
|
|
}
|
|
|
|
m_EnabledForPlayersFunc.PushSelf( L );
|
|
|
|
// Argument 1 (self):
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
RString error= "EnabledForPlayers: ";
|
|
LuaHelpers::RunScriptOnStack( L, error, 1, 1, true );
|
|
m_Def.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
|
|
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
// `key' is at index -2 and `value' at index -1
|
|
PlayerNumber pn = Enum::Check<PlayerNumber>(L, -1);
|
|
|
|
m_Def.m_vEnabledForPlayers.insert( pn );
|
|
|
|
lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
|
|
}
|
|
lua_pop( L, 1 );
|
|
|
|
LUA->Release(L);
|
|
}
|
|
|
|
void LoadChoices( Lua *L )
|
|
{
|
|
// Iterate over the "Choices" table.
|
|
lua_getfield(L, -1, "Choices");
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
// `key' is at index -2 and `value' at index -1
|
|
const char *pValue = lua_tostring( L, -1 );
|
|
//LOG->Trace( "choice: '%s'", pValue);
|
|
m_Def.m_vsChoices.push_back( pValue );
|
|
lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
|
|
}
|
|
lua_pop( L, 1 ); // pop choices table
|
|
}
|
|
|
|
virtual bool LoadInternal( const Commands &cmds )
|
|
{
|
|
const Command &command = cmds.v[0];
|
|
RString sParam = command.GetArg(1).s;
|
|
CHECK_WRONG_NUM_ARGS(2);
|
|
CHECK_BLANK_ARG;
|
|
|
|
m_Def.m_bAllowThemeItems = false; // Lua options are always dynamic and can theme themselves.
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
// Run the Lua expression. It should return a table.
|
|
m_pLuaTable->SetFromExpression( sParam );
|
|
m_TableIsSane= SanityCheckTable(L, sParam);
|
|
if(!m_TableIsSane)
|
|
{
|
|
lua_settop(L, 0); // Release has an assert that forces a clear stack.
|
|
LUA->Release(L);
|
|
return false;
|
|
}
|
|
m_pLuaTable->PushSelf(L);
|
|
|
|
lua_getfield(L, -1, "Name");
|
|
const char *pStr = lua_tostring( L, -1 );
|
|
m_Def.m_sName = pStr;
|
|
lua_pop( L, 1 );
|
|
|
|
lua_getfield(L, -1, "GoToFirstOnStart");
|
|
m_GoToFirstOnStart = lua_toboolean(L, -1) > 0;
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "OneChoiceForAllPlayers");
|
|
m_Def.m_bOneChoiceForAllPlayers = lua_toboolean( L, -1 ) > 0;
|
|
lua_pop( L, 1 );
|
|
|
|
lua_getfield(L, -1, "ExportOnChange");
|
|
m_Def.m_bExportOnChange = lua_toboolean( L, -1 ) > 0;
|
|
lua_pop( L, 1 );
|
|
|
|
// TODO: Change these to use the proper enum strings like everything
|
|
// else. This will break theme compatibility, so it has to wait until
|
|
// after SM5. -Kyz
|
|
lua_getfield(L, -1, "LayoutType");
|
|
pStr = lua_tostring( L, -1 );
|
|
m_Def.m_layoutType = StringToLayoutType( pStr );
|
|
lua_pop( L, 1 );
|
|
|
|
lua_getfield(L, -1, "SelectType");
|
|
pStr = lua_tostring( L, -1 );
|
|
m_Def.m_selectType = StringToSelectType( pStr );
|
|
lua_pop( L, 1 );
|
|
|
|
LoadChoices( L );
|
|
|
|
// Set the EnabledForPlayers function.
|
|
lua_getfield(L, -1, "EnabledForPlayers");
|
|
m_EnabledForPlayersFunc.SetFromStack( L );
|
|
SetEnabledForPlayers();
|
|
|
|
// Iterate over the "ReloadRowMessages" table.
