Files
itgmania212121/src/ScreenEdit.cpp
T
2023-02-02 11:54:17 -08:00

6592 lines
236 KiB
C++

#include "global.h"
#include <utility>
#include <float.h>
#include "ScreenEdit.h"
#include "ActorUtil.h"
#include "AdjustSync.h"
#include "ArrowEffects.h"
#include "BackgroundUtil.h"
#include "CommonMetrics.h"
#include "GameManager.h"
#include "GamePreferences.h"
#include "GameSoundManager.h"
#include "GameState.h"
#include "InputEventPlus.h"
#include "InputMapper.h"
#include "LocalizedString.h"
#include "NoteDataUtil.h"
#include "NoteSkinManager.h"
#include "NoteTypes.h"
#include "NotesWriterSM.h"
#include "PrefsManager.h"
#include "RageSoundManager.h"
#include "RageSoundReader_FileReader.h"
#include "RageInput.h"
#include "RageLog.h"
#include "ScreenDimensions.h"
#include "ScreenManager.h"
#include "ScreenMiniMenu.h"
#include "ScreenPrompt.h"
#include "ScreenSaveSync.h"
#include "ScreenTextEntry.h"
#include "SongManager.h"
#include "SongUtil.h"
#include "SpecialFiles.h"
#include "StepsUtil.h"
#include "Style.h"
#include "ThemeManager.h"
#include "ThemeMetric.h"
#include "TimingData.h"
#include "Game.h"
#include "RageSoundReader.h"
static Preference<float> g_iDefaultRecordLength( "DefaultRecordLength", 4 );
static Preference<bool> g_bEditorShowBGChangesPlay( "EditorShowBGChangesPlay", true );
/** @brief How long must the button be held to generate a hold in record mode? */
const float record_hold_default= 0.3f;
float record_hold_seconds = record_hold_default;
const float time_between_autosave= 300.0f; // 5 minutes. -Kyz
#define PLAYER_X (SCREEN_CENTER_X)
#define PLAYER_Y (SCREEN_CENTER_Y)
#define PLAYER_HEIGHT (360)
#define PLAYER_Y_STANDARD (PLAYER_Y-((SCREEN_HEIGHT/480)*(PLAYER_HEIGHT/2)))
#define EDIT_X (SCREEN_CENTER_X)
#define EDIT_Y (PLAYER_Y)
#define RECORD_X (SCREEN_CENTER_X)
#define RECORD_Y (SCREEN_CENTER_Y)
#define PLAY_RECORD_HELP_TEXT THEME->GetString(m_sName,"PlayRecordHelpText")
#define EDIT_HELP_TEXT THEME->GetString(m_sName,"EditHelpText")
#define SET_MOD_SCREEN THEME->GetMetric("ScreenEdit", "SetModScreen")
#define OPTIONS_SCREEN THEME->GetMetric("ScreenEdit", "OptionsScreen")
AutoScreenMessage( SM_UpdateTextInfo );
AutoScreenMessage( SM_BackFromMainMenu );
AutoScreenMessage( SM_BackFromAreaMenu );
AutoScreenMessage( SM_BackFromAlterMenu );
AutoScreenMessage( SM_BackFromArbitraryRemap );
AutoScreenMessage( SM_BackFromStepsInformation );
AutoScreenMessage( SM_BackFromStepsData );
AutoScreenMessage( SM_BackFromOptions );
AutoScreenMessage( SM_BackFromSongInformation );
AutoScreenMessage( SM_BackFromBGChange );
AutoScreenMessage( SM_BackFromInsertTapAttack );
AutoScreenMessage( SM_BackFromInsertTapAttackPlayerOptions );
AutoScreenMessage( SM_BackFromAttackAtTime );
AutoScreenMessage( SM_BackFromInsertStepAttack );
AutoScreenMessage( SM_BackFromAddingModToExistingAttack );
AutoScreenMessage( SM_BackFromEditingModToExistingAttack );
AutoScreenMessage( SM_BackFromEditingAttackStart );
AutoScreenMessage( SM_BackFromEditingAttackLength );
AutoScreenMessage( SM_BackFromAddingAttackToChart );
AutoScreenMessage( SM_BackFromInsertStepAttackPlayerOptions );
AutoScreenMessage( SM_BackFromInsertCourseAttack );
AutoScreenMessage( SM_BackFromInsertCourseAttackPlayerOptions );
AutoScreenMessage( SM_BackFromCourseModeMenu );
AutoScreenMessage( SM_BackFromKeysoundTrack );
AutoScreenMessage( SM_BackFromNewKeysound );
AutoScreenMessage( SM_DoRevertToLastSave );
AutoScreenMessage( SM_DoRevertFromDisk );
AutoScreenMessage( SM_ConfirmClearArea );
AutoScreenMessage( SM_BackFromTimingDataInformation );
AutoScreenMessage(SM_BackFromTimingDataChangeInformation);
AutoScreenMessage( SM_BackFromDifficultyMeterChange );
AutoScreenMessage( SM_BackFromBeat0Change );
AutoScreenMessage( SM_BackFromBPMChange );
AutoScreenMessage( SM_BackFromStopChange );
AutoScreenMessage( SM_BackFromDelayChange );
AutoScreenMessage( SM_BackFromTickcountChange );
AutoScreenMessage( SM_BackFromComboChange );
AutoScreenMessage( SM_BackFromLabelChange );
AutoScreenMessage( SM_BackFromWarpChange );
AutoScreenMessage( SM_BackFromSpeedPercentChange );
AutoScreenMessage( SM_BackFromSpeedWaitChange );
AutoScreenMessage( SM_BackFromSpeedModeChange );
AutoScreenMessage( SM_BackFromScrollChange );
AutoScreenMessage( SM_BackFromFakeChange );
AutoScreenMessage( SM_BackFromStepMusicChange );
AutoScreenMessage( SM_DoEraseStepTiming );
AutoScreenMessage( SM_DoSaveAndExit );
AutoScreenMessage( SM_DoExit );
AutoScreenMessage( SM_AutoSaveSuccessful );
AutoScreenMessage( SM_SaveSuccessful );
AutoScreenMessage( SM_SaveSuccessNoSM );
AutoScreenMessage( SM_SaveFailed );
static const char *EditStateNames[] = {
"Edit",
"Record",
"RecordPaused",
"Playing"
};
XToString( EditState );
LuaXType( EditState );
std::map<RString, EditButton> name_to_edit_button;
void ScreenEdit::InitEditMappings()
{
// Created courtesy of query replace regex.
name_to_edit_button["COLUMN_0"]= EDIT_BUTTON_COLUMN_0;
