103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "MusicList.h"
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#include "ThemeManager.h"
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/* If this actor is used anywhere other than SelectGroup, we
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* can add a setting that changes which metric group we pull
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* settings out of, so it can be configured separately. */
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#define TITLES_START_X THEME->GetMetricF("SelectGroup","TitlesStartX")
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#define TITLES_SPACING_X THEME->GetMetricF("SelectGroup","TitlesSpacingX")
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#define TITLES_START_Y THEME->GetMetricF("SelectGroup","TitlesStartY")
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#define TITLES_COLUMNS THEME->GetMetricI("SelectGroup","TitlesColumns")
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#define TITLES_ROWS THEME->GetMetricI("SelectGroup","TitlesRows")
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MusicList::MusicList()
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{
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CurGroup = 0;
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for( int i=0; i<TITLES_COLUMNS; i++ )
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{
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m_textTitles[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textTitles[i].SetXY( TITLES_START_X + i*TITLES_SPACING_X, TITLES_START_Y );
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m_textTitles[i].SetHorizAlign( Actor::align_left );
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m_textTitles[i].SetVertAlign( Actor::align_top );
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m_textTitles[i].SetZoom( 0.5f );
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m_textTitles[i].SetShadowLength( 2 );
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this->AddSubActor( &m_textTitles[i] );
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}
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}
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void MusicList::AddGroup()
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{
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m_ContentsText.Add(group());
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}
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void MusicList::AddSongsToGroup(const CArray<Song*,Song*> &Songs)
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{
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// Generate what text will show in the contents for each group
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int group = m_ContentsText.GetSize()-1;
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m_ContentsText[group].m_iNumSongsInGroup = Songs.GetSize();
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for( int c=0; c<TITLES_COLUMNS; c++ ) // foreach col
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{
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CString sText;
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for( int r=0; r<TITLES_ROWS; r++ ) // foreach row
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{
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int iIndex = c*TITLES_ROWS + r;
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if( iIndex >= Songs.GetSize() )
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continue;
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if( c == TITLES_COLUMNS-1 && r == TITLES_ROWS-1 )
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{
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sText += ssprintf( "%d more.....", Songs.GetSize() - TITLES_COLUMNS * TITLES_ROWS - 1 );
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continue;
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}
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CString sTitle = Songs[iIndex]->GetFullTitle();
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// TODO: Move this crop threshold into a theme metric or make automatic based on column width
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if( sTitle.GetLength() > 40 )
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{
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sTitle = sTitle.Left( 37 );
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sTitle += "...";
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}
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sText += sTitle + "\n";
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}
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m_ContentsText[m_ContentsText.GetSize()-1].ContentsText[c] = sText;
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}
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}
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/* TODO: tween? */
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void MusicList::SetGroupNo(int group)
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{
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CurGroup = group;
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for( int c=0; c<TITLES_COLUMNS; c++ )
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{
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m_textTitles[c].SetText( m_ContentsText[CurGroup].ContentsText[c] );
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m_textTitles[c].CropToWidth( int(TITLES_SPACING_X/m_textTitles[c].GetZoom()) );
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}
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}
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void MusicList::TweenOnScreen()
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{
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for( int i=0; i<TITLES_COLUMNS; i++ )
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{
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m_textTitles[i].SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textTitles[i].BeginTweeningQueued( 0.5f );
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m_textTitles[i].BeginTweeningQueued( 0.5f );
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m_textTitles[i].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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}
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}
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void MusicList::TweenOffScreen()
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{
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for( int i=0; i<TITLES_COLUMNS; i++ )
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{
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m_textTitles[i].BeginTweeningQueued( 0.7f );
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m_textTitles[i].BeginTweeningQueued( 0.5f );
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m_textTitles[i].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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}
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}
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