86 lines
2.1 KiB
C
86 lines
2.1 KiB
C
#pragma once
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/*
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-----------------------------------------------------------------------------
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File: NoteTypes.h
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Desc:
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "PlayerOptions.h"
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// '1' = tap note
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// '2' = hold note begin
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// '3' = hold note end ('1' can also end a HoldNote) ('3' without a matching '2' is ignored
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// ... for future expansion
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typedef unsigned char TapNote;
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enum
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{
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TRACK_1 = 0,
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TRACK_2,
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TRACK_3,
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TRACK_4,
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TRACK_5,
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TRACK_6,
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TRACK_7,
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TRACK_8,
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TRACK_9,
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TRACK_10,
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TRACK_11,
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TRACK_12,
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TRACK_13,
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MAX_NOTE_TRACKS // leave this at the end
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};
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const int MAX_BEATS = 1500; // BMR's Pulse has about 1300
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const int BEATS_PER_MEASURE = 4;
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const int MAX_MEASURES = MAX_BEATS / BEATS_PER_MEASURE;
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const int ROWS_PER_BEAT = 12; // It is important that this number is evenly divisible by 2, 3, and 4.
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const int ROWS_PER_MEASURE = ROWS_PER_BEAT * BEATS_PER_MEASURE;
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const int MAX_TAP_NOTE_ROWS = MAX_BEATS*ROWS_PER_BEAT;
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const int MAX_HOLD_NOTES = 400; // BMR's Connected has about 300
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enum NoteType
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{
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NOTE_TYPE_4TH, // quarter note
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NOTE_TYPE_8TH, // eighth note
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NOTE_TYPE_12TH, // triplet
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NOTE_TYPE_16TH, // sixteenth note
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NUM_NOTE_TYPES,
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NOTE_TYPE_INVALID
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};
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D3DXCOLOR NoteTypeToColor( NoteType nt );
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float NoteTypeToBeat( NoteType nt );
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NoteType GetNoteType( int iNoteIndex );
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bool IsNoteOfType( int iNoteIndex, NoteType t );
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D3DXCOLOR GetNoteColorFromIndex( int iNoteIndex );
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D3DXCOLOR GetNoteColorFromBeat( float fBeat );
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struct HoldNote
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{
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int m_iTrack;
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float m_fStartBeat;
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float m_fEndBeat;
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};
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inline int BeatToNoteRow( float fBeatNum ) { return int( fBeatNum * ROWS_PER_BEAT + 0.5f); }; // round
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inline int BeatToNoteRowNotRounded( float fBeatNum ) { return (int)( fBeatNum * ROWS_PER_BEAT ); };
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inline float NoteRowToBeat( float fNoteIndex ) { return fNoteIndex / (float)ROWS_PER_BEAT; };
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inline float NoteRowToBeat( int iNoteIndex ) { return NoteRowToBeat( (float)iNoteIndex ); };
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