name_to_edit_button["COLUMN_1"]= EDIT_BUTTON_COLUMN_1;
name_to_edit_button["COLUMN_2"]= EDIT_BUTTON_COLUMN_2;
name_to_edit_button["COLUMN_3"]= EDIT_BUTTON_COLUMN_3;
name_to_edit_button["COLUMN_4"]= EDIT_BUTTON_COLUMN_4;
name_to_edit_button["COLUMN_5"]= EDIT_BUTTON_COLUMN_5;
name_to_edit_button["COLUMN_6"]= EDIT_BUTTON_COLUMN_6;
name_to_edit_button["COLUMN_7"]= EDIT_BUTTON_COLUMN_7;
name_to_edit_button["COLUMN_8"]= EDIT_BUTTON_COLUMN_8;
name_to_edit_button["COLUMN_9"]= EDIT_BUTTON_COLUMN_9;
name_to_edit_button["RIGHT_SIDE"]= EDIT_BUTTON_RIGHT_SIDE;
name_to_edit_button["LAY_ROLL"]= EDIT_BUTTON_LAY_ROLL;
name_to_edit_button["LAY_TAP_ATTACK"]= EDIT_BUTTON_LAY_TAP_ATTACK;
name_to_edit_button["REMOVE_NOTE"]= EDIT_BUTTON_REMOVE_NOTE;
name_to_edit_button["CYCLE_TAP_LEFT"]= EDIT_BUTTON_CYCLE_TAP_LEFT;
name_to_edit_button["CYCLE_TAP_RIGHT"]= EDIT_BUTTON_CYCLE_TAP_RIGHT;
name_to_edit_button["CYCLE_SEGMENT_LEFT"]= EDIT_BUTTON_CYCLE_SEGMENT_LEFT;
name_to_edit_button["CYCLE_SEGMENT_RIGHT"]= EDIT_BUTTON_CYCLE_SEGMENT_RIGHT;
name_to_edit_button["SCROLL_UP_LINE"]= EDIT_BUTTON_SCROLL_UP_LINE;
name_to_edit_button["SCROLL_UP_PAGE"]= EDIT_BUTTON_SCROLL_UP_PAGE;
name_to_edit_button["SCROLL_UP_TS"]= EDIT_BUTTON_SCROLL_UP_TS;
name_to_edit_button["SCROLL_DOWN_LINE"]= EDIT_BUTTON_SCROLL_DOWN_LINE;
name_to_edit_button["SCROLL_DOWN_PAGE"]= EDIT_BUTTON_SCROLL_DOWN_PAGE;
name_to_edit_button["SCROLL_DOWN_TS"]= EDIT_BUTTON_SCROLL_DOWN_TS;
name_to_edit_button["SCROLL_NEXT_MEASURE"]= EDIT_BUTTON_SCROLL_NEXT_MEASURE;
name_to_edit_button["SCROLL_PREV_MEASURE"]= EDIT_BUTTON_SCROLL_PREV_MEASURE;
name_to_edit_button["SCROLL_HOME"]= EDIT_BUTTON_SCROLL_HOME;
name_to_edit_button["SCROLL_END"]= EDIT_BUTTON_SCROLL_END;
name_to_edit_button["SCROLL_NEXT"]= EDIT_BUTTON_SCROLL_NEXT;
name_to_edit_button["SCROLL_PREV"]= EDIT_BUTTON_SCROLL_PREV;
name_to_edit_button["SEGMENT_NEXT"]= EDIT_BUTTON_SEGMENT_NEXT;
name_to_edit_button["SEGMENT_PREV"]= EDIT_BUTTON_SEGMENT_PREV;
name_to_edit_button["SCROLL_SELECT"]= EDIT_BUTTON_SCROLL_SELECT;
name_to_edit_button["LAY_SELECT"]= EDIT_BUTTON_LAY_SELECT;
name_to_edit_button["SCROLL_SPEED_UP"]= EDIT_BUTTON_SCROLL_SPEED_UP;
name_to_edit_button["SCROLL_SPEED_DOWN"]= EDIT_BUTTON_SCROLL_SPEED_DOWN;
name_to_edit_button["SNAP_NEXT"]= EDIT_BUTTON_SNAP_NEXT;
name_to_edit_button["SNAP_PREV"]= EDIT_BUTTON_SNAP_PREV;
name_to_edit_button["OPEN_EDIT_MENU"]= EDIT_BUTTON_OPEN_EDIT_MENU;
name_to_edit_button["OPEN_TIMING_MENU"]= EDIT_BUTTON_OPEN_TIMING_MENU;
name_to_edit_button["OPEN_ALTER_MENU"]= EDIT_BUTTON_OPEN_ALTER_MENU;
name_to_edit_button["OPEN_AREA_MENU"]= EDIT_BUTTON_OPEN_AREA_MENU;
name_to_edit_button["OPEN_BGCHANGE_LAYER1_MENU"]= EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU;
name_to_edit_button["OPEN_BGCHANGE_LAYER2_MENU"]= EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU;
name_to_edit_button["OPEN_COURSE_MENU"]= EDIT_BUTTON_OPEN_COURSE_MENU;
name_to_edit_button["OPEN_COURSE_ATTACK_MENU"]= EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU;
name_to_edit_button["OPEN_STEP_ATTACK_MENU"]= EDIT_BUTTON_OPEN_STEP_ATTACK_MENU;
name_to_edit_button["ADD_STEP_MODS"]= EDIT_BUTTON_ADD_STEP_MODS;
name_to_edit_button["OPEN_INPUT_HELP"]= EDIT_BUTTON_OPEN_INPUT_HELP;
name_to_edit_button["BAKE_RANDOM_FROM_SONG_GROUP"]= EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP;
name_to_edit_button["BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE"]= EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE;
name_to_edit_button["PLAY_FROM_START"]= EDIT_BUTTON_PLAY_FROM_START;
name_to_edit_button["PLAY_FROM_CURSOR"]= EDIT_BUTTON_PLAY_FROM_CURSOR;
name_to_edit_button["PLAY_SELECTION"]= EDIT_BUTTON_PLAY_SELECTION;
name_to_edit_button["RECORD_FROM_CURSOR"]= EDIT_BUTTON_RECORD_FROM_CURSOR;
name_to_edit_button["RECORD_SELECTION"]= EDIT_BUTTON_RECORD_SELECTION;
name_to_edit_button["RECORD_HOLD_RESET"]= EDIT_BUTTON_RECORD_HOLD_RESET;
name_to_edit_button["RECORD_HOLD_OFF"]= EDIT_BUTTON_RECORD_HOLD_OFF;
name_to_edit_button["RECORD_HOLD_MORE"]= EDIT_BUTTON_RECORD_HOLD_MORE;
name_to_edit_button["RECORD_HOLD_LESS"]= EDIT_BUTTON_RECORD_HOLD_LESS;
name_to_edit_button["RETURN_TO_EDIT"]= EDIT_BUTTON_RETURN_TO_EDIT;
name_to_edit_button["INSERT"]= EDIT_BUTTON_INSERT;
name_to_edit_button["DELETE"]= EDIT_BUTTON_DELETE;
name_to_edit_button["INSERT_SHIFT_PAUSES"]= EDIT_BUTTON_INSERT_SHIFT_PAUSES;
name_to_edit_button["DELETE_SHIFT_PAUSES"]= EDIT_BUTTON_DELETE_SHIFT_PAUSES;
name_to_edit_button["OPEN_NEXT_STEPS"]= EDIT_BUTTON_OPEN_NEXT_STEPS;
name_to_edit_button["OPEN_PREV_STEPS"]= EDIT_BUTTON_OPEN_PREV_STEPS;
name_to_edit_button["PLAY_SAMPLE_MUSIC"]= EDIT_BUTTON_PLAY_SAMPLE_MUSIC;
name_to_edit_button["BPM_UP"]= EDIT_BUTTON_BPM_UP;
name_to_edit_button["BPM_DOWN"]= EDIT_BUTTON_BPM_DOWN;
name_to_edit_button["STOP_UP"]= EDIT_BUTTON_STOP_UP;
name_to_edit_button["STOP_DOWN"]= EDIT_BUTTON_STOP_DOWN;
name_to_edit_button["DELAY_UP"]= EDIT_BUTTON_DELAY_UP;
name_to_edit_button["DELAY_DOWN"]= EDIT_BUTTON_DELAY_DOWN;
