Files
itgmania212121/stepmania/src/PrefsManager.cpp
T
Glenn Maynard 05f6faf5a5 add BoostAppPri
no preferences option for this--the default should be OK; if we add
a debug or troubleshooting menu, it can go there
2003-01-18 04:26:25 +00:00

257 lines
10 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: PrefsManager
Desc: See Header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "PrefsManager.h"
#include "IniFile.h"
#include "GameManager.h"
#include "GameState.h"
#include "RageException.h"
#include "RageDisplay.h"
#include "RageUtil.h"
#include "AnnouncerManager.h"
#include "ThemeManager.h"
#include "arch/arch.h" /* for default driver specs */
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
const float DEFAULT_SOUND_VOLUME = 0.50;
PrefsManager::PrefsManager()
{
#ifdef _DEBUG
m_bWindowed = true;
#else
m_bWindowed = false;
#endif
m_iDisplayWidth = 640;
m_iDisplayHeight = 480;
m_iDisplayColorDepth = 16;
m_iTextureColorDepth = 32;
m_iMaxTextureResolution = 2048;
m_iRefreshRate = REFRESH_DEFAULT;
m_bIgnoreJoyAxes = true;
m_bOnlyDedicatedMenuButtons = false;
#ifdef _DEBUG
m_bShowStats = true;
#else
m_bShowStats = false;
#endif
m_BackgroundMode = BGMODE_ANIMATIONS;
m_bShowDanger = true;
m_fBGBrightness = 0.8f;
m_bMenuTimer = true;
m_bEventMode = false;
m_iNumArcadeStages = 3;
m_bAutoPlay = false;
m_fJudgeWindowScale = 1.0f;
m_fJudgeWindowMarvelousSeconds = 0.023f;
m_fJudgeWindowPerfectSeconds = 0.043f;
m_fJudgeWindowGreatSeconds = 0.086f;
m_fJudgeWindowGoodSeconds = 0.129f;
m_fJudgeWindowBooSeconds = 0.172f;
m_fLifeDifficultyScale = 1.0f;
m_iMovieDecodeMS = 2;
m_bUseBGIfNoBanner = false;
m_bDelayedEscape = true;
m_bInstructions = true;
m_bShowDontDie = true;
m_bShowSelectGroup = true;
m_bArcadeOptionsNavigation = false;
m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
m_bCoinOpMode = false;
m_bMusicWheelUsesSections = true;
m_bChangeBannersWhenFast = false;
m_bEasterEggs = true;
m_bMarvelousTiming = true;
m_iBoostAppPriority = -1;
/* I'd rather get occasional people asking for support for this even though it's
* already here than lots of people asking why songs aren't being displayed. */
m_bHiddenSongs = false;
m_bVsync = true;
m_bSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
m_fSoundVolume = DEFAULT_SOUND_VOLUME;
ReadGlobalPrefsFromDisk( true );
}
PrefsManager::~PrefsManager()
{
}
void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
{
IniFile ini;
ini.SetPath( "StepMania.ini" );
if( !ini.ReadFile() )
return; // could not read config file, load nothing
ini.GetValueB( "Options", "Windowed", m_bWindowed );
ini.GetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
ini.GetValueI( "Options", "DisplayHeight", m_iDisplayHeight );
ini.GetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth );
ini.GetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth );
ini.GetValueI( "Options", "MaxTextureResolution", m_iMaxTextureResolution );
ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate );
ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.GetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons );
ini.GetValueB( "Options", "ShowStats", m_bShowStats );
ini.GetValueI( "Options", "BackgroundMode", (int&)m_BackgroundMode );
ini.GetValueB( "Options", "ShowDanger", m_bShowDanger );
ini.GetValueF( "Options", "BGBrightness", m_fBGBrightness );
ini.GetValueB( "Options", "MenuTimer", m_bMenuTimer );
ini.GetValueB( "Options", "EventMode", m_bEventMode );
ini.GetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.GetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
ini.GetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds );
ini.GetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
ini.GetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
ini.GetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
ini.GetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
ini.GetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
ini.GetValueB( "Options", "DelayedEscape", m_bDelayedEscape );
ini.GetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
ini.GetValueB( "Options", "Vsync", m_bVsync );
ini.GetValueB( "Options", "HowToPlay", m_bInstructions );
ini.GetValueB( "Options", "Caution", m_bShowDontDie );
ini.GetValueB( "Options", "SelectGroup", m_bShowSelectGroup );
ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
ini.GetValue ( "Options", "DWIPath", m_DWIPath );
ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
ini.GetValueB( "Options", "CoinOpMode", m_bCoinOpMode );
ini.GetValueB( "Options", "MusicWheelUsesSections", m_bMusicWheelUsesSections );
ini.GetValueB( "Options", "ChangeBannersWhenFast", m_bChangeBannersWhenFast );
