Files
itgmania212121/stepmania/src/RageUtil.h
T
2002-08-23 00:52:12 +00:00

192 lines
6.0 KiB
C++

#ifndef RAGEUTIL_H
#define RAGEUTIL_H
/*
-----------------------------------------------------------------------------
File: RageUtil
Desc: Miscellaneous helper macros and functions.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
//-----------------------------------------------------------------------------
// SAFE_ Macros
//-----------------------------------------------------------------------------
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
#define ZERO(x) memset(&x, 0, sizeof(x))
#define COPY(a,b) { ASSERT(sizeof(a)==sizeof(b)); memcpy(&a, &b, sizeof(a)); }
#define RECTWIDTH(rect) ((rect).right - (rect).left)
#define RECTHEIGHT(rect) ((rect).bottom - (rect).top)
inline int RECTCENTERX(RECT rect) { return rect.left + (rect.right-rect.left)/2; }
inline int RECTCENTERY(RECT rect) { return rect.top + (rect.bottom-rect.top)/2; }
#undef min
#undef max
#define NOMINMAX /* make sure Windows doesn't try to define this */
template <class T>
inline const T & max(const T &a, const T &b) { return a > b? a:b; }
template <class T>
inline const T & min(const T &a, const T &b) { return a < b? a:b; }
/* Common harmless mismatches. */
inline float min(float a, int b) { return a < b? a:b; }
inline float max(float a, int b) { return a > b? a:b; }
inline float min(int a, float b) { return a < b? a:b; }
inline float max(int a, float b) { return a > b? a:b; }
/* Traditional defines. Only use this if you absolutely need
* a constant value. */
#ifndef MAX
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
#define clamp(val,low,high) ( max( (low), min((val),(high)) ) )
template <class T>
void swap(T &a, T &b) { T c = a; a = b; b = c; }
#define PI D3DX_PI
#define DEG (PI / 180.0f)
#define RAD (180.0f / PI)
// Scales x so that l1 corresponds to l2 and h1 corresponds to h2. Does not modify x, MUST assign the result to something!
#define SCALE(x, l1, h1, l2, h2) (((x) - (l1)) / ((h1) - (l1)) * ((h2) - (l2)) + (l2))
// Clamps x
#define CLAMP(x, l, h) {if (x > h) x = h; else if (x < l) x = l;}
//-----------------------------------------------------------------------------
// Misc helper functions
//-----------------------------------------------------------------------------
// Fast random number generators
// Taken from "Numerical Recipes in C"
extern ULONG randseed;
inline ULONG Random()
{
randseed = 1664525L * randseed + 1013904223L;
return randseed;
}
inline float RandomFloat()
{
randseed = 1664525L * randseed + 1013904223L;
ULONG itemp = 0x3f800000 | (0x007fffff & randseed);
return (*(float *)&itemp) - 1.0f;
}
// Returns a float between dLow and dHigh inclusive
inline float RandomFloat(float fLow, float fHigh)
{
return RandomFloat() * (fHigh - fLow) + fLow;
}
// Returns an integer between nLow and nHigh inclusive
inline int RandomInt(int nLow, int nHigh)
{
return ((Random() >> 2) % (nHigh - nLow + 1)) + nLow;
}
// Debug new for memory leak tracing
//#ifdef _DEBUG
//#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
//#endif
// Simple function for generating random numbers
inline float randomf( const float low=-1.0f, const float high=1.0f )
{
return low + ( high - low ) * ( (FLOAT)rand() ) / RAND_MAX;
}
inline int roundf( const float f ) { return (int)((f)+0.5f); };
inline int roundf( const double f ) { return (int)((f)+0.5); };
inline float froundf( const float f, const float fRoundInterval )
{
return int( (f + fRoundInterval/2)/fRoundInterval ) * fRoundInterval;
}
bool IsAnInt( LPCTSTR s );
float TimeToSeconds( CString sHMS );
CString SecondsToTime( float fSecs );
CString ssprintf( LPCTSTR fmt, ...);
CString vssprintf( LPCTSTR fmt, va_list argList );
// Splits a Path into 4 parts (Directory, Drive, Filename, Extention). Supports UNC path names.
// param1: Whether the Supplied Path (PARAM2) contains a directory name only
// or a file name (Reason: some directories will end with "xxx.xxx"
// which is like a file name).
void splitpath(
const bool UsingDirsOnly,
const CString &Path,
CString &Drive,
CString &Dir,
CString &FName,
CString &Ext
);
void splitrelpath(
const CString &Path,
CString& Dir,
CString& FName,
CString& Ext
);
// Splits a CString into an CStringArray according the Deliminator.
void split(
const CString &Source,
const CString &Deliminator,
CStringArray& AddIt,
const bool bIgnoreEmpty = true
);
// Joins a CStringArray to create a CString according the Deliminator.
CString join(
const CString &Deliminator,
const CStringArray& Source
);
void GetDirListing( CString sPath, CStringArray &AddTo, bool bOnlyDirs=false, bool bReturnPathToo=false );
unsigned int GetHashForString( CString s );
unsigned int GetHashForFile( CString sPath );
unsigned int GetHashForDirectory( CString sDir ); // a hash value that remains the same as long as nothing in the directory has changed
bool DoesFileExist( const CString &sPath );
bool IsAFile( const CString &sPath );
bool IsADirectory( const CString &sPath );
DWORD GetFileSizeInBytes( const CString &sFilePath );
int CompareCStringsAsc(const void *arg1, const void *arg2);
int CompareCStringsDesc(const void *arg1, const void *arg2);
void SortCStringArray( CStringArray &AddTo, const bool bSortAcsending = true );
LONG GetRegKey(HKEY key, LPCTSTR subkey, LPTSTR retdata);
HINSTANCE GotoURL(LPCTSTR url);
void WriteStringToFile( FILE* file, CString s );
void ReadStringFromFile( FILE* file, CString& s );
void WriteIntToFile( FILE* file, int i );
void ReadIntFromFile( FILE* file, int& i );
void WriteFloatToFile( FILE* file, float f );
void ReadFloatFromFile( FILE* file, float& f );
void WriteUlongToFile( FILE* file, ULONG u );
void ReadUlongFromFile( FILE* file, ULONG& u );
#endif