name_to_edit_button["OFFSET_UP"]= EDIT_BUTTON_OFFSET_UP;
name_to_edit_button["OFFSET_DOWN"]= EDIT_BUTTON_OFFSET_DOWN;
name_to_edit_button["SAMPLE_START_UP"]= EDIT_BUTTON_SAMPLE_START_UP;
name_to_edit_button["SAMPLE_START_DOWN"]= EDIT_BUTTON_SAMPLE_START_DOWN;
name_to_edit_button["SAMPLE_LENGTH_UP"]= EDIT_BUTTON_SAMPLE_LENGTH_UP;
name_to_edit_button["SAMPLE_LENGTH_DOWN"]= EDIT_BUTTON_SAMPLE_LENGTH_DOWN;
name_to_edit_button["ADJUST_FINE"]= EDIT_BUTTON_ADJUST_FINE;
name_to_edit_button["SAVE"]= EDIT_BUTTON_SAVE;
name_to_edit_button["UNDO"]= EDIT_BUTTON_UNDO;
name_to_edit_button["ADD_COURSE_MODS"]= EDIT_BUTTON_ADD_COURSE_MODS;
name_to_edit_button["SWITCH_PLAYERS"]= EDIT_BUTTON_SWITCH_PLAYERS;
name_to_edit_button["SWITCH_TIMINGS"]= EDIT_BUTTON_SWITCH_TIMINGS;
m_EditMappingsDeviceInput.Clear();
// Common mappings:
switch( EDIT_MODE.GetValue() )
{
case EditMode_Practice:
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_PREV_MEASURE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_PREV_MEASURE][0] = GAME_BUTTON_UP;
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_NEXT_MEASURE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_NEXT_MEASURE][0] = GAME_BUTTON_DOWN;
break;
default:
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = GAME_BUTTON_UP;
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = GAME_BUTTON_DOWN;
break;
}
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_PAGE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGUP);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_PAGE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_SEMICOLON);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_PAGE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGDN);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_PAGE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_SQUOTE);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_UP_TS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_UP_TS][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_TS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGUP);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_TS][1] = DeviceInput(DEVICE_KEYBOARD, KEY_SEMICOLON);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_DOWN_TS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_DOWN_TS][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_TS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGDN);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_TS][1] = DeviceInput(DEVICE_KEYBOARD, KEY_SQUOTE);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_HOME][0] = DeviceInput(DEVICE_KEYBOARD, KEY_HOME);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_END][0] = DeviceInput(DEVICE_KEYBOARD, KEY_END);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PERIOD);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_COMMA);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SEGMENT_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PERIOD);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SEGMENT_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SEGMENT_NEXT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SEGMENT_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_COMMA);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SEGMENT_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SEGMENT_PREV][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_SELECT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_SELECT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_LAY_SELECT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_SPACE);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_PLAY_FROM_START][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_PLAY_FROM_START][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_PLAY_FROM_START][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_PLAY_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_PLAY_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_PLAY_FROM_CURSOR][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_PLAY_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
// EditMode-specific mappings
switch( EDIT_MODE.GetValue() )
{
case EditMode_Practice:
// Left = Zoom out (1x, 2x, 4x)
// Right = Zoom in
m_EditMappingsDeviceInput.button [EDIT_BUTTON_SCROLL_SPEED_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LEFT);
m_EditMappingsDeviceInput.button [EDIT_BUTTON_SCROLL_SPEED_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RIGHT);
// F1 = Show help popup
m_EditMappingsDeviceInput.button [EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
// Esc = Show Edit Menu
m_EditMappingsDeviceInput.button [EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_EditMappingsMenuButton.button [EDIT_BUTTON_OPEN_EDIT_MENU][0] = GAME_BUTTON_START;
m_EditMappingsMenuButton.button [EDIT_BUTTON_OPEN_EDIT_MENU][1] = GAME_BUTTON_BACK;
// Escape, Enter = exit play/record
