327 lines
8.3 KiB
C++
327 lines
8.3 KiB
C++
#include "global.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <unistd.h>
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#include <string.h>
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#include <errno.h>
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#include <limits.h>
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#include <fcntl.h>
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#include <signal.h>
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#include "RageLog.h" /* for RageLog::GetAdditionalLog, etc, only */
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#include "RageThreads.h"
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#include "Backtrace.h"
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#include <sys/types.h>
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#include <sys/wait.h>
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#include "CrashHandler.h"
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#include "CrashHandlerInternal.h"
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extern const char *g_pCrashHandlerArgv0;
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static void safe_print(int fd, ...)
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{
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va_list ap;
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va_start(ap, fd);
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while(1)
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{
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const char *p = va_arg(ap, const char *);
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if(p == NULL)
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break;
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write(fd, p, strlen(p));
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}
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va_end(ap);
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}
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static void NORETURN spawn_child_process( int from_parent )
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{
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/* We need to re-exec ourself, to get a clean process. Close all
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* FDs except for 0-2 and to_child, and then assign to_child to 3. */
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for(int fd = 3; fd < 1024; ++fd)
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if(fd != from_parent) close(fd);
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if(from_parent != 3)
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{
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dup2(from_parent, 3);
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close(from_parent);
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}
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execl( g_pCrashHandlerArgv0, g_pCrashHandlerArgv0, CHILD_MAGIC_PARAMETER, NULL);
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/* If we got here, the exec failed. */
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safe_print(fileno(stderr), "Crash handler execl(", g_pCrashHandlerArgv0, ") failed: ", strerror(errno), "\n", NULL);
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_exit(1);
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}
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/* write(), but retry a couple times on EINTR. */
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static int retried_write( int fd, const void *buf, size_t count )
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{
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int tries = 3, ret;
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do
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{
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ret = write( fd, buf, count );
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}
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while( ret == -1 && errno == EINTR && tries-- );
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return ret;
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}
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static void parent_write(int to_child, const void *p, size_t size)
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{
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size_t ret = retried_write(to_child, p, size);
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if(ret != size)
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{
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safe_print(fileno(stderr), "Unexpected write() result (", strerror(errno), ")\n", NULL);
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exit(1);
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}
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}
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static void parent_process( int to_child, const void **BacktracePointers, int SignalReceived )
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{
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/* 1. Write the backtrace pointers. */
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parent_write(to_child, BacktracePointers, sizeof(void *)*BACKTRACE_MAX_SIZE);
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/* 2. Write the signal. */
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parent_write(to_child, &SignalReceived, sizeof(SignalReceived));
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/* 3. Write info. */
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const char *p = RageLog::GetInfo();
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int size = strlen(p)+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, p, size);
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/* 4. Write AdditionalLog. */
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p = RageLog::GetAdditionalLog();
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size = strlen(p)+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, p, size);
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/* 5. Write RecentLogs. */
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int cnt = 0;
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const char *ps[1024];
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while( cnt < 1024 && (ps[cnt] = RageLog::GetRecentLog( cnt )) != NULL )
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++cnt;
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parent_write(to_child, &cnt, sizeof(cnt));
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for( int i = 0; i < cnt; ++i )
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{
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size = strlen(ps[i])+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, ps[i], size);
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}
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/* 6. Write CHECKPOINTs. */
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p = Checkpoints::GetLogs("\n");
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size = strlen(p)+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, p, size);
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/* 7. Write the crashed thread's name. */
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p = RageThread::GetCurThreadName();
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size = strlen(p)+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, p, size);
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close(to_child);
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}
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/* The parent process is the crashed process. It'll send data to the
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* child, who will do stuff with it. The parent then waits for the
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* child to quit, and exits.
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*
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* We can do whatever fancy things we want in the child process. However,
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* let's not open any windows until we at least try to shut down OpenGL,
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* since it may cause problems. We don't want to try to shut down OpenGL
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* until we've sent all of our data, since it might explode.
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*
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* So, first fork off the error reporting child, send data to it, shut down
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* OpenGL, close the socket and wait for the child to shut down.
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*
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* The child reads the data from the parent, waits for the socket to close
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* (EOF), and it's then free to open windows and stuff.
