2dcf66223d
Mainly unneeded semicolons
75 lines
2.5 KiB
Lua
75 lines
2.5 KiB
Lua
return Def.ActorFrame{
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-- "header"
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Def.Quad {
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InitCommand=cmd(vertalign,top;x,_screen.cx;zoomto,_screen.w,80),
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OnCommand=function(self)
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self:diffuse(ScreenColor("Default")):diffusetopedge(ColorDarkTone(ScreenColor("Default"))):diffusealpha(0.8)
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end
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},
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-- The "header's" "shadow"
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Def.Quad {
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InitCommand=cmd(vertalign,top;x,_screen.cx;zoomto,SCREEN_WIDTH,8;y,80),
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OnCommand=cmd(diffuse,Color("Black");fadebottom,1;diffusealpha,0.6)
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},
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-- "footer"
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Def.Quad {
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InitCommand=cmd(vertalign,bottom;x,_screen.cx;y,_screen.h;zoomto,_screen.w,96),
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OnCommand=function(self)
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self:diffuse(ScreenColor("Default")):diffusebottomedge(ColorDarkTone(ScreenColor("Default"))):diffusealpha(0.8)
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end
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},
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-- The "footer's" "shadow"
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Def.Quad {
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InitCommand=cmd(vertalign,bottom;x,_screen.cx;y,_screen.h-96;zoomto,_screen.w,8),
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OnCommand=cmd(diffuse,Color("Black");fadetop,1;diffusealpha,0.6)
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},
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-- A temporary frame for the jacket.
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Def.Quad {
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InitCommand=cmd(horizalign,right;vertalign,bottom;x,_screen.w-39;y,_screen.h-14;zoomto,192,192;diffuse,ColorDarkTone(ScreenColor("Default"));diffusealpha,0.9)
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},
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-- Jacket (real or not) of the currently playing song.
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-- todo: make getting the jacket a bit more of a... global function?
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Def.Sprite {
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InitCommand=cmd(horizalign,right;vertalign,bottom;x,_screen.w-49;y,_screen.h-24),
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OnCommand=function(self)
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local song = GAMESTATE:GetCurrentSong()
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if song and song:HasJacket() then
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-- ...The jacket on ScreenEditMenu overlay uses LoadBanner instead of just Load.
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-- Will it make any difference? ... I mean, probably not, but we'll see.
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self:LoadBanner(song:GetJacketPath())
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elseif song and song:HasBackground() then
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self:LoadBanner(song:GetBackgroundPath())
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else
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self:LoadBanner(THEME:GetPathG("Common","fallback background"))
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end
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self:scaletoclipped(172,172)
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end
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},
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-- Song title.
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Def.BitmapText {
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Font = "Common Fallback Font",
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InitCommand=cmd(horizalign,right;x,_screen.w-250;y,_screen.h-64;strokecolor,color("#42292E")),
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OnCommand=function(self)
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local song = GAMESTATE:GetCurrentSong()
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if song then
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self:settext(song:GetDisplayFullTitle())
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else
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self:settext("")
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end
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end
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},
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-- Song artist.
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Def.BitmapText {
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Font = "Common Fallback Font",
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InitCommand=cmd(horizalign,right;x,_screen.w-250;y,_screen.h-40;zoom,0.7;strokecolor,color("#42292E")),
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OnCommand=function(self)
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local song = GAMESTATE:GetCurrentSong()
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if song then
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self:settext(song:GetDisplayArtist())
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else
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self:settext("")
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end
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end
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},
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} |