|
|
lua_getfield(L, -1, "ReloadRowMessages");
|
|
if( !lua_isnil( L, -1 ) )
|
|
{
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
// `key' is at index -2 and `value' at index -1
|
|
const char *pValue = lua_tostring( L, -1 );
|
|
//LOG->Trace( "Found ReloadRowMessage '%s'", pValue);
|
|
m_vsReloadRowMessages.push_back( pValue );
|
|
lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
|
|
}
|
|
}
|
|
lua_pop( L, 1 ); // pop ReloadRowMessages table
|
|
|
|
// Set the Reload function
|
|
lua_getfield(L, -1, "Reload");
|
|
m_ReloadFunc.SetFromStack( L );
|
|
|
|
lua_pop( L, 1 ); // pop main table
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
LUA->Release(L);
|
|
return m_TableIsSane;
|
|
}
|
|
|
|
virtual ReloadChanged Reload()
|
|
{
|
|
if (!m_TableIsSane)
|
|
{
|
|
return RELOAD_CHANGED_NONE;
|
|
}
|
|
|
|
/* We'll always call SetEnabledForPlayers, and
|
|
* return at least RELOAD_CHANGED_ENABLED,
|
|
* to preserve original OptionRowHandlerLua behavior.
|
|
*
|
|
* Will also call the standard OptionRowHandler::Reload
|
|
* function to determine whether we should declare a full
|
|
* RELOAD_CHANGED_ALL
|
|
*/
|
|
ReloadChanged effect = RELOAD_CHANGED_ENABLED;
|
|
|
|
if (!m_ReloadFunc.IsNil())
|
|
{
|
|
Lua *L = LUA->Get();
|
|
m_ReloadFunc.PushSelf( L );
|
|
|
|
// Argument 1: (self)
|
|
m_pLuaTable->PushSelf( L );
|
|
RString error = "Reload: ";
|
|
|
|
LuaHelpers::RunScriptOnStack( L, error, 1, 1, true );
|
|
effect = std::max( effect, Enum::Check<ReloadChanged>( L, -1 ));
|
|
lua_pop( L, 1 );
|
|
|
|
if (effect == RELOAD_CHANGED_ALL)
|
|
{
|
|
m_Def.m_vsChoices.clear();
|
|
m_pLuaTable->PushSelf( L );
|
|
LoadChoices( L );
|
|
lua_pop( L, 1 );
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
}
|
|
LUA->Release( L );
|
|
}
|
|
|
|
SetEnabledForPlayers();
|
|
return effect;
|
|
}
|
|
|
|
virtual void ImportOption( OptionRow *pRow, const std::vector<PlayerNumber> &vpns, std::vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
if(!m_TableIsSane)
|
|
{
|
|
return;
|
|
}
|
|
Lua *L = LUA->Get();
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
std::vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
/* Evaluate the LoadSelections(self,array,pn) function, where
|
|
* array is a table representing vbSelectedOut. */
|
|
|
|
// All selections default to false.
|
|
for( unsigned i = 0; i < vbSelOut.size(); ++i )
|
|
vbSelOut[i] = false;
|
|
|
|
// Create the vbSelectedOut table
|
|
LuaHelpers::CreateTableFromArrayB( L, vbSelOut );
|
|
ASSERT( lua_gettop(L) == 1 ); // vbSelectedOut table
|
|
|
|
// Get the function to call from m_LuaTable.
|
|
m_pLuaTable->PushSelf( L );
|
|
ASSERT( lua_istable( L, -1 ) );
|
|
|
|
lua_getfield(L, -1, "LoadSelections");
|
|
|
|
// Argument 1 (self):
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
// Argument 2 (vbSelectedOut):
|
|
lua_pushvalue( L, 1 );
|
|
|
|
// Argument 3 (pn):
|
|
LuaHelpers::Push( L, p );
|
|
|
|
ASSERT( lua_gettop(L) == 6 ); // vbSelectedOut, m_iLuaTable, function, self, arg, arg
|
|
|
|
RString error= "LoadSelections: ";
|
|
LuaHelpers::RunScriptOnStack( L, error, 3, 0, true );
|
|
ASSERT( lua_gettop(L) == 2 );
|
|
|
|
lua_pop( L, 1 ); // pop option table
|
|
|
|
LuaHelpers::ReadArrayFromTableB( L, vbSelOut );
|
|
|
|
lua_pop( L, 1 ); // pop vbSelectedOut table
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
}
|
|
|
|
LUA->Release(L);
|
|
}
|
|
virtual int ExportOption( const std::vector<PlayerNumber> &vpns, const std::vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
if(!m_TableIsSane)
|
|
{
|
|
return 0;
|
|
}
|
|
Lua *L = LUA->Get();
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
int effects = 0;
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
const std::vector<bool> &vbSel = vbSelected[p];
|
|
|
|
/* Evaluate SaveSelections(self,array,pn) function, where array is
|
|
* a table representing vbSelectedOut. */
|
|
|
|
std::vector<bool> vbSelectedCopy = vbSel;
|
|
|
|
// Create the vbSelectedOut table.
