Files
itgmania212121/Themes/_fallback/metrics.ini
T
Devin J. Pohly 603b9d95fc Allow OnlyShowActiveSection wheel to include current section title
IIDX hides inactive sections, but unlike the current behavior of our
OnlyShowActiveSection metric (based on certain Pumps according to
DaisukeMaster's comment), it retains the section title so that the
section can be closed normally.

New metric: MusicWheel.HideActiveSectionTitle, defaulting to true in
_fallback.  A bit unfortunate, but keeps backward compatibility with the
existing behavior of OnlyShowActiveSection.

If neither metric is true, wheel displays all titles plus the contents
of the active section (if any).

If OSAS is true but HAST is false, wheel displays the active section
title plus its contents, or all titles if no section is active.

If both are true, wheel displays only the active section's contents, or
all titles if no section is active.
2015-02-01 10:09:59 -05:00

4765 lines
137 KiB
INI

# This probably is hard to understand from the way it was made in the first
# place, so instead just pay attention to each group, which has tons of notes.
# 01 # Global
# 02 # Managers
# 03 # Singletons
# 04 # Global Screen
# 05 # Base Screens
# 06 # Derivative Screens
# 07 # Etc
# 01 #
[Global]
# This basically means that all other themes get information from this theme.
IsBaseTheme=1
[Common]
# How big the design of the theme is. for example, if a theme was designed for
# 1080p, it would be shrunken for 640x480, as well as that, if it was designed
# for 480p, it would be enlarged for bigger screens!
ScreenWidth=1
ScreenHeight=480
# Allows you to pick all available game modes for your gametype: for example,
# inserting enough coins for 1p would let you choose between solo, single
# and double before each game
AutoSetStyle=false
# Default modifiers and noteskin.
DefaultModifiers="1x"
DefaultNoteSkinName="default"
# Difficulties to show. Useful for custom games where you want to hide these.
DifficultiesToShow="beginner,easy,medium,hard,challenge"
# Same as above, but for courses.
CourseDifficultiesToShow="easy,medium,hard"
# Things to hide.
# StepsType_lights_cabinet will only be shown in lights mode. And we want it to
# be shown in lights mode! So don't hide it here.
StepsTypesToHide=""
# Score placeholder for ScreenHighScores
NoScoreName="STEP"
# The number of entries before "Various" is shown on the BPMDisplay, etc.
MaxCourseEntriesBeforeShowVarious=10
# The screen that appears when pressing the operator button.
OperatorMenuScreen="ScreenOptionsService"
# The first screen in the attract cycle.
FirstAttractScreen="ScreenDemonstration"
# First screen that pops up when you start the game. ScreenInit in particular
# shows the theme information before going to the title screen.
InitialScreen="ScreenInit"
# Music selection screen used after downloading files.
SelectMusicScreen="ScreenSelectMusic"
# Screens that show over everything else.
# Only mess with this if you know what you're doing.
OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenInstallOverlay"
# Used in PlayerStageStats for formatting scores.
PercentScoreDecimalPlaces=2
# 02 #
[LightsManager]
# Mostly useless since it doesn't work, as well as that barely anyone has
# lights to play around with.
GameButtonsToShow=""
# these metrics don't exist yet, but are planned:
LightEffectRiseSeconds=0.075
LightEffectFallOffSeconds=0.35
LightEffectPulseTime=0.100
[ProfileManager]
# I wouldn't change these either.
FixedProfiles=false
NumFixedProfiles=1
[SongManager]
# SSC: Determine what the ES/OMES Modifiers are
ExtraStagePlayerModifiers="default,2x,reverse"
ExtraStageStageModifiers="failimmediatecontinue,norecover"
OMESPlayerModifiers="default,2x,reverse"
OMESStageModifiers="failimmediate,suddendeath"
# How many different colors you can have in the MusicWheel
NumSongGroupColors=1
NumCourseGroupColors=1
# Legacy metric: how difficult a song has to be for it to glow.
ExtraColorMeter=GetExtraColorThreshold()
ExtraColor=color("#ff0000") -- red
# The maximum difficulty the second extra stage can be.
ExtraStage2DifficultyMax=8
# Allow special colors for unlocks and 'preffered' sort
UseUnlockColor=false
UsePreferredSortColor=false
# Unlocks go at the end so they're easy to find.
MoveUnlocksToBottomOfPreferredSort=false
# Lots of themes want more than one group color, so let them have this.
SongGroupColor1=color("#00aeef") -- blue
SongGroupColor2=color("#00aeef") -- blue
SongGroupColor3=color("#00aeef") -- blue
SongGroupColor4=color("#00aeef") -- blue
SongGroupColor5=color("#00aeef") -- blue
SongGroupColor6=color("#00aeef") -- blue
SongGroupColor7=color("#00aeef") -- blue
SongGroupColor8=color("#00aeef") -- blue
SongGroupColor9=color("#00aeef") -- blue
SongGroupColor10=color("#00aeef") -- blue
SongGroupColor11=color("#00aeef") -- blue
SongGroupColor12=color("#00aeef") -- blue
SongGroupColor13=color("#00aeef") -- blue
SongGroupColor14=color("#00aeef") -- blue
SongGroupColor15=color("#00aeef") -- blue
SongGroupColor16=color("#00aeef") -- blue
SongGroupColor17=color("#00aeef") -- blue
SongGroupColor18=color("#00aeef") -- blue
SongGroupColor19=color("#00aeef") -- blue
SongGroupColor20=color("#00aeef") -- blue
SongGroupColor21=color("#00aeef") -- blue
SongGroupColor22=color("#00aeef") -- blue
SongGroupColor23=color("#00aeef") -- blue
SongGroupColor24=color("#00aeef") -- blue
SongGroupColor25=color("#00aeef") -- blue
# Lots of themes want more than one course color, too
CourseGroupColor1=color("1,1,1,1") -- white
CourseGroupColor2=color("1,1,1,1") -- white
CourseGroupColor3=color("1,1,1,1") -- white
CourseGroupColor4=color("1,1,1,1") -- white
CourseGroupColor5=color("1,1,1,1") -- white
CourseGroupColor6=color("1,1,1,1") -- white
CourseGroupColor7=color("1,1,1,1") -- white
CourseGroupColor8=color("1,1,1,1") -- white
CourseGroupColor9=color("1,1,1,1") -- white
CourseGroupColor10=color("1,1,1,1") -- white
UnlockColor=color("1,0.5,0,1")
[UnlockManager]
# Unlock harder/different steps based on passing easier steps.
AutoLockChallengeSteps=false
AutoLockEditSteps=false
# determine if songs loaded via AdditionalSongs should be locked.
SongsNotAdditional=true
UnlockNames=""
# useful commands:
# require,(UnlockRequirement),(value);
# where (UnlockRequirement) is one of the UnlockRequirement enum values.
# song,(Song Name);
# sets a Song to be unlocked
# course,(Course Name);
# sets a Course to be unlocked
# roulette;
# Song shows up in roulette (useful with Song only)
# mod,(modifier);
# sets a modifier to be unlocked.
# code,(code);
# assigns a code to the unlock
# examples:
# 1) The song "Pledge" requires 500 AP.
# Unlock1Command=song,"Pledge";require,"UnlockRequirement_ArcadePoints",500
# 2) The song "ABC" can be unlocked via roulette; pick an arbitrary code
# to use to store the unlock.
# Unlock2Command=song,"ABC";code,"59183751";roulette
# 03 #
[ArrowEffects]
# Complicated stuff you probably shouldn't ever mess with or else you'll
# destroy mods completely! It's unknown why these were made into metrics.
FrameWidthEffectsPixelsPerSecond=400
FrameWidthEffectsMinMultiplier=0.5
FrameWidthEffectsMaxMultiplier=1.2
FrameWidthLockEffectsToOverlapping=false
FrameWidthLockEffectsTweenPixels=25
ArrowSpacing=64
DrawHiddenNotesAfterReceptor=true
BlinkModFrequency=0.3333
BoostModMinClamp=-400
BoostModMaxClamp=400
BrakeModMinClamp=-400
BrakeModMaxClamp=400
WaveModMagnitude=20
WaveModHeight=38
BoomerangPeakPercentage=0.75
ExpandMultiplierFrequency=3
ExpandMultiplierScaleFromLow=-1
ExpandMultiplierScaleFromHigh=1
ExpandMultiplierScaleToLow=0.75
ExpandMultiplierScaleToHigh=1.75
ExpandSpeedScaleFromLow=0
ExpandSpeedScaleFromHigh=1
ExpandSpeedScaleToLow=1
# No need for the high here: that is already calculated in code.
TipsyTimerFrequency=1.2
TipsyColumnFrequency=1.8
TipsyArrowMagnitude=0.4
TipsyOffsetTimerFrequency=1.2
TipsyOffsetColumnFrequency=2
TipsyOffsetArrowMagnitude=0.4
TornadoPositionScaleToLow=-1
TornadoPositionScaleToHigh=1
TornadoOffsetFrequency=6
TornadoOffsetScaleFromLow=-1
TornadoOffsetScaleFromHigh=1
DrunkColumnFrequency=0.2
DrunkOffsetFrequency=10
DrunkArrowMagnitude=0.5
BeatOffsetHeight=15
BeatPIHeight=2
MiniPercentBase=0.5
MiniPercentGate=1
TinyPercentBase=0.5
TinyPercentGate=1
DizzyHoldHeads=false
QuantizeArrowYPosition=false
[Background]
# Background stuff. again, its usually a better idea to leave this alone
# unless you truly need to change it, in which case you'd know what it does.
ShowDancingCharacters=true
UseStaticBackground=true
# clamps the output of the background
ClampOutputPercent=0.0
#
LeftEdge=SCREEN_LEFT
RightEdge=SCREEN_RIGHT
TopEdge=SCREEN_TOP
BottomEdge=SCREEN_BOTTOM
[Banner]
# Scroll stuff when you roll over it, DDR Extreme style.
ScrollRandom=false
ScrollRoulette=false
ScrollMode=false
ScrollSortOrder=false
# Control how fast the banner scrolls. Higher numbers mean slower.
ScrollSpeedDivisor=2
[BeginnerHelper]
HelperX=0
HelperY=SCREEN_CENTER_Y-80
# All X,Y coordinates are relative to the HelperX,Y
Player1X=-(SCREEN_CENTER_X/2)
PlayerP1OnCommand=halign,0;rotationx,40;zoom,20
Player2X=(SCREEN_CENTER_X/2)
PlayerP2OnCommand=halign,1;rotationx,40;zoom,20
ShowDancePad=false
# "Pad should always be 3 units bigger in zoom than the dancer."
DancePadOnCommand=halign,0;rotationx,36;zoom,23
[BitmapText]
# The colors in the 'roulette' text. you can have a lot!
NumRainbowColors=7
RainbowColor1=color("1.0,0.0,0.4,1") -- red
RainbowColor2=color("0.8,0.2,0.6,1") -- pink
RainbowColor3=color("0.4,0.3,0.5,1") -- purple
RainbowColor4=color("0.2,0.6,1.0,1") -- sky blue
RainbowColor5=color("0.2,0.8,0.8,1") -- sea green
RainbowColor6=color("0.2,0.8,0.4,1") -- green
RainbowColor7=color("1.0,0.8,0.2,1") -- orange
[BPMDisplay]
# Various commands for the BPMDisplay, ranging from no bpm, a non changing bpm,
# a bpm that changes, one that is 'random' ( boss songs ) and when a song is
# an es/omes!
SetNoBpmCommand=diffusetopedge,color("#777777");diffusebottomedge,color("#666666")
SetNormalCommand=diffusetopedge,color("#fbfb57");diffusebottomedge,color("#fb9c57")
SetChangeCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
SetRandomCommand=diffusetopedge,color("#fb9c57");diffusebottomedge,color("#fb5757")
SetExtraCommand=diffusetopedge,color("#fb5757");diffusebottomedge,color("#9c4242")
# Determines if it shows both bpms ( 000-100 ) or cycles between the min and max.
Cycle=true
# Text when there is no BPM
NoBpmText="000"
# How fast it cycles, smaller is faster
RandomCycleSpeed=0.1
CourseCycleSpeed=0.2
# Seperator between both bpms ( 100-200 ).
Separator="-"
# ??? when it cycles.
ShowQMarksInRandomCycle=true
QuestionMarksText="???"
RandomText="!!!"
# xxx: localize me -aj
VariousText="000"
FormatString="%03.0f"
[CodeDetector]
# Codes on the MusicWheel that change stuff!
# For Future Reference:
# @ = Holding
# - = In Conjuction With / Then
# ~ = Released
# + = At The Same Time
PrevSteps1=GetCodeForGame("PrevSteps1")
PrevSteps2=GetCodeForGame("PrevSteps2")
NextSteps1=GetCodeForGame("NextSteps1")
NextSteps2=GetCodeForGame("NextSteps2")
NextSort1=GetCodeForGame("NextSort1")
NextSort2=GetCodeForGame("NextSort2")
NextSort3=GetCodeForGame("NextSort3")
NextSort4=GetCodeForGame("NextSort4")
ModeMenu1=GetCodeForGame("ModeMenu1")
ModeMenu2=GetCodeForGame("ModeMenu2")
Mirror=GetCodeForGame("Mirror")
Left=GetCodeForGame("Left")
Right=GetCodeForGame("Right")
Shuffle=GetCodeForGame("Shuffle")
SuperShuffle=GetCodeForGame("SuperShuffle")
NextTransform=GetCodeForGame("NextTransform")
NextScrollSpeed=GetCodeForGame("NextScrollSpeed")
PreviousScrollSpeed=GetCodeForGame("PreviousScrollSpeed")
NextAccel=GetCodeForGame("NextAccel")
NextEffect=GetCodeForGame("NextEffect")
NextAppearance=GetCodeForGame("NextAppearance")
NextTurn=GetCodeForGame("NextTurn")
Reverse=GetCodeForGame("Reverse")
HoldNotes=GetCodeForGame("HoldNotes")
Mines=GetCodeForGame("Mines")
Dark=GetCodeForGame("Dark")
CancelAll=GetCodeForGame("CancelAll")
NextGroup=GetCodeForGame("NextGroup")
PrevGroup=GetCodeForGame("PrevGroup")
CloseCurrentFolder=GetCodeForGame("CloseCurrentFolder")
Hidden=GetCodeForGame("Hidden")
RandomVanish=GetCodeForGame("RandomVanish")
SaveScreenshot1=GetCodeForGame("SaveScreenshot1")
SaveScreenshot2=GetCodeForGame("SaveScreenshot2")
# on the player options menu.
CancelAllPlayerOptions=GetCodeForGame("CancelAllPlayerOptions")
# unused codes:
Backwards=""
# deprecated codes:
NextTheme=""
NextTheme2=""
NextAnnouncer=""
NextAnnouncer2=""
BackInEventMode=""
# NextTheme="Left,Left,Left,Right,Right,Right,Left,Right"
# NextTheme2="MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight"
# NextAnnouncer="Left,Left,Right,Right,Left,Left,Right,Right"
# NextAnnouncer2="MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight"
[CodeDetectorOnline]
Fallback="CodeDetector"
PrevSteps1="MenuUp,MenuUp"
PrevSteps2=""
NextSteps1="MenuDown,MenuDown"
NextSteps2=""
NextSort3=""
NextSort4=""
ModeMenu1=""
Mirror=""
Left=""
Right=""
Shuffle=""
SuperShuffle=""
NextScrollSpeed=""
PreviousScrollSpeed=""
NextAccel=""
NextEffect=""
NextAppearance=""
Reverse=""
HoldNotes=""
CancelAll=""
[CombinedLifeMeterTug]
# We don't use it.
MeterWidth=0.0
#-----#
SeparatorOnCommand=
SeparatorOffCommand=
#-----#
FrameOnCommand=
FrameOffCommand=
[Combo]
# System Direction
ShowComboAt=HitCombo()
ShowMissesAt=MissCombo()
# Shrink and Grow the combo, DDR Style
NumberMinZoom=0.8
NumberMaxZoom=1
NumberMaxZoomAt=100
#
LabelMinZoom=0.75*0.75
LabelMaxZoom=0.75*0.75
# Things the combo does when you bang on it, and what the text does
PulseCommand=%function(self,param) self:stoptweening(); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
PulseLabelCommand=%function(self,param) self:stoptweening(); self:zoom(param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); end
NumberOnCommand=y,240-216-1.5;shadowlength,1;halign,1;valign,1;skewx,-0.125;
LabelOnCommand=x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");halign,0;valign,1
[HoldJudgment]
# System Direction
HoldJudgmentMissedHoldCommand=
HoldJudgmentLetGoCommand=finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
HoldJudgmentHeldCommand=finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
[HelpDisplay]
# The help display on the menus, and what it does.
# How fast it changes between texts (seconds)
TipShowTime=4
# How long each switch takes (seconds)
TipSwitchTime=2
# The Command when its made
TipOnCommand=shadowlength,0;diffuseblink
[Judgment]
# New #
JudgmentOnCommand=
# Things the judgment does when you bang on it.
JudgmentW1Command=shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.25")
JudgmentW2Command=shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentW3Command=shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW4Command=shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;
JudgmentW5Command=shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
JudgmentMissCommand=shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0
[Protiming]
# Protiming isn't implemented yet.
ProtimingOnCommand=y,24
ProtimingW1Command=
ProtimingW2Command=
ProtimingW3Command=
ProtimingW4Command=
ProtimingW5Command=
ProtimingMissCommand=
[Course]
# The course colors change depending on what course sort order is being used.
# SortPreferredColor is used with preferred course sort.
# [Song sort] number of songs in course
# 1-3 songs: SortLevel5Color
# 4-6 songs: SortLevel4Color
# 7+ songs : SortLevel2Color
# [Meter sort]
# if all songs are fixed, return SortLevel1Color.
# meter 1-4: SortLevel5Color
# meter 5-6: SortLevel4Color
# meter 7-9: SortLevel3Color
# meter 10+: SortLevel2Color
# [Meter sum sort] is about the same, except the values are
# 1-19, 20-29, 30-39, and 40+.
# [Rank sort]
# Ranking 1: SortLevel5Color
# Ranking 2: SortLevel3Color
# Ranking 3: SortLevel1Color
# Others : SortLevel4Color
SortPreferredColor=color("1,1,1,1") -- Preferred is both for when courses are in preferred sort, or are autogen
SortLevel1Color=color("1,0,0,1")
SortLevel2Color=color("1,1,0,1")
SortLevel3Color=color("1,0.5,0,1")
SortLevel4Color=color("1,1,0,1")
SortLevel5Color=color("0,1,0,1")
[CustomDifficulty]
# Custom system that lets you rename certain classes of difficulties to
# something else. Mostly for custom games and game emulation, PIU for example.
#Names="PumpHard,PumpFreestyle,PumpNightmare"
Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleMedium"
# Dance Couple Beginner
DanceCoupleBeginnerStepsType="StepsType_Dance_Couple"
DanceCoupleBeginnerDifficulty="Difficulty_Beginner"
DanceCoupleBeginnerCourseType=nil
DanceCoupleBeginnerString="Beginner"
# Dance Couple Easy
DanceCoupleEasyStepsType="StepsType_Dance_Couple"
DanceCoupleEasyDifficulty="Difficulty_Easy"
DanceCoupleEasyCourseType=nil
DanceCoupleEasyString="Easy"
# Dance Couple Medium
DanceCoupleMediumStepsType="StepsType_Dance_Couple"
DanceCoupleMediumDifficulty="Difficulty_Medium"
DanceCoupleMediumCourseType=nil
DanceCoupleMediumString="Medium"
# Dance Couple Hard
DanceCoupleHardStepsType="StepsType_Dance_Couple"
DanceCoupleHardDifficulty="Difficulty_Hard"
DanceCoupleHardCourseType=nil
DanceCoupleHardString="Hard"
# Dance Couple Expert
DanceCoupleExpertStepsType="StepsType_Dance_Couple"
DanceCoupleExpertDifficulty="Difficulty_Expert"
DanceCoupleExpertCourseType=nil
DanceCoupleExpertString="Expert"
# Pump Single Hard (Crazy)
PumpHardStepsType="StepsType_Pump_Single"
PumpHardDifficulty="Difficulty_Hard"
PumpHardCourseType=nil
PumpHardString="Crazy"
# Pump Double Medium (Freestyle)
PumpFreestyleStepsType="StepsType_Pump_Double"
PumpFreestyleDifficulty="Difficulty_Medium"
PumpFreestyleCourseType=nil
PumpFreestyleString="Freestyle"
# Pump Double Hard (Nightmare)
PumpNightmareStepsType="StepsType_Pump_Double"
PumpNightmareDifficulty="Difficulty_Hard"
PumpNightmareCourseType=nil
PumpNightmareString="Nightmare"
# Pump Half-Double Medium
PumpHalfDoubleMediumStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleMediumDifficulty="Difficulty_Medium"
PumpHalfDoubleMediumCourseType=nil
PumpHalfDoubleMediumString="HalfDouble"
#
# Difficulty_Beginner-StepsType_Pump_Single=Easy
# Difficulty_Easy-StepsType_Pump_Single=Normal
# Difficulty_Medium-StepsType_Pump_Single=Hard
# Difficulty_Hard-StepsType_Pump_Single=Crazy
# Difficulty_Medium-StepsType_Pump_Halfdouble=Half-Double
# Difficulty_Medium-StepsType_Pump_Double=Freestyle
# Difficulty_Hard-StepsType_Pump_Double=Nightmare
# Difficulty_Edit-StepsType_Pump_Single=Edit
# Difficulty_Edit-StepsType_Pump_Halfdouble=Edit
# Difficulty_Edit-StepsType_Pump_Double=Edit
# Course=Progressive
[DifficultyList]
# A list that shows difficulties in a song.
CapitalizeDifficultyNames=false
# How far away and how many items there are
ItemsSpacingY=40
NumShownItems=5
#
MoveCommand=decelerate,0.3
[FadingBanner]
# The banner on MusicWheel.
BannerOnCommand=
# When it loads
BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
# When it loads into clarity
BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.25;diffusealpha,0
# ResetFade is played in BeforeChange. It happens after the FadeFromCached/FadeOff command.
BannerResetFadeCommand=diffusealpha,1
BannerRouletteCommand=
BannerRandomCommand=
[Gameplay]
# System Direction
ComboIsPerRow=ComboPerRow()
MissComboIsPerRow=true
MinScoreToContinueCombo=ComboContinue()
MinScoreToMaintainCombo=ComboMaintain()
MaxScoreToIncrementMissCombo='TapNoteScore_Miss'
MineHitIncrementsMissCombo=false
AvoidMineIncrementsCombo=false
UseInternalScoring=true
# When you hit it, you know.
ToastyTriggersAt=250
[GameState]
# Default song and sort. these don't really matter
DefaultSong=""
DefaultSort="Group"
# How good of a grade you have to get to get an ES/OMES. Locked to an 'AA'
GradeTierForExtra1="Grade_Tier03"
GradeTierForExtra2="Grade_Tier03"
# and how difficult that song you go thas to be
MinDifficultyForExtra="Difficulty_Hard"
# System Direction
AreStagePlayerModsForced=AreStagePlayerModsForced
AreStageSongModsForced=AreStageSongModsForced
# Let players join while you play if they put in some coins
AllowLateJoin=true
# Various feats that you can earn
ProfileRecordFeats=true
CategoryRecordFeats=true
# Disallow bad names
UseNameBlacklist=false
# Alow OMES
AllowExtra2=true
# Don't let the player change difficulties on an ES/OMES
LockExtraStageSelection=true
# Normally, in event mode, the premium value is ignored. Set this metric to
# true to re-gain that behavior.
DisablePremiumInEventMode=false
# Let edit steps be allowed for earning extra stages.
EditAllowedForExtra=false
[GrooveRadar]
# Polar graph that shows difficulty stuff in depth
# how thick the line is
EdgeWidth=2
# How visible the middle is
CenterAlpha=0.25
# what to do with each player's part of the graph
RadarValueMapP1OnCommand=diffuse,PlayerColor(PLAYER_1)
RadarValueMapP2OnCommand=diffuse,PlayerColor(PLAYER_2)
[HighScore]
# Default highscore name for no entries ( like how street fighter has ' CAP ' )
EmptyName="SSC!"