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*
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* XXX: make sure the parent dying doesn't take out the child
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*/
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/* The x86 backtrace() in glibc doesn't make any effort at all to decode
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* signal trampolines. The result is that it doesn't properly show the
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* function that actually caused the signal--which is the most important
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* one! So, we have to do it all ourself. */
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static const char *itoa(unsigned n)
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{
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static char ret[32];
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char *p = ret;
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for( int div = 1000000000; div > 0; div /= 10 )
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{
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*p++ = (n / div) + '0';
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n %= div;
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}
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*p = 0;
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p = ret;
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while( p[0] == '0' && p[1] )
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++p;
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return p;
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}
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const char *SignalName( int signo )
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{
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#if !defined(DARWIN)
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#define X(a) case a: return #a;
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switch( signo )
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{
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case SIGALRM: return "Alarm";
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case SIGBUS: return "Bus error";
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case SIGFPE: return "Floating point exception";
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X(SIGHUP)
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case SIGILL: return "Illegal instruction";
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X(SIGINT)
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case SIGPIPE: return "Broken pipe";
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case SIGABRT: return "Aborted";
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X(SIGQUIT)
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case SIGSEGV: return "Segmentation fault";
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X(SIGTRAP) X(SIGTERM) X(SIGVTALRM) X(SIGXCPU) X(SIGXFSZ)
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#if defined(HAVE_DECL_SIGPWR) && HAVE_DECL_SIGPWR
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X(SIGPWR)
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#endif
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default:
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{
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static char buf[128];
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strcpy( buf, "Unknown signal " );
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strcat( buf, itoa(signo) );
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return buf;
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}
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}
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#else
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#define X(code) case k##code: return #code;
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switch( signo )
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{
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X(UnknownException)
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X(IllegalInstructionException)
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X(TrapException)
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X(AccessException)
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X(UnmappedMemoryException)
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X(ExcludedMemoryException)
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X(ReadOnlyMemoryException)
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X(UnresolvablePageFaultException)
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X(PrivilegeViolationException)
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X(TraceException)
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X(InstructionBreakpointException)
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X(DataBreakpointException)
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X(FloatingPointException)
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X(StackOverflowException)
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default:
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{
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static char buf[128];
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strcpy( buf, "Unknown exception " );
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strcat( buf, itoa(signo) );
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return buf;
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}
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}
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#endif
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}
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void CrashSignalHandler( int signal )
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{
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if( g_pCrashHandlerArgv0 == NULL )
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{
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safe_print(fileno(stderr), "Crash handler failed: CrashHandlerHandleArgs was not called\n", NULL);
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_exit(1);
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}
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/* Block SIGPIPE, so we get EPIPE. */
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struct sigaction sa;
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sa.sa_handler = SIG_IGN;
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if( sigaction( SIGPIPE, &sa, NULL ) != 0 )
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{
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safe_print(fileno(stderr), "sigaction() failed: %s", strerror(errno), NULL);
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/* non-fatal */
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}
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static int received = 0;
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static pid_t childpid = 0;
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if( received )
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{
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/* We've received a second signal. This may mean that another thread
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* crashed before we stopped it, or it may mean that the crash handler
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* crashed. */
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const char *str;
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if( received == getpid() )
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safe_print( fileno(stderr), "Oops! Fatal signal (", SignalName(signal), ") received while still in the crash handler\n", NULL);
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else if( childpid == getpid() )
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safe_print( fileno(stderr), "Oops! Fatal signal (", SignalName(signal), ") received while in the crash handler child\n", NULL);
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else
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safe_print( fileno(stderr), "Extra fatal signal (", SignalName(signal), ") received\n", NULL);
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_exit(1);
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}
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received = getpid();
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/* We want to stop other threads when crashing. However, sending SIGSTOPs is messy and
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* tends to do more harm than good. Let's just try to get the crashdump written quickly. */
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// RageThread::HaltAllThreads();
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/* Do this early, so functions called below don't end up on the backtrace. */
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const void *BacktracePointers[BACKTRACE_MAX_SIZE];
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GetBacktrace( BacktracePointers, BACKTRACE_MAX_SIZE );
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/* If we have BACKTRACE_SIGNAL_TRAMPOLINE, remove it and everything before it. */
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for( int i = 0; BacktracePointers[i]; ++i )
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{
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if( BacktracePointers[i] != BACKTRACE_SIGNAL_TRAMPOLINE )
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continue;
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++i;
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/* Find the terminator. */
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int end = i;
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while( BacktracePointers[end] )
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++end;
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memmove( &BacktracePointers[0], &BacktracePointers[i], sizeof(void*) * end-i-1 );
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break;
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}
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/* We need to be very careful, since we're under crash conditions. Let's fork
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* a process and exec ourself to get a clean environment to work in. */
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int fds[2];
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if(pipe(fds) != 0)
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{
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safe_print(fileno(stderr), "Crash handler pipe() failed: ", strerror(errno), "\n", NULL);
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exit(1);
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}
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childpid = fork();
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if( childpid == -1 )
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{
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safe_print(fileno(stderr), "Crash handler fork() failed: ", strerror(errno), "\n", NULL);
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_exit(1);
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}
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if( childpid == 0 )
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{
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close(fds[1]);
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spawn_child_process(fds[0]);
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}
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else
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{
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close(fds[0]);
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parent_process( fds[1], BacktracePointers, signal );
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int status = 0;
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waitpid( childpid, &status, 0 );
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if( WIFSIGNALED(status) )
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safe_print( fileno(stderr), "Crash handler child exited with signal ", itoa(WTERMSIG(status)), "\n", NULL);
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}
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}
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void InitializeCrashHandler()
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{
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InitializeBacktrace();
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}
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