Files
itgmania212121/src/ScreenNetEvaluation.cpp
T
2013-01-12 22:48:38 -05:00

273 lines
8.7 KiB
C++

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetEvaluation.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "RageLog.h"
#include "Style.h"
#include "SongUtil.h"
static const int NUM_SCORE_DIGITS = 9;
#define USERSBG_WIDTH THEME->GetMetricF("ScreenNetEvaluation","UsersBGWidth")
#define USERSBG_HEIGHT THEME->GetMetricF("ScreenNetEvaluation","UsersBGHeight")
#define USERSBG_COMMAND THEME->GetMetricA("ScreenNetEvaluation","UsersBGCommand")
#define USERDX THEME->GetMetricF("ScreenNetEvaluation","UserDX")
#define USERDY THEME->GetMetricF("ScreenNetEvaluation","UserDY")
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI("ScreenEvaluation","MaxComboNumDigits")
static AutoScreenMessage( SM_GotEval );
REGISTER_SCREEN_CLASS( ScreenNetEvaluation );
void ScreenNetEvaluation::Init()
{
ScreenEvaluation::Init();
m_bHasStats = false;
m_iCurrentPlayer = 0;
FOREACH_EnabledPlayer( pn )
{
m_pActivePlayer = pn;
}
m_iShowSide = (m_pActivePlayer == PLAYER_1) ? 2 : 1;
m_rectUsersBG.SetWidth( USERSBG_WIDTH );
m_rectUsersBG.SetHeight( USERSBG_HEIGHT );
m_rectUsersBG.RunCommands( USERSBG_COMMAND );
// XXX: The name should be set with m_iShowSide and then
// LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND should be used. -aj
m_rectUsersBG.SetName( "UsersBG" );
m_rectUsersBG.SetXY(
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dX",m_iShowSide)),
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dY",m_iShowSide)) );
LOAD_ALL_COMMANDS_AND_ON_COMMAND( m_rectUsersBG );
this->AddChild( &m_rectUsersBG );
RedoUserTexts();
NSMAN->ReportNSSOnOff( 5 );
}
void ScreenNetEvaluation::RedoUserTexts()
{
m_iActivePlayers = NSMAN->m_ActivePlayers;
// If unnecessary, just don't do this function.
if ( m_iActivePlayers == (int)m_textUsers.size() )
return;
for( unsigned int i=0; i < m_textUsers.size(); ++i )
this->RemoveChild( &m_textUsers[i] );
float cx = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dX",m_iShowSide));
float cy = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dY",m_iShowSide));
m_iCurrentPlayer = 0;
m_textUsers.clear();
m_textUsers.resize(m_iActivePlayers);
for( int i=0; i<m_iActivePlayers; ++i )
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
m_textUsers[i].SetName( ssprintf("User") );
m_textUsers[i].SetShadowLength( 1 );
m_textUsers[i].SetXY( cx, cy );
this->AddChild( &m_textUsers[i] );
ActorUtil::LoadAllCommands( m_textUsers[i], m_sName );
cx+=USERDX;
cy+=USERDY;
}
}
bool ScreenNetEvaluation::MenuLeft( const InputEventPlus &input )
{
return MenuUp( input );
}
bool ScreenNetEvaluation::MenuUp( const InputEventPlus &input )
{
if( m_iActivePlayers == 0 || !m_bHasStats )
return false;
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + m_iActivePlayers - 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
return true;
}
bool ScreenNetEvaluation::MenuRight( const InputEventPlus &input )
{
return MenuDown( input );
}
bool ScreenNetEvaluation::MenuDown( const InputEventPlus &input )
{
if ( m_iActivePlayers == 0 || !m_bHasStats )
return false;
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
return true;
}
void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GotEval)
{
m_bHasStats = true;
LOG->Trace( "[SMNETDebug] num active players: %d (local), %d (NSMAN)",m_iActivePlayers,NSMAN->m_ActivePlayers );
RedoUserTexts();
LOG->Trace( "SMNETCheckpoint" );
for( int i=0; i<m_iActivePlayers; ++i )
{
// Strange occurences because of timing cause these things not to
// work right and will sometimes cause a crash. We should make SURE
// we won't crash!
