Files
itgmania212121/Themes/default/Graphics/ScreenGameplay lifebar_battery.lua
T
ListenerJubatus 2dcf66223d Code cleanup
Mainly unneeded semicolons
2018-08-14 14:19:02 -06:00

86 lines
2.3 KiB
Lua

local pn = ...
local life_meter_width = 400
local life_meter_height = 20
local life_meter_outline = 0
local function CreateSeperators()
local t = Def.ActorFrame {}
for i = 1, 50 do
t[#t+1] = Def.ActorFrame {
SetCommand=function(self)
local life_meter = SCREENMAN:GetTopScreen():GetLifeMeter(pn)
local num_items = life_meter:GetTotalLives()
local function position(index)
return scale(index/num_items,0,1,-life_meter_width/2,life_meter_width/2)
end
self:x(position(i))
self:visible(i < num_items)
end,
OnCommand=cmd(playcommand,"Set"),
--
Def.Quad {
InitCommand=cmd(zoomto,2,life_meter_height),
OnCommand=cmd(diffuse,Color.Black)
}
}
end
return t
end
local t = Def.ActorFrame {}
t[#t+1] = Def.ActorFrame {
HealthStateChangedMessageCommand=function(self,param)
local c = self:GetChildren()
if param.PlayerNumber == pn then
if param.HealthState ~= param.OldHealthState then
local state_name = ToEnumShortString(param.HealthState)
self:playcommand(state_name)
end
end
end,
LifeChangedMessageCommand=function(self,param)
local c = self:GetChildren()
if param.Player == pn then
local life = param.LifeMeter:GetLife()
c.Fill:zoomtowidth( life_meter_width * life )
end
end,
-- Outline
Def.Quad {
Name="Outline",
InitCommand=cmd(zoomto,life_meter_width+life_meter_outline,life_meter_height+life_meter_outline),
OnCommand=cmd()
},
-- Background
Def.Quad {
Name="Background",
InitCommand=cmd(zoomto,life_meter_width,life_meter_height),
OnCommand=cmd(diffuse,color("#32373E")),
AliveCommand=cmd(stopeffect;diffuse,color("#32373E")),
DangerCommand=cmd(diffuseshift;effectcolor2,ColorMidTone(Color.Red);effectcolor1,ColorDarkTone(Color.Red)),
DeadCommand=cmd(stopeffect;diffuse,color("#000000")),
},
Def.Quad {
Name="Fill",
InitCommand=cmd(x,-life_meter_width/2;zoomto,life_meter_width,life_meter_height;horizalign,left),
OnCommand=cmd(diffuse,PlayerColor(pn)),
--
HotCommand=cmd(glowshift;effectclock,'beat'),
AliveCommand=cmd(stopeffect),
DangerCommand=cmd(diffuseshift;effectclock,'beat';effectcolor1,PlayerColor(pn);effectcolor2,PlayerDarkColor(pn)),
DeadCommand=cmd(stopeffect)
},
LoadFont("Common Normal") .. {
Text="",
OnCommand=cmd(diffuse,Color.Black)
},
CreateSeperators()
}
return t