[Inventory]
# Defines the probability of using items (1/ItemUseRateSeconds).
ItemUseRateSeconds=0.0
[LifeMeterBar]
# The default life bar you see in gameplay
# Percentage in which the game starts yelling at you to stop sucking
DangerThreshold=0.2
# And how much it starts up at.
InitialValue=0.5
# And how much it takes to get ravin'
HotValue=1.0
# And how much there is to fill up ( only for debug )
LifeMultiplier=1.0
# How good you gotta hit it to keep it alive. ( W3 is 'Great' );
MinStayAlive="TapNoteScore_W3"
# If the life difficulty should be changed on extra stages
ForceLifeDifficultyOnExtraStage=true
# And what it should be changed to. Has no effect if the above is false.
ExtraStageLifeDifficulty=1.0
# How much it changes
LifePercentChangeW1=0.008
LifePercentChangeW2=0.008
LifePercentChangeW3=0.004
LifePercentChangeW4=0.000
LifePercentChangeW5=-0.040
LifePercentChangeMiss=-0.080
LifePercentChangeHitMine=-0.160
LifePercentChangeHeld=IsGame("pump") and 0.000 or 0.008
LifePercentChangeLetGo=IsGame("pump") and 0.000 or -0.080
LifePercentChangeMissedHold=0.000
LifePercentChangeCheckpointMiss=-0.080
LifePercentChangeCheckpointHit=0.008
# And various positionings
UnderX=0
UnderY=0
DangerX=0
DangerY=0
StreamX=0
StreamY=0
OverX=0
OverY=0
[LifeMeterBattery]
# The bar that shows up in Oni mode.
# any score below this one will cause you to lose a life.
MinScoreToKeepLife='TapNoteScore_W3'
# Defines the maximum number of lives in the meter. (0 means no limit)
MaxLives=0
# how many lives you'll lose upon doing so.
SubtractLives=1
# how many lives you'll lose hitting a mine
MinesSubtractLives=1
# how many lives a successful hold will net you.
HeldAddLives=0
# how many lives an unsuccessful hold will cost you.
LetGoSubtractLives=1
# this function returns how many lives to add when a song ends in course mode.
CourseSongRewardLives=function(life_meter, pn) if GAMESTATE:GetCurrentSteps(pn):GetMeter() >= 8 then return 2 end return 1 end
# How many lives trigger the "Danger" state.
DangerThreshold=1
# How long it flashes when you lose a life.
BatteryBlinkTime=1.2
# Where the batteries are
BatteryP1X=-92
BatteryP1Y=2
BatteryP2X=92
BatteryP2Y=2
# Where your life count is
NumLivesFormat="x%d"
NumLivesP1X=-92
NumLivesP1Y=0
NumLivesP1GainLifeCommand=
NumLivesP1LoseLifeCommand=zoom,1.5;linear,0.15;zoom,1
NumLivesP2X=92
NumLivesP2Y=0
NumLivesP2GainLifeCommand=
NumLivesP2LoseLifeCommand=zoom,1.5;linear,0.15;zoom,1
[LifeMeterBattery Percent]
# The percentage on the bar. I wouldn't even bother changing this, because I
# havent and I *made* this theme :\
Format=FormatPercentScore
PercentUseRemainder=false
ApplyScoreDisplayOptions=true
DancePointsDigits=5
#
Format=FormatPercentScore
#
RemainderFormat=
#
PercentFormat="%2d"
PercentP1X=0
PercentP1Y=0
PercentP1OnCommand=zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP1OffCommand=
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand=
#
DancePointsP1X=0
DancePointsP1Y=0
DancePointsP1OnCommand=zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
DancePointsP1OffCommand=
DancePointsP2X=0
DancePointsP2Y=0
DancePointsP2OnCommand=zoom,0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand=
[LifeMeterTime]
# The Lifemeter that shows up when you're playing survival.
# When it starts telling you to stop sucking.
DangerThreshold=0.3
# How good it's filled up when you start
InitialValue=0.5
MeterWidth=0.0
MeterHeight=0.0
# How little there is to fill?
MinLifeTime=15
[LyricDisplay]
LyricFrontChangedCommand=LyricCommand,"Front"
LyricBackChangedCommand=LyricCommand,"Back"
InLength=0
OutLength=0
[NotesWriterSM]
DescriptionUsesCreditField=false
[OptionRow]
ShowModIcons=false
ShowUnderlines=true
ShowBpmInSpeedTitle=false
ModIconP1X=SCREEN_CENTER_X-280
ModIconP2X=SCREEN_CENTER_X+280
ModIconOnCommand=x,-30
FrameX=SCREEN_CENTER_X-222
FrameY=0
FrameOnCommand=
TitleX=SCREEN_CENTER_X-222
TitleY=0
TitleOnCommand=shadowlength,0;uppercase,true;wrapwidthpixels,SCREEN_WIDTH*0.2;zoom,0.6
TitleGainFocusCommand=diffuse,color("1,1,1,1");strokecolor,color("0,0,0,1")
TitleLoseFocusCommand=diffuse,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,1")
ItemsStartX=SCREEN_CENTER_X-140
ItemsEndX=SCREEN_CENTER_X+280
ItemsGapX=14
ItemsMinBaseZoom=0.65
ItemsLongRowP1X=SCREEN_CENTER_X-60
ItemsLongRowP2X=SCREEN_CENTER_X+100
ItemsLongRowSharedX=SCREEN_CENTER_X
ItemOnCommand=shadowlength,0;zoom,0.5
ItemGainFocusCommand=
ItemLoseFocusCommand=
TweenSeconds=0.2
ModIconMetricsGroup="ModIcon"
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.5,0.5,0.5,1")
ColorDisabled=color("0.25,0.25,0.25,1")
[OptionRowService]
Fallback="OptionRow"
# Service Titles are all that are shown.
ShowUnderlines=false
ShowCursors=false
#
TitleX=SCREEN_CENTER_X
TitleY=
TitleOnCommand=shadowlength,0;uppercase,true;maxwidth,600;zoom,0.75
TitleGainFocusCommand=diffuse,color("1,1,1,1");strokecolor,color("0,0,0,1")
TitleLoseFocusCommand=diffuse,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,1")
[OptionRowExit]
Fallback="OptionRow"
FrameOnCommand=visible,false
TitleOnCommand=visible,false
[OptionsCursor]
LeftX=
LeftY=
LeftOnCommand=halign,1;
MiddleX=
MiddleY=
MiddleOnCommand=
RightX=
RightY=
RightOnCommand=halign,0;
CanGoLeftX=
CanGoLeftY=
CanGoLeftOnCommand=halign,1;
CanGoRightX=
CanGoRightY=
CanGoRightOnCommand=halign,0;
[OptionsCursorP1]
Fallback="OptionsCursor"
LeftX=-2
MiddleX=-2
RightX=-2
LeftY=-2
MiddleY=-2
RightY=-2
[OptionsCursorP2]
Fallback="OptionsCursor"
LeftX=2
MiddleX=2
RightX=2
LeftY=2
MiddleY=2
RightY=2
[OptionsUnderline]
Fallback="OptionsCursor"
[OptionsUnderlineP1]
Fallback="OptionsUnderline"
LeftX=-4
MiddleX=-4
RightX=-4
LeftY=10
MiddleY=10
RightY=10
[OptionsUnderlineP2]
Fallback="OptionsUnderline"
LeftX=4
MiddleX=4
RightX=4
LeftY=12
MiddleY=12
RightY=12
[MenuTimer]
WarningStart=10
WarningBeepStart=10
# I don't like it
# -- Midiman
# MaxStallSeconds=7.5
MaxStallSeconds=0
#
HurryUpTransition=5.5
Text1OnCommand=stopeffect;stoptweening;shadowlength,0;
Text1FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.floor(fSeconds); return ""..digit end
Text2OnCommand=stopeffect;stoptweening;shadowlength,0;visible,false
Text2FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.mod(fSeconds,10); return ""..digit end
#
FrameX=0
FrameY=0
FrameOnCommand=
#
Warning10Command=
Warning9Command=
Warning8Command=
Warning7Command=
Warning6Command=
Warning5Command=
Warning4Command=
Warning3Command=
Warning2Command=
Warning1Command=
Warning0Command=
[MenuTimerNoSound]
Fallback="MenuTimer"
#
WarningBeepStart=0
[MusicList]
SpacingX=0
SpacingY=0
StartY=0
StartX=0
#
CropWidth=0
NumRows=0
NumColumns=0
[MusicWheel]
FadeSeconds=1
SwitchSeconds=0.10
RandomPicksLockedSongs=true
UseSectionsWithPreferredGroup=false
OnlyShowActiveSection=false
HideActiveSectionTitle=true
RemindWheelPositions=false
#
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
LockedInitialVelocity=15
ScrollBarHeight=300
ScrollBarOnCommand=visible,false
#
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*38 ); end
NumWheelItems=11
MusicWheelSortOnCommand=
MusicWheelSortOffCommand=
MusicWheelItemSortOnCommand=
MusicWheelItemSortOffCommand=
HighlightOnCommand=
HighlightOffCommand=
HighlightSortOnCommand=
HighlightSortOffCommand=
WheelItemLockedColor=color("0,0,0,0.5")
#
NumSectionColors=1
SectionColor1=color("1,1,1,1")
#
SongRealExtraColor=color("1,0,0,1")
SortMenuColor=color("1,1,1,1")
#
RouletteColor=color("1,0,0,1")
RandomColor=color("1,0,0,1")
PortalColor=color("1,0,0,1")
EmptyColor=color("1,0,0,1")
SortOrders={ "SortOrder_Preferred", "SortOrder_Group", "SortOrder_Title", "SortOrder_BPM", "SortOrder_Artist", "SortOrder_Genre" }
# SortOrders={ "SortOrder_Preferred", "SortOrder_Group", "SortOrder_Title", "SortOrder_BPM", "SortOrder_Popularity", "SortOrder_Artist", "SortOrder_Genre" }
ShowRoulette=true
ShowRandom=false
ShowPortal=false
ShowSectionsInBPMSort=true
SortBPMDivision=20
ShowSectionsInLengthSort=true
SortLengthDivision=5
MostPlayedSongsToShow=30
RecentSongsToShow=30
UseEasyMarkerFlag=false
ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent"
# ModeMenuChoiceNames="Preferred,Group,Title,Bpm,Popularity,TopGrades,Artist,EasyMeter,MediumMeter,HardMeter,ChallengeMeter,DoubleEasyMeter,DoubleMediumMeter,DoubleHardMeter,DoubleChallengeMeter,Genre,Length,Recent,NormalMode,BattleMode"
ChoicePreferred="sort,Preferred"
ChoiceGroup="sort,Group"
ChoiceTitle="sort,Title"
ChoiceBpm="sort,BPM"
ChoicePopularity="sort,Popularity"
ChoiceTopGrades="sort,TopGrades"
ChoiceArtist="sort,Artist"
ChoiceGenre="sort,Genre"
ChoiceEasyMeter="sort,EasyMeter"
ChoiceMediumMeter="sort,MediumMeter"
ChoiceHardMeter="sort,HardMeter"
ChoiceChallengeMeter="sort,ChallengeMeter"
ChoiceDoubleEasyMeter="sort,DoubleEasyMeter"
ChoiceDoubleMediumMeter="sort,DoubleMediumMeter"
ChoiceDoubleHardMeter="sort,DoubleHardMeter"
ChoiceDoubleChallengeMeter="sort,DoubleChallengeMeter"
ChoiceLength="sort,Length"
ChoiceRecent="sort,Recent"
ChoiceNormalMode="playmode,regular"
ChoiceBattleMode="playmode,battle"
CustomWheelItemNames=""
[CourseWheel]
Fallback="MusicWheel"
#
ModeMenuChoiceNames="AllCourses,Nonstop,Oni,Endless,Survival"
# xxx: force nonstop on all courses? sounds lame but meh
ChoiceAllCourses="sort,AllCourses;playmode,nonstop;mod,bar"
ChoiceNonstop="sort,Nonstop;playmode,nonstop;mod,bar"
ChoiceOni="sort,Oni;playmode,oni;mod,battery"
ChoiceEndless="sort,Endless;playmode,endless;mod,bar"
ChoiceSurvival="sort,Oni;playmode,oni;mod,lifetime"
[OnlineMusicWheel]
Fallback="MusicWheel"
# roulette + online causes a sorting issue that should be hammered out first. -aj
ShowRoulette=false
ShowRandom=false
ShowPortal=false
[MusicWheelItem]
WheelNotifyIconX=106
WheelNotifyIconY=0
WheelNotifyIconOnCommand=visible,false
#
SongNameX=0
SongNameY=0
SongNameOnCommand=
#
CourseX=0
CourseY=0
CourseOnCommand=
#
SectionExpandedX=0
SectionExpandedY=0
SectionExpandedOnCommand=
#
SectionCollapsedX=0
SectionCollapsedY=0
SectionCollapsedOnCommand=
SectionCountX=0
SectionCountY=0
SectionCountOnCommand=
#
RouletteX=0
RouletteY=0
RouletteOnCommand=
#
RandomX=0
RandomY=0
RandomOnCommand=
#
PortalX=0
PortalY=0
PortalOnCommand=
#
SortX=0
SortY=0
SortOnCommand=
#
ModeX=0
ModeY=0
ModeOnCommand=
#
CustomX=0
CustomY=0
CustomOnCommand=
#
GradeP1X=0
GradeP1Y=0
GradeP2X=0
GradeP2Y=0
GradesShowMachine=true
[NoteField]
ShowBoard=false
ShowBeatBars=false
#
FadeBeforeTargetsPercent=0
FadeFailTime=1.5
#
BarMeasureAlpha=1
Bar4thAlpha=1
Bar8thAlpha=1
Bar16thAlpha=1
#
RoutineNoteSkinP1=RoutineSkinP1()
RoutineNoteSkinP2=RoutineSkinP2()
#
AreaHighlightColor=color("1,0,0,0.3")
BPMColor=color("1,0,0,1")
StopColor=color("0.8,0.8,0,1")
DelayColor=color("0,0.8,0.8,1")
WarpColor=color("1,0,0.5,1")
TimeSignatureColor=color("1,0.55,0,1")
TickcountColor=color("0,1,0,1")
ComboColor=color("0.55,1,0,1")
LabelColor=color("1,0,0,1")
SpeedColor=color("0.5,1,1,1")
ScrollColor=color("0.3,0.8,1,1")
FakeColor=color("1,1,0.5,1")
#
BPMIsLeftSide=true
StopIsLeftSide=true
DelayIsLeftSide=true
WarpIsLeftSide=false
TimeSignatureIsLeftSide=true
TickcountIsLeftSide=false
ComboIsLeftSide=false
LabelIsLeftSide=false
SpeedIsLeftSide=false
ScrollIsLeftSide=true
FakeIsLeftSide=true
#
BPMOffsetX=60
StopOffsetX=50
DelayOffsetX=120
WarpOffsetX=90
TimeSignatureOffsetX=30
TickcountOffsetX=50
ComboOffsetX=70
LabelOffsetX=130
SpeedOffsetX=30
ScrollOffsetX=100
FakeOffsetX=90
[PlayerStageStats]
# Original CVS Grading
GradePercentTier01=1.000000
GradePercentTier02=1.000000
GradePercentTier03=0.930000
GradePercentTier04=0.800000
GradePercentTier05=0.650000
GradePercentTier06=0.450000
GradePercentTier07=-99999.000000
GradeTier01IsAllW2s=false
GradeTier02IsAllW2s=true
GradeTier02IsFullCombo=false
NumGradeTiersUsed=7
[Player]
ReceptorArrowsYStandard=-144
ReceptorArrowsYReverse=144
ReceptorNoSinkScoreCutoff=4
JudgmentTransformCommand=%JudgmentTransformCommand
JudgmentOnCommand=
ComboTransformCommand=%ComboTransformCommand
AttackDisplayXOffsetOneSideP1=0
AttackDisplayXOffsetOneSideP2=0
AttackDisplayXOffsetBothSides=0
AttackDisplayY=-70
AttackDisplayYReverse=70
# HACK: These shouldn't go to the render pipe at all if IsGame("pump")
HoldJudgmentYStandard=IsGame("pump") and -99999 or -90
HoldJudgmentYReverse=IsGame("pump") and -99999 or 90
BrightGhostComboThreshold=100
DrawDistanceBeforeTargetsPixels=SCREEN_HEIGHT
DrawDistanceAfterTargetsPixels=-128
TapJudgmentsUnderField=false
HoldJudgmentsUnderField=false
ComboUnderField=false
PenalizeTapScoreNone=false
JudgeHoldNotesOnSameRowTogether=false
CheckpointsTapsSeparateJudgment=not IsGame("pump")
; someone misunderstood me :x -Daisu
CheckpointsFlashOnHold=IsGame("pump")
ImmediateHoldLetGo=not IsGame("pump")
ComboBreakOnImmediateHoldLetGo=false
RequireStepOnHoldHeads=not IsGame("pump")
RequireStepOnMines=false
InitialHoldLife=IsGame("pump") and 0.05 or 1
MaxHoldLife=1
RollBodyIncrementsCombo=false
ScoreMissedHoldsAndRolls=not IsGame("pump") and not IsGame("dance")
PercentUntilColorCombo=0.25
ComboStoppedAt=50
AttackRunTimeRandom=6
AttackRunTimeMine=7
BattleRaveMirror=true
MModHighCap=600
[PlayerOptions]
RandomSpeedChance=0.2
RandomReverseChance=0.2
RandomDarkChance=0.1
RandomAccelChance=0.333
RandomEffectChance=0.667
RandomHiddenChance=0.05
RandomSuddenChance=0.1
[PlayerShared]
Fallback="Player"
#ComboXOffsetOneSideP1=-120
#ComboXOffsetOneSideP2=120
ComboXOffsetOneSideP1=0
ComboXOffsetOneSideP2=0
JudgmentTransformCommand=%JudgmentTransformSharedCommand
[Profile]
ShowCoinData=true
UnlockAuthString=""
CustomLoadFunction=LoadProfileCustom
CustomSaveFunction=SaveProfileCustom
[RadarValues]
WriteComplexValues=true
WriteSimpleValues=true
[RollingNumbers]
TextFormat="%09.0f"
ApproachSeconds=0.2
Commify=true
LeadingZeroMultiplyColor=color("#777777FF")
[RollingNumbersEvaluation]
Fallback="RollingNumbers"
ApproachSeconds=1
[RollingNumbersJudgment]
Fallback="RollingNumbers"
TextFormat="%04.0f"
ApproachSeconds=1
Commify=false
[RollingNumbersMaxCombo]
Fallback="RollingNumbersJudgment"
[ScoreDisplayNormal]
FrameX=
FrameY=
FrameOnCommand=
FrameOffCommand=
TextX=
TextY=
TextOnCommand=
TextOffCommand=
[ScoreDisplayOni]
[ScoreDisplayLifeTime]
FrameX=
FrameY=
FrameOnCommand=
FrameOffCommand=
#
TextX=
TextY=
TextOnCommand=
TextOffCommand=
#
TimeRemainingX=
TimeRemainingY=
TimeRemainingOnCommand=
TimeRemainingOffCommand=
#
DeltaSecondsOnCommand=
DeltaSecondsNoneCommand=
DeltaSecondsHitMineCommand=
DeltaSecondsAvoidMineCommand=
DeltaSecondsCheckpointMissCommand=
DeltaSecondsCheckpointHitCommand=
DeltaSecondsMissCommand=
DeltaSecondsW5Command=
DeltaSecondsW4Command=
DeltaSecondsW3Command=
DeltaSecondsW2Command=
DeltaSecondsW1Command=
DeltaSecondsLetGoCommand=
DeltaSecondsHeldCommand=
DeltaSecondsMissedHoldCommand=
DeltaSecondsGainLifeCommand=
[ScoreDisplayPercentage Percent]
PercentFormat="%2d"
PercentP1X=0
PercentP1Y=0
PercentP1OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP1OffCommand=
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand=
PercentUseRemainder=false
ApplyScoreDisplayOptions=true
Format=FormatPercentScore
PercentDecimalPlaces=2
PercentTotalSize=5
RemainderFormat=
DancePointsDigits=5
DancePointsP1X=0
DancePointsP1Y=0
DancePointsP1OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_1)
DancePointsP1OffCommand=
DancePointsP2X=0
DancePointsP2Y=0
DancePointsP2OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand=
# are these even used? -f
PercentP3X=0
PercentP3Y=0
PercentP3OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP3OffCommand=
PercentP4X=0
PercentP4Y=0
PercentP4OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP4OffCommand=
