331 lines
9.4 KiB
C++
331 lines
9.4 KiB
C++
#include "global.h"
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#include "GraphDisplay.h"
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#include "ThemeManager.h"
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#include "RageTextureManager.h"
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#include "RageDisplay.h"
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#include "ActorUtil.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageMath.h"
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#include "StageStats.h"
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#include "Foreach.h"
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#include "song.h"
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#include "XmlFile.h"
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//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
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REGISTER_ACTOR_CLASS( GraphDisplay )
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enum { VALUE_RESOLUTION=100 };
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class GraphLine: public Actor
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{
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public:
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enum { iSubdivisions = 4 };
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enum { iCircleVertices = iSubdivisions+2 };
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void DrawPrimitives()
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{
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Actor::SetGlobalRenderStates(); // set Actor-specified render states
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DISPLAY->ClearAllTextures();
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// Must call this after setting the texture or else texture
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// parameters have no effect.
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Actor::SetTextureRenderStates();
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for( unsigned i = 0; i < m_Quads.size(); ++i )
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m_Quads[i].c = this->m_pTempState->diffuse[0];
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for( unsigned i = 0; i < m_pCircles.size(); ++i )
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m_pCircles[i].c = this->m_pTempState->diffuse[0];
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DISPLAY->DrawQuads( &m_Quads[0], m_Quads.size() );
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int iFans = m_pCircles.size() / iCircleVertices;
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for( int i = 0; i < iFans; ++i )
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DISPLAY->DrawFan( &m_pCircles[0]+iCircleVertices*i, iCircleVertices );
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}
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static void MakeCircle( const RageSpriteVertex &v, RageSpriteVertex *pVerts, int iSubdivisions, float fRadius )
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{
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pVerts[0] = v;
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for( int i = 0; i < iSubdivisions+1; ++i )
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{
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const float fRotation = float(i) / iSubdivisions * 2*PI;
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const float fX = RageFastCos(fRotation) * fRadius;
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const float fY = -RageFastSin(fRotation) * fRadius;
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pVerts[1+i] = v;
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pVerts[1+i].p.x += fX;
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pVerts[1+i].p.y += fY;
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}
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}
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void Set( const RageSpriteVertex *m_LineStrip, int iSize )
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{
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m_pCircles.resize( iSize * iCircleVertices );
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for( int i = 0; i < iSize; ++i )
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{
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MakeCircle( m_LineStrip[i], &m_pCircles[0] + iCircleVertices*i, iSubdivisions, 1 );
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}
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int iNumLines = iSize-1;
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m_Quads.resize( iNumLines * 4 );
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for( int i = 0; i < iNumLines; ++i )
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{
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const RageSpriteVertex &p1 = m_LineStrip[i];
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const RageSpriteVertex &p2 = m_LineStrip[i+1];
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float opp = p2.p.x - p1.p.x;
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float adj = p2.p.y - p1.p.y;
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float hyp = powf(opp*opp + adj*adj, 0.5f);
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float lsin = opp/hyp;
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float lcos = adj/hyp;
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RageSpriteVertex *v = &m_Quads[i*4];
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v[0] = v[1] = p1;
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v[2] = v[3] = p2;
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int iLineWidth = 2;
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float ydist = lsin * iLineWidth/2;
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float xdist = lcos * iLineWidth/2;
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v[0].p.x += xdist;
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v[0].p.y -= ydist;
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v[1].p.x -= xdist;
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v[1].p.y += ydist;
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v[2].p.x -= xdist;
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v[2].p.y += ydist;
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v[3].p.x += xdist;
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v[3].p.y -= ydist;
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}
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}
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virtual GraphLine *Copy() const;
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private:
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vector<RageSpriteVertex> m_Quads;
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vector<RageSpriteVertex> m_pCircles;
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};
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REGISTER_ACTOR_CLASS( GraphLine )
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class GraphBody: public Actor
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{
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public:
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GraphBody()
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{
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for( int i = 0; i < 2*VALUE_RESOLUTION; ++i )
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{
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m_Slices[i].c = RageColor(1,1,1,1);
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m_Slices[i].t = RageVector2( 0,0 );
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}
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}
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void DrawPrimitives()
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{
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Actor::SetGlobalRenderStates(); // set Actor-specified render states
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DISPLAY->ClearAllTextures();
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// Must call this after setting the texture or else texture
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// parameters have no effect.
