2dcf66223d
Mainly unneeded semicolons
45 lines
1.6 KiB
Lua
45 lines
1.6 KiB
Lua
local t = Def.ActorFrame {};
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-- Sort order
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
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InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
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OnCommand=function(self)
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self:diffuse(ColorMidTone(ScreenColor(SCREENMAN:GetTopScreen():GetName())));
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end
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};
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(zoom,1;diffuse,color("#FFFFFF");diffusealpha,0.85;horizalign,left;addx,-115);
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OnCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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self:settext("SORT:");
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self:queuecommand("Refresh");
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end;
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};
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(zoom,1;maxwidth,SCREEN_WIDTH;addx,115;diffuse,color("#FFFFFF");uppercase,true;horizalign,right;maxwidth,157);
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OnCommand=cmd(queuecommand,"Set");
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SortOrderChangedMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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local sortorder = GAMESTATE:GetSortOrder();
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if sortorder then
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self:finishtweening();
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self:smooth(0.4);
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self:diffusealpha(0);
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self:settext(SortOrderToLocalizedString(sortorder));
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self:queuecommand("Refresh"):stoptweening():diffusealpha(0):smooth(0.3):diffusealpha(1)
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else
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self:settext("");
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self:queuecommand("Refresh");
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end
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end;
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};
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};
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return t |