Files
itgmania212121/stepmania/src/custom_launch_params.h
T
Chris Danford 5b076e16fa xbox additions
2003-11-12 16:18:14 +00:00

38 lines
1.4 KiB
C

#ifndef CUSTOM_LAUNCH_PARAMS_H
#define CUSTOM_LAUNCH_PARAMS_H
#include <xtl.h>
#define CUSTOM_LAUNCH_MAGIC 0xEE456777
#define COUNTRY_TYPE_AUTODETECT 0
#define COUNTRY_TYPE_USA 1
#define COUNTRY_TYPE_JAPAN 2
#define COUNTRY_TYPE_EUROPE 3
#define COUNTRY_TYPE_OTHER 4
typedef struct _CUSTOM_LAUNCH_DATA
{
DWORD magic ; //populate this with CUSTOM_LAUNCH_MAGIC so we know we are using this special structure
char szFilename[300] ; //this is the path to the game to load upon startup
char szLaunchXBEOnExit[100] ; //this is the XBE name that should be launched when exiting the emu ( "FILE.XBE" )
char szRemap_D_As[350] ; //this is what D drive should be mapped to in order to launch the XBE specified in szLaunchXBEOnExit ( "\\Device\\Harddisk0\\Partition1\\GAMES" )
BYTE country ; //country code to use
BYTE launchInsertedMedia ; //should we auto-run the inserted CD/DVD ?
BYTE executionType ; //generic variable that determines how the emulator is run - for example, if you wish to run FMSXBOX as MSX1 or MSX2 or MSX2+
char reserved[MAX_LAUNCH_DATA_SIZE-757] ; //MAX_LAUNCH_DATA_SIZE is 3KB
} CUSTOM_LAUNCH_DATA, *PCUSTOM_LAUNCH_DATA;
extern CUSTOM_LAUNCH_DATA g_launchData ;
extern int g_autoLaunchGame ;
extern int g_launchReturnXBE ;
int XGetCustomLaunchData() ;
void XReturnToLaunchingXBE( );
void XLaunchNewImageWithParams( char *szXBEName, char *szMap_D_As, PCUSTOM_LAUNCH_DATA pLaunchData );
#endif