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itgmania212121/stepmania/src/RageUtil.h
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256 lines
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C++

#ifndef RAGEUTIL_H
#define RAGEUTIL_H
/*
-----------------------------------------------------------------------------
File: RageUtil
Desc: Miscellaneous helper macros and functions.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include <map>
//-----------------------------------------------------------------------------
// SAFE_ Macros
//-----------------------------------------------------------------------------
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
#define ZERO(x) memset(&x, 0, sizeof(x))
#define COPY(a,b) { ASSERT(sizeof(a)==sizeof(b)); memcpy(&a, &b, sizeof(a)); }
/* Common harmless mismatches. */
#ifndef min
inline float min(float a, int b) { return a < b? a:b; }
inline float min(int a, float b) { return a < b? a:b; }
#endif
#ifndef max
inline float max(float a, int b) { return a > b? a:b; }
inline float max(int a, float b) { return a > b? a:b; }
#endif
/* Traditional defines. Only use this if you absolutely need
* a constant value. */
#ifndef MAX
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
#define clamp(val,low,high) ( max( (low), min((val),(high)) ) )
#define PI ((float)3.1415926535897932384626433832795)
#define DegreeToRadian( degree ) ((degree) * (PI / 180.0f))
#define RadianToDegree( radian ) ((radian) * (180.0f / PI))
// Scales x so that l1 corresponds to l2 and h1 corresponds to h2. Does not modify x, MUST assign the result to something!
#define SCALE(x, l1, h1, l2, h2) (((x) - (l1)) / ((h1) - (l1)) * ((h2) - (l2)) + (l2))
// Clamps x
#define CLAMP(x, l, h) {if (x > h) x = h; else if (x < l) x = l;}
//-----------------------------------------------------------------------------
// Misc helper functions
//-----------------------------------------------------------------------------
// Fast random number generators
// Taken from "Numerical Recipes in C"
extern unsigned long randseed;
inline unsigned long Random()
{
randseed = 1664525L * randseed + 1013904223L;
return randseed;
}
inline float RandomFloat()
{
randseed = 1664525L * randseed + 1013904223L;
unsigned long itemp = 0x3f800000 | (0x007fffff & randseed);
return (*(float *)&itemp) - 1.0f;
}
// Returns a float between dLow and dHigh inclusive
inline float RandomFloat(float fLow, float fHigh)
{
return RandomFloat() * (fHigh - fLow) + fLow;
}
// Returns an integer between nLow and nHigh inclusive
inline int RandomInt(int nLow, int nHigh)
{
return ((Random() >> 2) % (nHigh - nLow + 1)) + nLow;
}
// Debug new for memory leak tracing
//#ifdef _DEBUG
//#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
//#endif
// Simple function for generating random numbers
inline float randomf( const float low=-1.0f, const float high=1.0f )
{
return low + ( high - low ) * ( (float)rand() ) / RAND_MAX;
}
/* XXX: These are C99 functions (except for the roundf(double) overload); what's
* the C99 define we can test for? XXX autoconf */
#if defined(WIN32)
inline double trunc( double f ) { return float(int(f)); };
#else
#include <math.h>
#endif
inline float truncf( float f ) { return float(int(f)); };
inline float roundf( float f ) { if(f < 0) return truncf(f-0.5f); return truncf(f+0.5f); };
inline double roundf( double f ){ if(f < 0) return trunc(f-0.5); return trunc(f+0.5); };
inline float froundf( const float f, const float fRoundInterval )
{
return int( (f + fRoundInterval/2)/fRoundInterval ) * fRoundInterval;
}
/* Return a positive x mod y. */
float fmodfp(float x, float y);
int power_of_two(int input);
bool IsAnInt( const CString &s );
bool IsHexVal( const CString &s );
float TimeToSeconds( CString sHMS );
CString SecondsToTime( float fSecs );
CString ssprintf( const char *fmt, ...);
CString vssprintf( const char *fmt, va_list argList );
#ifdef WIN32
CString hr_ssprintf( int hr, const char *fmt, ...);
CString werr_ssprintf( int err, const char *fmt, ...);
#endif
// Splits a Path into 4 parts (Directory, Drive, Filename, Extention). Supports UNC path names.
