143 lines
4.0 KiB
C++
143 lines
4.0 KiB
C++
#ifndef STEPS_H
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#define STEPS_H
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/*
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-----------------------------------------------------------------------------
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Class: Steps
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Desc: Holds note information for a Song. A Song may have one or more Notess.
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A Steps can be played by one or more Styles. See StyleDef.h for more info on
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Styles.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Grade.h"
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class NoteData;
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class Steps
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{
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public:
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Steps();
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~Steps();
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// initializers
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void AutogenFrom( Steps *parent, StepsType ntTo );
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void CopyFrom( Steps* pSource, StepsType ntTo );
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void CreateBlank( StepsType ntTo );
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void Compress() const;
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void Decompress() const;
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void DeAutogen(); /* If this Steps is autogenerated, make it a real Steps. */
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CString GetDescription() const { return Real()->m_sDescription; }
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Difficulty GetDifficulty() const { return Real()->m_Difficulty; }
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int GetMeter() const { return Real()->m_iMeter; }
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const float *GetRadarValues() const { return Real()->m_fRadarValues; }
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void SetDescription(CString desc);
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void SetDifficulty(Difficulty d);
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void SetMeter(int meter);
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void SetRadarValue(int r, float val);
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bool IsAutogen() const; // Was created by autogen?
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float PredictMeter() const;
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StepsType m_StepsType;
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void GetNoteData( NoteData* pNoteDataOut ) const;
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void SetNoteData( const NoteData* pNewNoteData );
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void SetSMNoteData( const CString ¬es_comp, const CString &attacks_comp );
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void GetSMNoteData( CString ¬es_comp_out, CString &attacks_comp_out ) const;
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struct MemCardData
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{
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MemCardData()
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{
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iNumTimesPlayed = 0;
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}
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int iNumTimesPlayed;
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struct HighScore
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{
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CString sName;
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Grade grade;
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int iScore;
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float fPercentDP;
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HighScore()
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{
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grade = GRADE_NO_DATA;
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iScore = 0;
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fPercentDP = 0;
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}
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bool operator>=( const HighScore& other ) const;
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};
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vector<HighScore> vHighScores;
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void AddHighScore( MemCardData::HighScore hs, int &iIndexOut );
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HighScore GetTopScore()
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{
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if( vHighScores.empty() )
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return HighScore();
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else
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return vHighScores[0];
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}
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} m_MemCardDatas[NUM_MEMORY_CARDS];
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void AddHighScore( PlayerNumber pn, MemCardData::HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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MemCardData::HighScore GetTopScore( MemoryCard card )
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{
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return m_MemCardDatas[card].GetTopScore();
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}
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int GetNumTimesPlayed( MemoryCard card )
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{
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return m_MemCardDatas[card].iNumTimesPlayed;
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}
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void TidyUpData();
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protected:
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/* If this Steps is autogenerated, this will point to the autogen
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* source. If this is true, notes_comp will always be NULL. */
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const Steps *parent;
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/* We can have one or both of these; if we have both, they're always identical.
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* Call Compress() to force us to only have notes_comp; otherwise, creation of
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* these is transparent. */
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mutable NoteData *notes;
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struct CompressedNoteData
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{
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CString notes, attacks;
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};
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mutable CompressedNoteData *notes_comp;
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const Steps *Real() const;
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/* These values are pulled from the autogen source first, if there is one. */
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CString m_sDescription; // This text is displayed next to the number of feet when a song is selected
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Difficulty m_Difficulty; // difficulty classification
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int m_iMeter; // difficulty rating from 1-10
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float m_fRadarValues[NUM_RADAR_CATEGORIES]; // between 0.0-1.2 starting from 12-o'clock rotating clockwise
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};
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bool CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes2);
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bool CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2);
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bool CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2);
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void SortNotesArrayByDifficulty( vector<Steps*> &arrayNotess );
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bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
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void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers );
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void SortStepsPointerArrayByMostPlayed( vector<Steps*> &vStepsPointers, MemoryCard card );
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#endif
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