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Actor::SetTextureRenderStates();
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DISPLAY->SetTextureMode( TextureMode_Modulate );
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DISPLAY->DrawQuadStrip( m_Slices, ARRAYLEN(m_Slices) );
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}
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virtual GraphBody *Copy() const;
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RageSpriteVertex m_Slices[2*VALUE_RESOLUTION];
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};
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REGISTER_ACTOR_CLASS( GraphBody )
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GraphDisplay::GraphDisplay()
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{
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m_pGraphLine = NULL;
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m_pGraphBody = NULL;
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}
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GraphDisplay::~GraphDisplay()
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{
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FOREACH( Actor*, m_vpSongBoundaries, p )
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SAFE_DELETE( *p );
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m_vpSongBoundaries.clear();
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SAFE_DELETE( m_pGraphLine );
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SAFE_DELETE( m_pGraphBody );
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}
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void GraphDisplay::LoadFromNode( const XNode* pNode )
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{
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ActorFrame::LoadFromNode( pNode );
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const XNode *pChild = pNode->GetChild( "Body" );
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if( pChild == NULL )
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RageException::Throw( "%s: GraphDisplay: missing the node \"Body\"", ActorUtil::GetWhere(pNode).c_str() );
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Actor *p = ActorUtil::LoadFromNode( pChild, this );
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m_pGraphBody = dynamic_cast<GraphBody *>(p);
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if( m_pGraphBody == NULL )
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RageException::Throw( "%s: GraphDisplay: \"Body\" child is not a GraphBody", ActorUtil::GetWhere(pNode).c_str() );
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this->AddChild( m_pGraphBody );
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pChild = pNode->GetChild( "Texture" );
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if( pChild == NULL )
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RageException::Throw( "%s: GraphDisplay: missing the node \"Texture\"", ActorUtil::GetWhere(pNode).c_str() );
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m_sprTexture.LoadActorFromNode( pChild, this );
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m_size.x = m_sprTexture->GetUnzoomedWidth();
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m_size.y = m_sprTexture->GetUnzoomedHeight();
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this->AddChild( m_sprTexture );
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pChild = pNode->GetChild( "Line" );
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if( pChild == NULL )
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RageException::Throw( "%s: GraphDisplay: missing the node \"Line\"", ActorUtil::GetWhere(pNode).c_str() );
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p = ActorUtil::LoadFromNode( pChild, this );
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m_pGraphLine = dynamic_cast<GraphLine *>(p);
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if( m_pGraphLine == NULL )
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RageException::Throw( "%s: GraphDisplay: \"Body\" child is not a GraphLine", ActorUtil::GetWhere(pNode).c_str() );
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this->AddChild( m_pGraphLine );
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pChild = pNode->GetChild( "SongBoundary" );
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if( pChild == NULL )
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RageException::Throw( "%s: GraphDisplay: missing the node \"SongBoundary\"", ActorUtil::GetWhere(pNode).c_str() );
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m_sprSongBoundary.LoadActorFromNode( pChild, this );
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pChild = pNode->GetChild( "Barely" );
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if( pChild == NULL )
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RageException::Throw( "%s: GraphDisplay: missing the node \"Barely\"", ActorUtil::GetWhere(pNode).c_str() );
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m_sprJustBarely.LoadActorFromNode( pChild, this );
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}
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void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss )
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{
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float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds();
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m_Values.resize( VALUE_RESOLUTION );
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pss.GetLifeRecord( &m_Values[0], VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() );
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for( unsigned i=0; i<ARRAYLEN(m_Values); i++ )
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CLAMP( m_Values[i], 0.f, 1.f );
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//
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// Show song boundaries
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//
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float fSec = 0;
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FOREACH_CONST( Song*, ss.m_vpPossibleSongs, song )
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{
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if( song == ss.m_vpPossibleSongs.end()-1 )
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continue;
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fSec += (*song)->GetStepsSeconds();
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Actor *p = m_sprSongBoundary->Copy();
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m_vpSongBoundaries.push_back( p );
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float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
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p->SetX( fX );
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this->AddChild( p );
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}
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UpdateVerts();
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if( !pss.m_bFailed )
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{
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//
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// Search for the min life record to show "Just Barely!"
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//
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float fMinLifeSoFar = 1.0f;
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int iMinLifeSoFarAt = 0;
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for( int i = 0; i < VALUE_RESOLUTION; ++i )
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{
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float fLife = m_Values[i];
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if( fLife < fMinLifeSoFar )
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{
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fMinLifeSoFar = fLife;
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iMinLifeSoFarAt = i;
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}
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}
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if( fMinLifeSoFar > 0.0f && fMinLifeSoFar < 0.1f )
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{
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float fX = SCALE( float(iMinLifeSoFarAt), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
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m_sprJustBarely->SetX( fX );
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}
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else
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{
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m_sprJustBarely->SetHidden( true );
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}
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this->AddChild( m_sprJustBarely );
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}
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}
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void GraphDisplay::UpdateVerts()
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{
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m_quadVertices.left = -m_size.x/2;
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m_quadVertices.right = m_size.x/2;
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m_quadVertices.top = -m_size.y/2;
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m_quadVertices.bottom = m_size.y/2;
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RageSpriteVertex LineStrip[VALUE_RESOLUTION];
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for( int i = 0; i < VALUE_RESOLUTION; ++i )
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{
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const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
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const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
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m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, m_quadVertices.top, 0 );
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m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, fY, 0 );
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LineStrip[i].p = RageVector3( fX, fY, 0 );
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LineStrip[i].c = RageColor( 1,1,1,1 );
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LineStrip[i].t = RageVector2( 0,0 );
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}
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m_pGraphLine->Set( LineStrip, VALUE_RESOLUTION );
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}
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// lua start
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#include "LuaBinding.h"
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class LunaGraphDisplay: public Luna<GraphDisplay>
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{
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public:
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static int LoadFromStats( T* p, lua_State *L )
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{
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StageStats *pStageStats = Luna<StageStats>::check( L, 1 );
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PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
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p->LoadFromStageStats( *pStageStats, *pPlayerStageStats );
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return 0;
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}
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LunaGraphDisplay()
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{
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ADD_METHOD( LoadFromStats );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( GraphDisplay, ActorFrame )
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// lua end
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/*
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* (c) 2003 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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