ini.GetValue ( "Options", "SoundDrivers", m_bSoundDrivers );
ini.GetValueB( "Options", "EasterEggs", m_bEasterEggs );
ini.GetValueB( "Options", "MarvelousTiming", m_bMarvelousTiming );
ini.GetValueF( "Options", "SoundVolume", m_fSoundVolume );
ini.GetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority );
m_asAdditionalSongFolders.clear();
CString sAdditionalSongFolders;
ini.GetValue( "Options", "AdditionalSongFolders", sAdditionalSongFolders );
split( sAdditionalSongFolders, ",", m_asAdditionalSongFolders, true );
if( bSwitchToLastPlayedGame )
{
Game game;
if( ini.GetValueI("Options", "Game", (int&)game) )
GAMESTATE->m_CurGame = game;
}
}
void PrefsManager::SaveGlobalPrefsToDisk()
{
IniFile ini;
ini.SetPath( "StepMania.ini" );
ini.SetValueB( "Options", "Windowed", m_bWindowed );
ini.SetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
ini.SetValueI( "Options", "DisplayHeight", m_iDisplayHeight );
ini.SetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth );
ini.SetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth );
ini.SetValueI( "Options", "MaxTextureResolution", m_iMaxTextureResolution );
ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate );
ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
ini.SetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons );
ini.SetValueB( "Options", "ShowStats", m_bShowStats );
ini.SetValueI( "Options", "BackgroundMode", m_BackgroundMode);
ini.SetValueB( "Options", "ShowDanger", m_bShowDanger );
ini.SetValueF( "Options", "BGBrightness", m_fBGBrightness );
ini.SetValueB( "Options", "EventMode", m_bEventMode );
ini.SetValueB( "Options", "MenuTimer", m_bMenuTimer );
ini.SetValueI( "Options", "NumArcadeStages", m_iNumArcadeStages );
ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.SetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
ini.SetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds );
ini.SetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
ini.SetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
ini.SetValueF( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );
ini.SetValueI( "Options", "MovieDecodeMS", m_iMovieDecodeMS );
ini.SetValueB( "Options", "UseBGIfNoBanner", m_bUseBGIfNoBanner );
ini.SetValueB( "Options", "DelayedEscape", m_bDelayedEscape );
ini.SetValueB( "Options", "HiddenSongs", m_bHiddenSongs );
ini.SetValueB( "Options", "Vsync", m_bVsync );
ini.SetValueB( "Options", "HowToPlay", m_bInstructions );
ini.SetValueB( "Options", "Caution", m_bShowDontDie );
ini.SetValueB( "Options", "SelectGroup", m_bShowSelectGroup );
ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
ini.SetValue ( "Options", "DWIPath", m_DWIPath );
ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
ini.SetValueB( "Options", "MusicWheelUsesSections", m_bMusicWheelUsesSections );
ini.SetValueB( "Options", "ChangeBannersWhenFast", m_bChangeBannersWhenFast );
ini.SetValue ( "Options", "SoundDrivers", m_bSoundDrivers );
ini.SetValueB( "Options", "EasterEggs", m_bEasterEggs );
ini.SetValueB( "Options", "MarvelousTiming", m_bMarvelousTiming );
ini.SetValueI( "Options", "BoostAppPriority", m_iBoostAppPriority );
/* Only write these if they aren't the default. This ensures that we can change
* the default and have it take effect for everyone (except people who
* tweaked this value). */
if(m_bSoundDrivers != DEFAULT_SOUND_DRIVER_LIST)
ini.SetValue ( "Options", "SoundDrivers", m_bSoundDrivers );
if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
ini.SetValueF( "Options", "SoundVolume", m_fSoundVolume );
ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );
ini.SetValueI( "Options", "Game", GAMESTATE->m_CurGame );
ini.WriteFile();
}
void PrefsManager::ReadGamePrefsFromDisk()
{
if( !GAMESTATE )
return;
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "GamePrefs.ini" );
ini.ReadFile(); // it's OK if this fails
CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
// if these calls fail, the three strings will keep the initial values set above.
ini.GetValue( sGameName, "Announcer", sAnnouncer );
ini.GetValue( sGameName, "Theme", sTheme );
ini.GetValue( sGameName, "NoteSkin", sNoteSkin );
// it's OK to call these functions with names that don't exist.
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
THEME->SwitchTheme( sTheme );
GAMEMAN->SwitchNoteSkin( sNoteSkin );
}
void PrefsManager::SaveGamePrefsToDisk()
{
if( !GAMESTATE )
return;
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "GamePrefs.ini" );
ini.ReadFile(); // it's OK if this fails
ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );
ini.SetValue( sGameName, "Theme", THEME->GetCurThemeName() );
ini.SetValue( sGameName, "NoteSkin", GAMEMAN->GetCurNoteSkin() );
ini.WriteFile();
}