38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
#ifndef CUSTOM_LAUNCH_PARAMS_H
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#define CUSTOM_LAUNCH_PARAMS_H
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#include <xtl.h>
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#define CUSTOM_LAUNCH_MAGIC 0xEE456777
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#define COUNTRY_TYPE_AUTODETECT 0
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#define COUNTRY_TYPE_USA 1
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#define COUNTRY_TYPE_JAPAN 2
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#define COUNTRY_TYPE_EUROPE 3
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#define COUNTRY_TYPE_OTHER 4
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typedef struct _CUSTOM_LAUNCH_DATA
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{
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DWORD magic ; //populate this with CUSTOM_LAUNCH_MAGIC so we know we are using this special structure
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char szFilename[300] ; //this is the path to the game to load upon startup
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char szLaunchXBEOnExit[100] ; //this is the XBE name that should be launched when exiting the emu ( "FILE.XBE" )
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char szRemap_D_As[350] ; //this is what D drive should be mapped to in order to launch the XBE specified in szLaunchXBEOnExit ( "\\Device\\Harddisk0\\Partition1\\GAMES" )
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BYTE country ; //country code to use
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BYTE launchInsertedMedia ; //should we auto-run the inserted CD/DVD ?
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BYTE executionType ; //generic variable that determines how the emulator is run - for example, if you wish to run FMSXBOX as MSX1 or MSX2 or MSX2+
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char reserved[MAX_LAUNCH_DATA_SIZE-757] ; //MAX_LAUNCH_DATA_SIZE is 3KB
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} CUSTOM_LAUNCH_DATA, *PCUSTOM_LAUNCH_DATA;
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extern CUSTOM_LAUNCH_DATA g_launchData ;
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extern int g_autoLaunchGame ;
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extern int g_launchReturnXBE ;
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int XGetCustomLaunchData() ;
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void XReturnToLaunchingXBE( );
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void XLaunchNewImageWithParams( char *szXBEName, char *szMap_D_As, PCUSTOM_LAUNCH_DATA pLaunchData );
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#endif
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