8eaf93a23d
add ActorFrame::m_bDrawByZPosition
150 lines
4.9 KiB
C++
150 lines
4.9 KiB
C++
/* ActorFrame - A container for other actors. */
|
|
|
|
#ifndef ACTORFRAME_H
|
|
#define ACTORFRAME_H
|
|
|
|
#include "Actor.h"
|
|
|
|
template<class T>
|
|
class LunaActorFrame : public LunaActor<T>
|
|
{
|
|
public:
|
|
LunaActorFrame() { LUA->Register( Register ); }
|
|
|
|
static int propagate( T* p, lua_State *L ) { p->SetPropagateCommands( !!IArg(1) ); return 0; }
|
|
static int fov( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
|
|
static int SetUpdateRate( T* p, lua_State *L ) { p->SetUpdateRate( FArg(1) ); return 0; }
|
|
static int SetFOV( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
|
|
static int GetChild( T* p, lua_State *L )
|
|
{
|
|
Actor *pChild = p->GetChild( SArg(1) );
|
|
if( pChild )
|
|
pChild->PushSelf( L );
|
|
else
|
|
lua_pushnil( L );
|
|
return 1;
|
|
}
|
|
static int GetNumChildren( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumChildren() ); return 1; }
|
|
static int SetDrawByZPosition( T* p, lua_State *L ) { p->SetDrawByZPosition( BArg(1) ); return 1; }
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
ADD_METHOD( propagate )
|
|
ADD_METHOD( fov )
|
|
ADD_METHOD( SetUpdateRate )
|
|
ADD_METHOD( SetFOV )
|
|
ADD_METHOD( GetChild )
|
|
ADD_METHOD( GetNumChildren )
|
|
ADD_METHOD( SetDrawByZPosition )
|
|
LunaActor<T>::Register( L );
|
|
}
|
|
};
|
|
|
|
class ActorFrame : public Actor
|
|
{
|
|
public:
|
|
ActorFrame();
|
|
virtual ~ActorFrame();
|
|
|
|
void LoadFromNode( const CString& sDir, const XNode* pNode );
|
|
void LoadChildrenFromNode( const CString& sDir, const XNode* pNode );
|
|
|
|
virtual void AddChild( Actor* pActor );
|
|
virtual void RemoveChild( Actor* pActor );
|
|
Actor* GetChild( const CString &sName );
|
|
int GetNumChildren() const { return m_SubActors.size(); }
|
|
|
|
void RemoveAllChildren();
|
|
void MoveToTail( Actor* pActor );
|
|
void MoveToHead( Actor* pActor );
|
|
void SortByDrawOrder();
|
|
void SetDrawByZPosition( bool b );
|
|
|
|
void DeleteChildrenWhenDone( bool bDelete=true ) { m_bDeleteChildren = bDelete; }
|
|
void DeleteAllChildren();
|
|
|
|
//
|
|
// Commands
|
|
//
|
|
void PushSelf( lua_State *L );
|
|
void RunCommandsOnChildren( const LuaReference& cmds ); /* but not on self */
|
|
void RunCommandsOnChildren( const apActorCommands& cmds ) { RunCommandsOnChildren( *cmds ); } // convenience
|
|
|
|
virtual void Update( float fDeltaTime );
|
|
virtual void DrawPrimitives();
|
|
|
|
virtual void SetDiffuse( RageColor c );
|
|
virtual void SetDiffuseAlpha( float f );
|
|
virtual void SetBaseAlpha( float f );
|
|
|
|
virtual void SetZTestMode( ZTestMode mode );
|
|
virtual void SetZWrite( bool b );
|
|
virtual void FinishTweening();
|
|
virtual void HurryTweening( float factor );
|
|
|
|
void SetUpdateRate( float fUpdateRate ) { m_fUpdateRate = fUpdateRate; }
|
|
void SetFOV( float fFOV ) { m_fFOV = fFOV; }
|
|
|
|
void SetPropagateCommands( bool b );
|
|
|
|
/* Amount of time until all tweens (and all children's tweens) have stopped: */
|
|
virtual float GetTweenTimeLeft() const;
|
|
|
|
virtual void GainFocus( float fRate, bool bRewindMovie, bool bLoop );
|
|
virtual void LoseFocus();
|
|
virtual void PlayCommand( const CString &sCommandName );
|
|
virtual void RunCommands( const LuaReference& cmds );
|
|
void RunCommands( const apActorCommands& cmds ) { ActorFrame::RunCommands( *cmds ); } // convenience
|
|
|
|
protected:
|
|
vector<Actor*> m_SubActors;
|
|
bool m_bPropagateCommands;
|
|
bool m_bDeleteChildren;
|
|
bool m_bDrawByZPosition;
|
|
|
|
// state effects
|
|
float m_fUpdateRate;
|
|
float m_fFOV; // -1 = no change
|
|
bool m_bOverrideLighting; // if true, set ligthing to m_bLighting
|
|
bool m_bLighting;
|
|
};
|
|
|
|
class ActorFrameAutoDeleteChildren : public ActorFrame
|
|
{
|
|
public:
|
|
ActorFrameAutoDeleteChildren() { DeleteChildrenWhenDone(true); }
|
|
void LoadFromNode( const CString& sDir, const XNode* pNode )
|
|
{
|
|
ActorFrame::LoadFromNode( sDir, pNode );
|
|
|
|
LoadChildrenFromNode( sDir, pNode );
|
|
}
|
|
};
|
|
|
|
#endif
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|