PercentP5X=0
PercentP5Y=0
PercentP5OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP5OffCommand=
PercentP6X=0
PercentP6Y=0
PercentP6OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP6OffCommand=
PercentP7X=0
PercentP7Y=0
PercentP7OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP7OffCommand=
PercentP8X=0
PercentP8Y=0
PercentP8OnCommand=shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP8OffCommand=
[ScoreDisplayRave]
MeterP1X=
MeterP1Y=
MeterP1OnCommand=
MeterP1OffCommand=
MeterP2X=
MeterP2Y=
MeterP2OnCommand=zoomx,-1
MeterP2OffCommand=
LevelP1X=
LevelP1Y=
LevelP1OnCommand=
LevelP1OffCommand=
LevelP2X=
LevelP2Y=
LevelP2OnCommand=
LevelP2OffCommand=
FrameBaseP1X=
FrameBaseP1Y=
FrameBaseP1OnCommand=
FrameBaseP1OffCommand=
FrameBaseP2X=
FrameBaseP2Y=
FrameBaseP2OnCommand=
FrameBaseP2OffCommand=
FrameOverP1X=
FrameOverP1Y=
FrameOverP1OnCommand=
FrameOverP1OffCommand=
FrameOverP2X=
FrameOverP2Y=
FrameOverP2OnCommand=
FrameOverP2OffCommand=
[ScoreKeeperNormal]
PercentScoreWeightCheckpointHit=3
PercentScoreWeightCheckpointMiss=0
PercentScoreWeightHeld=IsGame("pump") and 0 or 3
PercentScoreWeightHitMine=-2
PercentScoreWeightMissedHold=0
PercentScoreWeightLetGo=0
PercentScoreWeightMiss=0
PercentScoreWeightW1=3
PercentScoreWeightW2=2
PercentScoreWeightW3=1
PercentScoreWeightW4=0
PercentScoreWeightW5=0
GradeWeightCheckpointHit=2
GradeWeightCheckpointMiss=-8
GradeWeightHeld=IsGame("pump") and 0 or 6
GradeWeightHitMine=-8
GradeWeightMissedHold=0
GradeWeightLetGo=0
GradeWeightMiss=-8
GradeWeightW1=2
GradeWeightW2=2
GradeWeightW3=1
GradeWeightW4=0
GradeWeightW5=-4
[ScoreKeeperRave]
AttackDurationSeconds=3.0
[ScreenEvaluation Percent]
PercentFormat="%2d"
PercentP1X=0
PercentP1Y=0
PercentP1OnCommand=horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentP1OffCommand=
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentP2OffCommand=
RemainderFormat=".%02d%%"
PercentRemainderP1X=0
PercentRemainderP1Y=0
PercentRemainderP1OnCommand=horizalign,left;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentRemainderP1OffCommand=
PercentRemainderP2X=0
PercentRemainderP2Y=0
PercentRemainderP2OnCommand=horizalign,left;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentRemainderP2OffCommand=
DancePointsP1X=-26
DancePointsP1Y=-32
DancePointsP1OnCommand=glowshift;effectperiod,2;shadowlength,0
DancePointsP1OffCommand=sleep,0.8;accelerate,0.3
DancePointsP2X=-26
DancePointsP2Y=-32
DancePointsP2OnCommand=glowshift;effectperiod,2;shadowlength,0
DancePointsP2OffCommand=sleep,0.8;accelerate,0.3
DancePointsDigits=1
PercentUseRemainder=true
ApplyScoreDisplayOptions=false
FormatPercentScore=FormatPercentScore
Format=FormatPercentScore
[SoundEffectControl]
LockToHold=false
[SoundEffectControl_Off]
Fallback="SoundEffectControl"
SoundProperty=""
PropertyMin=1.0
PropertyCenter=1.0
PropertyMax=1.0
[SoundEffectControl_Speed]
Fallback="SoundEffectControl"
SoundProperty="Speed"
PropertyMin=4/8
PropertyCenter=1.0
PropertyMax=16/8
[SoundEffectControl_Pitch]
Fallback="SoundEffectControl"
SoundProperty="Pitch"
PropertyMin=7/8
PropertyCenter=1.0
PropertyMax=9/8
[StepsDisplayListRow]
FrameX=0
FrameY=0
FrameOnCommand=
FrameOffCommand=
FrameSetCommand=
#
ShowTicks=false
NumTicks=0
MaxTicks=0
TicksSetCommand=
#
ShowMeter=false
ZeroMeterString="0"
MeterFormatString="%i"
MeterX=0
MeterY=0
MeterOnCommand=
MeterOffCommand=
MeterSetCommand=
#
ShowDescription=false
DescriptionX=0
DescriptionY=0
DescriptionOnCommand=
DescriptionOffCommand=
DescriptionSetCommand=
#
ShowCredit=false
CreditX=0
CreditY=0
CreditOnCommand=
CreditOffCommand=
CreditSetCommand=
#
ShowAutogen=false
AutogenSetCommand=
#
ShowStepsType=false
StepsTypeSetCommand=
[StreamDisplay]
; a simple bar life meter:
; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end
PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local zoomed_width=28; \
local zoomed_height=8; \
local spacing_x=11.3; \
self:zoomtoheight(zoomed_height); \
self:x((itemIndex-(numItems/2))*spacing_x); \
local zoomed_width=0; \
if (itemIndex % 2) == 0 then \
self:zoomtowidth(24); \
self:rotationz(90); \
else \
self:zoomtowidth(31); \
self:rotationz(-58); \
end; \
end
TextureCoordScaleX=10
NumPills=20
AlwaysBounceNormalBar=false
VelocityMultiplier=4
VelocityMin=-.06
VelocityMax=.02
SpringMultiplier=2.0
ViscosityMultiplier=0.2
[TextBanner]
TitleOnCommand=
SubtitleOnCommand=
ArtistOnCommand=visible,false
ArtistPrependString="/"
AfterSetCommand=%TextBannerAfterSet
[TextBannerHighScores]
Fallback="TextBanner"
AfterSetCommand=%TextBannerHighScoreAfterSet
[WheelNotifyIcon]
ShowTraining=false
BlinkPlayersBest=true
NumIconsToShow=2
# 04 #
[Screen]
ScreenInitCommand=
ScreenOnCommand=
AllowOperatorMenuButton=true
# This metric is only for people who know what they are doing. If you set this
# to false, you are expected to know how to cancel screens in Lua.
# (that's SCREENMAN:GetTopScreen():Cancel(), for people who aren't AJ ;) )
HandleBackButton=true
RepeatRate=-1
RepeatDelay=-1
PrepareScreens=
PersistScreens=
GroupedScreens=
CodeNames=""
CancelCancelCommand=
LightsMode="LightsMode_MenuStartAndDirections"
ShowCreditDisplay=false
[ScreenDebugOverlay]
Class="ScreenDebugOverlay"
Fallback="Screen"
BackgroundColor=color("0,0,0,0.5")
LineOnColor=color("1,1,1,1")
LineOffColor=color("0.6,0.6,0.6,1")
LineStartY=SCREEN_TOP+50
LineSpacing=16
LineButtonX=SCREEN_CENTER_X-50
LineFunctionX=SCREEN_CENTER_X-30
ButtonTextOnCommand=NoStroke;zoom,0.8
ButtonTextToggledCommand=accelerate,0.025;glow,color("1,0,0,1");sleep,0.125;decelerate,0.2;glow,color("1,0,0,0");
FunctionTextOnCommand=NoStroke;zoom,0.8
PageStartX=SCREEN_CENTER_X-100
PageSpacingX=120
PageTextOnCommand=NoStroke;zoom,0.75
PageTextGainFocusCommand=diffuse,color("1,1,1,1")
PageTextLoseFocusCommand=diffuse,color("0.6,0.6,0.6,1")
DebugMenuHeaderX=SCREEN_LEFT+80
DebugMenuHeaderY=SCREEN_TOP+18
DebugMenuHeaderOnCommand=diffusebottomedge,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,0.5")
DebugMenuHeaderOffCommand=
HeaderTextX=SCREEN_LEFT+80
HeaderTextY=SCREEN_TOP+18
HeaderTextOnCommand=diffusebottomedge,color("0.5,0.5,0.5,1");strokecolor,color("0,0,0,0.5")
HeaderTextOffCommand=
#
[ScreenSystemLayer]
Class="ScreenSystemLayer"
Fallback="Screen"
#
ShowCreditDisplay=true
CreditsJoinOnly=false
#
CreditsP1X=SCREEN_LEFT+10
CreditsP1Y=SCREEN_BOTTOM-10
CreditsP1RefreshCreditTextMessageCommand=queuecommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=queuecommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=queuecommand,"UpdateText";
CreditsP1PlayerJoinedMessageCommand=queuecommand,"UpdateText";
CreditsP1ScreenChangedMessageCommand=queuecommand,"UpdateVisible";queuecommand,"On"
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;
CreditsP1OffCommand=
#
CreditsP2X=SCREEN_RIGHT-10
CreditsP2Y=SCREEN_BOTTOM-10
CreditsP2RefreshCreditTextMessageCommand=queuecommand,"UpdateText";
CreditsP2CoinInsertedMessageCommand=queuecommand,"UpdateText";
CreditsP2PlayerJoinedMessageCommand=queuecommand,"UpdateText";
CreditsP2ScreenChangedMessageCommand=queuecommand,"UpdateVisible";queuecommand,"On"
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;
CreditsP2OffCommand=
[ScreenInstallOverlay]
Class="ScreenInstallOverlay"
Fallback="Screen"
StatusX=SCREEN_LEFT+40
StatusY=SCREEN_BOTTOM-32
StatusOnCommand=align,0,1
[ScreenSyncOverlay]
Class="ScreenSyncOverlay"
Fallback="Screen"
StatusOnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+150;shadowlength,2;strokecolor,color("#000000");
AdjustmentsOnCommand=x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y;
#
[ScreenStatsOverlay]
Class="ScreenStatsOverlay"
Fallback="Screen"
StatsX=SCREEN_RIGHT-8
StatsY=SCREEN_TOP+10
StatsOnCommand=halign,1;valign,0;shadowlength,1;zoom,0.5
ShowSkips=true
SkipX=SCREEN_RIGHT-100
SkipY=SCREEN_BOTTOM-100
SkipOnCommand=zoom,0.5
SkipWidth=190
SkipSpacingY=14
#
[ScreenWithMenuElements]
Class="ScreenWithMenuElements"
Fallback="Screen"
#
TimerSeconds=-1
#
FirstUpdateCommand=
PlayMusic=true
MusicAlignBeat=true
DelayMusicSeconds=0
StopMusicOnBack=false
WaitForChildrenBeforeTweeningOut=false
CancelTransitionsOut=false
#
ShowCreditDisplay=true
AllowDisabledPlayerInput=false
MemoryCardIcons=false
#
MemoryCardDisplayP1X=
MemoryCardDisplayP1Y=
MemoryCardDisplayP1OnCommand=
MemoryCardDisplayP1OffCommand=
MemoryCardDisplayP2X=
MemoryCardDisplayP2Y=
MemoryCardDisplayP2OnCommand=
MemoryCardDisplayP2OffCommand=
#
TimerStealth=false
ForceTimer=false
TimerMetricsGroup="MenuTimer"
TimerX=
TimerY=
TimerOnCommand=
TimerOffCommand=
[ScreenSetBGFit]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
NextScreen="ScreenOptionsService"
RepeatRate=10
RepeatDelay=.25
[ScreenWithMenuElementsBlank]
Fallback="ScreenWithMenuElements"
UpdateOnMessage=""
ShowHelp=false
[ScreenSelectMaster]
Class="ScreenSelectMaster"
Fallback="ScreenWithMenuElements"
#
DoSwitchAnyways=false
WrapCursor=false
AllowRepeatingInput=false
PreSwitchPageSeconds=0
PostSwitchPageSeconds=0
ScrollerSecondsPerItem=0
ScrollerNumItemsToDraw=16
ScrollerTransform=function(self,offset,itemIndex,numItems) end
ScrollerSubdivisions=1
OverrideSleepAfterTweenOffSeconds=false
SleepAfterTweenOffSeconds=0
NumCodes=0
OptionOrderUp=
OptionOrderDown=
OptionOrderLeft=
OptionOrderRight=
OptionOrderAuto=
#
ShowIcon=false
ShowCursor=false
ShowScroller=false
WrapScroller=false
LoopScroller=false
#
ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y
PerChoiceIconElement=true
PerChoiceScrollElement=true
# All on page 1 by default.
NumChoicesOnPage1=1024
SharedSelection=true
UseIconMetrics=false
CursorP1OffsetXFromIcon=0
CursorP1OffsetYFromIcon=0
CursorP2OffsetXFromIcon=0
CursorP2OffsetYFromIcon=0
DisabledColor=color("#606060")
DoublePressToSelect=false
# Blank defaults for a few options.
IconChoice1SwitchToPage1Command=
IconChoice1SwitchToPage2Command=
IconChoice1OnCommand=
IconChoice1OffCommand=
IconChoice1OffFocusedCommand=
IconChoice1OffUnfocusedCommand=
IconChoice2SwitchToPage1Command=
IconChoice2SwitchToPage2Command=
IconChoice2OnCommand=
IconChoice2OffCommand=
IconChoice2OffFocusedCommand=
IconChoice2OffUnfocusedCommand=
IconChoice3SwitchToPage1Command=
IconChoice3SwitchToPage2Command=
IconChoice3OnCommand=
IconChoice3OffCommand=
IconChoice3OffFocusedCommand=
IconChoice3OffUnfocusedCommand=
IconChoice4SwitchToPage1Command=
IconChoice4SwitchToPage2Command=
IconChoice4OnCommand=
IconChoice4OffCommand=
IconChoice4OffFocusedCommand=
IconChoice4OffUnfocusedCommand=
ExplanationPage1X=0
ExplanationPage1Y=0
ExplanationPage1SwitchToPage1Command=
ExplanationPage1SwitchToPage2Command=
ExplanationPage1OnCommand=visible,false
ExplanationPage1OffCommand=
ExplanationPage2X=0
ExplanationPage2Y=0
ExplanationPage2SwitchToPage1Command=
ExplanationPage2SwitchToPage2Command=
ExplanationPage2OnCommand=visible,false
ExplanationPage2OffCommand=
MorePage1X=0
MorePage1Y=0
MorePage1SwitchToPage1Command=
MorePage1SwitchToPage2Command=
MorePage1OnCommand=visible,false
MorePage1OffCommand=
MorePage2X=0
MorePage2Y=0
MorePage2SwitchToPage1Command=
MorePage2SwitchToPage2Command=
MorePage2OnCommand=visible,false
MorePage2OffCommand=
IdleCommentSeconds=0
IdleTimeoutSeconds=0
UpdateOnMessage=""
[ScreenSelectMasterBlank]
Fallback="ScreenSelectMaster"
[ScreenTextEntry]
Class="ScreenTextEntry"
Fallback="ScreenWithMenuElements"
PrevScreen=
HelpText=
TimerSeconds=-1
ShowStyleIcon=false
RowStartX=SCREEN_LEFT+100
RowStartY=SCREEN_CENTER_Y-30
RowEndX=SCREEN_RIGHT-100
RowEndY=SCREEN_BOTTOM-96
QuestionX=SCREEN_CENTER_X
QuestionY=SCREEN_CENTER_Y-40
QuestionOnCommand=wrapwidthpixels,600
QuestionOffCommand=
AnswerX=SCREEN_CENTER_X
AnswerY=SCREEN_CENTER_Y+20
AnswerOnCommand=zoom,1.5;shadowlength,0
AnswerOffCommand=
CursorOnCommand=
CursorOffCommand=
KeysInitCommand=zoom,0.8;shadowlength,0
[ScreenInit]
Class="ScreenAttract"
Fallback="ScreenAttract"
#
PrevScreen="ScreenInit"
NextScreen=Branch.AfterInit()
StartScreen=Branch.TitleMenu()
#
ForceTimer=true
TimerSeconds=5
#
PlayMusic=false
#
TimerMetricsGroup="MenuTimerNoSound"
TimerOnCommand=visible,false
[ScreenTitleMenu]
Class="ScreenTitleMenu"
Fallback="ScreenSelectMaster"
#
PrevScreen="ScreenInit"
NextScreen="ScreenInit"
#
ScreenBeginCommand=
StopMusicOnBack=true
#
CoinModeChangeScreen=Branch.TitleMenu()
#
ScreenOnCommand=lockinput,0
LightsMode="LightsMode_Joining"
TimerSeconds=-1
#
SharedSelection=true
AllowDisabledPlayerInput=true
OverrideSleepAfterTweenOffSeconds=false
DoSwitchAnyways=false
#
SleepAfterTweenOffSeconds=0
#
UpdateOnMessage=""
#
NumChoicesOnPage1=100
DefaultChoice="GameStart"
ChoiceNames="GameStart,Options,Edit,Jukebox,GameSelect,Exit"
ChoiceGameStart="applydefaultoptions;text,Game Start;screen,"..Branch.AfterTitleMenu()
#ChoiceQuickPlay="applydefaultoptions;text,Quick Play;"
ChoiceOptions="screen,ScreenOptionsService;text,Options"
ChoiceEdit="text,Edit/Share;screen,"..Branch.OptionsEdit()
ChoiceExit="screen,ScreenExit;text,Exit"
# Aliases for the future.
ChoiceContinue="screen,ScreenContinue;text,Continue?"
ChoiceOnline="screen,ScreenNetworkOptions;text,Play Online"
ChoiceGameSelect="screen,ScreenSelectGame;text,Select Game"
ChoiceJukebox="screen,ScreenJukeboxMenu;text,Jukebox"
ChoiceReportBug="urlnoexit,https://github.com/stepmania/stepmania/issues;text,Report Bug"
ChoiceIRC="urlnoexit,http://chat.mibbit.com/?server=chat.freenode.net&channel=%23stepmania-devs&nick=StepMania_player;text,Chat on IRC"
ChoiceSandbox="screen,ScreenTest;text,Sandbox"
#
AllowRepeatingInput=true
ShowCursor=false
WrapCursor=true
WrapScroller=false
LoopScroller=false
ScrollerSubdivisions=1
ShowIcon=false
UseIconMetrics=false
ShowScroller=true
PerChoiceScrollElement=false
PerChoiceIconElement=false
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(32*(itemIndex-(numItems-1)/2)); end
ScrollerSecondsPerItem=0
ScrollerNumItemsToDraw=20
ScrollerX=SCREEN_CENTER_X
ScrollerY=SCREEN_CENTER_Y
ScrollerOnCommand=
ScrollerOffCommand=
IdleCommentSeconds=-1
IdleTimeoutSeconds=-1
IdleTimeoutScreen=Branch.AfterInit()
DoublePressToSelect=false
OptionOrderUp=""
OptionOrderDown=""
OptionOrderLeft=""
OptionOrderRight=""
OptionOrderAuto=""
#
PreSwitchPageSeconds=
PostSwitchPageSeconds=
#
CursorP1OffsetXFromIcon=0
CursorP1OffsetYFromIcon=0
CursorP2OffsetXFromIcon=0
CursorP2OffsetYFromIcon=0
#
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-80
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,8,0;zoom,0;bounceend,0.35;zoom,1
LogoOffCommand=
[ScreenCaution]
Fallback="ScreenSplash"
PrepareScreen=""
NextScreen=Branch.StartGame()
PrevScreen=Branch.TitleMenu()
TimerSeconds=10
TimerStealth=true
ForceTimer=true
AllowStartToSkip=true
[ScreenProfileLoad]
Class="ScreenProfileLoad"
Fallback="ScreenWithMenuElementsBlank"
NextScreen=Branch.AfterProfileLoad()
PrevScreen=Branch.TitleMenu()
TimerSeconds=-1
#
LoadEdits=true
[ScreenSelectProfile]
Fallback="ScreenWithMenuElements"
Class="ScreenSelectProfile"
#
ScreenOnCommand=%function(self) self:lockinput(1); end;
#
NextScreen=Branch.AfterSelectProfile()
PrevScreen=Branch.TitleMenu()
StartScreen=Branch.AfterSelectProfile()
#
TimerSeconds=30
#
CodeNames=SelectProfileKeys()
CodeUp="+MenuUp"
CodeUp2="+Up"
CodeDown="+MenuDown"
CodeDown2="+Down"
CodeStart="+Start"
CodeBack="Back"
CodeCenter="Center"
CodeDownLeft="DownLeft"
CodeDownRight="DownRight"
[ScreenSelectStyle]
# (formerly known as ScreenSelectPlayMode before sm-ssc v1.0 beta 3)
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
NextScreen=Branch.AfterSelectStyle()
PrevScreen=Branch.TitleMenu()
TimerSeconds=30
#
DefaultChoice="Single"