if ( size_t(i) >= NSMAN->m_EvalPlayerData.size() )
break;
if ( size_t(NSMAN->m_EvalPlayerData[i].name) >= NSMAN->m_PlayerNames.size() )
break;
if ( NSMAN->m_EvalPlayerData[i].name < 0 )
break;
if ( size_t(i) >= m_textUsers.size() )
break;
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
// Yes, hardcoded (I'd like to leave it that way) -CNLohr (in reference to Grade_Tier03)
// Themes can read this differently. The correct solution depends...
// TODO: make this a server-side variable. -aj
if( NSMAN->m_EvalPlayerData[i].grade < Grade_Tier03 )
m_textUsers[i].PlayCommand("Tier02OrBetter");
ON_COMMAND( m_textUsers[i] );
LOG->Trace( "SMNETCheckpoint%d", i );
}
return; // No need to let ScreenEvaluation get a hold of this.
}
else if( SM == SM_GoToNextScreen )
{
NSMAN->ReportNSSOnOff( 4 );
}
ScreenEvaluation::HandleScreenMessage( SM );
}
void ScreenNetEvaluation::TweenOffScreen( )
{
for( int i=0; i<m_iActivePlayers; ++i )
OFF_COMMAND( m_textUsers[i] );
OFF_COMMAND( m_rectUsersBG );
ScreenEvaluation::TweenOffScreen();
}
void ScreenNetEvaluation::UpdateStats()
{
if( m_iCurrentPlayer >= (int) NSMAN->m_EvalPlayerData.size() )
return;
// Only run these commands if the theme has these things shown; not every
// theme has them, so don't assume. -aj
if( THEME->GetMetricB(m_sName,"ShowGradeArea") )
m_Grades[m_pActivePlayer].SetGrade( (Grade)NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
if( THEME->GetMetricB(m_sName,"ShowScoreArea") )
m_textScore[m_pActivePlayer].SetTargetNumber( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score );
//Values greater than 6 will cause a crash
if( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty < 6 )
{
m_DifficultyIcon[m_pActivePlayer].SetPlayer( m_pActivePlayer );
m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
}
for( int j=0; j<NETNUMTAPSCORES; ++j )
{
// The name will be blank if ScreenEvaluation determined the line
// should not be shown.
if( !m_textJudgmentLineNumber[j][m_pActivePlayer].GetName().empty() )
{
m_textJudgmentLineNumber[j][m_pActivePlayer].SetTargetNumber( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] );
}
}
m_textPlayerOptions[m_pActivePlayer].SetText( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
Difficulty dc = NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty;
Steps *pSteps = SongUtil::GetOneSteps( GAMESTATE->m_pCurSong, st, dc );
// broadcast a message so themes know that the active player has changed. -aj
Message msg("UpdateNetEvalStats");
msg.SetParam( "ActivePlayerIndex", m_pActivePlayer );
msg.SetParam( "Difficulty", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
msg.SetParam( "Score", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score );
msg.SetParam( "Grade", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
msg.SetParam( "PlayerOptions", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
if( pSteps )
msg.SetParam( "Steps", pSteps );
MESSAGEMAN->Broadcast(msg);
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ScreenNetEvaluation. */
class LunaScreenNetEvaluation: public Luna<ScreenNetEvaluation>
{
public:
static int GetNumActivePlayers( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumActivePlayers() ); return 1; }
LunaScreenNetEvaluation()
{
ADD_METHOD( GetNumActivePlayers );
}
};
LUA_REGISTER_DERIVED_CLASS( ScreenNetEvaluation, ScreenEvaluation )
// lua end
#endif
/*
* (c) 2004-2005 Charles Lohr, Joshua Allen
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/