m_PlayMappingsDeviceInput.button [EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_PlayMappingsDeviceInput.button [EDIT_BUTTON_RETURN_TO_EDIT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_PlayMappingsMenuButton.button [EDIT_BUTTON_RETURN_TO_EDIT][1] = GAME_BUTTON_BACK;
return;
case EditMode_CourseMods:
// Left/Right = Snap to Next/Prev
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SNAP_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LEFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SNAP_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RIGHT);
// v = course playback menu
// m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cv);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADD_COURSE_MODS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Co);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_COURSE_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cv);
// F1 = Show help popup
m_EditMappingsDeviceInput.button [EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
// Esc = Show Edit Menu
m_EditMappingsDeviceInput.button [EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_EditMappingsMenuButton.button [EDIT_BUTTON_OPEN_EDIT_MENU][0] = GAME_BUTTON_START;
m_EditMappingsMenuButton.button [EDIT_BUTTON_OPEN_EDIT_MENU][1] = GAME_BUTTON_BACK;
// Escape, Enter = exit play/record
m_PlayMappingsDeviceInput.button [EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_PlayMappingsDeviceInput.button [EDIT_BUTTON_RETURN_TO_EDIT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_PlayMappingsMenuButton.button [EDIT_BUTTON_RETURN_TO_EDIT][0] = GAME_BUTTON_START;
return;
case EditMode_Full:
// F4 = Show timing menu
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_TIMING_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F4);
/* Don't allow F5/F6 in home mode. It breaks the "delay creation until first save" logic. */
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_PREV_STEPS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F5);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_NEXT_STEPS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F6);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_BPM_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F7);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_BPM_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F8);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_STOP_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F9);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_STOP_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F10);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_DELAY_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F9);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_DELAY_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_DELAY_DOWN][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_DELAY_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F10);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_DELAY_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_DELAY_UP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OFFSET_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F11);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OFFSET_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F12);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAMPLE_START_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RBRACKET);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAMPLE_START_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LBRACKET);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAMPLE_LENGTH_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RBRACKET);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAMPLE_LENGTH_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAMPLE_LENGTH_UP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LBRACKET);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAMPLE_LENGTH_DOWN][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_PLAY_SAMPLE_MUSIC][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cl);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
// m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADD_STEP_MODS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cc);
// m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_STEP_ATTACK_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cv);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_INSERT_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_INSERT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_INSERT_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_INSERT_SHIFT_PAUSES][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_DELETE_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DEL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_DELETE_SHIFT_PAUSES][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_DELETE_SHIFT_PAUSES][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RECORD_HOLD_LESS][0]= DeviceInput(DEVICE_KEYBOARD, KEY_Cq);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RECORD_HOLD_MORE][0]= DeviceInput(DEVICE_KEYBOARD, KEY_Cw);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RECORD_HOLD_RESET][0]= DeviceInput(DEVICE_KEYBOARD, KEY_Ce);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RECORD_HOLD_OFF][0]= DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