# Giant metric list left in for backwards compatibility.
# A much better way to handle this is:
# ChoiceNames="lua,ScreenSelectStyleChoices()"
# That will list all the styles for the current game without needing a huge
# list of metrics. _fallback still uses the old method to avoid the
# possibility of breaking themes. -Kyz
ChoiceNames=GameCompatibleModes()
#
OptionOrderAuto="1:2,2:1"
# dance, pump, and likely others
ChoiceSingle="name,Single;style,single;text,Single;screen,"..Branch.AfterSelectStyle()
ChoiceDouble="name,Double;style,double;text,Double;screen,"..Branch.AfterSelectStyle()
ChoiceSolo="name,Solo;style,solo;text,Solo;screen,"..Branch.AfterSelectStyle()
ChoiceVersus="name,Versus;style,versus;text,Versus;screen,"..Branch.AfterSelectStyle()
ChoiceCouple="name,Couple;style,couple;text,Couple;screen,"..Branch.AfterSelectStyle()
ChoiceRoutine="name,Routine;style,routine;text,Routine;screen,"..Branch.AfterSelectStyle()
# pump
ChoiceHalfDouble="name,HalfDouble;style,halfdouble;text,HalfDouble;screen,"..Branch.AfterSelectStyle()
# beat
Choice5Keys="name,5Keys;style,single5;text,5Keys;screen,"..Branch.AfterSelectStyle()
Choice7Keys="name,7Keys;style,single7;text,7Keys;screen,"..Branch.AfterSelectStyle()
ChoiceVersus5="name,Versus5;style,versus5;text,Versus5;screen,"..Branch.AfterSelectStyle()
ChoiceVersus7="name,Versus7;style,versus7;text,Versus7;screen,"..Branch.AfterSelectStyle()
Choice10Keys="name,10Keys;style,double5;text,10Keys;screen,"..Branch.AfterSelectStyle()
Choice14Keys="name,14Keys;style,double7;text,14Keys;screen,"..Branch.AfterSelectStyle()
# kb7
ChoiceKB7="name,kb7;style,single;screen,"..Branch.AfterSelectStyle()
# techno
ChoiceSingle4="name,Single4;style,single4;screen,"..Branch.AfterSelectStyle()
ChoiceSingle5="name,Single5;style,single5;screen,"..Branch.AfterSelectStyle()
ChoiceSingle8="name,Single8;style,single8;screen,"..Branch.AfterSelectStyle()
ChoiceVersus4="name,Versus4;style,versus4;screen,"..Branch.AfterSelectStyle()
ChoiceVersus5="name,Versus5;style,versus5;screen,"..Branch.AfterSelectStyle()
ChoiceVersus8="name,Versus8;style,versus8;screen,"..Branch.AfterSelectStyle()
ChoiceDouble4="name,Double4;style,double4;screen,"..Branch.AfterSelectStyle()
ChoiceDouble5="name,Double5;style,double5;screen,"..Branch.AfterSelectStyle()
ChoiceDouble8="name,Double8;style,double8;screen,"..Branch.AfterSelectStyle()
#
PerChoiceScrollElement=false
PerChoiceIconElement=false
#
ShowScroller=true
WrapScroller=true
ShowIcon=false
#
[ScreenSelectPlayMode]
# (formerly known as ScreenSelectPlayStyle before sm-ssc v1.0 beta 3)
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
NextScreen=Branch.GetGameInformationScreen
PrevScreen=Branch.TitleMenu()
TimerSeconds=30
#
DefaultChoice="Normal"
ChoiceNames="Normal,Rave,Nonstop,Oni,Endless"
#
PerChoiceScrollElement=false
PerChoiceIconElement=false
#
ShowScroller=true
WrapScroller=true
ShowIcon=false
#
ChoiceEasy="applydefaultoptions;name,Easy;text,Easy;playmode,regular;difficulty,easy;screen,ScreenSelectMusic;setenv,sMode,Normal"
ChoiceNormal="applydefaultoptions;name,Normal;text,Normal;playmode,regular;difficulty,easy;screen,ScreenSelectMusic;setenv,sMode,Normal"
ChoiceHard="applydefaultoptions;name,Hard;text,Hard;playmode,regular;difficulty,hard;screen,ScreenSelectMusic;setenv,sMode,Normal"
ChoiceRave="applydefaultoptions;name,Rave;text,Rave;playmode,rave;screen,ScreenSelectMusic;setenv,sMode,Rave"
ChoiceNonstop="applydefaultoptions;name,Nonstop;text,Extended;playmode,nonstop;screen,ScreenSelectCourse;setenv,sMode,Nonstop"
ChoiceOni="applydefaultoptions;name,Oni;text,Oni;playmode,oni;screen,ScreenSelectCourse;setenv,sMode,Oni"
ChoiceEndless="applydefaultoptions;name,Endless;text,Endless;playmode,endless;screen,ScreenSelectCourse;setenv,sMode,Endless"
[ScreenSelectCharacter]
Class="ScreenSelectCharacter"
Fallback="ScreenWithMenuElements"
WaitForChildrenBeforeTweeningOut=true
TitleP1OnCommand=x,140;y,80;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
TitleP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
TitleP2OnCommand=x,500;y,80;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
TitleP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
CardP1OnCommand=x,140;y,180;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
CardP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CardP2OnCommand=x,500;y,180;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
CardP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
CardArrowsP1OnCommand=x,140;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP1OffCommand=linear,0.3;diffusealpha,0
CardArrowsP2OnCommand=x,500;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP2OffCommand=linear,0.3;diffusealpha,0
ExplanationOnCommand=x,SCREEN_CENTER_X;y,140;diffusealpha,0;linear,0.3;diffusealpha,1
ExplanationOffCommand=linear,0.3;diffusealpha,0
AttackFrameP1OnCommand=x,140;y,380;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
AttackFrameP2OnCommand=x,500;y,380;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
AttackIconWidth=40
AttackIconHeight=40
AttackIconsP1StartX=SCREEN_CENTER_X-192
AttackIconsP1StartY=SCREEN_CENTER_Y+116
AttackIconsP2StartX=SCREEN_CENTER_X+168
AttackIconsP2StartY=SCREEN_CENTER_Y+116
AttackIconsSpacingX=42
AttackIconsSpacingY=32
AttackIconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
AttackIconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
AttackIconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
AttackIconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
IconWidth=40
IconHeight=40
IconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
IconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
IconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
SleepAfterTweenOffSeconds=0.8
TimerSeconds=40
ShowStyleIcon=true
PrevScreen=ScreenTitleBranch()
NextScreen=SongSelectionScreen()
[ScreenGameInformation]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
NextScreen=GAMESTATE:IsCourseMode() and "ScreenSelectCourse" or "ScreenSelectMusic"
PrevScreen=Branch.TitleMenu()
TimerSeconds=15
#
DefaultChoice="Delay"
ChoiceNames="Delay"
#
ChoiceDelay="screen,ScreenSelectMusic"
#
ShowScroller=false
ShowIcon=false
#
[ScreenSelectMusic]
Class="ScreenSelectMusic"
Fallback="ScreenWithMenuElements"
NextScreen=Branch.PlayerOptions()
PrevScreen=Branch.TitleMenu()
#
MusicWheelType="MusicWheel"
Codes=""
#
TimerSeconds=120
DoRouletteOnMenuTimer=true
RouletteTimerSeconds=15
IdleCommentSeconds=20
HardCommentMeter=10
#
DefaultSort=GAMESTATE:IsCourseMode() and "Group" or "AllCourses"
#
SampleMusicPreviewMode='SampleMusicPreviewMode_Normal'
SampleMusicLoops=true
SampleMusicFallbackFadeInSeconds=0
#
UseOptionsList=false
OptionsListTimeout=0.25
#
UsePlayerSelectMenu=false
SelectMenuScreenName="ScreenPlayerOptions"
OptionsMenuAvailable=AllowOptionsMenu()
SelectMenuAvailable=false
ModeMenuAvailable=true
#
ShowOptionsMessageSeconds=1.5
PlaySoundOnEnteringOptionsMenu=true
#
ScreenModsCommand=setupmusicstagemods
#
PreviousSongButton="MenuLeft"
NextSongButton="MenuRight"
#
ChangeStepsWithGameButtons=false
PreviousDifficultyButton="MenuUp"
NextDifficultyButton="MenuDown"
#
ChangeGroupsWithGameButtons=false
PreviousGroupButton="MenuUp"
NextGroupButton="MenuDown"
#
TwoPartSelection=TwoPartSelection()
TwoPartConfirmsOnly=false
TwoPartTimerSeconds=30
#
SampleMusicDelay=0.25
SampleMusicDelayInit=0
AlignMusicBeat=false
SelectMenuChangesDifficulty=true
WrapChangeSteps=false
#
MusicWheelX=SCREEN_CENTER_X+160
MusicWheelY=SCREEN_CENTER_Y
MusicWheelOnCommand=
MusicWheelOffCommand=
#
BannerX=SCREEN_CENTER_X-160
BannerY=SCREEN_TOP+160-36
BannerOnCommand=scaletoclipped,256,80
BannerOffCommand=
#
CDTitleX=SCREEN_CENTER_X-160+90
CDTitleY=SCREEN_TOP+160+(36/2)+8
CDTitleFrontCommand=
CDTitleBackCommand=
CDTitleOnCommand=visible,false
CDTitleOffCommand=
#
NullScoreString=string.format("% 9i",0)
#
ScoreFrameP1X=
ScoreFrameP1Y=
ScoreFrameP1OnCommand=visible,false
ScoreFrameP1OffCommand=
ScoreP1X=
ScoreP1Y=
ScoreP1OnCommand=visible,false
ScoreP1OffCommand=
#
ScoreP2X=
ScoreP2Y=
ScoreP2OnCommand=visible,false
ScoreP2OffCommand=
ScoreFrameP2X=
ScoreFrameP2Y=
ScoreFrameP2OnCommand=visible,false
ScoreFrameP2OffCommand=
#
ScoreP1SortChangeCommand=stoptweening;
ScoreP2SortChangeCommand=stoptweening;
ScoreFrameP1SortChangeCommand=stoptweening;
ScoreFrameP2SortChangeCommand=stoptweening;
[ScreenSelectCourse]
Class="ScreenSelectMusic"
Fallback="ScreenSelectMusic"
#
DefaultSort="Nonstop"
ScreenModsCommand=setupcoursestagemods
#
MusicWheelType="CourseWheel"
Codes="CourseCodeDetector"
[CourseCodeDetector]
Fallback="CodeDetector"
NextSort1=
NextSort2=
NextSort3=
NextSort4=
[StepsDisplay]
FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) local bFlip = param.PlayerState and param.PlayerState:GetPlayerNumber() ~= PLAYER_1; self:zoomx(bFlip and -1 or 1); end
FrameSetCommand=%function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) end end
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
TicksSetCommand=%function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)) if param.Meter > 9 then self:glowshift() else self:stopeffect() end end end
ShowTicks=false
ShowMeter=true
MeterFormatString="%i"
ZeroMeterString="?"
MeterX=30
MeterY=0
MeterOnCommand=shadowlength,0
MeterSetCommand=%function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowDescription=true
DescriptionX=-10
DescriptionY=0
DescriptionOnCommand=shadowlength,0;uppercase,true;
DescriptionSetCommand=%function(self,param) if param.CustomDifficulty and param.CustomDifficulty ~= "" then self:diffuse(CustomDifficultyToLightColor(param.CustomDifficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); end end
ShowCredit=false
CreditX=0
CreditY=0
CreditOnCommand=
CreditSetCommand=
ShowAutogen=true
AutogenX=40
AutogenY=0
AutogenOnCommand=
AutogenSetCommand=
ShowStepsType=false
StepsTypeX=0
StepsTypeY=0
StepsTypeOnCommand=
[StepsDisplayGameplay]
Fallback="StepsDisplay"
[ScreenStageInformation]
Class="ScreenSplash"
Fallback="ScreenSplash"
NextScreen=Branch.GameplayScreen()
PrevScreen=Branch.BackOutOfStageInformation()
PrepareScreen="ScreenGameplay"
#
ForceTimer=true
TimerStealth=true
TimerMetricsGroup="MenuTimerNoSound"
WaitForChildrenBeforeTweeningOut=true
TimerSeconds=1
#
ScreenBeginCommand=
[ScreenOptions]
Fallback="ScreenWithMenuElements"
NavigationMode=OptionsNavigationMode()
InputMode="individual"
ForceAllPlayers=false
#
RepeatRate=12
RepeatDelay=0.25
#
OptionRowNormalMetricsGroup="OptionRow"
OptionRowExitMetricsGroup="OptionRowExit"
#
NumRowsShown=8
RowInitCommand=
RowOnCommand=
RowOffCommand=
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-146+36*offsetFromCenter) end
#
ShowExplanations=true
ExplanationP1X=SCREEN_CENTER_X-256-20
ExplanationP1Y=SCREEN_CENTER_Y+174
ExplanationP1OnCommand=shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,0;cropright,1;linear,0.5;cropright,0
ExplanationP1OffCommand=
ExplanationP2X=SCREEN_CENTER_X+256+20
ExplanationP2Y=SCREEN_CENTER_Y+174
ExplanationP2OnCommand=shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,1;cropright,1;linear,0.5;cropright,0
ExplanationP2OffCommand=
ExplanationTogetherX=SCREEN_CENTER_X
ExplanationTogetherY=SCREEN_CENTER_Y+184
ExplanationTogetherOnCommand=shadowlength,0;zoom,0.75;wrapwidthpixels,(SCREEN_WIDTH*0.9375)*1.25;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand=stoptweening
#
DisqualifyP1X=
DisqualifyP1Y=
DisqualifyP1OnCommand=visible,false
DisqualifyP1OffCommand=
DisqualifyP2X=
DisqualifyP2Y=
DisqualifyP2OnCommand=visible,false
DisqualifyP2OffCommand=
#
PageX=SCREEN_CENTER_X
PageY=SCREEN_CENTER_Y
PageOnCommand=
ContainerOnCommand=
ContainerOffCommand=
#
CursorOnCommand=
CursorTweenSeconds=0.3
#
LineHighlightX=SCREEN_CENTER_X
LineHighlightP1OnCommand=
LineHighlightP1ChangeCommand=
LineHighlightP1ChangeToExitCommand=
LineHighlightP2OnCommand=
LineHighlightP2ChangeCommand=
LineHighlightP2ChangeToExitCommand=
#
ShowScrollBar=false
ScrollBarHeight=0
ScrollBarTime=0
#
ShowExitRow=true
SeparateExitRow=true
SeparateExitRowY=SCREEN_CENTER_Y+140
#
MoreX=
MoreY=
MoreOnCommand=visible,false
MoreExitSelectedP1Command=
MoreExitSelectedP2Command=
MoreExitUnselectedP1Command=
MoreExitUnselectedP2Command=
#
AllowRepeatingChangeValueInput=false
WrapValueInRow=true
[ScreenOptionsMaster]
Fallback="ScreenOptions"
Class="ScreenOptionsMaster"
NoteSkinSortOrder=""
StepsUseChartName=false
StepsRowLayoutType="ShowAllInRow"
# ExitItem is an exit row with the "Exit" text as a menu item; ExitTitle
# uses the menu title.
ExitItem="1;together;SelectNone;showoneinrow"
ExitItemDefault=""
ExitItem,1="screen," .. Screen.Metric("NextScreen") .. ";name,ExitItem"
ExitTitle="1;together;SelectNone;showoneinrow"
ExitTitleDefault=""
ExitTitle,1="screen," .. Screen.Metric("NextScreen") .. ";name,ExitTitle"
# Player options
## legacy speed row
Speed="12;"
SpeedDefault="mod,1x,no randomspeed"
Speed,1="mod,0.25x;name,x0.25"
Speed,2="mod,0.50x;name,x0.50"
Speed,3="mod,0.75x;name,x0.75"
Speed,4="mod,1x;name,x1"
Speed,5="mod,1.5x;name,x1.5"
Speed,6="mod,2x;name,x1.75"
Speed,7="mod,3x;name,x2"
Speed,8="mod,4x;name,x2.25"
Speed,9="mod,8x;name,x2.5"
Speed,10="mod,C150;name,C150"
Speed,11="mod,C300;name,C300"
Speed,12="mod,1x,200% randomspeed;name,Random"
Accel="5;selectmultiple"
AccelDefault="mod,no boost,no brake,no wave,no expand,no boomerang"
Accel,1="mod,boost;name,Boost"
Accel,2="mod,brake;name,Brake"
Accel,3="mod,wave;name,Wave"
Accel,4="mod,expand;name,Expand"
Accel,5="mod,boomerang;name,Boomerang"
# Accel="6"
# AccelDefault="mod,no boost,no brake,no wave,no expand,no boomerang"
# Accel,1="name,Off"
# Accel,2="mod,boost;name,Boost"
# Accel,3="mod,brake;name,Brake"
# Accel,4="mod,wave;name,Wave"
# Accel,5="mod,expand;name,Expand"
# Accel,6="mod,boomerang;name,Boomerang"
Effect="15;selectmultiple"
EffectDefault="mod,no drunk,no dizzy,,no twirl,no roll,no confusion,no mini,no tiny,no flip,no invert,no tornado,no tipsy,no bumpy,no beat,no xmode"
Effect,1="mod,drunk;name,Drunk"
Effect,2="mod,dizzy;name,Dizzy"
Effect,3="mod,twirl;name,Twirl"
Effect,4="mod,roll;name,Roll"
Effect,5="mod,confusion;name,Confusion"
Effect,6="mod,mini;name,Mini"
Effect,7="mod,tiny;name,Tiny"
Effect,8="mod,-100% mini;name,Big"
Effect,9="mod,flip;name,Flip"
Effect,10="mod,invert;name,Invert"
Effect,11="mod,tornado;name,Tornado"
Effect,12="mod,tipsy;name,Tipsy"
Effect,13="mod,bumpy;name,Bumpy"
Effect,14="mod,beat;name,Beat"
Effect,15="mod,45% xmode;name,XMode"
EffectsReceptor="6;selectmultiple"
EffectsReceptorDefault="mod,no confusion,no invert,no flip,no mini,no xmode"
EffectsReceptor,1="mod,confusion;name,Confusion"
EffectsReceptor,2="mod,invert;name,Invert"
EffectsReceptor,3="mod,Flip;name,Flip"
EffectsReceptor,4="mod,mini;name,Mini"
EffectsReceptor,5="mod,-35% mini;name,Big"
EffectsReceptor,6="mod,45% xmode;name,XMode"
EffectsArrow="8;selectmultiple"
EffectsArrowDefault="mod,no drunk,no dizzy,no twirl,no roll,no beat,no tipsy,no tornado,no bumpy"
EffectsArrow,1="mod,drunk;name,Drunk"
EffectsArrow,2="mod,dizzy;name,Dizzy"
EffectsArrow,3="mod,twirl;name,Twirl"
EffectsArrow,4="mod,roll;name,Roll"
EffectsArrow,5="mod,beat;name,Beat"
EffectsArrow,6="mod,tipsy;name,Tipsy"
EffectsArrow,7="mod,50% tornado;name,Tornado"
EffectsArrow,8="mod,bumpy;name,Bumpy"