|
|
LuaHelpers::CreateTableFromArrayB( L, vbSelectedCopy );
|
|
ASSERT( lua_gettop(L) == 1 ); // vbSelectedOut table
|
|
|
|
// Get the function to call.
|
|
m_pLuaTable->PushSelf( L );
|
|
ASSERT( lua_istable( L, -1 ) );
|
|
|
|
lua_getfield(L, -1, "SaveSelections");
|
|
|
|
// Argument 1 (self):
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
// Argument 2 (vbSelectedOut):
|
|
lua_pushvalue( L, 1 );
|
|
|
|
// Argument 3 (pn):
|
|
LuaHelpers::Push( L, p );
|
|
|
|
ASSERT( lua_gettop(L) == 6 ); // vbSelectedOut, m_iLuaTable, function, self, arg, arg
|
|
|
|
RString error= "SaveSelections: ";
|
|
LuaHelpers::RunScriptOnStack( L, error, 3, 1, true );
|
|
ASSERT( lua_gettop(L) == 3 ); // SaveSelections *may* return effects flags, otherwise nil
|
|
double ret = lua_tonumber( L, -1 );
|
|
ASSERT_M( (lua_isnumber( L, -1 ) && std::floor( ret ) == ret) || lua_isnil( L, -1 ),
|
|
"SaveSelections must return integer flags, or nill" );
|
|
effects |= static_cast<int>( ret );
|
|
|
|
lua_pop( L, 1 ); // pop effects
|
|
lua_pop( L, 1 ); // pop option table
|
|
lua_pop( L, 1 ); // pop vbSelected table
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
}
|
|
|
|
LUA->Release(L);
|
|
|
|
return effects;
|
|
}
|
|
virtual bool NotifyOfSelection(PlayerNumber pn, int choice)
|
|
{
|
|
if(!m_TableIsSane)
|
|
{
|
|
return false;
|
|
}
|
|
Lua *L= LUA->Get();
|
|
m_pLuaTable->PushSelf(L);
|
|
|
|
lua_getfield(L, -1, "NotifyOfSelection");
|
|
bool changed= false;
|
|
if(lua_isfunction(L, -1))
|
|
{
|
|
m_pLuaTable->PushSelf(L);
|
|
LuaHelpers::Push(L, pn);
|
|
// Convert choice to a lua index so it matches up with the Choices table.
|
|
lua_pushinteger(L, choice+1);
|
|
RString error= "NotifyOfSelection: ";
|
|
LuaHelpers::RunScriptOnStack(L, error, 3, 1, true);
|
|
if(lua_toboolean(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
changed= true;
|
|
m_Def.m_vsChoices.clear();
|
|
// Iterate over the "Choices" table.
|
|
lua_getfield(L, -1, "Choices");
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
// `key' is at index -2 and `value' at index -1
|
|
const char *pValue = lua_tostring( L, -1 );
|
|
//LOG->Trace( "choice: '%s'", pValue);
|
|
m_Def.m_vsChoices.push_back( pValue );
|
|
lua_pop( L, 1 ); // removes `value'; keeps `key' for next iteration
|
|
}
|
|
}
|
|
}
|
|
lua_settop(L, 0); // Release has an assert that forces a clear stack.
|
|
LUA->Release(L);
|
|
return changed;
|
|
}
|
|
virtual bool GoToFirstOnStart() const
|
|
{
|
|
return m_GoToFirstOnStart;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerConfig : public OptionRowHandler
|
|
{
|
|
public:
|
|
const ConfOption *m_pOpt;
|
|
|
|
OptionRowHandlerConfig() { Init(); }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
m_pOpt = nullptr;
|
|
}
|
|
virtual bool LoadInternal( const Commands &cmds )
|
|
{
|
|
const Command &command = cmds.v[0];
|
|
RString sParam = command.GetArg(1).s;
|
|
CHECK_WRONG_NUM_ARGS(2);
|
|
CHECK_BLANK_ARG;
|
|
|
|
Init();
|
|
|
|
// Configuration values are never per-player.