break;
default: break;
}
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_0][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C1);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_1][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C2);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_2][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C3);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_3][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C4);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_4][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C5);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_5][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C6);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_6][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C7);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_7][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C8);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_8][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C9);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_COLUMN_9][0] = DeviceInput(DEVICE_KEYBOARD, KEY_C0);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RIGHT_SIDE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RIGHT_SIDE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_LAY_ROLL][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_LAY_ROLL][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_CYCLE_TAP_LEFT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cn);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_CYCLE_TAP_RIGHT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cm);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_CYCLE_SEGMENT_LEFT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cn);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_CYCLE_SEGMENT_LEFT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_CYCLE_SEGMENT_LEFT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_CYCLE_SEGMENT_RIGHT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cm);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_CYCLE_SEGMENT_RIGHT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_CYCLE_SEGMENT_RIGHT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button [EDIT_BUTTON_SCROLL_SPEED_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_SPEED_UP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_SPEED_UP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button [EDIT_BUTTON_SCROLL_SPEED_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_SPEED_DOWN][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SCROLL_SPEED_DOWN][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_SELECT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_SELECT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SNAP_NEXT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LEFT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SNAP_PREV][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RIGHT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_EditMappingsMenuButton.button[EDIT_BUTTON_OPEN_EDIT_MENU][0] = GAME_BUTTON_START;
m_EditMappingsMenuButton.button[EDIT_BUTTON_OPEN_EDIT_MENU][1] = GAME_BUTTON_BACK;
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_AREA_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_ALTER_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Ca);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cb);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_RECORD_SELECTION][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_INSERT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_INSERT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_INSERT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_BACKSLASH);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_DELETE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DEL);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADJUST_FINE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cs);
#if defined(MACOSX)
/* use cmd */
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LMETA);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RMETA);
#else
/* use ctrl */
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_EditMappingsDeviceInput.hold[EDIT_BUTTON_SAVE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
#endif
m_EditMappingsDeviceInput.button[EDIT_BUTTON_UNDO][1] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
// Switch players, if it makes sense to do so.