# Effect="9"
# EffectDefault="mod,no drunk,no dizzy,no confusion,no mini,no flip,no tornado,no tipsy"
# Effect,1="name,Off"
# Effect,2="mod,drunk;name,Drunk"
# Effect,3="mod,dizzy;name,Dizzy"
# Effect,4="mod,confusion;name,Confusion"
# Effect,5="mod,mini;name,Mini"
# Effect,6="mod,-100% mini;name,Big"
# Effect,7="mod,flip;name,Flip"
# Effect,8="mod,tornado;name,Tornado"
# Effect,9="mod,tipsy;name,Tipsy"
# XXX: what of hiddenoffset and suddenoffset?
Appearance="4;selectmultiple"
AppearanceDefault="mod,no hidden,no sudden,no stealth,no blink,no randomvanish"
Appearance,1="mod,hidden;name,Hidden"
Appearance,2="mod,sudden;name,Sudden"
Appearance,3="mod,stealth;name,Stealth"
Appearance,4="mod,blink;name,Blink"
# Appearance="6"
# AppearanceDefault="mod,no hidden,no sudden,no stealth,no blink,no randomvanish"
# Appearance,1="name,Visible"
# Appearance,2="mod,hidden;name,Hidden"
# Appearance,3="mod,sudden;name,Sudden"
# Appearance,4="mod,stealth;name,Stealth"
# Appearance,5="mod,blink;name,Blink"
# Appearance,6="mod,randomvanish;name,R.Vanish"
Turn="7;selectmultiple"
TurnDefault="mod,no turn"
Turn,1="mod,mirror;name,Mirror"
Turn,2="mod,backwards;name,Backwards"
Turn,3="mod,left;name,Left"
Turn,4="mod,right;name,Right"
Turn,5="mod,shuffle;name,Shuffle"
Turn,6="mod,supershuffle;name,SuperShuffle"
Turn,7="mod,softshuffle;name,SoftShuffle"
# Turn="6"
# TurnDefault="mod,no turn"
# Turn,1="name,Off"
# Turn,2="mod,mirror;name,Mirror"
# Turn,3="mod,left;name,Left"
# Turn,4="mod,right;name,Right"
# Turn,5="mod,shuffle;name,Shuffle"
# Turn,6="mod,supershuffle;name,SuperShuffle"
Insert="7;selectmultiple"
InsertDefault="mod,no wide,no big,no quick,no skippy,no echo,no stomp,no bmrize"
Insert,1="mod,wide;name,Wide"
Insert,2="mod,big;name,Big"
Insert,3="mod,quick;name,Quick"
Insert,4="mod,bmrize;name,BMRize"
Insert,5="mod,skippy;name,Skippy"
Insert,6="mod,echo;name,Echo"
Insert,7="mod,stomp;name,Stomp"
RemoveCombinations="4;selectmultiple"
RemoveCombinationsDefault="mod,no little,no nojumps,no nohands,no noquads"
RemoveCombinations,1="mod,little;name,Little"
RemoveCombinations,2="mod,nojumps;name,NoJumps"
RemoveCombinations,3="mod,nohands;name,NoHands"
RemoveCombinations,4="mod,noquads;name,NoQuads"
RemoveFeatures="4;selectmultiple"
RemoveFeaturesDefault="mod,no nostretch,no norolls,no nolifts,no nofakes"
RemoveFeatures,1="mod,nostretch;name,NoStretch"
RemoveFeatures,2="mod,norolls;name,NoRolls"
RemoveFeatures,3="mod,nolifts;name,NoLifts"
RemoveFeatures,4="mod,nofakes;name,NoFakes"
# Insert="8"
# InsertDefault="mod,no little,no wide,no big,no quick,no skippy,no echo,no stomp"
# Insert,1="name,Off"
# Insert,2="mod,little;name,Little"
# Insert,3="mod,wide;name,Wide"
# Insert,4="mod,big;name,Big"
# Insert,5="mod,quick;name,Quick"
# Insert,6="mod,skippy;name,Skippy"
# Insert,7="mod,echo;name,Echo"
# Insert,8="mod,stomp;name,Stomp"
Scroll="5;selectmultiple"
ScrollDefault="mod,no reverse,no split,no alternate,no cross,no centered"
Scroll,1="mod,reverse;name,Reverse"
Scroll,2="mod,split;name,Split"
Scroll,3="mod,alternate;name,Alternate"
Scroll,4="mod,cross;name,Cross"
Scroll,5="mod,centered;name,Centered"
# Scroll="5"
# ScrollDefault="mod,no reverse,no split,no alternate,no cross"
# Scroll,1="name,Standard"
# Scroll,2="mod,reverse;name,Reverse"
# Scroll,3="mod,split;name,Split"
# Scroll,4="mod,alternate;name,Alternate"
# Scroll,5="mod,cross;name,Cross"
Holds="4;selectmultiple"
HoldsDefault="mod,no noholds,no planted,no twister,no holdrolls"
Holds,1="mod,noholds;name,NoHolds"
Holds,2="mod,planted;name,Planted"
Holds,3="mod,twister;name,Twister"
Holds,4="mod,holdrolls;name,HoldsToRolls"
# Holds="7"
# HoldsDefault="mod,no noholds,no planted,no twister,no nojumps,no nohands, no holdstorolls"
# Holds,1="mod,noholds;name,Off"
# Holds,2="name,On"
# Holds,3="mod,planted;name,Planted"
# Holds,4="mod,twister;name,Twister"
# Holds,5="mod,holdstorolls;name,HoldsToRolls"
# Holds,6="mod,nojumps;name,NoJumps"
# Holds,7="mod,nohands;name,NoHands"
Mines="4"
MinesDefault="mod,no nomines,no mines,no attackmines"
Mines,1="mod,nomines;name,Off"
Mines,2="name,On"
Mines,3="mod,mines;name,Add"
Mines,4="mod,attackmines;name,AttackMines"
Attacks="3"
AttacksDefault="mod,no randomattacks, no noattacks"
Attacks,1="name,On"
Attacks,2="mod,randomattacks;name,RandomAttacks"
Attacks,3="mod,noattacks;name,Off"
PlayerAutoPlay="2"
PlayerAutoPlayDefault="mod,no playerautoplay"
PlayerAutoPlay,1="name,Off"
PlayerAutoPlay,2="mod,playerautoplay;name,On"
Hide="3;selectmultiple"
HideDefault="mod,no dark,no blind,no cover"
Hide,1="mod,dark;name,Dark"
Hide,2="mod,blind;name,Blind"
Hide,3="mod,80% cover;name,Cover"
# Hide="3"
# HideDefault="mod,no dark,no blind"
# Hide,1="name,Off"
# Hide,2="mod,dark;name,Dark"
# Hide,3="mod,blind;name,Blind"
Persp="5"
PerspDefault="mod,overhead"
Persp,1="mod,incoming;name,Incoming"
Persp,2="mod,overhead;name,Overhead"
Persp,3="mod,space;name,Space"
Persp,4="mod,hallway;name,Hallway"
Persp,5="mod,distant;name,Distant"
# Song options
# LifeType="3"
LifeType=(GAMESTATE:IsCourseMode() and 3 or 2)..";together"
LifeTypeDefault=""
LifeType,1="mod,bar;name,Bar"
LifeType,2="mod,battery;name,Battery"
LifeType,3="mod,lifetime;name,LifeTime"
#
BarDrain="3;together"
BarDrainDefault=""
BarDrain,1="mod,normal-drain;name,Normal"
BarDrain,2="mod,norecover;name,NoRecover"
BarDrain,3="mod,suddendeath;name,SuddenDeath"
#
BatLives="10;together"
BatLivesDefault=""
BatLives,1="mod,1 life;name,1"
BatLives,2="mod,2 lives;name,2"
BatLives,3="mod,3 lives;name,3"
BatLives,4="mod,4 lives;name,4"
BatLives,5="mod,5 lives;name,5"
BatLives,6="mod,6 lives;name,6"
BatLives,7="mod,7 lives;name,7"
BatLives,8="mod,8 lives;name,8"
BatLives,9="mod,9 lives;name,9"
BatLives,10="mod,10 lives;name,10"
#
Fail="4;together"
FailDefault="mod,faildefault"
Fail,1="mod,failimmediate;name,Immediate"
Fail,2="mod,failimmediatecontinue;name,ImmediateContinue"
Fail,3="mod,failatend;name,FailAtEnd"
Fail,4="mod,failoff;name,Off"
#
Assist="4;together"
AssistDefault=""
Assist,1="mod,no clap,no metronome;name,Off"
Assist,2="mod,clap,no metronome;name,Clap"
Assist,3="mod,no clap,metronome;name,Metronome"
Assist,4="mod,clap,metronome;name,Both"
#
Rate="21;together"
RateDefault="mod,1.0xmusic;mod,no haste"
Rate,1="mod,0.25xmusic;name,0.25x"
Rate,2="mod,0.50xmusic;name,0.5x"
Rate,3="mod,0.75xmusic;name,0.75x"
Rate,4="mod,0.8xmusic;name,0.8x"
Rate,5="mod,0.9xmusic;name,0.9x"
Rate,6="mod,1.0xmusic;name,1.0x"
Rate,7="mod,haste;name,Haste"
Rate,8="mod,1.1xmusic;name,1.1x"
Rate,9="mod,1.2xmusic;name,1.2x"
Rate,10="mod,1.25xmusic;name,1.25x"
Rate,11="mod,1.3xmusic;name,1.3x"
Rate,12="mod,1.333xmusic;name,1.333x"
Rate,13="mod,1.4xmusic;name,1.4x"
Rate,14="mod,1.5xmusic;name,1.5x"
Rate,15="mod,1.6xmusic;name,1.6x"
Rate,16="mod,1.667xmusic;name,1.667x"
Rate,17="mod,1.7xmusic;name,1.7x"
Rate,18="mod,1.75xmusic;name,1.75x"
Rate,19="mod,1.8xmusic;name,1.8x"
Rate,20="mod,1.9xmusic;name,1.9x"
Rate,21="mod,2.0xmusic;name,2.0x"
#
AutoAdjust="4;together"
AutoAdjustDefault=""
AutoAdjust,1="mod,no autosync;name,Off"
AutoAdjust,2="mod,autosyncsong;name,Sync Song"
AutoAdjust,3="mod,autosyncmachine;name,Sync Machine"
AutoAdjust,4="mod,autosynctempo;name,Sync Tempo"
#
SoundEffect="3;together"
SoundEffectDefault=""
SoundEffect,1="mod,no effect;name,Off"
SoundEffect,2="mod,EffectSpeed;name,EffectSpeed"
SoundEffect,3="mod,EffectPitch;name,EffectPitch"
#
Background="3;together"
BackgroundDefault=""
Background,1="mod,no effect;name,Default"
Background,2="mod,staticbg;name,StaticBG"
Background,3="mod,randombg;name,RandomBG"
#
SaveScores="2;together"
SaveScoresDefault=""
SaveScores,1="mod,no savescore;name,Off"
SaveScores,2="mod,savescore;name,On"
#
SaveReplays="2;together"
SaveReplaysDefault=""
SaveReplays,1="mod,no savereplay;name,Off"
SaveReplays,2="mod,savereplay;name,On"
#ScreenJukeboxMenu
RandomModifiers="2;together"
RandomModifiersDefault="mod,clear"
RandomModifiers,1="name,Off"
RandomModifiers,2="mod,random;name,Random"
# ScreenOptionsEditMode
Edit Steps="1;together;SelectNone"
Edit StepsDefault=""
Edit Steps,1="screen,ScreenOptionsManageEditSteps;name,Transfer To USB Drive"
#
Transfer To USB Drive="1;together;SelectNone"
Transfer To USB DriveDefault=""
Transfer To USB Drive,1="screen,ScreenOptionsManageEditSteps;name,Transfer To USB Drive"
#
Transfer From USB Drive="1;together;SelectNone"
Transfer From USB DriveDefault=""
Transfer From USB Drive,1="screen,ScreenOptionsManageEditSteps;name,Transfer From USB Drive"
[ScreenOptionsSimple]
Fallback="ScreenOptionsMaster"
NavigationMode="menu"
InputMode="together"
ForceAllPlayers=true
NumRowsShown=11
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-154+28*offsetFromCenter) end
ShowExitRow=true
SeparateExitRow=false
SeparateExitRowY=SCREEN_CENTER_Y+180
ExplanationTogetherX=SCREEN_CENTER_X
ExplanationTogetherY=SCREEN_CENTER_Y+174
ExplanationTogetherOnCommand=zoom,0.75;shadowlength,0;wrapwidthpixels,600/0.75;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand=stoptweening
[ScreenOptionsSimpleService]
Fallback="ScreenOptionsSimple"
OptionRowNormalMetricsGroup="OptionRowService"
LineHighlightP1OnCommand=visible,false
LineHighlightP1ChangeCommand=
LineHighlightP1ChangeToExitCommand=
LineHighlightP2OnCommand=visible,false
LineHighlightP2ChangeCommand=
LineHighlightP2ChangeToExitCommand=
CursorOnCommand=visible,false
[ScreenOptionsService]
AllowOperatorMenuButton=false
Class="ScreenOptionsMaster"
Fallback="ScreenOptionsSimpleService"
#
NextScreen=Branch.AfterInit()
PrevScreen=Branch.AfterInit()
LineNames="Sync,GameType,KeyConfig,TestInput,Input,Reload,Arcade,Appearance,BGFit,GraphicSound,Profiles,Network,UI,Advanced,Credits"
LineSync="gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync"
LineGameType="gamecommand;screen,ScreenSelectGame;name,Select Game"
LineKeyConfig="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
LineTestInput="gamecommand;screen,ScreenTestInput;name,Test Input"
LineInput="gamecommand;screen,ScreenOptionsInput;name,Input Options"
LineReload="gamecommand;screen,ScreenReloadSongs;name,Reload Songs"
LineArcade="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
LineAppearance="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
LineBGFit="gamecommand;screen,ScreenSetBGFit;name,Set BG Fit Mode"
LineGraphicSound="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
LineProfiles="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
LineNetwork="gamecommand;screen,ScreenNetworkOptions;name,Network Options"
LineUI="gamecommand;screen,ScreenOptionsUI;name,UI Options"
LineAdvanced="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options"
LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
# Old
#LineNames="SystemDirection,KeyConfig,GameType,6,8,Reload,Credits,MoreOptions"
# LineNames="SystemDirection,1,2,Sync,13,3,10,11,4,12,6,5,Theme,8,9"
# for ScreenOptionsExtended:
#LineSystemDirection="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
#Line2="gamecommand;screen,ScreenTestInput;name,Test Input"
#Line3="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
#Line4="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
#Line5="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
#Line6="gamecommand;screen,ScreenNetworkOptions;name,Network Options"
#Line8="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
#Line10="gamecommand;screen,ScreenOptionsUI;name,UI Options"
#Line11="gamecommand;screen,ScreenOptionsInput;name,Input Options"
#Line12="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
#LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options"
#LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options"
#LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
[ScreenOptionsExtended]
Fallback="ScreenOptionsService"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
#
LineNames="TestInput,Sync,Appearance,UI,Input,GraphicSound,Arcade,Advanced"
[ScreenOptionsServiceChild]
Fallback="ScreenOptionsMaster"
PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsService"
TimerSeconds=-1
TimerOnCommand=visible,false
AllowOperatorMenuButton=false
#
ForceAllPlayers=true
LightsMode="LightsMode_MenuStartAndDirections"
NavigationMode="normal"
InputMode="together"
#
ShowStyleIcon=false
HelpText=Screen.String("HelpTextOptionsAndBack")
#
LineHighlightP1OnCommand=visible,false
LineHighlightP1ChangeCommand=
LineHighlightP1ChangeToExitCommand=
#
LineHighlightP2OnCommand=visible,false
LineHighlightP2ChangeCommand=
LineHighlightP2ChangeToExitCommand=
#
ExplanationTogetherX=SCREEN_CENTER_X
ExplanationTogetherY=SCREEN_CENTER_Y+174
ExplanationTogetherOnCommand=zoom,0.625;shadowlength,0;wrapwidthpixels,600/0.665;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand=stoptweening
[ScreenOptionsServiceExtendedChild]
Fallback="ScreenOptionsServiceChild"
[ScreenMiniMenu]
Class="ScreenMiniMenu"
Fallback="ScreenOptions"
PrevScreen=
TimerSeconds=-1
AllowRepeatingChangeValueInput=true
#
ShowHelp=false
ShowExplanations=false
ShowExitRow=false
ShowStyleIcon=false
#
HeaderX=SCREEN_CENTER_X
HeaderY=SCREEN_TOP+40
HeaderOnCommand=
HeaderOffCommand=
#
OptionRowNormalMetricsGroup="OptionRowMiniMenu"
NumRowsShown=30
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:y( SCREEN_CENTER_Y + indexOffset * 20 ); end
ColorDisabled=color("0.8,0.8,0.8,0.975")
#
ContainerOnCommand=
ContainerOffCommand=
CursorOnCommand=visible,false
[OptionRowMiniMenu]
Fallback="OptionRow"
IconsP1X=SCREEN_CENTER_X-280
IconsP2X=SCREEN_CENTER_X+280
IconsOnCommand=x,-30
FrameX=SCREEN_CENTER_X-232
TitleX=SCREEN_CENTER_X-150
TitleOnCommand=halign,0;shadowlength,2;
ItemsStartX=SCREEN_CENTER_X-150
ItemsEndX=SCREEN_CENTER_X+280
ItemsGapX=14
ItemsLongRowP1X=SCREEN_CENTER_X-60
ItemsLongRowP2X=SCREEN_CENTER_X+100
ItemsLongRowSharedX=SCREEN_CENTER_X+150
ItemOnCommand=
ColorSelected=color("0.5,1,0.5,1")
ColorNotSelected=color("1,1,1,1")
ColorDisabled=color("0.65,0,0,1")
TweenSeconds=0
[ScreenMiniMenuContext]
Fallback="ScreenMiniMenu"
NumRowsShown=10
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(24*(offsetFromCenter-(numItems-1)/2)) end
LineHighlightX=0
ShowHelp=false
OptionRowNormalMetricsGroup="OptionRowMiniMenuContext"
[OptionRowMiniMenuContext]
Fallback="OptionRowMiniMenu"
TitleX=-54
[ScreenMapControllers]
Class="ScreenMapControllers"
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
HelpText=Screen.String("HelpTextMapControllers")
#
# This locks the input when the screen starts.
LockInputSecs=2.5
# The warning cannot be dismissed until this time expires.
# This is additional time after LockInputSecs expires before the warning
# will be sent the TweenOff command.
AutoDismissWarningSecs=2.5
# This is the number of lines that are visible on screen. Set this if you
# have a footer that covers up the bottom area of the screen. The purpose
# is to have the settings visible on screen even when the player's cursor is
# on the exit choice.
LinesVisible=16
# This sets how long the NoSetListPrompt will show before being sent TweenOff.
AutoDismissNoSetListPromptSecs=5
# The time to auto dismiss the sanity warning if the current mapping is not sane.
AutoDismissSanitySecs=5
#
# The position of the Devices list and its On/Off commands.
DevicesX=SCREEN_CENTER_X
DevicesY=SCREEN_TOP+4
DevicesOnCommand=vertalign,top;maxheight,92;zoom,0.75;draworder,5;strokecolor,color("0,0,0,1")
DevicesOffCommand=
#
# The ListHeader parts are the row that the player's cursor starts on with
# the names of the columns.
ListHeaderP1S1Command=x,SCREEN_CENTER_X-270
ListHeaderP1S2Command=x,SCREEN_CENTER_X-195
ListHeaderP1S3Command=x,SCREEN_CENTER_X-120
ListHeaderP2S1Command=x,SCREEN_CENTER_X+120
ListHeaderP2S2Command=x,SCREEN_CENTER_X+195
ListHeaderP2S3Command=x,SCREEN_CENTER_X+270
# ListHeaderCenterOnCommand is for the center element of the ListHeader.
ListHeaderCenterOnCommand=x,SCREEN_CENTER_X;y,-6;zoom,0.7;shadowlength,1;ztest,true
# These commands are shared by all the ListHeader parts.
ListHeaderOnCommand=diffuse,color("#808080");shadowlength,0;max_dimension_use_zoom,true;zoom,0.75;maxwidth,130;
ListHeaderGainFocusCommand=diffuse,color("#808080");diffuseshift;effectcolor2,color("#808080");effectcolor1,color("#FFFFFF")
ListHeaderLoseFocusCommand=diffuse,color("#808080");stopeffect
#
# You want to leave the list of buttons to map so that all buttons for the
# current game type will be mappable.
ButtonsToMap=""
#
# The positions of the elements showing what is mapped.
MappedToP1S1Command=x,SCREEN_CENTER_X-270
MappedToP1S2Command=x,SCREEN_CENTER_X-195
MappedToP1S3Command=x,SCREEN_CENTER_X-120
MappedToP2S1Command=x,SCREEN_CENTER_X+120
MappedToP2S2Command=x,SCREEN_CENTER_X+195
MappedToP2S3Command=x,SCREEN_CENTER_X+270
# These commands are shared between all the elements.
MappedToOnCommand=diffuse,color("#808080");shadowlength,0;zoom,0.75;max_dimension_use_zoom,true;maxwidth,130
# WaitingCommand is executed when the player hits enter to set a key.
MappedToWaitingCommand=diffuse,color("#FF8080");pulse;effectperiod,0.5;effectmagnitude,0.8,1.3,0
# MappedInputCommand is executed after the player maps the key.
MappedToMappedInputCommand=diffuse,color("#808080");diffuseshift;effectcolor2,color("#808080");effectcolor1,color("#FFFFFF")
MappedToGainFocusCommand=diffuse,color("#808080");diffuseshift;effectcolor2,color("#808080");effectcolor1,color("#FFFFFF")
MappedToLoseFocusCommand=diffuse,color("#808080");stopeffect
# GainMarkCommand is executed when the player adds the element to the set list.
MappedToGainMarkCommand=textglowmode,'TextGlowMode_Inner';glow,color("#FF00007f")
# LoseMarkCommand is executed when the player removes the element from the set list.
MappedToLoseMarkCommand=textglowmode,'TextGlowMode_Inner';glow,color("#FF000000")
#
# The LineScroller is an ActorScroller that controls the positioning of the
# rows.
LineScrollerOnCommand=%function(self) self:draworder(-1); self:y(64) self:setsecondsperitem(0.1) self:SetTransformFromHeight(24) end
LineScrollerOffCommand=
LineHideCommand=visible,false
LineOnCommand=%function(self) self:y(0); self:visible(true); local LeftToRight = math.mod(self.ItemIndex, 2) == 0 and 1 or -1; self:addx(-SCREEN_WIDTH * LeftToRight); end
LineOffCommand=%function(self) local LeftToRight = math.mod(self.ItemIndex, 2) == 0 and 1 or -1; self:stoptweening() self:accelerate(0.3); self:addx(SCREEN_WIDTH * LeftToRight); self:queuecommand('Hide') end