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
|
|
ConfOption *pConfOption = ConfOption::Find( sParam );
|
|
ROW_INVALID_IF(pConfOption == nullptr, "Invalid Conf type \"" + sParam + "\".", false);
|
|
|
|
pConfOption->UpdateAvailableOptions();
|
|
|
|
m_pOpt = pConfOption;
|
|
m_pOpt->MakeOptionsList( m_Def.m_vsChoices );
|
|
|
|
m_Def.m_bAllowThemeItems = m_pOpt->m_bAllowThemeItems;
|
|
|
|
m_Def.m_sName = m_pOpt->name;
|
|
return true;
|
|
}
|
|
virtual void ImportOption( OptionRow *, const std::vector<PlayerNumber> &vpns, std::vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
std::vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
int iSelection = m_pOpt->Get();
|
|
OptionRowHandlerUtil::SelectExactlyOne( iSelection, vbSelOut );
|
|
}
|
|
}
|
|
virtual int ExportOption( const std::vector<PlayerNumber> &vpns, const std::vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
bool bChanged = false;
|
|
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
const std::vector<bool> &vbSel = vbSelected[p];
|
|
|
|
int iSel = OptionRowHandlerUtil::GetOneSelection(vbSel);
|
|
|
|
// Get the original choice.
|
|
int iOriginal = m_pOpt->Get();
|
|
|
|
// Apply.
|
|
m_pOpt->Put( iSel );
|
|
|
|
// Get the new choice.
|
|
int iNew = m_pOpt->Get();
|
|
|
|
// If it didn't change, don't return any side-effects.
|
|
if( iOriginal != iNew )
|
|
bChanged = true;
|
|
}
|
|
|
|
return bChanged ? m_pOpt->GetEffects() : 0;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerStepsType : public OptionRowHandler
|
|
{
|
|
public:
|
|
BroadcastOnChange<StepsType> *m_pstToFill;
|
|
std::vector<StepsType> m_vStepsTypesToShow;
|
|
|
|
OptionRowHandlerStepsType() { Init(); }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
m_pstToFill = nullptr;
|
|
m_vStepsTypesToShow.clear();
|
|
}
|
|
|
|
virtual bool LoadInternal( const Commands &cmds )
|
|
{
|
|
const Command &command = cmds.v[0];
|
|
RString sParam = command.GetArg(1).s;
|
|
CHECK_WRONG_NUM_ARGS(2);
|
|
CHECK_BLANK_ARG;
|
|
|
|
if( sParam == "EditStepsType" )
|
|
{
|
|
m_pstToFill = &GAMESTATE->m_stEdit;
|
|
}
|
|
else if( sParam == "EditSourceStepsType" )
|
|
{
|
|
m_pstToFill = &GAMESTATE->m_stEditSource;
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_CurrentStepsP1Changed) );
|
|
m_vsReloadRowMessages.push_back( MessageIDToString(Message_EditStepsTypeChanged) );
|
|
if( GAMESTATE->m_pCurSteps[0].Get() != nullptr )
|
|
m_Def.m_vEnabledForPlayers.clear(); // hide row
|
|
}
|
|
else
|
|
{
|
|
ROW_INVALID_IF(true, "Invalid StepsType param \"" + sParam + "\".", false);
|
|
}
|
|
|
|
m_Def.m_sName = sParam;
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
m_Def.m_bExportOnChange = true;
|
|
m_Def.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
// calculate which StepsTypes to show
|
|
m_vStepsTypesToShow = CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue();
|
|
|
|
m_Def.m_vsChoices.clear();
|
|
for (StepsType const &st : m_vStepsTypesToShow)
|
|
{
|
|
RString s = GAMEMAN->GetStepsTypeInfo( st ).GetLocalizedString();
|
|
m_Def.m_vsChoices.push_back( s );
|
|
}
|
|
|
|
if( *m_pstToFill == StepsType_Invalid )
|
|
m_pstToFill->Set( m_vStepsTypesToShow[0] );
|
|
return true;
|
|
}
|
|
|
|