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SWITCH_PLAYERS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_SLASH);
// Allow song and step timing to be swapped.
m_EditMappingsDeviceInput.button[EDIT_BUTTON_SWITCH_TIMINGS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Ct);
m_PlayMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_PlayMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = GAME_BUTTON_BACK;
m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = GAME_BUTTON_START;
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_LAY_ROLL][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT);
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_LAY_ROLL][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT);
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_REMOVE_NOTE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LALT);
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_REMOVE_NOTE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_RecordMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
m_RecordMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = GAME_BUTTON_BACK;
m_RecordMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = GAME_BUTTON_START;
m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_PLAY_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
m_RecordPausedMappingsDeviceInput.hold[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL);
m_RecordPausedMappingsDeviceInput.hold[EDIT_BUTTON_RECORD_SELECTION][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL);
m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_RECORD_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
m_RecordPausedMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = GAME_BUTTON_BACK;
m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_UNDO][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
IniFile mapping_ini;
// Only use the mappings file if it exists. It's meant to be optional, and
// only used in rare cases like someone having critical keys broken. -Kyz
if(mapping_ini.ReadFile(SpecialFiles::EDIT_MODE_KEYMAPS_PATH))
{
LoadKeymapSectionIntoMappingsMember(mapping_ini.GetChild("Edit"),
m_EditMappingsDeviceInput);
LoadKeymapSectionIntoMappingsMember(mapping_ini.GetChild("Play"),
m_PlayMappingsDeviceInput);
LoadKeymapSectionIntoMappingsMember(mapping_ini.GetChild("Record"),
m_RecordMappingsDeviceInput);
LoadKeymapSectionIntoMappingsMember(mapping_ini.GetChild("RecordPaused"),
m_RecordPausedMappingsDeviceInput);
}
}
void ScreenEdit::LoadKeymapSectionIntoMappingsMember(XNode const* section, MapEditToDI& mappings)
{
if(section == nullptr) {return;} // Not an error, sections are optional. -Kyz
FOREACH_CONST_Attr(section, attr)
{
std::map<RString, EditButton>::iterator name_entry=
name_to_edit_button.find(attr->first);
if(name_entry != name_to_edit_button.end())
{
RString joined_names;
attr->second->GetValue(joined_names);
std::vector<RString> key_names;
split(joined_names, DEVICE_INPUT_SEPARATOR, key_names, false);
for(size_t k= 0; k < key_names.size() && k < NUM_EDIT_TO_DEVICE_SLOTS; ++k)
{
DeviceInput devi;
devi.FromString(key_names[k]);
if(devi.IsValid())
{
mappings.button[name_entry->second][k]= devi;
}
}
}
}
}
/* Given a DeviceInput that was just depressed, return an active edit function. */
EditButton ScreenEdit::DeviceToEdit( const DeviceInput &DeviceI ) const
{
ASSERT( DeviceI.IsValid() );
const MapEditToDI *pCurrentMap = GetCurrentDeviceInputMap();
/* First, search to see if a key that requires a modifier is pressed. */
FOREACH_EditButton( e )
{
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
if( pCurrentMap->button[e][slot] == DeviceI && pCurrentMap->hold[e][0].IsValid() )
{
/* The button maps to this function, and has one or more shift modifiers attached. */
for( int holdslot = 0; holdslot < NUM_EDIT_TO_DEVICE_SLOTS; ++holdslot )
{
DeviceInput hDI = pCurrentMap->hold[e][holdslot];
if( hDI.IsValid() && INPUTFILTER->IsBeingPressed(hDI) )
return e;
}
}
}
}
/* No shifted keys matched. See if any unshifted inputs are bound to this key. */
FOREACH_EditButton(e)
{
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
if( pCurrentMap->button[e][slot] == DeviceI && !pCurrentMap->hold[e][0].IsValid() )
{
/* The button maps to this function. */
return e;
}
}
}
return EditButton_Invalid;
}
/* Given a DeviceInput that was just depressed, return an active edit function. */
EditButton ScreenEdit::MenuButtonToEditButton( GameButton MenuI ) const
{
const MapEditButtonToMenuButton *pCurrentMap = GetCurrentMenuButtonMap();
FOREACH_EditButton(e)
{
for( int slot = 0; slot < NUM_EDIT_TO_MENU_SLOTS; ++slot )
{
if( pCurrentMap->button[e][slot] == MenuI )
{
/* The button maps to this function. */
return e;
}
}
}
return EditButton_Invalid;
}
/* If DeviceI was just pressed, return true if button is triggered. (More than one
* function may be mapped to a key.) */
bool ScreenEdit::EditPressed( EditButton button, const DeviceInput &DeviceI )
{
ASSERT( DeviceI.IsValid() );
const MapEditToDI *pCurrentMap = GetCurrentDeviceInputMap();
/* First, search to see if a key that requires a modifier is pressed. */
bool bPrimaryButtonPressed = false;
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
if( pCurrentMap->button[button][slot] == DeviceI )
bPrimaryButtonPressed = true;
}
if( !bPrimaryButtonPressed )
return false;
/* The button maps to this function. Does the function has one or more shift modifiers attached? */
if( !pCurrentMap->hold[button][0].IsValid() )
