Files
itgmania212121/stepmania/src/ActorFrame.h
T
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00

75 lines
2.6 KiB
C++

/* ActorFrame - A container for other actors. */
#ifndef ACTORFRAME_H
#define ACTORFRAME_H
#include "Actor.h"
class ActorFrame : public Actor
{
public:
ActorFrame();
virtual void AddChild( Actor* pActor );
virtual void RemoveChild( Actor* pActor );
virtual void MoveToTail( Actor* pActor );
virtual void MoveToHead( Actor* pActor );
virtual void SortByDrawOrder();
virtual ~ActorFrame() { }
void DeleteAllChildren();
virtual void RunCommandOnChildren( const ActorCommands &cmds ); /* but not on self */
virtual void RunCommandOnChildren( const ActorCommand &cmd ); /* but not on self */
virtual void HandleCommand( const ActorCommand &command ); // derivable
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void SetDiffuse( RageColor c );
virtual void SetDiffuseAlpha( float f );
virtual void SetZTestMode( ZTestMode mode );
virtual void SetZWrite( bool b );
virtual void FinishTweening();
virtual void HurryTweening( float factor );
/* Amount of time until all tweens (and all children's tweens) have stopped: */
virtual float GetTweenTimeLeft() const;
virtual void GainFocus( float fRate, bool bRewindMovie, bool bLoop );
virtual void LoseFocus();
virtual void PlayCommand( const CString &sCommandName );
protected:
vector<Actor*> m_SubActors;
bool m_bPropagateCommands;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/