virtual void ImportOption( OptionRow *pRow, const std::vector<PlayerNumber> &vpns, std::vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
std::vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
if( GAMESTATE->m_pCurSteps[0] )
|
|
{
|
|
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
|
|
std::vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
|
|
if( iter != m_vStepsTypesToShow.end() )
|
|
{
|
|
unsigned i = iter - m_vStepsTypesToShow.begin();
|
|
vbSelOut[i] = true;
|
|
continue; // done with this player
|
|
}
|
|
}
|
|
vbSelOut[0] = true;
|
|
}
|
|
}
|
|
virtual int ExportOption( const std::vector<PlayerNumber> &vpns, const std::vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
for (PlayerNumber const &p : vpns)
|
|
{
|
|
const std::vector<bool> &vbSel = vbSelected[p];
|
|
|
|
int index = OptionRowHandlerUtil::GetOneSelection( vbSel );
|
|
m_pstToFill->Set( m_vStepsTypesToShow[index] );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
|
|
class OptionRowHandlerGameCommand : public OptionRowHandler
|
|
{
|
|
public:
|
|
GameCommand m_gc;
|
|
|
|
OptionRowHandlerGameCommand() { Init(); }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
m_gc.Init();
|
|
m_gc.ApplyCommitsScreens( false );
|
|
}
|
|
virtual bool LoadInternal( const Commands &cmds )
|
|
{
|
|
ROW_INVALID_IF(cmds.v.size() <= 1, "No args to construct GameCommand.", false);
|
|
|
|
Commands temp = cmds;
|
|
temp.v.erase( temp.v.begin() );
|
|
m_gc.Load( 0, temp );
|
|
ROW_INVALID_IF(m_gc.m_sName.empty(), "GameCommand row has no name.", false);
|
|
m_Def.m_sName = m_gc.m_sName;
|
|
m_Def.m_bOneChoiceForAllPlayers = true;
|
|
m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
m_Def.m_selectType = SELECT_NONE;
|
|
m_Def.m_vsChoices.push_back( "" );
|
|
return true;
|
|
}
|
|
virtual void ImportOption( OptionRow *pRow, const std::vector<PlayerNumber> &vpns, std::vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
}
|
|
virtual int ExportOption( const std::vector<PlayerNumber> &vpns, const std::vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
if( vbSelected[PLAYER_1][0] || vbSelected[PLAYER_2][0] )
|
|
m_gc.ApplyToAllPlayers();
|
|
return 0;
|
|
}
|
|
virtual void GetIconTextAndGameCommand( int iFirstSelection, RString &sIconTextOut, GameCommand &gcOut ) const
|
|
{
|
|
sIconTextOut = "";
|
|
gcOut = m_gc;
|
|
}
|
|
virtual RString GetScreen( int iChoice ) const
|
|
{
|
|
return m_gc.m_sScreen;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerNull: public OptionRowHandler
|
|
{
|
|
public:
|
|
OptionRowHandlerNull() { Init(); }
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
OptionRowHandler* OptionRowHandlerUtil::Make( const Commands &cmds )
|
|
{
|
|
OptionRowHandler* pHand = nullptr;
|
|
|
|
ROW_INVALID_IF(cmds.v.size() == 0, "No commands for constructing row.", nullptr);
|
|
const RString &name = cmds.v[0].GetName();
|
|
ROW_INVALID_IF(name != "gamecommand" && cmds.v.size() != 1,
|
|
"Row must be constructed from single command.", nullptr);
|
|
|
|
bool load_succeeded= false;
|
|
#define MAKE( type ) { type *p = new type; load_succeeded= p->Load( cmds ); pHand = p; }
|
|
|
|
// XXX: merge these, and merge "Steps" and "list,Steps"
|
|
if( name == "list" )
|
|
{
|
|
const Command &command = cmds.v[0];
|
|
RString sParam = command.GetArg(1).s;
|
|
ROW_INVALID_IF(command.m_vsArgs.size() != 2 || !sParam.size(),