return true;
for( int holdslot = 0; holdslot < NUM_EDIT_TO_DEVICE_SLOTS; ++holdslot )
{
DeviceInput hDI = pCurrentMap->hold[button][holdslot];
if( INPUTFILTER->IsBeingPressed(hDI) )
return true;
}
/* No shifted keys matched. */
return false;
}
bool ScreenEdit::EditToDevice( EditButton button, int iSlotNum, DeviceInput &DeviceI ) const
{
ASSERT( iSlotNum < NUM_EDIT_TO_DEVICE_SLOTS );
const MapEditToDI *pCurrentMap = GetCurrentDeviceInputMap();
if( pCurrentMap->button[button][iSlotNum].IsValid() )
DeviceI = pCurrentMap->button[button][iSlotNum];
else if( pCurrentMap->hold[button][iSlotNum].IsValid() )
DeviceI = pCurrentMap->hold[button][iSlotNum];
return DeviceI.IsValid();
}
bool ScreenEdit::EditIsBeingPressed( EditButton button ) const
{
for( int slot = 0; slot < NUM_EDIT_TO_DEVICE_SLOTS; ++slot )
{
DeviceInput DeviceI;
if( EditToDevice( button, slot, DeviceI ) && INPUTFILTER->IsBeingPressed(DeviceI) )
return true;
}
return false;
}
const MapEditToDI *ScreenEdit::GetCurrentDeviceInputMap() const
{
switch( m_EditState )
{
DEFAULT_FAIL( m_EditState );
case STATE_EDITING: return &m_EditMappingsDeviceInput;
case STATE_PLAYING: return &m_PlayMappingsDeviceInput;
case STATE_RECORDING: return &m_RecordMappingsDeviceInput;
case STATE_RECORDING_PAUSED: return &m_RecordPausedMappingsDeviceInput;
}
}
const MapEditButtonToMenuButton *ScreenEdit::GetCurrentMenuButtonMap() const
{
switch( m_EditState )
{
DEFAULT_FAIL( m_EditState );
case STATE_EDITING: return &m_EditMappingsMenuButton;
case STATE_PLAYING: return &m_PlayMappingsMenuButton;
case STATE_RECORDING: return &m_RecordMappingsMenuButton;
case STATE_RECORDING_PAUSED: return &m_RecordPausedMappingsMenuButton;
}
}
enum RowCountChoice
{
RCC_4M,
RCC_2M,
RCC_1M,
RCC_2ND,
RCC_4TH,
RCC_8TH,
RCC_12TH,
RCC_16TH,
RCC_24TH,
RCC_32ND,
RCC_48TH,
RCC_64TH,
RCC_192ND,
};
#define RCC_CHOICES RCC_4TH, "4m", "2m", "1m", "2nd", "4th","8th","12th","16th","24th","32nd","48th","64th","192nd"
int GetRowsFromAnswers(int choice, const std::vector<int>& answers);
int GetRowsFromAnswers(int choice, const std::vector<int>& answers)
{
if(answers.empty())
{
return 192 / 8;
}
switch(answers[choice])
{
case RCC_4M:
return 192 * 4;
case RCC_2M:
return 192 * 2;
case RCC_1M:
return 192;
case RCC_2ND:
return 192 / 2;
case RCC_4TH:
default:
return 192 / 4;
case RCC_8TH:
return 192 / 8;
case RCC_12TH:
return 192 / 12;
case RCC_16TH:
return 192 / 16;
case RCC_24TH:
return 192 / 24;
case RCC_32ND:
return 192 / 32;
case RCC_48TH:
return 192 / 48;
case RCC_64TH:
return 3;
case RCC_192ND:
return 1;
}
}
static MenuDef g_EditHelp(
"ScreenMiniMenuEditHelp"
// fill this in dynamically
);
static MenuDef g_AttackAtTimeMenu(
"ScreenMiniMenuAttackAtTimeMenu"
// fill this in dynamically
);
static MenuDef g_IndividualAttack(
"ScreenMiniMenuIndividualAttack"
// fill this in dynamically
);
static MenuDef g_KeysoundTrack(
"ScreenMiniMenuKeysoundTrack"
); // fill this in dynamically
static MenuDef g_MainMenu(
"ScreenMiniMenuMainMenu",
MenuRowDef(ScreenEdit::play_whole_song,
"Play whole song",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::play_current_beat_to_end,
"Play current beat to end",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::save,
"Save",
true, EditMode_Home, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::play_selection,
"Play selection",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::set_selection_start,
"Set selection start",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::set_selection_end,
"Set selection end",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::revert_to_last_save,
"Revert to last save",
true, EditMode_Home, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::revert_from_disk,
"Revert from disk",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::options,
"Editor options",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::edit_song_info,
"Edit song info",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::edit_steps_information,
"Edit steps information",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::edit_timing_data,
"Edit Timing Data",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::view_steps_data,
"View steps data",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::play_preview_music,
"Play preview music",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::exit,
"Exit Edit Mode",
true, EditMode_Practice, true, true, 0, nullptr )
);
static MenuDef g_AlterMenu(
"ScreenMiniMenuAlterMenu",
MenuRowDef(ScreenEdit::cut,
"Cut",
true,
EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::copy,
"Copy",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::clear, "Clear area", true,
EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::quantize, "Quantize", true,
EditMode_Practice, true, true, 0,
"4th","8th","12th","16th","24th","32nd","48th","64th","192nd"),
MenuRowDef(ScreenEdit::turn, "Turn", true,
EditMode_Practice, true, true, 0, "Left","Right","Mirror","Backwards","Shuffle","SuperShuffle","HyperShuffle" ),
MenuRowDef(ScreenEdit::transform, "Transform", true,
EditMode_Practice, true, true, 0, "NoHolds","NoMines","Little","Wide",
"Big","Quick","Skippy","Mines","Echo","Stomp","Planted","Floored",
"Twister","NoJumps","NoHands","NoQuads","NoStretch" ),
MenuRowDef(ScreenEdit::alter, "Alter", true,
EditMode_Practice, true, true, 0, "Autogen To Fill Width","Backwards","Swap Sides",
"Copy Left To Right","Copy Right To Left","Clear Left","Clear Right",
