Files
itgmania212121/Themes/default/BGAnimations/ScreenEvaluation overlay.lua
T
ListenerJubatus 2dcf66223d Code cleanup
Mainly unneeded semicolons
2018-08-14 14:19:02 -06:00

78 lines
2.8 KiB
Lua

local t = Def.ActorFrame {};
if not GAMESTATE:IsCourseMode() then
t[#t+1] = Def.ActorFrame {
LoadActor(THEME:GetPathG("ScreenEvaluation", "StageDisplay")) .. {
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
}
}
else
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
BeginCommand=function(self)
self:playcommand("Set")
end;
SetCommand=function(self)
local curStage = GAMESTATE:GetCurrentStage();
self:diffuse(StageToColor(curStage));
end
};
LoadFont("Common Italic Condensed") .. {
InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true);
BeginCommand=function(self)
self:playcommand("Set")
end;
CurrentSongChangedMessageCommand= cmd(playcommand,"Set"),
SetCommand=function(self)
local curStage = GAMESTATE:GetCurrentStage();
local course = GAMESTATE:GetCurrentCourse()
self:settext(string.upper(ToEnumShortString( course:GetCourseType() )))
-- StepMania is being stupid so we have to do this here;
self:diffuse(StageToColor(curStage)):diffusetopedge(ColorLightTone(StageToColor(curStage)));
self:diffusealpha(0):smooth(0.3):diffusealpha(1);
end;
};
}
end;
if GAMESTATE:HasEarnedExtraStage() then
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
BeginCommand=function(self)
self:playcommand("Set")
end;
SetCommand=function(self)
local curStage = GAMESTATE:GetCurrentStage();
self:diffuse(StageToColor(curStage));
end
};
LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
InitCommand=cmd(diffusealpha,0.9;zoom,1.5;diffuse,color("#FFFFFF");blend,'add');
BeginCommand=cmd(diffuseshift;effectcolor2,color("1,1,1,0.3");effectcolor2,color("1,1,1,0");effectperiod,2);
};
LoadFont("Common Italic Condensed") .. {
InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;maxwidth,220);
BeginCommand=function(self)
self:playcommand("Set")
end;
CurrentSongChangedMessageCommand= cmd(playcommand,"Set"),
SetCommand=function(self)
local curStage = GAMESTATE:GetCurrentStage();
local text = string.upper(THEME:GetString("ScreenEvaluation", "ExtraUnlocked"))
self:settext(text)
-- StepMania is being stupid so we have to do this here;
self:diffuse(StageToColor(curStage)):diffusetopedge(ColorLightTone(StageToColor(curStage)));
self:diffusealpha(0):smooth(0.3):diffusealpha(1);
end;
};
}
end;
return t;