Files
itgmania212121/Themes/default/BGAnimations/ScreenDemonstration overlay.lua
T
ListenerJubatus 2dcf66223d Code cleanup
Mainly unneeded semicolons
2018-08-14 14:19:02 -06:00

75 lines
2.5 KiB
Lua

return Def.ActorFrame{
-- "header"
Def.Quad {
InitCommand=cmd(vertalign,top;x,_screen.cx;zoomto,_screen.w,80),
OnCommand=function(self)
self:diffuse(ScreenColor("Default")):diffusetopedge(ColorDarkTone(ScreenColor("Default"))):diffusealpha(0.8)
end
},
-- The "header's" "shadow"
Def.Quad {
InitCommand=cmd(vertalign,top;x,_screen.cx;zoomto,SCREEN_WIDTH,8;y,80),
OnCommand=cmd(diffuse,Color("Black");fadebottom,1;diffusealpha,0.6)
},
-- "footer"
Def.Quad {
InitCommand=cmd(vertalign,bottom;x,_screen.cx;y,_screen.h;zoomto,_screen.w,96),
OnCommand=function(self)
self:diffuse(ScreenColor("Default")):diffusebottomedge(ColorDarkTone(ScreenColor("Default"))):diffusealpha(0.8)
end
},
-- The "footer's" "shadow"
Def.Quad {
InitCommand=cmd(vertalign,bottom;x,_screen.cx;y,_screen.h-96;zoomto,_screen.w,8),
OnCommand=cmd(diffuse,Color("Black");fadetop,1;diffusealpha,0.6)
},
-- A temporary frame for the jacket.
Def.Quad {
InitCommand=cmd(horizalign,right;vertalign,bottom;x,_screen.w-39;y,_screen.h-14;zoomto,192,192;diffuse,ColorDarkTone(ScreenColor("Default"));diffusealpha,0.9)
},
-- Jacket (real or not) of the currently playing song.
-- todo: make getting the jacket a bit more of a... global function?
Def.Sprite {
InitCommand=cmd(horizalign,right;vertalign,bottom;x,_screen.w-49;y,_screen.h-24),
OnCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
if song and song:HasJacket() then
-- ...The jacket on ScreenEditMenu overlay uses LoadBanner instead of just Load.
-- Will it make any difference? ... I mean, probably not, but we'll see.
self:LoadBanner(song:GetJacketPath())
elseif song and song:HasBackground() then
self:LoadBanner(song:GetBackgroundPath())
else
self:LoadBanner(THEME:GetPathG("Common","fallback background"))
end
self:scaletoclipped(172,172)
end
},
-- Song title.
Def.BitmapText {
Font = "Common Fallback Font",
InitCommand=cmd(horizalign,right;x,_screen.w-250;y,_screen.h-64;strokecolor,color("#42292E")),
OnCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
if song then
self:settext(song:GetDisplayFullTitle())
else
self:settext("")
end
end
},
-- Song artist.
Def.BitmapText {
Font = "Common Fallback Font",
InitCommand=cmd(horizalign,right;x,_screen.w-250;y,_screen.h-40;zoom,0.7;strokecolor,color("#42292E")),
OnCommand=function(self)
local song = GAMESTATE:GetCurrentSong()
if song then
self:settext(song:GetDisplayArtist())
else
self:settext("")
end
end
},
}