Files
itgmania212121/stepmania/src/smpackage/smpackage.cpp
T

125 lines
3.3 KiB
C++

// smpackage.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "smpackage.h"
#include "smpackageExportDlg.h"
#include "smpackageInstallDlg.h"
#include "RageUtil.h"
#include "smpackageUtil.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSmpackageApp
BEGIN_MESSAGE_MAP(CSmpackageApp, CWinApp)
//{{AFX_MSG_MAP(CSmpackageApp)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSmpackageApp construction
CSmpackageApp::CSmpackageApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSmpackageApp object
CSmpackageApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSmpackageApp initialization
BOOL CSmpackageApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Make sure the current directory is the root program directory
// change dir to path of the execuctable
TCHAR szFullAppPath[MAX_PATH];
GetModuleFileName(NULL, szFullAppPath, MAX_PATH);
// strip off executable name
LPSTR pLastBackslash = strrchr(szFullAppPath, '\\');
*pLastBackslash = '\0'; // terminate the string
SetCurrentDirectory(szFullAppPath);
if( DoesFileExist("Songs") ) // this is a SM or DWI program directory
{
// make sure it's in the list of install directories
TCHAR szCurrentDirectory[MAX_PATH];
GetCurrentDirectory( MAX_PATH, szCurrentDirectory );
AddStepManiaInstallDir( szCurrentDirectory );
}
// check if there's a .smzip command line argument
CStringArray arrayCommandLineBits;
split( ::GetCommandLine(), "\"", arrayCommandLineBits );
for( int i=0; i<arrayCommandLineBits.GetSize(); i++ )
{
CString sPath = arrayCommandLineBits[i];
sPath.TrimLeft();
sPath.TrimRight();
CString sPathLower = sPath;
sPathLower.MakeLower();
// test to see if this is a smzip file
if( sPathLower.Right(3) == "zip" )
{
if( !DoesFileExist(sPath) )
{
AfxMessageBox( ssprintf("The file '%s' does not exist. Aborting installation.",sPath), MB_ICONERROR );
exit(0);
}
// We found a zip package. Prompt the user to install it!
CSMPackageInstallDlg dlg( sPath );
int nResponse = dlg.DoModal();
if( nResponse == IDOK )
{
; // do nothing and fall through to below
}
else if (nResponse == IDCANCEL)
{
// the user cancelled. Don't fall through and display the Manager.
exit(0);
}
}
}
// Show the Manager Dialog
CSmpackageExportDlg dlg;
int nResponse = dlg.DoModal();
// if (nResponse == IDOK)
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}