|
|
"list row command must be 'list,name' or 'list,type'.", nullptr);
|
|
|
|
if( sParam.CompareNoCase("NoteSkins")==0 ) MAKE( OptionRowHandlerListNoteSkins )
|
|
else if( sParam.CompareNoCase("Steps")==0 ) MAKE( OptionRowHandlerListSteps )
|
|
else if( sParam.CompareNoCase("StepsLocked")==0 )
|
|
{
|
|
MAKE( OptionRowHandlerListSteps );
|
|
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
|
|
}
|
|
else if( sParam.CompareNoCase("Characters")==0 ) MAKE( OptionRowHandlerListCharacters )
|
|
else if( sParam.CompareNoCase("Styles")==0 ) MAKE( OptionRowHandlerListStyles )
|
|
else if( sParam.CompareNoCase("Groups")==0 ) MAKE( OptionRowHandlerListGroups )
|
|
else if( sParam.CompareNoCase("Difficulties")==0 ) MAKE( OptionRowHandlerListDifficulties )
|
|
else if( sParam.CompareNoCase("SongsInCurrentSongGroup")==0 ) MAKE( OptionRowHandlerListSongsInCurrentSongGroup )
|
|
else MAKE( OptionRowHandlerList )
|
|
}
|
|
else if( name == "lua" ) MAKE( OptionRowHandlerLua )
|
|
else if( name == "conf" ) MAKE( OptionRowHandlerConfig )
|
|
else if( name == "stepstype" ) MAKE( OptionRowHandlerStepsType )
|
|
else if( name == "steps" ) MAKE( OptionRowHandlerSteps )
|
|
else if( name == "gamecommand" ) MAKE( OptionRowHandlerGameCommand )
|
|
else
|
|
{
|
|
ROW_INVALID_IF(true, "Invalid row type.", nullptr);
|
|
}
|
|
|
|
if(load_succeeded)
|
|
{
|
|
return pHand;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
OptionRowHandler* OptionRowHandlerUtil::MakeNull()
|
|
{
|
|
OptionRowHandler* pHand = nullptr;
|
|
bool load_succeeded= false; // Part of the MAKE macro, but unused.
|
|
Commands cmds;
|
|
MAKE( OptionRowHandlerNull )
|
|
if(load_succeeded) // Just to get rid of the warning for not using it.
|
|
{
|
|
return pHand;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
OptionRowHandler* OptionRowHandlerUtil::MakeSimple( const MenuRowDef &mr )
|
|
{
|
|
OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
|
|
|
|
pHand->m_Def.m_sName = mr.sName;
|
|
FontCharAliases::ReplaceMarkers( pHand->m_Def.m_sName ); // Allow special characters
|
|
|
|
pHand->m_Def.m_vEnabledForPlayers.clear();
|
|
if( mr.pfnEnabled? mr.pfnEnabled():mr.bEnabled )
|
|
{
|
|
FOREACH_EnabledPlayer( pn )
|
|
pHand->m_Def.m_vEnabledForPlayers.insert( pn );
|
|
}
|
|
|
|
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
|
|
pHand->m_Def.m_selectType = SELECT_ONE;
|
|
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
pHand->m_Def.m_bExportOnChange = false;//true;
|
|
|
|
// MISTER CHOICES!
|
|
pHand->m_Def.m_vsChoices = mr.choices;
|
|
|
|
// Each row must have at least one choice.
|
|
if( pHand->m_Def.m_vsChoices.empty() )
|
|
pHand->m_Def.m_vsChoices.push_back( "" );
|
|
|
|
pHand->m_Def.m_bAllowThemeTitle = mr.bThemeTitle;
|
|
pHand->m_Def.m_bAllowThemeItems = mr.bThemeItems;
|
|
|
|
for (RString &c : pHand->m_Def.m_vsChoices)
|
|
FontCharAliases::ReplaceMarkers( c ); // Allow special characters
|
|
|
|
return pHand;
|
|
}
|
|
|
|
// Expose ReloadChanged to Lua
|
|
static const char *ReloadChangedNames[] =
|
|
{
|
|
"None",
|
|
"Enabled",
|
|
"All"
|
|
};
|
|
XToString( ReloadChanged );
|
|
StringToX( ReloadChanged );
|
|
LuaXType( ReloadChanged );
|
|
|
|
/*
|
|
* (c) 2002-2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|