/* If Path is a directory (eg. c:\games\stepmania"), append a slash so the last
* element will end up in Dir, not FName: "c:\games\stepmania\". */
void splitpath(
CString Path,
CString &Dir,
CString &Filename,
CString &Ext
);
void splitrelpath(
const CString &Path,
CString& Dir,
CString& FName,
CString& Ext
);
typedef int longchar;
extern const wchar_t INVALID_CHAR;
CString WStringToCString(const wstring &str);
CString WcharToUTF8( wchar_t c );
wstring CStringToWstring(const CString &str);
wchar_t utf8_get_char (const char *p);
int utf8_get_char_len (const char *p);
// Splits a CString into an CStringArray according the Deliminator.
void split(
const CString &Source,
const CString &Deliminator,
CStringArray& AddIt,
const bool bIgnoreEmpty = true
);
void split( const wstring &Source, const wstring &Deliminator, vector<wstring> &AddIt, const bool bIgnoreEmpty = true );
// Joins a CStringArray to create a CString according the Deliminator.
CString join(const CString &Deliminator, const CStringArray& Source);
bool CreateDirectories( CString Path );
void GetDirListing( CString sPath, CStringArray &AddTo, bool bOnlyDirs=false, bool bReturnPathToo=false );
unsigned int GetHashForString( CString s );
unsigned int GetHashForFile( CString sPath );
unsigned int GetHashForDirectory( CString sDir ); // a hash value that remains the same as long as nothing in the directory has changed
bool DoStat(CString sPath, struct stat *st);
bool DoesFileExist( const CString &sPath );
bool IsAFile( const CString &sPath );
bool IsADirectory( const CString &sPath );
unsigned GetFileSizeInBytes( const CString &sFilePath );
bool CompareCStringsAsc(const CString &str1, const CString &str2);
bool CompareCStringsDesc(const CString &str1, const CString &str2);
void SortCStringArray( CStringArray &AddTo, const bool bSortAcsending = true );
/* Find the mean and standard deviation of all numbers in [start,end). */
float calc_mean(const float *start, const float *end);
float calc_stddev(const float *start, const float *end);
void TrimLeft(CString &str, const char *s = "\r\n\t ");
void TrimRight(CString &str, const char *s = "\r\n\t ");
void StripCrnl(CString &s);
CString DerefRedir(const CString &path);
CString GetRedirContents(const CString &path);
class Regex {
void *reg;
unsigned backrefs;
CString pattern;
void Compile();
void Release();
public:
Regex(const CString &pat = "");
Regex(const Regex &rhs);
Regex &operator=(const Regex &rhs);
~Regex();
void Set(const CString &str);
bool Compare(const CString &str);
bool Compare(const CString &str, vector<CString> &matches);
};
struct FileSet;
class FilenameDB
{
FileSet &GetFileSet(CString dir, bool ResolveCase = true);
/* Directories we have cached: */
map<CString, FileSet *> dirs;
void GetFilesEqualTo(const CString &dir, const CString &fn, vector<CString> &out, bool bOnlyDirs);
void GetFilesMatching(const CString &dir,
const CString &beginning, const CString &containing, const CString &ending,
vector<CString> &out, bool bOnlyDirs);
public:
/* This handles at most one * wildcard. If we need anything more complicated,
* we'll need to use fnmatch or regex. */
void GetFilesSimpleMatch(const CString &dir, const CString &fn, vector<CString> &out, bool bOnlyDirs);
/* Search for "path" case-insensitively and replace it with the correct
* case. If "path" doesn't exist at all, return false and don't change it. */
bool ResolvePath(CString &path);
void FlushDirCache();
};
extern FilenameDB FDB;
void Replace_Unicode_Markers( CString &Text );
void ReplaceText( CString &Text, const map<CString,CString> &m );
CString WcharDisplayText(wchar_t c);
CString Basename(CString dir);
#ifndef WIN32
#include <unistd.h> /* correct place with correct definitions */
#endif
#endif