Files
itgmania212121/stepmania/src/Sprite.h
T

78 lines
2.1 KiB
C++

#ifndef SPRITE_H
#define SPRITE_H
/*
-----------------------------------------------------------------------------
File: Sprite.h
Desc: A bitmap Actor that animates and moves around.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Actor.h"
#include "RageUtil.h"
#include "RageTexture.h"
#define MAX_SPRITE_STATES 256
class Sprite: public Actor
{
public:
Sprite();
virtual ~Sprite();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
/* Just a convenience function; load an image that'll be used in the
* background. */
virtual bool LoadBG( RageTextureID ID );
virtual bool Load( RageTextureID ID );
void UnloadTexture();
RageTexture* GetTexture() { return m_pTexture; };
virtual void EnableAnimation( bool bEnable );
virtual void SetState( int iNewState );
int GetNumStates() { return m_iNumStates; };
CString GetTexturePath() { return m_pTexture==NULL ? "" : m_pTexture->GetID().filename; };
void SetCustomTextureRect( const RectF &new_texcoord_frect );
void SetCustomTextureCoords( float fTexCoords[8] );
void GetCustomTextureCoords( float fTexCoordsOut[8] );
void SetCustomSourceRect( const RectF &rectSourceCoords ); // in source pixel space
void SetCustomImageRect( RectF rectImageCoords ); // in image pixel space
void SetCustomImageCoords( float fImageCoords[8] );
const RectF *GetCurrentTextureCoordRect() const;
void StopUsingCustomCoords();
protected:
virtual bool LoadFromTexture( RageTextureID ID );
virtual bool LoadFromSpriteFile( RageTextureID ID );
CString m_sSpritePath;
RageTexture* m_pTexture;
bool m_bDrawIfTextureNull;
int m_iStateToFrame[MAX_SPRITE_STATES]; // array of indicies into m_rectBitmapFrames
float m_fDelay[MAX_SPRITE_STATES];
int m_iNumStates;
int m_iCurState;
float m_fSecsIntoState; // number of seconds that have elapsed since we switched to this frame
bool m_bUsingCustomTexCoords;
//FRECT m_CustomTexCoordRect;
float m_CustomTexCoords[8]; // (x,y) * 4
};
#endif