123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
#ifndef RAGEMOVIETEXTURE_FFMPEG_H
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#define RAGEMOVIETEXTURE_FFMPEG_H
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#include "MovieTexture.h"
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#include "RageDisplay.h"
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#include "RageTexture.h"
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#include "RageThreads.h"
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#include "RageTimer.h"
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/* Fix a compile problem in gcc 3.2: */
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#if defined(HAVE_INTTYPES_H)
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#include <inttypes.h>
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#endif
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class FFMpeg_Helper;
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class MovieTexture_FFMpeg: public RageMovieTexture
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{
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public:
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MovieTexture_FFMpeg( RageTextureID ID );
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virtual ~MovieTexture_FFMpeg();
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CString Init();
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/* only called by RageTextureManager::InvalidateTextures */
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void Invalidate() { m_uTexHandle = 0; }
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void Update(float fDeltaTime);
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virtual void Reload();
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virtual void SetPosition( float fSeconds );
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virtual void DecodeSeconds( float fSeconds );
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virtual void SetPlaybackRate( float fRate ) { m_Rate=fRate; }
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void SetLooping(bool looping=true) { m_bLoop = looping; }
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unsigned GetTexHandle() const { return m_uTexHandle; }
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static void RegisterProtocols();
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private:
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FFMpeg_Helper *decoder;
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/* The time the movie is actually at: */
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float m_Rate;
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enum {
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FRAME_NONE, /* no frame available; call GetFrame to get one */
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FRAME_DECODED, /* frame decoded; call ConvertFrame */
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FRAME_WAITING /* frame converted and waiting to be uploaded */
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} m_ImageWaiting;
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bool m_bLoop;
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bool m_bWantRewind;
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bool m_bThreaded;
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/*
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* Only the main thread can change m_State.
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*
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* DECODER_QUIT: The decoder thread is not running. We should only
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* be in this state internally; when we return after a call, we should
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* never be in this state. Start the thread before returning.
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*
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* PAUSE_DECODER: The decoder thread is idle.
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*
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* PLAYING: The decoder thread is running.
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*/
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enum State { DECODER_QUIT, DECODER_RUNNING } m_State;
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unsigned m_uTexHandle;
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RageSurface *m_img;
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int m_AVTexfmt; /* AVPixelFormat_t of m_img */
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RageSemaphore m_BufferFinished;
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RageTimer m_Timer;
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float m_Clock;
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bool m_FrameSkipMode;
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static int DecoderThread_start(void *p) { ((MovieTexture_FFMpeg *)(p))->DecoderThread(); return 0; }
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void DecoderThread();
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RageThread m_DecoderThread;
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void ConvertFrame();
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void UpdateFrame();
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CString CreateDecoder();
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void CreateTexture();
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void DestroyDecoder();
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void DestroyTexture();
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void StartThread();
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void StopThread();
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bool DecodeFrame();
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float CheckFrameTime();
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void DiscardFrame();
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};
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#define USE_MOVIE_TEXTURE_FFMPEG
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#endif
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/*
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* (c) 2003-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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