#
# The "P1 slots" and "P2 slots" labels. Use the entries in en.ini to change text.
LabelP1OnCommand=x,SCREEN_CENTER_X*0.4;zoom,0.7;shadowlength,1
LabelP1OffCommand=linear,0.5;diffusealpha,0
LabelP2OnCommand=x,SCREEN_CENTER_X*1.6;zoom,0.7;shadowlength,1
LabelP2OffCommand=linear,0.5;diffusealpha,0
# The primary effect of keys on this row.
PrimaryOnCommand=x,SCREEN_CENTER_X;y,-6;zoom,0.7;shadowlength,1;ztest,true
# The secondary effect of keys on this row.
SecondaryOnCommand=x,SCREEN_CENTER_X;y,6;zoom,0.5;shadowlength,1;ztest,true
[ScreenTestInput]
Class="ScreenTestInput"
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
[ScreenOptionsSystemDirection]
Fallback="ScreenOptionsServiceChild"
PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,FNR,6,7,8,9,FA,10,11,12,13,14,15,16,17,18,19,20,21,22"
Line1="conf,Windowed"
Line2="conf,DisplayResolution"
Line3="conf,DisplayAspectRatio"
Line4="conf,HighResolutionTextures"
Line5="conf,Vsync"
LineFNR="conf,FastNoteRendering"
Line6="conf,SoundVolume"
Line7="conf,TimingWindowScale"
Line8="conf,LifeDifficulty"
Line9="conf,AllowW1"
LineFA="conf,DefaultFailType"
Line10="conf,AutogenSteps"
Line11="conf,ShowBanners"
Line12="conf,ShowCaution"
Line13="conf,ShowInstructions"
Line14="conf,ShowDanger"
Line15="conf,ShowSongOptions"
Line16="conf,EasterEggs"
Line17="conf,Theme"
Line18="conf,DefaultNoteskin"
Line19="conf,PercentageScoring"
Line20="conf,BGBrightness"
Line21="conf,Center1Player"
Line22="conf,EventMode"
[ScreenOptionsGraphicsSound]
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,FNR,14,17,18,19,20"
Line1="conf,Windowed"
Line2="conf,DisplayResolution"
Line3="conf,DisplayAspectRatio"
Line4="conf,DisplayColorDepth"
Line5="conf,HighResolutionTextures"
Line6="conf,MaxTextureResolution"
Line7="conf,TextureColorDepth"
Line8="conf,MovieColorDepth"
Line9="conf,SmoothLines"
Line10="conf,CelShadeModels"
Line11="conf,DelayedTextureDelete"
Line12="conf,RefreshRate"
Line13="conf,Vsync"
LineFNR="conf,FastNoteRendering"
Line14="conf,ShowStats"
Line15="conf,ShowBanners"
Line16="conf,AttractSoundFrequency"
Line17="conf,SoundVolume"
Line18="conf,EnableAttackSounds"
Line19="conf,EnableMineHitSound"
Line20="conf,VisualDelaySeconds"
[ScreenOptionsAdvanced]
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="3,4,8,SI,SM,HN,11,13,14,15,16,28,29,30,31"
#LineScore="lua,UserPrefScoringMode()"
Line3="conf,TimingWindowScale"
Line4="conf,LifeDifficulty"
Line8="conf,DefaultFailType"
LineSI="lua,SpeedModIncSize()"
LineSM="lua,SpeedModIncLarge()"
LineHN="conf,MinTNSToHideNotes"
Line11="conf,AllowW1"
Line13="conf,HiddenSongs"
Line14="conf,EasterEggs"
Line15="conf,AllowExtraStage"
Line16="conf,UseUnlockSystem"
Line28="conf,AutogenSteps"
Line29="conf,AutogenGroupCourses"
Line30="conf,FastLoad"
Line31="conf,FastLoadAdditionalSongs"
# unused options
#Line2="conf,ScoringType"
#Line5="conf,ProgressiveLifebar"
#Line6="conf,ProgressiveStageLifebar"
#Line7="conf,ProgressiveNonstopLifebar"
#Line8="conf,DefaultFailType"
#Line24="conf,AutoPlay"
#Line31="conf,OnlyPreferredDifficulties"
[ScreenAppearanceOptions]
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,14,15,SB,17,18,19"
Line1="conf,Language"
Line2="conf,Announcer"
Line3="conf,Theme"
Line4="conf,DefaultNoteSkin"
Line5="conf,PercentageScoring"
Line14="conf,RandomBackgroundMode"
Line15="conf,BGBrightness"
LineSB="conf,BackgroundFitMode"
Line17="conf,ShowDancingCharacters"
Line18="conf,ShowBeginnerHelper"
Line19="conf,NumBackgrounds"
[ScreenOptionsUI]
# user interface options that aren't related to themes, etc.
# (some don't get used/modified too often)
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="1,3,4,6,7,8,9,10,11,12,14"
Line1="conf,Center1Player"
Line3="conf,DancePointsForOni"
Line4="conf,MenuTimer"
Line6="conf,MusicWheelUsesSections"
Line7="conf,ShowBanners"
Line8="conf,ShowCaution"
Line9="conf,ShowDanger"
Line10="conf,ShowInstructions"
Line11="conf,ShowLyrics"
Line12="conf,ShowNativeLanguage"
Line14="conf,ShowSongOptions"
# unused options
#Line2="conf,CourseSortOrder"
#Line5="conf,MoveRandomToEnd"
[ScreenOptionsInput]
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,6,7"
Line1="conf,AutoMapOnJoyChange"
Line2="conf,OnlyDedicatedMenuButtons"
Line3="conf,DelayedBack"
Line4="conf,ArcadeOptionsNavigation"
Line5="conf,ThreeKeyNavigation"
Line6="conf,MusicWheelSwitchSpeed"
Line7="conf,InputDebounceTime"
[ScreenOptionsArcade]
Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
# stuff tied to arcade features
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14"
Line1="conf,GetRankingName"
Line2="conf,CoinMode"
Line3="conf,SongsPerPlay"
Line4="conf,CoinsPerCredit"
Line5="conf,Premium"
Line6="conf,EventMode"
Line7="conf,AllowMultipleHighScoreWithSameName"
Line8="conf,ComboContinuesBetweenSongs"
Line9="conf,Disqualification"
Line10="conf,FailOffForFirstStageEasy"
Line11="conf,FailOffInBeginner"
Line12="conf,LockCourseDifficulties"
Line13="conf,MaxHighScoresPerListForMachine"
Line14="conf,MaxHighScoresPerListForPlayer"
[ScreenOptionsTheme]
Fallback="ScreenOptionsServiceChild"
[ScreenSelectGame]
Fallback="ScreenOptionsServiceChild"
PrevScreen="ScreenOptionsService"
NextScreen=Branch.TitleMenu()
LineNames="1"
Line1="conf,Game"
[ScreenNetworkOptions]
Class="ScreenNetworkOptions"
Fallback="ScreenOptionsServiceChild"
NextScreen=Branch.Network()
PrevScreen=Branch.Network()
[ScreenOptionsManageProfiles]
Class="ScreenOptionsManageProfiles"
Fallback="ScreenOptionsSimpleService"
PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsService"
PrepareScreens="ScreenMiniMenuContext"
GroupedScreens="ScreenMiniMenuContext"
PersistScreens="ScreenMiniMenuContext"
TimerSeconds=-1
[ScreenOptionsEditProfile]
Class="ScreenOptionsEditProfile"
PageOnCommand=visible,false
[ScreenOptionsCustomizeProfile]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
PrevScreen="ScreenOptionsManageProfiles"
NextScreen="ScreenOptionsManageProfiles"
PlayMusic=false
ShowHeader=false
ShowFooter=false
ShowCreditDisplay=false
TimerSeconds=-1
TimerOnCommand=visible,false
[ScreenReloadSongs]
Class="ScreenReloadSongs"
Fallback="Screen"
NextScreen=Branch.TitleMenu()
[ScreenPlayerOptions]
Fallback="ScreenOptions"
Class="ScreenPlayerOptions"
#
PrevScreen=Branch.BackOutOfPlayerOptions()
NextScreen=Branch.SongOptions()
#
PlayMusic=false
#
TimerSeconds=30
#
LineNames="1,2,3A,3B,4,5,6,R1,R2,7,8,9,10,11,12,13,14,16,17"
Line1="lua,ArbitrarySpeedMods()"
# Line1="list,Speed"
Line2="list,Accel"
Line3A="list,EffectsReceptor"
Line3B="list,EffectsArrow"
#
Line4="list,Appearance"
Line5="list,Turn"
Line6="list,Insert"
LineR="list,Remove"
LineR1="list,RemoveCombinations"
LineR2="list,RemoveFeatures"
Line7="list,Scroll"
Line8="list,NoteSkins"
Line9="list,Holds"
Line10="list,Mines"
Line11="list,Attacks"
Line12="list,PlayerAutoPlay"
Line13="list,Hide"
Line14="list,Persp"
Line16="list,Steps"
Line17="list,Characters"
#
[ScreenPlayerOptionsRestricted]
Fallback="ScreenPlayerOptions"
NextScreen="ScreenStageInformation"
LineNames="1,8,16,17"
Line16="list,StepsLocked"
Line17="list,Characters"
[ScreenSongOptions]
Fallback="ScreenOptions"
Class="ScreenSongOptions"
PrevScreen="ScreenPlayerOptions"
NextScreen="ScreenStageInformation"
TimerSeconds=30
PlayMusic=false
StopMusicOnBack=false
#
LineNames="1,2,3,4,5,6,7,8,9,10"
#,11
Line1="list,LifeType"
Line2="list,BarDrain"
Line3="list,BatLives"
Line5="list,Assist"
Line6="list,Rate"
Line7="list,SoundEffect"
Line8="list,AutoAdjust"
Line9="list,Background"
Line10="list,SaveScores"
Line11="list,SaveReplays"
Line4="list,Fail"
[ScreenSplash]
Class="ScreenSplash"
Fallback="ScreenWithMenuElementsBlank"
MinimumScreenPrepareDelaySeconds=0
AllowStartToSkip=false
PrepareScreen=
# 05 # A
[ScreenExit]
# Midiman:
# Fun fact, if you don't enable this screen, Force Crashing will hang
# StepMania, and leave it there to eat up time.
Class="ScreenExit"
Fallback="ScreenWithMenuElements"
AllowOperatorMenuButton=false
[ScreenAttract]
Class="ScreenAttract"
Fallback="ScreenWithMenuElementsBlank"
StartScreen=Branch.TitleMenu()
CancelScreen=Branch.TitleMenu()
#
LightsMode="LightsMode_Attract"
PlayMusic=false
#
ResetGameState=true
BackGoesToStartScreen=true
AttractVolume=true
#
TimerMetricsGroup="MenuTimerNoSound"
[ScreenRanking]
Class="ScreenRanking"
Fallback="ScreenAttract"
TimerSeconds=-1
#
ResetGameState=true
StepsTypesToHide="dance-couple,dance-solo,dance-routine,pump-halfdouble,pump-couple"
PageFadeSeconds=1.0
CoursesToShow=GetCoursesToShowRanking()
SecondsPerPage=5
#
RankingType="RankingType_Category"
#
RowSpacingX=0
RowSpacingY=60
ColSpacingX=0
ColSpacingY=0
#
StepsTypeColor1=color("1.0,1.0,1.0,1.0")
StepsTypeColor2=color("1.0,1.0,1.0,1.0")
StepsTypeColor3=color("1.0,1.0,1.0,1.0")
StepsTypeColor4=color("1.0,1.0,1.0,1.0")
StepsTypeColor5=color("1.0,1.0,1.0,1.0")
#
SongScoreSecondsPerRow=0.4
ShowSurvivalTime=false
#
BannerOnCommand=x,SCREEN_CENTER_X+197;y,SCREEN_CENTER_Y-196;diffusealpha,1;scaletoclipped,220,58;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
BannerOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
CategoryOnCommand=x,SCREEN_CENTER_X+197;y,SCREEN_CENTER_Y-208;diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
CategoryOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
CourseTitleOnCommand=x,SCREEN_CENTER_X+197;y,SCREEN_CENTER_Y-208;diffusealpha,1;maxwidth,230;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
CourseTitleOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
StepsTypeOnCommand=x,SCREEN_CENTER_X+200;y,SCREEN_CENTER_Y-180;diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.0;bounceend,1;addx,-SCREEN_WIDTH
StepsTypeOffCommand=sleep,0.0;linear,0.5;diffusealpha,0
#
BulletStartX=SCREEN_CENTER_X-220
BulletStartY=SCREEN_CENTER_Y-100
Bullet1OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Bullet2OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Bullet3OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Bullet4OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Bullet5OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Bullet1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Bullet2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Bullet3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Bullet4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Bullet5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
#
NameStartX=SCREEN_CENTER_X-140
NameStartY=SCREEN_CENTER_Y-100
Name1OnCommand=diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Name2OnCommand=diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Name3OnCommand=diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Name4OnCommand=diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Name5OnCommand=diffusealpha,1;halign,0;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Name1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Name2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Name3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Name4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Name5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
#
ScoreStartX=SCREEN_CENTER_X+200
ScoreStartY=SCREEN_CENTER_Y-100
Score1OnCommand=diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Score2OnCommand=diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Score3OnCommand=diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Score4OnCommand=diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Score5OnCommand=diffusealpha,1;halign,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Score1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Score2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Score3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Score4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Score5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
#
PointsStartX=SCREEN_CENTER_X+60
PointsStartY=SCREEN_CENTER_Y-100
Points1OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Points2OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Points3OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Points4OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Points5OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Points1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Points2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Points3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Points4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Points5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
#
TimeStartX=SCREEN_CENTER_X+240
TimeStartY=SCREEN_CENTER_Y-100
Time1OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.2;bounceend,1;addx,-SCREEN_WIDTH
Time2OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.3;bounceend,1;addx,-SCREEN_WIDTH
Time3OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.4;bounceend,1;addx,-SCREEN_WIDTH
Time4OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.5;bounceend,1;addx,-SCREEN_WIDTH
Time5OnCommand=diffusealpha,1;addx,SCREEN_WIDTH;sleep,0.6;bounceend,1;addx,-SCREEN_WIDTH
Time1OffCommand=sleep,0.2;linear,0.5;diffusealpha,0
Time2OffCommand=sleep,0.3;linear,0.5;diffusealpha,0
Time3OffCommand=sleep,0.4;linear,0.5;diffusealpha,0
Time4OffCommand=sleep,0.5;linear,0.5;diffusealpha,0
Time5OffCommand=sleep,0.6;linear,0.5;diffusealpha,0
#
DifficultyStartX=SCREEN_CENTER_X-154
DifficultyY=SCREEN_CENTER_Y-209
DifficultyBeginnerOnCommand=
DifficultyEasyOnCommand=
DifficultyMediumOnCommand=
DifficultyHardOnCommand=
DifficultyChallengeOnCommand=
DifficultyBeginnerOffCommand=
DifficultyEasyOffCommand=
DifficultyMediumOffCommand=
DifficultyHardOffCommand=
DifficultyChallengeOffCommand=
#
TitleOnCommand=x,-210;ztest,1;diffuse,0,0,0,1;maxwidth,160
TitleOffCommand=
FrameOnCommand=ztest,1
FrameOffCommand=
ScoreOffsetStartX=-154
ScoreOffsetY=0
ScoreOnCommand=zoom,0.7;ztest,1
ScoreOffCommand=
# 05 # B
# 05 # C
[ScreenGameplay]
Fallback="ScreenWithMenuElementsBlank"
Class="ScreenGameplayNormal"
NextScreen=Branch.AfterGameplay()
PrevScreen=Branch.BackOutOfStageInformation()
TimerSeconds=-1
#
ShowLifeMeterForDisabledPlayers=false
StopCourseEarly=false
ShowEvaluationOnFail=true
ShowScoreInRave=false
UnpauseWithStart=true
InitialBackgroundBrightness=1.0
SecondsBetweenComments=10.0
ScoreKeeperClass=ScoreKeeperClass()
ForceImmediateFailForBattery=true
TickEarlySeconds=0
LightsMode="LightsMode_Gameplay"
SurvivalModOverride=true
#
PlayerType="Player"
# useful in some obscure situations where the theme resolution has been increased.
PlayerInitCommand=y,SCREEN_CENTER_Y;zoom,(THEME:GetMetric("Common","ScreenHeight")/480)
StartGivesUp=true
BackGivesUp=false
GiveUpSeconds=2.5
# rage
AllowCenter1Player=true
#
FailOnMissCombo=FailCombo()
