Files
itgmania212121/stepmania/src/Notes.cpp
T
2003-01-19 21:14:27 +00:00

342 lines
7.7 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Notes
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
Glenn Maynard
-----------------------------------------------------------------------------
*/
#include "Notes.h"
#include "Song.h"
#include "Notes.h"
#include "IniFile.h"
#include "math.h" // for fabs()
#include "RageUtil.h"
#include "RageLog.h"
#include "NoteData.h"
#include "GameInput.h"
#include "RageException.h"
#include "MsdFile.h"
#include "GameManager.h"
#include "ThemeManager.h"
#define COLOR_EASY THEME->GetMetricC("Notes","ColorEasy")
#define COLOR_MEDIUM THEME->GetMetricC("Notes","ColorMedium")
#define COLOR_HARD THEME->GetMetricC("Notes","ColorHard")
#define COLOR_S_HARD THEME->GetMetricC("Notes","ColorSHard")
#define COLOR_CHALLENGE THEME->GetMetricC("Notes","ColorChallenge")
#define COLOR_BATTLE THEME->GetMetricC("Notes","ColorBattle")
Notes::Notes()
{
/* FIXME: should we init this to NOTES_TYPE_INVALID?
* I have a feeling that it's the right thing to do but that
* it'd trip obscure asserts all over the place, so I'll wait
* until after b6 to do this. -glenn */
m_NotesType = NOTES_TYPE_DANCE_SINGLE;
m_Difficulty = CLASS_INVALID;
m_iMeter = 0;
for(int i = 0; i < NUM_RADAR_VALUES; ++i)
m_fRadarValues[i] = -1; /* unknown */
m_iNumTimesPlayed = 0;
m_iMaxCombo = 0;
m_iTopScore = 0;
m_TopGrade = GRADE_NO_DATA;
notes = NULL;
notes_comp = NULL;
parent = NULL;
}
Notes::~Notes()
{
delete notes;
delete notes_comp;
}
void Notes::SetNoteData( NoteData* pNewNoteData )
{
ASSERT( pNewNoteData->m_iNumTracks == GameManager::NotesTypeToNumTracks(m_NotesType) );
DeAutogen();
delete notes_comp;
notes_comp = NULL;
delete notes;
notes = new NoteData(*pNewNoteData);
}
void Notes::GetNoteData( NoteData* pNoteDataOut ) const
{
ASSERT(this);
ASSERT(pNoteDataOut);
Decompress();
pNoteDataOut->m_iNumTracks = notes->m_iNumTracks;
*pNoteDataOut = *notes;
}
void Notes::SetSMNoteData( const CString &out )
{
delete notes;
notes = NULL;
if(!notes_comp)
notes_comp = new CString;
*notes_comp = out;
}
CString Notes::GetSMNoteData() const
{
if(!notes_comp)
{
if(!notes) return ""; /* no data is no data */
notes_comp = new CString(NoteDataUtil::GetSMNoteDataString(*notes));
}
return *notes_comp;
}
// Color is a function of Difficulty and Intended Style
NotesDisplayType Notes::GetNotesDisplayType() const
{
CString sDescription = GetDescription();
sDescription.MakeLower();
if( -1 != sDescription.Find("battle") ) return NOTES_DISPLAY_BATTLE;
else if( -1 != sDescription.Find("couple") ) return NOTES_DISPLAY_BATTLE;
else if( -1 != sDescription.Find("smaniac") ) return NOTES_DISPLAY_S_HARD;
else if( -1 != sDescription.Find("challenge") ) return NOTES_DISPLAY_CHALLENGE;
switch( GetDifficulty() )
{
case DIFFICULTY_EASY: return NOTES_DISPLAY_EASY;
case DIFFICULTY_MEDIUM: return NOTES_DISPLAY_MEDIUM;
case DIFFICULTY_HARD: return NOTES_DISPLAY_HARD;
default: ASSERT(0); return NOTES_DISPLAY_EASY;
}
}
RageColor Notes::GetColor() const
{
switch( GetNotesDisplayType() )
{
case NOTES_DISPLAY_EASY: return COLOR_EASY;
case NOTES_DISPLAY_MEDIUM: return COLOR_MEDIUM;
case NOTES_DISPLAY_HARD: return COLOR_HARD;
case NOTES_DISPLAY_S_HARD: return COLOR_S_HARD;
case NOTES_DISPLAY_CHALLENGE: return COLOR_CHALLENGE;
case NOTES_DISPLAY_BATTLE: return COLOR_BATTLE;
default: return COLOR_EASY;
}
}
void Notes::TidyUpData()
{
if( GetDifficulty() == CLASS_INVALID )
SetDifficulty(DifficultyFromDescriptionAndMeter( GetDescription(), GetMeter() ));
if( GetMeter() < 1 || GetMeter() > 10 )
{
switch( GetDifficulty() )
{
case DIFFICULTY_EASY: SetMeter(3); break;
case DIFFICULTY_MEDIUM: SetMeter(5); break;
