Created new PlayerOption group: Perspective Added pref: DefaultModifiers Land -> Brake
95 lines
1.9 KiB
C
95 lines
1.9 KiB
C
#ifndef PLAYEROPTIONS_H
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#define PLAYEROPTIONS_H
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/*
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-----------------------------------------------------------------------------
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Class: PlayerOptions
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Desc: Per-player options that are not saved between sessions.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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struct PlayerOptions
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{
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PlayerOptions() { Init(); };
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void Init();
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void Approach( const PlayerOptions& other, float fDeltaSeconds );
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CString GetString();
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void FromString( CString sOptions );
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void ChooseRandomMofifiers();
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enum Accel {
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ACCEL_BOOST,
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ACCEL_BRAKE,
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ACCEL_WAVE,
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ACCEL_EXPAND,
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ACCEL_BOOMERANG,
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NUM_ACCELS
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};
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enum Effect {
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EFFECT_DRUNK,
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EFFECT_DIZZY,
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EFFECT_MINI,
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EFFECT_FLIP,
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EFFECT_TORNADO,
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NUM_EFFECTS
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};
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enum Appearance {
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APPEARANCE_HIDDEN,
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APPEARANCE_SUDDEN,
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APPEARANCE_STEALTH,
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APPEARANCE_BLINK,
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NUM_APPEARANCES
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};
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enum Turn {
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TURN_NONE=0,
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TURN_MIRROR,
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TURN_LEFT,
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TURN_RIGHT,
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TURN_SHUFFLE,
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TURN_SUPER_SHUFFLE,
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NUM_TURNS
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};
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enum Transform {
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TRANSFORM_NONE=0,
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TRANSFORM_LITTLE,
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TRANSFORM_WIDE,
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TRANSFORM_BIG,
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TRANSFORM_QUICK,
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TRANSFORM_SKIPPY,
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NUM_TRANSFORMS
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};
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float m_fScrollSpeed;
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float m_fAccels[NUM_ACCELS];
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float m_fEffects[NUM_EFFECTS];
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float m_fAppearances[NUM_APPEARANCES];
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float m_fReverseScroll;
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float m_fDark;
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Turn m_Turn;
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Transform m_Transform;
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bool m_bHoldNotes;
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bool m_bTimingAssist;
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float m_fPerspectiveTilt; // -1 = near, 0 = overhead, +1 = space
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void NextAccel();
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void NextEffect();
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void NextAppearance();
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void NextTurn();
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void NextTransform();
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void NextPerspective();
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Accel GetFirstAccel();
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Effect GetFirstEffect();
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Appearance GetFirstAppearance();
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void SetOneAccel( Accel a );
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void SetOneEffect( Effect e );
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void SetOneAppearance( Appearance a );
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};
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#endif
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