GivingUpGoesToPrevScreen=false
GivingUpGoesToNextScreen=false
#
MinSecondsToStep=6.0
MinSecondsToMusic=2.0
MinSecondsToStepNextSong=2.0
MusicFadeOutSeconds=0.5
OutTransitionLength=5
CourseTransitionLength=0.5
BeginFailedDelay=1.0
# New way to control where the notefields are on gameplay.
# The MarginFunction will be passed GAMESTATE:EnabledPlayers() and the
# current styletype. The function must return three values:
# Left margin width, center margin width, right margin width.
# The engine will then position the notefields and adjust their size to fit
# in the space not occupied by the margins. If there is only one player and
# that player would normally be centered (OnePlayerTwoSides or
# TwoPlayersSharedSides, or the Center1Player preference), then the center
# margin value will be ignored.
# Mods applied to the player may still move the notefield into the margin,
# this is just for controlling its initial position and size.
# The purpose of this is to allow the engine more flexibility in styles,
# for example, one player playing dance-solo while the other plays
# dance-single.
MarginFunction=GameplayMargins
# These X values for each player and styletype are deprecated in favor of
# writing a MarginFunction that returns the margin sizes you prefer.
# The MarginFunction supplied by _fallback will use these metrics for
# backwards compatibility.
PlayerP1OnePlayerOneSideX=math.floor(scale((0.85/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP2OnePlayerOneSideX=math.floor(scale((2.15/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP1TwoPlayersTwoSidesX=math.floor(scale((0.85/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP2TwoPlayersTwoSidesX=math.floor(scale((2.15/3),0,1,SCREEN_LEFT,SCREEN_RIGHT))
PlayerP1OnePlayerTwoSidesX=SCREEN_CENTER_X
PlayerP2OnePlayerTwoSidesX=SCREEN_CENTER_X
PlayerP1TwoPlayersSharedSidesX=SCREEN_CENTER_X
PlayerP2TwoPlayersSharedSidesX=SCREEN_CENTER_X
#
LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+160
LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-205
LyricDisplayDefaultColor=color("0,1,0,1");
#
OniGameOverP1X=
OniGameOverP1Y=
OniGameOverP1OnCommand=
OniGameOverP1OffCommand=
#
OniGameOverP2X=
OniGameOverP2Y=
OniGameOverP2OnCommand=
OniGameOverP2OffCommand=
#
ActiveAttackListP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP1Y=
ActiveAttackListP1OnCommand=visible,false
ActiveAttackListP1OffCommand=
ActiveAttackListP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ActiveAttackListP2Y=
ActiveAttackListP2OnCommand=visible,false
ActiveAttackListP2OffCommand=
#
CombinedLifeX=SCREEN_CENTER_X
CombinedLifeY=SCREEN_CENTER_Y
CombinedLifeOnCommand=visible,false
CombinedLifeOffCommand=
#
LifeP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
LifeP1Y=SCREEN_TOP+24
LifeP1OnCommand=
LifeP1OffCommand=
LifeP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
LifeP2Y=SCREEN_TOP+24
LifeP2OnCommand=
LifeP2OffCommand=
#
ScoreP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
ScoreP1Y=SCREEN_BOTTOM-28
ScoreP1OnCommand=
ScoreP1OffCommand=
ScoreP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
ScoreP2Y=SCREEN_BOTTOM-28
ScoreP2OnCommand=
ScoreP2OffCommand=
#
SecondaryScoreP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
SecondaryScoreP1Y=SCREEN_BOTTOM-56
SecondaryScoreP1OnCommand=
SecondaryScoreP1OffCommand=
SecondaryScoreP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
SecondaryScoreP2Y=SCREEN_BOTTOM-56
SecondaryScoreP2OnCommand=
SecondaryScoreP2OffCommand=
#
StepsDescriptionP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
StepsDescriptionP1Y=SCREEN_CENTER_Y-24
StepsDescriptionP1OnCommand=visible,false
StepsDescriptionP1OffCommand=
StepsDescriptionP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
StepsDescriptionP2Y=SCREEN_CENTER_Y-24
StepsDescriptionP2OnCommand=visible,false
StepsDescriptionP2OffCommand=
#
PlayerOptionsP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX")
PlayerOptionsP1Y=SCREEN_CENTER_Y+24
PlayerOptionsP1OnCommand=visible,false
PlayerOptionsP1OffCommand=
PlayerOptionsP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")
PlayerOptionsP2Y=SCREEN_CENTER_Y+24
PlayerOptionsP2OnCommand=visible,false
PlayerOptionsP2OffCommand=
#
StepsDisplayP1X=SCREEN_CENTER_X-160
StepsDisplayP1Y=SCREEN_BOTTOM-60
StepsDisplayP1OnCommand=visible,false
StepsDisplayP1OffCommand=
#
StepsDisplayP2X=SCREEN_CENTER_X+160
StepsDisplayP2Y=SCREEN_BOTTOM-60
StepsDisplayP2OnCommand=visible,false
StepsDisplayP2OffCommand=
#
SongOptionsX=SCREEN_CENTER_X
SongOptionsY=SCREEN_BOTTOM-32
SongOptionsOnCommand=visible,false
SongOptionsOffCommand=
#
DebugX=SCREEN_CENTER_X
DebugY=SCREEN_BOTTOM-116
DebugOnCommand=zoom,0.75
DebugStartOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
DebugBackOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
DebugTweenOffCommand=stoptweening;linear,1/8;diffusealpha,0
#
SongNumberFormat="%d"
SongNumberP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
SongNumberP1Y=SCREEN_TOP+24+7
SongNumberP1OnCommand=visible,false
SongNumberP1OffCommand=
SongNumberP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 60
SongNumberP2Y=SCREEN_TOP+24+7
SongNumberP2OnCommand=visible,false
SongNumberP2OffCommand=
SurviveTimeX=SCREEN_CENTER_X
SurviveTimeY=SCREEN_CENTER_Y+120
SurviveTimeOnCommand=
# online scoreboard
# P1 is used when the only player is P2
ScoreboardC1P1X=SCREEN_CENTER_X*0.25
ScoreboardC1P1Y=SCREEN_CENTER_Y*0.45
ScoreboardC1P1OnCommand=zoom,0.825;strokecolor,Color("Outline");shadowlength,1
ScoreboardC2P1X=SCREEN_CENTER_X*0.5
ScoreboardC2P1Y=SCREEN_CENTER_Y*0.45
ScoreboardC2P1OnCommand=zoom,0.825;strokecolor,Color("Outline");shadowlength,1
ScoreboardC3P1X=SCREEN_CENTER_X*0.75
ScoreboardC3P1Y=SCREEN_CENTER_Y*0.45
ScoreboardC3P1OnCommand=zoom,0.825;strokecolor,Color("Outline");shadowlength,1
# P2 is used when the only player is P1
ScoreboardC1P2X=SCREEN_CENTER_X*1.25
ScoreboardC1P2Y=SCREEN_CENTER_Y*0.45
ScoreboardC1P2OnCommand=zoom,0.825;strokecolor,Color("Outline");shadowlength,1
ScoreboardC2P2X=SCREEN_CENTER_X*1.5
ScoreboardC2P2Y=SCREEN_CENTER_Y*0.45
ScoreboardC2P2OnCommand=zoom,0.825;strokecolor,Color("Outline");shadowlength,1
ScoreboardC3P2X=SCREEN_CENTER_X*1.75
ScoreboardC3P2Y=SCREEN_CENTER_Y*0.45
ScoreboardC3P2OnCommand=zoom,0.825;strokecolor,Color("Outline");shadowlength,1
[ScreenGameplayEditCourse]
Class="ScreenGameplayNormal"
Fallback="ScreenGameplay"
PrevScreen="ScreenOptionsCourseOverview"
NextScreen="ScreenOptionsCourseOverview"
[ScreenGameplayShared]
Class="ScreenGameplayShared"
Fallback="ScreenGameplay"
PlayerType="PlayerShared"
[ScreenHeartEntry]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
PrevScreen=Branch.AfterHeartEntry()
NextScreen=Branch.AfterHeartEntry()
HeartEntryEnabled=false
PlayMusic=false
ShowHeader=false
ShowFooter=false
ShowCreditDisplay=false
TimerSeconds=-1
TimerOnCommand=visible,false
[ScreenEvaluation]
Class="ScreenEvaluation"
Fallback="ScreenWithMenuElements"
NextScreen=Branch.AfterEvaluation()
PrevScreen=Branch.AfterEvaluation()
TimerSeconds=20
LightsMode="LightsMode_MenuStartOnly"
#
Summary=false
CheckpointsWithJudgments=EvalUsesCheckpointsWithJudgments()
#
PlayerOptionsSeparator=","
PlayerOptionsHideFailType=false
MaxComboNumDigits=4
#
ShowBannerArea=true
RollingNumbersClass="RollingNumbersJudgment"
RollingNumbersMaxComboClass="RollingNumbersMaxCombo"
#
ShowSharedJudgmentLineLabels=false
ShowJudgmentLineW1=false
ShowJudgmentLineW2=false
ShowJudgmentLineW3=false
ShowJudgmentLineW4=false
ShowJudgmentLineW5=false
ShowJudgmentLineHeld=false
ShowJudgmentLineMiss=false
ShowJudgmentLineMaxCombo=false
ShowPeakComboAward=false
ShowTimingDifficulty=false
ShowStageDisplay=false
ShowStageFrame=false
ShowGraphDisplay=false
ShowComboGraph=false
ShowStepsDisplay=false
ShowGradeArea=false
ShowPointsArea=false
ShowDetailArea=false
ShowBonusArea=false
ShowSurvivedArea=false
ShowWinArea=false
ShowScoreArea=false
ShowTimeArea=false
ShowItsARecord=false
ShowStageAward=false
#
FailedSoundTime=0
PassedSoundTime=0
CheerDelaySeconds=2.5
#
BannerWidth=256
BannerHeight=80
#
LargeBannerX=
LargeBannerY=
LargeBannerOnCommand=visible,false
LargeBannerOffCommand=
LargeBannerFrameX=
LargeBannerFrameY=
LargeBannerFrameOnCommand=visible,false
LargeBannerFrameOffCommand=
#
PlayerOptionsP1X=
PlayerOptionsP1Y=
PlayerOptionsP1OnCommand=visible,false
PlayerOptionsP1OffCommand=
PlayerOptionsP2X=
PlayerOptionsP2Y=
PlayerOptionsP2OnCommand=visible,false
PlayerOptionsP2OffCommand=
#
SongOptionsX=
SongOptionsY=
SongOptionsOnCommand=visible,false
SongOptionsOffCommand=
#
DisqualifiedP1X=
DisqualifiedP1Y=
DisqualifiedP1OnCommand=visible,false
DisqualifiedP1OffCommand=
DisqualifiedP2X=
DisqualifiedP2Y=
DisqualifiedP2OnCommand=visible,false
DisqualifiedP2OffCommand=
#
SmallBanner1X=SCREEN_CENTER_X
SmallBanner1Y=SCREEN_TOP-128
SmallBanner1OnCommand=visible,false
SmallBanner1OffCommand=
SmallBanner2X=SCREEN_CENTER_X
SmallBanner2Y=SCREEN_TOP-128
SmallBanner2OnCommand=visible,false
SmallBanner2OffCommand=
SmallBanner3X=SCREEN_CENTER_X
SmallBanner3Y=SCREEN_TOP-128
SmallBanner3OnCommand=visible,false
SmallBanner3OffCommand=
SmallBanner4X=SCREEN_CENTER_X
SmallBanner4Y=SCREEN_TOP-128
SmallBanner4OnCommand=visible,false
SmallBanner4OffCommand=
SmallBanner5X=SCREEN_CENTER_X
SmallBanner5Y=SCREEN_TOP-128
SmallBanner5OnCommand=visible,false
SmallBanner5OffCommand=
SmallBanner6X=SCREEN_CENTER_X
SmallBanner6Y=SCREEN_TOP-128
SmallBanner6OnCommand=visible,false
SmallBanner6OffCommand=
#
DetailLineFormat="%3d/%3d"
#
[ScreenEvaluationNormal]
Fallback="ScreenEvaluation"
#
NextScreen=Branch.AfterEvaluation()
PrevScreen=Branch.AfterEvaluation()
[ScreenEvaluationSummary]
Fallback="ScreenEvaluation"
NextScreen=Branch.AfterSummary()
Summary=true
[ScreenNameEntry]
# !!! #
Class="ScreenNameEntry"
Fallback="ScreenWithMenuElementsBlank"
#
TimerX=SCREEN_CENTER_X+0
TimerY=SCREEN_CENTER_Y-210
#
CategoryY=SCREEN_CENTER_Y+190
CategoryZoom=0.7
#
CharsZoomSmall=1.0
CharsZoomLarge=1.5
CharsSpacingY=40
CharsChoices=" ABCDEFGHIJKLMNOPQRSTUVWXYZ"
ScrollingCharsCommand=diffuse,0.6,0.8,0.8,1
SelectedCharsCommand=diffuse,0.8,1,1,1
#
ReceptorArrowsY=SCREEN_CENTER_Y-140
NumCharsToDrawBehind=2
NumCharsToDrawTotal=10
FakeBeatsPerSec=2.5
ForceTimer=true
TimerSeconds=24
TimerStealth=false
ShowStyleIcon=false
MaxRankingNameLength=4
#
NextScreen="ScreenProfileSave"
#
PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
PlayerP2TwoPlayersTwoSidesX=SCREEN_CENTER_X+160
PlayerP1OnePlayerTwoSidesX=SCREEN_CENTER_X
PlayerP2OnePlayerTwoSidesX=SCREEN_CENTER_X
[ScreenNameEntryTraditional]
Class="ScreenNameEntryTraditional"
Fallback="ScreenWithMenuElements"
NextScreen="ScreenProfileSaveSummary"
CancelTransitionsOut=true
TimerSeconds=30
ForceTimer=true
ForceTimerWait=true
RepeatRate=15
RepeatDelay=1/4
HelpText="Enter your name!"
#
MaxRankingNameLength=4
CodeNames="Backspace,Left,Right,NextRow1=NextRow,NextRow2=NextRow,PrevRow,JumpToEnter,Enter"
CodeLeft="+MenuLeft"
CodeRight="+MenuRight"
CodePrevRow="+MenuUp"
CodeNextRow1="+MenuDown"
CodeNextRow2="Select,~Select"
CodeBackspace="@Select-MenuLeft"
CodeJumpToEnter="@Select-Start"
CodeEnter="Start"
[ScreenContinue]
Class="ScreenContinue"
Fallback="ScreenWithMenuElements"
NextScreen=Branch.AfterContinue()
PrevScreen=Branch.AfterContinue()
ContinueEnabled=false
PrepareScreens=""
HelpText="100"
TimerSeconds=15
ForceTimer=true
ForceTimerWait=true
[ScreenProfileSave]
Class="ScreenProfileSave"
Fallback="ScreenWithMenuElementsBlank"
NextScreen=Branch.AfterProfileSave()
PrevScreen=Branch.TitleMenu()
TimerSeconds=-1
[ScreenProfileSaveSummary]
Fallback="ScreenProfileSave"
NextScreen=Branch.AfterSaveSummary()
PrevScreen=Branch.AfterSaveSummary()
[ScreenGameOver]
Class="ScreenEnding"
Fallback="ScreenAttract"
PrevScreen=Branch.TitleMenu()
NextScreen=Branch.TitleMenu()
StartScreen=Branch.TitleMenu()
TimerSeconds=10
ResetGameState=true
#
RemoveCardP1X=SCREEN_WIDTH*0.1
RemoveCardP1Y=SCREEN_CENTER_Y
RemoveCardP1OnCommand=
RemoveCardP1OffCommand=
#
RemoveCardP2X=SCREEN_WIDTH*0.9
RemoveCardP2Y=SCREEN_CENTER_Y
RemoveCardP2OnCommand=
RemoveCardP2OffCommand=
[ScreenPrompt]
Class="ScreenPrompt"
Fallback="ScreenWithMenuElementsBlank"
PrevScreen="ScreenEdit"
TimerSeconds=-1
QuestionX=SCREEN_CENTER_X
QuestionY=SCREEN_CENTER_Y-60
QuestionOnCommand=zoom,0.7;wrapwidthpixels,600
QuestionOffCommand=
#
CursorOnCommand=
CursorOffCommand=
#
Answer1Of1X=SCREEN_CENTER_X
Answer1Of1Y=SCREEN_CENTER_Y+120
Answer1Of1OnCommand=maxwidth,100
Answer1Of1OffCommand=
##
Answer1Of2X=SCREEN_CENTER_X-50
Answer1Of2Y=SCREEN_CENTER_Y+120
Answer1Of2OnCommand=maxwidth,100
Answer1Of2OffCommand=
#
Answer2Of2X=SCREEN_CENTER_X+50
Answer2Of2Y=SCREEN_CENTER_Y+120
Answer2Of2OnCommand=maxwidth,100
Answer2Of2OffCommand=
###
Answer1Of3X=SCREEN_CENTER_X-170
Answer1Of3Y=SCREEN_CENTER_Y+120
Answer1Of3OnCommand=maxwidth,100
Answer1Of3OffCommand=
#
Answer2Of3X=SCREEN_CENTER_X-20
Answer2Of3Y=SCREEN_CENTER_Y+120
Answer2Of3OnCommand=maxwidth,100
Answer2Of3OffCommand=
#
Answer3Of3X=SCREEN_CENTER_X+150
Answer3Of3Y=SCREEN_CENTER_Y+120
Answer3Of3OnCommand=maxwidth,100
Answer3Of3OffCommand=
## stuff for edit mode: ##
[ScreenOptionsEdit]
Class="ScreenOptionsMaster"
Fallback="ScreenOptionsSimpleService"
# This NextScreen is only used for the "exit" choice.
NextScreen=Branch.TitleMenu()
PrevScreen=Branch.TitleMenu()
LineNames="1,2,3"
Line1="gamecommand;screen,ScreenEditMenu;name,Edit Songs/Steps"
Line2="gamecommand;screen,ScreenPracticeMenu;name,Practice Songs/Steps"
Line3="gamecommand;screen,ScreenEditCourseModsMenu;name,Edit Courses/Mods"
#Line4="gamecommand;screen,ScreenOptionsExportPackage;name,Export Packages"
# broken:
# Line4="gamecommand;screen,ScreenOptionsManageCourses;name,Edit Courses"
# unused:
# Line4="gamecommand;screen,ScreenServiceActionCopyEditsMachineToMemoryCard;name,Transfer Edits to USB"
# Line5="gamecommand;screen,ScreenOptionsGraphicsSound;name,Transfer Edits from USB"
# Line6="gamecommand;screen,ScreenOptionsAdvanced;name,Clear USB edits"
[EditMenu]
EditMode="EditMode_Full"
ShowGroups=true
Arrows1X=SCREEN_CENTER_X-176
Arrows2X=SCREEN_CENTER_X+270
ArrowsEnabledCommand=diffuse,color("1,1,1,1");shadowlengthy,1;shadowcolor,color("#002740");
ArrowsDisabledCommand=diffuse,color("0.45,0.45,0.45,1");shadowlengthy,1;shadowcolor,color("#002740");
GroupBannerX=SCREEN_CENTER_X+170
GroupBannerY=SCREEN_CENTER_Y-140
GroupBannerOnCommand=scaletoclipped,128,40
SongBannerX=SCREEN_CENTER_X+170
SongBannerY=SCREEN_CENTER_Y-90
SongBannerOnCommand=scaletoclipped,128,40
TextBannerType="TextBannerEditMode"
SongTextBannerX=SCREEN_CENTER_X-128
SongTextBannerY=SCREEN_CENTER_Y-90
StepsDisplayX=SCREEN_CENTER_X+150
StepsDisplayY=SCREEN_CENTER_Y-0
StepsDisplaySourceX=SCREEN_CENTER_X+150
StepsDisplaySourceY=SCREEN_CENTER_Y+80
Row1Y=SCREEN_CENTER_Y-140
Row2Y=SCREEN_CENTER_Y-90
Row3Y=SCREEN_CENTER_Y-40
Row4Y=SCREEN_CENTER_Y-0
Row5Y=SCREEN_CENTER_Y+40
Row6Y=SCREEN_CENTER_Y+80
Row7Y=SCREEN_CENTER_Y+120
Label1X=SCREEN_CENTER_X-250
Label1Y=THEME:GetMetric("EditMenu","Row1Y")
Label1OnCommand=shadowlength,1;zoom,0.75
Label1OffCommand=
Label2X=SCREEN_CENTER_X-250
Label2Y=THEME:GetMetric("EditMenu","Row2Y")
Label2OnCommand=shadowlength,1;zoom,0.75
Label2OffCommand=
Label3X=SCREEN_CENTER_X-250
Label3Y=THEME:GetMetric("EditMenu","Row3Y")
Label3OnCommand=shadowlength,1;zoom,0.75
Label3OffCommand=
Label4X=SCREEN_CENTER_X-250
Label4Y=THEME:GetMetric("EditMenu","Row4Y")
Label4OnCommand=shadowlength,1;zoom,0.75
Label4OffCommand=
Label5X=SCREEN_CENTER_X-250
Label5Y=THEME:GetMetric("EditMenu","Row5Y")
Label5OnCommand=shadowlength,1;zoom,0.75
Label5OffCommand=
Label6X=SCREEN_CENTER_X-250
Label6Y=THEME:GetMetric("EditMenu","Row6Y")
Label6OnCommand=shadowlength,1;zoom,0.75
Label6OffCommand=
Label7X=SCREEN_CENTER_X-250
Label7Y=THEME:GetMetric("EditMenu","Row7Y")
Label7OnCommand=shadowlength,1;zoom,0.75
Label7OffCommand=
Value1X=SCREEN_CENTER_X-24
Value1Y=THEME:GetMetric("EditMenu","Row1Y")
Value1OnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value1OffCommand=
Value2X=SCREEN_CENTER_X+60
Value2Y=THEME:GetMetric("EditMenu","Row2Y")
Value2OnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value2OffCommand=
Value3X=SCREEN_CENTER_X+60
Value3Y=THEME:GetMetric("EditMenu","Row3Y")
Value3OnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value3OffCommand=
Value4X=SCREEN_CENTER_X
Value4Y=THEME:GetMetric("EditMenu","Row4Y")
Value4OnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value4OffCommand=
Value5X=SCREEN_CENTER_X+60
Value5Y=THEME:GetMetric("EditMenu","Row5Y")
Value5OnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value5OffCommand=
Value6X=SCREEN_CENTER_X
Value6Y=THEME:GetMetric("EditMenu","Row6Y")
Value6OnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value6OffCommand=
Value7X=SCREEN_CENTER_X+60
Value7Y=THEME:GetMetric("EditMenu","Row7Y")
Value7OnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_CENTER_X*0.65
Value7OffCommand=
[TextBannerEditMode]
Fallback="TextBanner"
[ScreenEditMenu]
Fallback="ScreenWithMenuElements"
Class="ScreenEditMenu"
NextScreen="ScreenEdit"
PrevScreen="ScreenOptionsEdit"
TimerSeconds=-1
ShowStyleIcon=false
HelpText=Screen.String("HelpTextOptionsAndBack")
#
EditMenuType="EditMenu"
ExplanationX=SCREEN_CENTER_X
ExplanationY=SCREEN_BOTTOM-56
ExplanationOnCommand=wrapwidthpixels,SCREEN_WIDTH*0.9375/0.675;shadowlength,1;zoom,0.675
NumStepsLoadedFromProfileX=SCREEN_RIGHT-180
NumStepsLoadedFromProfileY=SCREEN_TOP+42
NumStepsLoadedFromProfileOnCommand=visible,false
# could use a redo but whatever
[ScreenEdit]
Class="ScreenEdit"
Fallback="ScreenWithMenuElementsBlank"
PrepareScreens=GetEditModeSubScreens()
GroupedScreens=GetEditModeSubScreens()
PersistScreens=GetEditModeSubScreens()
EditMode="EditMode_Full"
NextScreen="ScreenEditMenu"
PrevScreen="ScreenEditMenu"
ShowHelp=false
AllowOperatorMenuButton=false
ShowCreditDisplay=false
ShowStyleIcon=false
InvertScrollSpeedButtons=false
TimerSeconds=-1
EditModifiers="no reverse"
EditHelpX=SCREEN_LEFT+4
EditHelpY=SCREEN_TOP+16
EditHelpOnCommand=halign,0;valign,0;zoom,0.5;shadowlength,1
InfoX=SCREEN_RIGHT-128
InfoY=SCREEN_TOP+16
InfoOnCommand=halign,0;valign,0;zoom,0.5;shadowlength,1
PlayRecordHelpX=SCREEN_LEFT+20
PlayRecordHelpY=SCREEN_BOTTOM-20
PlayRecordHelpOnCommand=halign,0;valign,0;shadowlength,1
SetModScreen="ScreenPlayerOptions"
OptionsScreen="ScreenEditOptions"
LoopOnChartEnd=true
CurrentBeatFormat="%s:\n %.3f\n"
CurrentSecondFormat="%s:\n %.3f\n"
SnapToFormat="%s: %s\n"
SelectionBeatBeginFormat="%s:\n %.3f"
SelectionBeatUnfinishedFormat=" ...\n"
SelectionBeatEndFormat="-%.3f\n"
DifficultyFormat="%s:\n %s\n"
RoutinePlayerFormat="%s: %d\n"
DescriptionFormat="%s:\n %s\n"
StepAuthorFormat="%s:\n %s\n"
ChartNameFormat="%s:\n %s\n"
ChartStyleFormat="%s:\n %s\n"
MainTitleFormat="%s:\n %s\n"
SubtitleFormat="%s:\n %s\n"
TapNoteTypeFormat="%s: %s\n"
SegmentTypeFormat="%s: %s\n"
NumStepsFormat="%s: %d\n"
NumJumpsFormat="%s: %d\n"
NumHoldsFormat="%s: %d\n"
NumMinesFormat="%s: %d\n"
NumHandsFormat="%s: %d\n"
NumRollsFormat="%s: %d\n"
NumLiftsFormat="%s: %d\n"
NumFakesFormat="%s: %d\n"
NumStepsFormatTwoPlayer="%s: %d/%d\n"
NumJumpsFormatTwoPlayer="%s: %d/%d\n"
NumHoldsFormatTwoPlayer="%s: %d/%d\n"
NumMinesFormatTwoPlayer="%s: %d/%d\n"
NumHandsFormatTwoPlayer="%s: %d/%d\n"
NumRollsFormatTwoPlayer="%s: %d/%d\n"
NumLiftsFormatTwoPlayer="%s: %d/%d\n"
NumFakesFormatTwoPlayer="%s: %d/%d\n"
TimingModeFormat="%s:\n %s\n"
Beat0OffsetFormat="%s:\n %.3f secs\n"
PreviewStartFormat="%s:\n %.3f secs\n"
PreviewLengthFormat="%s:\n %.3f secs\n"
FadeInPreview=0
FadeOutPreview=1.5
[ScreenPracticeMenu]
Fallback="ScreenEditMenu"
Class="ScreenEditMenu"
NextScreen="ScreenPractice"
PrevScreen="ScreenOptionsEdit"
EditMenuType="PracticeMenu"
[PracticeMenu]
Fallback="EditMenu"
EditMode="EditMode_Practice"
[ScreenPractice]
Fallback="ScreenEdit"
Class="ScreenEdit"
NextScreen="ScreenOptionsEdit"
PrevScreen="ScreenOptionsEdit"
EditMode="EditMode_Practice"
[ScreenEditCourseModsMenu]
Fallback="ScreenEditMenu"
Class="ScreenEditMenu"
NextScreen="ScreenEditCourseMods"
PrevScreen="ScreenOptionsEdit"
EditMenuType="CourseModsMenu"
[CourseModsMenu]
Fallback="EditMenu"
EditMode="EditMode_Full"
[ScreenEditCourseMods]
Fallback="ScreenEdit"
Class="ScreenEdit"
NextScreen="ScreenOptionsEdit"
PrevScreen="ScreenOptionsEdit"
EditMode="EditMode_CourseMods"
[ScreenEditOptions]
Fallback="ScreenOptions"
Class="ScreenOptionsMaster"
NextScreen="none"
PrevScreen="none"
CancelTransitionsOut=true
PlayMusic=false
TimerSeconds=-1
ShowStyleIcon=false
LineNames="1,2,3,4,5,6,R1,R2,7,8,9,10,Attacks,11,12,13,14,15,16,lead_in"
# uses legacy speed line
Line1="list,Speed"
Line2="list,Accel"
Line3="list,Effect"
Line4="list,Appearance"
Line5="list,Turn"
Line6="list,Insert"
LineR1="list,RemoveCombinations"
LineR2="list,RemoveFeatures"
Line7="list,Scroll"
Line8="list,NoteSkins"
Line9="list,Holds"
Line10="list,Mines"
LineAttacks="list,Attacks"
Line11="list,Hide"
Line12="list,Persp"
Line13="list,Assist"
Line14="list,Rate"
Line15="list,AutoAdjust"
Line16="conf,EditorShowBGChangesPlay"
Linelead_in="conf,EditRecordModeLeadIn"
OutCancelCommand=
[StepsDisplayEdit]
Fallback="StepsDisplay"