case DIFFICULTY_HARD: SetMeter(8); break;
default: ASSERT(0);
}
}
}
Difficulty Notes::DifficultyFromDescriptionAndMeter( CString sDescription, int iMeter )
{
sDescription.MakeLower();
const int DESCRIPTIONS_PER_CLASS = 4;
const CString sDescriptionParts[NUM_DIFFICULTIES][DESCRIPTIONS_PER_CLASS] = {
{
"easy",
"basic",
"light",
"GARBAGE", // don't worry - this will never match because the compare string is all lowercase
},
{
"medium",
"another",
"trick",
"standard",
},
{
"hard",
"ssr",
"maniac",
"heavy",
},
};
for( int i=0; i<NUM_DIFFICULTIES; i++ )
for( int j=0; j<DESCRIPTIONS_PER_CLASS; j++ )
if( sDescription.Find(sDescriptionParts[i][j]) != -1 )
return (Difficulty)i;
// guess difficulty class from meter
if( iMeter <= 3 ) return DIFFICULTY_EASY;
else if( iMeter <= 6 ) return DIFFICULTY_MEDIUM;
else return DIFFICULTY_HARD;
}
//////////////////////////////////////////////
//
//////////////////////////////////////////////
bool CompareNotesPointersByRadarValues(const Notes* pNotes1, const Notes* pNotes2)
{
float fScore1 = 0;
float fScore2 = 0;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
{
fScore1 += pNotes1->GetRadarValues()[r];
fScore2 += pNotes2->GetRadarValues()[r];
}
return fScore1 < fScore2;
}
bool CompareNotesPointersByMeter(const Notes *pNotes1, const Notes* pNotes2)
{
if( pNotes1->GetMeter() < pNotes2->GetMeter() )
return true;
if( pNotes1->GetMeter() > pNotes2->GetMeter() )
return false;
return CompareNotesPointersByRadarValues( pNotes1, pNotes2 );
}
bool CompareNotesPointersByDifficulty(const Notes *pNotes1, const Notes *pNotes2)
{
if( pNotes1->GetDifficulty() < pNotes2->GetDifficulty() )
return true;
if( pNotes1->GetDifficulty() > pNotes2->GetDifficulty() )
return false;
return CompareNotesPointersByMeter( pNotes1, pNotes2 );
}
void SortNotesArrayByDifficulty( vector<Notes*> &arraySteps )
{
sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty );
}
void Notes::Decompress() const
{
if(notes) return;
if(parent)
{
NoteData pdata;
parent->GetNoteData(&pdata);
notes = new NoteData;
notes->m_iNumTracks = GameManager::NotesTypeToNumTracks(m_NotesType);
if(pdata.m_iNumTracks == notes->m_iNumTracks)
notes->CopyRange( &pdata, 0, pdata.GetLastRow(), 0 );
else
notes->LoadTransformedSlidingWindow( &pdata, notes->m_iNumTracks );
return;
}
if(!notes_comp) return; /* no data is no data */
notes = new NoteData;
notes->m_iNumTracks = GameManager::NotesTypeToNumTracks(m_NotesType);
NoteDataUtil::LoadFromSMNoteDataString(*notes, *notes_comp);
}
void Notes::Compress() const
{
if(!notes_comp)
{
if(!notes) return; /* no data is no data */
notes_comp = new CString(NoteDataUtil::GetSMNoteDataString(*notes));
}
delete notes;
notes = NULL;
}
/* Copy our parent's data. This is done when we're being changed from autogen
* to normal. (needed?) */
void Notes::DeAutogen()
{
if(!parent)
return; /* OK */
m_iMeter = Real()->m_iMeter;
m_sDescription = Real()->m_sDescription;
m_Difficulty = Real()->m_Difficulty;
for(int i = 0; i < NUM_RADAR_VALUES; ++i)
m_fRadarValues[i] = Real()->m_fRadarValues[i];
delete notes;
notes = NULL;
if(!notes_comp)
notes_comp = new CString;
*notes_comp = parent->GetSMNoteData();
parent = NULL;
}
void Notes::AutogenFrom( Notes *parent_, NotesType ntTo )
{
parent = parent_;
m_NotesType = ntTo;
}
const Notes *Notes::Real() const
{
if(parent) return parent;
return this;
}
bool Notes::IsAutogen() const
{
return parent != NULL;
}
void Notes::SetDescription(CString desc)
{
DeAutogen();
m_sDescription = desc;
}
void Notes::SetDifficulty(Difficulty d)
{
DeAutogen();
m_Difficulty = d;
}
void Notes::SetMeter(int meter)
{
DeAutogen();
m_iMeter = meter;
}
void Notes::SetRadarValue(int r, float val)
{
DeAutogen();
ASSERT(r < NUM_RADAR_VALUES);
m_fRadarValues[r] = val;
}