Files
itgmania212121/stepmania/src/Command.h
T
2005-01-16 04:22:43 +00:00

99 lines
3.5 KiB
C++

/* Commands - Actor command parsing and reading helpers. */
#ifndef Commands_H
#define Commands_H
#include "RageTypes.h"
class Command
{
public:
void Load( const CString &sCommand );
CString GetOriginalCommandString() const; // used when reporting an error in number of args
CString GetName() const; // the command name is the first argument in all-lowercase
void Clear() { m_vsArgs.clear(); }
struct Arg
{
CString s;
operator CString ();
operator float ();
operator int ();
operator bool ();
};
Arg GetArg( unsigned index ) const;
vector<CString> m_vsArgs;
};
class Commands
{
public:
vector<Command> v;
};
// Take a command list string and return pointers to each of the tokens in the
// string. sCommand list is a list of commands separated by ';'.
// TODO: This is expensive to do during the game. Eventually,
// move all calls to ParseCommands to happen during load, then execute
// from the parsed Command structures.
void ParseCommands( const CString &sCmds, Commands &vCmdsOut );
Commands ParseCommands( const CString &sCmds );
#define BeginHandleArgs int iMaxIndexAccessed = 0;
#define GET_ARG(type,i) iMaxIndexAccessed = max( i, iMaxIndexAccessed ); command.GetArg##type( i );
#define sArg(i) GetArg<CString>(command,i,iMaxIndexAccessed)
#define fArg(i) GetArg<float>(command,i,iMaxIndexAccessed)
#define iArg(i) GetArg<int>(command,i,iMaxIndexAccessed)
#define bArg(i) GetArg<bool>(command,i,iMaxIndexAccessed)
#define cArg(i) GetColorArg(command,i,iMaxIndexAccessed)
#define EndHandleArgs if( iMaxIndexAccessed != (int)command.m_vsArgs.size()-1 ) { IncorrectNumberArgsWarning( command, iMaxIndexAccessed ); }
void IncorrectNumberArgsWarning( const Command& command, int iMaxIndexAccessed );
template<class T>
inline T GetArg( const Command& command, int iIndex, int& iMaxIndexAccessedOut )
{
iMaxIndexAccessedOut = max( iIndex, iMaxIndexAccessedOut );
return (T)command.GetArg(iIndex);
}
inline RageColor GetColorArg( const Command& command, int iIndex, int& iMaxIndexAccessed )
{
RageColor c;
if( c.FromString( GetArg<CString>(command,iIndex,iMaxIndexAccessed) ) )
return c;
else
return RageColor( fArg(iIndex+0),fArg(iIndex+1),fArg(iIndex+2),fArg(iIndex+3) );
}
#endif
/*
* (c) 2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/