# oh, right, minimenus.
[ScreenMiniMenuEditHelp]
Fallback="ScreenMiniMenu"
ShowFooter=false
ColorDisabled=color("1,1,1,1")
RowInitCommand=halign,0.5;valign,0.5;zoom,0.8;x,75;y,45;shadowlength,1
OptionRowNormalMetricsGroup="OptionRowMiniMenuEditHelp"
[ScreenMiniMenuAttackAtTimeMenu]
Fallback="ScreenMiniMenu"
ShowFooter=false
[ScreenMiniMenuIndividualAttack]
Fallback="ScreenMiniMenu"
ShowFooter=false
[ScreenMiniMenuKeysoundTrack]
Fallback="ScreenMiniMenu"
ShowFooter=false
[OptionRowMiniMenuEditHelp]
# Help menu ( Keys & Stuff )
Fallback="OptionRowMiniMenu"
TitleX=SCREEN_CENTER_X-312
TitleOnCommand=halign,0;strokecolor,color("#222222FF");shadowlength,1;zoom,0.75
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
local indexOffset = itemIndex-(numItems-1)/2; \
self:y(SCREEN_CENTER_Y + indexOffset * 20); \
end
ItemsStartX=SCREEN_CENTER_X+260
ItemsEndX=SCREEN_CENTER_X+260
ItemsLongRowP1X=SCREEN_CENTER_X+260
ItemsLongRowP2X=SCREEN_CENTER_X+260
ItemOnCommand=x,SCREEN_CENTER_X+176;halign,0;strokecolor,color("#222222CC");shadowlength,1;zoom,0.75
ColorDisabled=Color("Orange")
[ScreenMiniMenuMainMenu]
Fallback="ScreenMiniMenu"
TitleX=SCREEN_CENTER_X-80
[ScreenMiniMenuAreaMenu]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuAlterMenu]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuStepsInformation]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuStepsData]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuSongInformation]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuTimingDataInformation]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuBackgroundChange]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuPreferences]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuInsertTapAttack]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuInsertCourseAttack]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuCourseDisplay]
Fallback="ScreenMiniMenu"
[ScreenMiniMenuCourseOptions]
Fallback="ScreenMiniMenu"
# Export Packages
[ScreenOptionsExportPackage]
Class="ScreenOptionsExportPackage"
Fallback="ScreenOptionsSimpleService"
PrevScreen="ScreenOptionsEdit"
NextScreen="ScreenOptionsEdit"
[ScreenOptionsExportPackageSubPage]
Class="ScreenOptionsExportPackageSubPage"
Fallback="ScreenOptionsSimpleService"
PrevScreen="ScreenOptionsExportPackage"
NextScreen="ScreenOptionsExportPackage"
#
[ScreenOptionsManage]
Fallback="ScreenOptionsSimpleService"
TimerSeconds=-1
AllowRepeatingChangeValueInput=true
OptionRowNormalMetricsGroup="OptionRowManage"
[OptionRowManage]
Fallback="OptionRowService"
TitleX=SCREEN_CENTER_X-150
# Manage Courses
[OptionRowCourseOverview]
Fallback="OptionRowService"
ItemsLongRowSharedX=SCREEN_CENTER_X-100
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.9,0.9,0.9,1")
ColorDisabled=color("0.5,0.5,0.5,1")
[ScreenOptionsManageCourses]
Class="ScreenOptionsManageCourses"
Fallback="ScreenOptionsManage"
PrevScreen="ScreenOptionsEdit"
NextScreen="ScreenOptionsEditCourse"
GroupedScreens="ScreenOptionsManageCourses,ScreenTextEntry,ScreenPrompt,ScreenOptionsEditCourseMods"
PersistScreens="ScreenOptionsManageCourses,ScreenTextEntry,ScreenPrompt"
PrepareScreens="ScreenTextEntry,ScreenPrompt"
EditMode="EditMode_Full"
CreateNewScreen="ScreenOptionsEditCourse"
OptionRowNormalMetricsGroup="OptionRowCourse"
[OptionRowCourse]
Fallback="OptionRowService"
TitleX=SCREEN_CENTER_X
[ScreenOptionsEditCourse]
Class="ScreenOptionsEditCourse"
Fallback="ScreenOptionsSimpleService"
PrevScreen="ScreenOptionsCourseOverview"
NextScreen="ScreenOptionsCourseOverview"
OptionRowNormalMetricsGroup="OptionRowEditCourse"
[OptionRowEditCourse]
Fallback="OptionRowService"
TitleX=SCREEN_CENTER_X-200
ItemsLongRowSharedX=SCREEN_CENTER_X
[ScreenOptionsCourseOverview]
Class="ScreenOptionsCourseOverview"
Fallback="ScreenOptionsSimpleService"
PrevScreen="ScreenOptionsManageCourses"
NextScreen="ScreenOptionsManageCourses"
# huh
PlayScreen="ScreenGameplayEditCourse"
EditScreen="ScreenOptionsEditCourse"
OptionRowNormalMetricsGroup="OptionRowCourseOverview"
# visual/interactive syncing
[ScreenGameplaySyncMachine]
Class="ScreenGameplaySyncMachine"
Fallback="ScreenGameplay"
PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsService"
PlayerType="PlayerSyncMachine"
#AllowCenter1Player=false
SyncInfoOnCommand=x,PositionPerPlayer(GAMESTATE:GetMasterPlayerNumber(),SCREEN_CENTER_X+160,SCREEN_CENTER_X-160);y,SCREEN_CENTER_Y;zoom,0;decelerate,0.5;zoom,0.6
# hidden by default:
LifeP1OnCommand=visible,false
LifeP2OnCommand=visible,false
ScoreP1OnCommand=visible,false
ScoreP2OnCommand=visible,false
StageOnCommand=visible,false
ScoreFrameOnCommand=visible,false
LifeFrameOnCommand=visible,false
DifficultyP1OnCommand=visible,false
DifficultyP1ReverseOnCommand=visible,false
DifficultyP2OnCommand=visible,false
DifficultyP2ReverseOnCommand=visible,false
SongOptionsOnCommand=visible,false
[PlayerSyncMachine]
Fallback="Player"
ComboOnCommand=visible,false
# SM5 helper screens
[ScreenHowToInstallSongs]
Class="ScreenSplash"
Fallback="ScreenSplash"
NextScreen=Branch.TitleMenu()
PrevScreen=Branch.TitleMenu()
ShowStyleIcon=false
TimerSeconds=-1
ShowHelp=false
# stuff for legacy/deprecated online mode:
[ScreenSMOnlineLogin]
Class="ScreenSMOnlineLogin"
Fallback="ScreenOptionsServiceChild"
NextScreen=Branch.AfterSMOLogin
PrevScreen=Branch.TitleMenu()
ShowStyleIcon=false
TimerSeconds=-1
ShowHelp=false
[ScreenNetSelectBase]
Class="ScreenNetSelectBase"
Fallback="ScreenWithMenuElements"
ChatInputBoxX=SCREEN_CENTER_X*0.5
ChatInputBoxY=SCREEN_CENTER_Y+112
ChatInputBoxOnCommand=bounceend,0.5;diffusealpha,1;
ChatInputBoxOffCommand=bouncebegin,0.5;zoomy,0
ChatInputBoxWidth=SCREEN_CENTER_X*0.9
ChatInputBoxHeight=64
#--#
ChatInputX=(SCREEN_CENTER_X*0.5)*0.125
ChatInputY=SCREEN_CENTER_Y+90
ChatTextInputWidth=SCREEN_CENTER_X*1.8
ChatInputOnCommand=halign,0;valign,0;zoom,0.5;diffusealpha,0;linear,0.55;diffusealpha,1
ChatInputOffCommand=diffusealpha,1;linear,0.5;diffusealpha,0
#====#
ChatOutputBoxX=SCREEN_CENTER_X*0.5
ChatOutputBoxY=SCREEN_CENTER_Y-36
ChatOutputBoxOnCommand=bounceend,0.5;diffusealpha,1;
ChatOutputBoxOffCommand=bouncebegin,0.5;zoomy,0
ChatOutputBoxWidth=SCREEN_CENTER_X*0.9
ChatOutputBoxHeight=SCREEN_CENTER_Y*0.875
#--#
ChatOutputX=(SCREEN_CENTER_X*0.5)*0.125
ChatOutputY=SCREEN_CENTER_Y+64
ChatTextOutputWidth=SCREEN_CENTER_X*1.8
ChatOutputLines=14
ChatOutputOnCommand=halign,0;valign,1;zoom,0.5;diffusealpha,0;linear,0.55;diffusealpha,1
ChatOutputOffCommand=diffusealpha,1;linear,0.5;diffusealpha,0
UsersX=SCREEN_CENTER_X-265
UsersY=SCREEN_CENTER_Y+172
UserSpacingX=64
UserLine2Y=16
UsersOnCommand=draworder,2;zoom,1
UsersOffCommand=linear,0.5;zoom,0
Users0Command=draworder,2;diffuse,color("1.0,0.4,0.4,1.0")
Users1Command=draworder,2;diffuse,color("1.0,1.0,1.0,1.0")
Users2Command=draworder,2;diffuse,color("0.5,0.5,1.0,1.0")
Users3Command=draworder,2;diffuse,color("0.5,1.0,0.5,1.0")
Users4Command=draworder,2;diffuse,color("1.0,0.5,0.5,1.0")
[ScreenNetSelectMusic]
Class="ScreenNetSelectMusic"
Fallback="ScreenNetSelectBase"
PrevScreen="ScreenNetRoom"
NextScreen="ScreenStageInformation"
NoSongsScreen=Branch.TitleMenu()
RoomSelectScreen="ScreenNetRoom"
PlayerOptionsScreen="ScreenPlayerOptions"
Codes="CodeDetectorOnline"
ShowStyleIcon=false
TimerSeconds=
TimerStealth=true
SampleMusicPreviewMode='SampleMusicPreviewMode_Normal'
MusicWheelType="OnlineMusicWheel"
MusicWheelX=SCREEN_CENTER_X+160
MusicWheelY=SCREEN_CENTER_Y
MusicWheelOnCommand=
MusicWheelOffCommand=
# todo: move these to Lua bganim
BPMDisplayX=SCREEN_CENTER_X-160-90+2
BPMDisplayY=SCREEN_TOP+160+(36/2)+8
BPMDisplayOnCommand=
BPMDisplayOffCommand=
# todo: move these to Lua bganim
ModIconsP1X=SCREEN_CENTER_X+144
ModIconsP1Y=SCREEN_CENTER_Y-165
ModIconsP1OnCommand=zoomy,0;linear,0.5;zoomy,1
ModIconsP1OffCommand=linear,0.5;zoomy,0
ModIconsP2X=SCREEN_CENTER_X+144
ModIconsP2Y=SCREEN_CENTER_Y-164
ModIconsP2OnCommand=zoomy,0;linear,0.5;zoomy,1
ModIconsP2OffCommand=linear,0.5;zoomy,0
# are these used?
optionsX=SCREEN_CENTER_X-240
optionsY=SCREEN_CENTER_Y-170
optionsOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,0.7;zoomx,0.7
optionsOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
# uses StepsDisplayNet
StepsDisplayP1X=SCREEN_CENTER_X-223
StepsDisplayP1Y=SCREEN_CENTER_Y+150
StepsDisplayP1OnCommand=halign,1;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP1OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
StepsDisplayP2X=SCREEN_CENTER_X-110
StepsDisplayP2Y=SCREEN_CENTER_Y+150
StepsDisplayP2OnCommand=halign,1;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
StepsDisplayP2OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
[StepsDisplayNet]
Fallback="StepsDisplay"
[ScreenNetRoom]
Class="ScreenNetRoom"
Fallback="ScreenNetSelectBase"
PrevScreen=Branch.TitleMenu()
# XXX
NextScreen="ScreenGameplayBranch"
MusicSelectScreen="ScreenNetSelectMusic"
RoomWheelX=SCREEN_CENTER_X+160
RoomWheelY=SCREEN_CENTER_Y
RoomWheelOnCommand=
RoomWheelOffCommand=
RoomInfoDisplayX=SCREEN_CENTER_X-160
RoomInfoDisplayY=SCREEN_CENTER_Y
OpenRoomColor=color("1.0,1.0,1.0,1.0")
PasswdRoomColor=color("1.0,0.5,0.5,1.0")
InGameRoomColor=color("1.0,0.1,0.1,1.0")
[RoomWheel]
Fallback="MusicWheel"
RoomWheelItemStartOnCommand=
RoomWheelItemFinishOnCommand=
CreateRoomColor=color("0.0,0.9,0.25,1.0")
ScrollBarOnCommand=visible,false
[RoomWheelItem]
TextX=-110
TextY=-8
TextOnCommand=halign,0;zoom,0.6;maxwidth,200;strokecolor,color("#000000FF");
DescriptionX=-100
DescriptionY=6
DescriptionOnCommand=halign,0;zoom,0.4;maxwidth,400;strokecolor,color("#000000FF")
[RoomInfoDisplay]
RoomInfoDisplayOnCommand=diffuse,color("1.0,1.0,1.0,1");x,SCREEN_WIDTH+130;y,250;bounceend,0.5;x,SCREEN_WIDTH-160
RoomInfoDisplayOffCommand=x,SCREEN_WIDTH-160;y,250;bouncebegin,0.5;x,SCREEN_WIDTH+130
DeployDelay=1.5
RetractDelay=5
RoomTitleOnCommand=x,-120;y,-140;zoom,0.75
RoomDescOnCommand=x,-120;y,-129;zoom,0.75
LastRoundOnCommand=x,-120;y,-107;zoom,0.75
SongTitleOnCommand=x,-110;y,-96;zoom,0.75
SongSubTitleOnCommand=x,-110;y,-85;zoom,0.75
SongArtistOnCommand=x,-110;y,-74;zoom,0.75
PlayersOnCommand=x,-120;y,-52;zoom,0.75
PlayerListElementX=-110
PlayerListElementY=-41
PlayerListElementOffsetX=0
PlayerListElementOffsetY=11
PlayerListElementOnCommand=zoom,0.75
[ScreenSMOnlineSelectMusic]
PrevScreen="ScreenNetRoom"
Class="ScreenNetSelectMusic"
RoomSelectScreen="ScreenNetRoom"
Fallback="ScreenNetSelectMusic"
[ScreenNetEvaluation]
Class="ScreenNetEvaluation"
Fallback="ScreenEvaluationNormal"
NextScreen="ScreenProfileSave"
# these three commands are deprecated:
UsersBGWidth=SCREEN_CENTER_X*0.6
UsersBGHeight=SCREEN_HEIGHT*0.6
UsersBGCommand=diffuse,color("0,0,0,0.25")
UsersBGOnCommand=finishtweening;zoom,1.25
UsersBGOffCommand=finishtweening;zoom,1
User1X=SCREEN_CENTER_X*0.35
User1Y=SCREEN_CENTER_Y
User1OnCommand=
User1OffCommand=
#--#
UsersBG1X=SCREEN_CENTER_X*0.35
UsersBG1Y=SCREEN_CENTER_Y*0.975
UsersBG1OnCommand=
UsersBG1OffCommand=
#====#
User2X=SCREEN_CENTER_X*1.65
User2Y=SCREEN_CENTER_Y
User2OnCommand=
User2OffCommand=
#--#
UsersBG2X=SCREEN_CENTER_X*1.65
UsersBG2Y=SCREEN_CENTER_Y*0.975
UsersBG2OnCommand=
UsersBG2OffCommand=
UserDeSelCommand=finishtweening;linear,0.1;zoom,0.75
UserSelCommand=finishtweening;linear,0.1;zoom,1.0
UserTier02OrBetterCommand=rainbowscroll,true
UserDX=0
UserDY=24
UserOnCommand=
UserOffCommand=
#
[ModIcon]
TextX=0
TextY=0
TextOnCommand=maxwidth,40;uppercase,true;shadowlength,0;diffuse,color("#f6ff00")
CropTextToWidth=50
StopWords="1X,default,Overhead,Off"
[ModIconSelectMusic]
Fallback="ModIcon"
TextY=-1
TextOnCommand=maxwidth,38;uppercase,true;shadowlength,0
[ModIconRow]
NumModIcons=6
ModIconOnCommand=
SpacingX=0
SpacingY=52
ModIconMetricsGroup="ModIcon"
[ModIconRowSelectMusic]
Fallback="ModIconRow"
SpacingX=46
SpacingY=0
ModIconMetricsGroup="ModIconSelectMusic"
#
[GraphDisplay]
BodyWidth=140
BodyHeight=38
[ComboGraph]
BodyWidth=140
BodyHeight=11
# Arcade #################################
[ScreenLogo]
Fallback="ScreenAttract"
PrevScreen=Branch.Init()
NextScreen="ScreenHowToPlay"
StartScreen=Branch.TitleMenu()
TimerSeconds=5
ForceTimer=true
TimerMetricsGroup="MenuTimerNoSound"
TimerOnCommand=visible,false
[ScreenHowToPlay]
Class="ScreenHowToPlay"
Fallback="ScreenAttract"
PrevScreen="ScreenLogo"
NextScreen="ScreenDemonstration"
StartScreen=Branch.TitleMenu()
TimerSeconds=25
TimerStealth=true
SecondsToShow=25
ForceTimer=true
ResetGameState=false
PlayMusic=true
#
UseLifeMeterBar=true
LifeMeterBarX=SCREEN_CENTER_X+160
LifeMeterBarY=SCREEN_TOP+40
LifeMeterBarOnCommand=addy,-60;sleep,2.4;linear,0.2;addy,60
#
UseCharacter=true
CharacterName=""
CharacterX=SCREEN_CENTER_X-200
CharacterY=SCREEN_CENTER_Y+160
CharacterOnCommand=zoom,20;addy,-SCREEN_WIDTH;sleep,3.0;decelerate,0.4;addy,SCREEN_WIDTH
#
UsePad=true
PadX=SCREEN_CENTER_X-280
PadY=SCREEN_CENTER_Y+70
PadOnCommand=zoom,15;rotationy,180;sleep,2.0;linear,1.0;rotationy,360;zoom,20;addx,190;addy,80
#
UsePlayer=true
PlayerX=SCREEN_CENTER_X+160
PlayerY=SCREEN_CENTER_Y
PlayerOnCommand=
#
SongBPM=100
NumW2s=4
NumMisses=6
[ScreenDemonstration]
Fallback="ScreenGameplay"
Class="ScreenDemonstration"
NextScreen=Branch.NoiseTrigger()
PrevScreen=Branch.NoiseTrigger()
StartScreen=Branch.TitleMenu()
PlayMusic=false
SecondsToShow=60
LightsMode="LightsMode_Demonstration"
DifficultiesToShow="easy,medium"
ShowCourseModifiersProbability=0
AllowAdvancedModifiers=false
AllowStyleTypes="TwoPlayersTwoSides"
MinSecondsToStep=0
MinSecondsToMusic=0
[ScreenHighScores]
Fallback="ScreenAttract"
Class="ScreenHighScores"
NextScreen="ScreenInit"
PrevScreen="ScreenDemonstration"
StartScreen=Branch.TitleMenu()
TimerSeconds=-1
HighScoresType="HighScoresType_AllSteps"
MaxItemsToShow=50
NumColumns=5
ColumnDifficulty1="Difficulty_Beginner"
ColumnDifficulty2="Difficulty_Easy"
ColumnDifficulty3="Difficulty_Medium"
ColumnDifficulty4="Difficulty_Hard"
ColumnDifficulty5="Difficulty_Challenge"
ColumnStepsType1=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType2=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType3=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType4=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ColumnStepsType5=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
ScrollerItemsToDraw=7
ScrollerSecondsPerItem=0.4
ManualScrolling=false
ScrollerOnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+36;SetMask,608,40
ScrollerItemTransformFunction=function(self,offset,itemIndex,numItems) self:y(46.1*offset) end
[ScreenNoise]
Fallback="ScreenAttract"
Class="ScreenAttract"
NextScreen="ScreenInit"
PrevScreen="ScreenInit"
TimerSeconds=3600
TimerStealth=true
ShowCreditDisplay=false
[ScreenTitleJoin]
Fallback="ScreenTitleMenu"
ChoiceNames="GameStart"
# ScrollerOnCommand=visible,false
IdleCommentSeconds=-1
IdleTimeoutSeconds=-1
IdleTimeoutScreen=Branch.AfterInit()
# Jukebox ###################
[ScreenJukeboxMenu]
Class="ScreenOptionsMaster"
Fallback="ScreenPlayerOptions"
NextScreen="ScreenJukebox"
PrevScreen="ScreenTitleMenu"
TimerSeconds=-1
ShowStyleIcon=false
InputMode="together"
ForceAllPlayers=true
LineNames="1,2,3,4"
Line1="list,Styles"
Line2="list,Groups"
Line3="list,Difficulties"
Line4="lua,OptionsRandomJukebox()"
[ScreenJukebox]
Class="ScreenJukebox"
Fallback="ScreenGameplay"
NextScreen="ScreenJukebox"
PrevScreen="ScreenJukeboxMenu"
StartScreen="ScreenTitleMenu"
LightsMode="LightsMode_Demonstration"
ShowCourseModifiersProbability=0
AllowAdvancedModifiers=true
[ScreenCredits]
Class="ScreenSplash"
Fallback="ScreenSplash"
AllowStartToSkip=true
NextScreen=Branch.TitleMenu()
PrevScreen=Branch.TitleMenu()
TimerStealth=true
ForceTimer=true
TimerMetricsGroup="MenuTimerNoSound"
TimerOnCommand=visible,false
[PaneDisplay]
NullCountString=""
# Apparently these are still used. Let it be known that they're severely deprecated.
[DancingCharacters]
2DCharacterXP1=SCREEN_WIDTH*0.25
2DCharacterYP1=SCREEN_HEIGHT*0.5
2DCharacterXP2=SCREEN_WIDTH*0.75
2DCharacterYP2=SCREEN_HEIGHT*0.5