"Collapse To One","Collapse Left","Shift Left","Shift Right", "Swap Up/Down", "Arbitrary Remap Columns" ),
MenuRowDef(ScreenEdit::tempo, "Tempo", true,
EditMode_Full, true, true, 0, "Compress 2x","Compress 3->2",
"Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" ),
MenuRowDef(ScreenEdit::play,
"Play selection",
true,
EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::record,
"Record in selection",
true,
EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::preview_designation,
"Designate as Music Preview",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::convert_to_pause,
"Convert selection to pause",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::convert_to_delay,
"Convert selection to delay",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::convert_to_warp,
"Convert selection to warp",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::convert_to_fake,
"Convert selection to fake",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::convert_to_attack,
"Convert selection to attack",
true,
EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::routine_invert_notes,
"Invert notes' player",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::routine_mirror_1_to_2,
"Mirror Player 1 to 2",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::routine_mirror_2_to_1,
"Mirror Player 2 to 1",
true,
EditMode_Full, true, true, 0, nullptr )
);
static MenuDef g_AreaMenu(
"ScreenMiniMenuAreaMenu",
MenuRowDef(ScreenEdit::paste_at_current_beat,
"Paste at current beat",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::paste_at_begin_marker,
"Paste at begin marker",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::insert_and_shift,
"Insert beat and shift down",
true, EditMode_Practice, true, true, RCC_CHOICES ),
MenuRowDef(ScreenEdit::delete_and_shift,
"Delete beat and shift up",
true, EditMode_Practice, true, true, RCC_CHOICES ),
MenuRowDef(ScreenEdit::shift_pauses_forward,
"Shift all timing changes down",
true, EditMode_Full, true, true, RCC_CHOICES ),
MenuRowDef(ScreenEdit::shift_pauses_backward,
"Shift all timing changes up",
true, EditMode_Full, true, true, RCC_CHOICES ),
MenuRowDef(ScreenEdit::convert_pause_to_beat,
"Convert pause to beats",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::convert_delay_to_beat,
"Convert delay to beats",
true,
EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::last_second_at_beat,
"Designate last second at current beat",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::undo,
"Undo",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::clear_clipboard,
"Clear clipboard",
true,
EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::modify_attacks_at_row,
"Modify Attacks at current beat",
true, EditMode_CourseMods, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::modify_keysounds_at_row,
"Modify Keysounds at current beat",
true, EditMode_Full, true, true, 0, nullptr)
);
static MenuDef g_StepsInformation(
"ScreenMiniMenuStepsInformation",
MenuRowDef(ScreenEdit::difficulty,
"Difficulty",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::meter,
"Meter",
true, EditMode_Practice, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::predict_meter,
"Predicted Meter",
false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::chartname,
"Chart Name",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::description,
"Description",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::chartstyle,
"Chart Style",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::step_credit,
"Step Author",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::step_display_bpm,
"Display BPM",
true, EditMode_Full, true, true, 0, "Actual", "Specified", "Random" ),
MenuRowDef(ScreenEdit::step_min_bpm,
"Min BPM",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::step_max_bpm,
"Max BPM",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::step_music,
"Music File", true, EditMode_Full,true, true, 0, nullptr)
);
static MenuDef g_StepsData(
"ScreenMiniMenuStepsData",
MenuRowDef( ScreenEdit::tap_notes, "Tap Steps", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::jumps, "Jumps", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::hands, "Hands", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::quads, "Quads", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::holds, "Holds", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::mines, "Mines", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::rolls, "Rolls", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::lifts, "Lifts", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::fakes, "Fakes", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::stream, "Stream", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::voltage, "Voltage", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::air, "Air", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::freeze, "Freeze", false, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef( ScreenEdit::chaos, "Chaos", false, EditMode_Full, true, true, 0, nullptr )
);
static MenuDef g_SongInformation(
"ScreenMiniMenuSongInformation",
MenuRowDef(ScreenEdit::main_title,
"Main title",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::sub_title,
"Sub title",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::artist,
"Artist",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::genre,
"Genre",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::credit,
"Credit",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::preview,
"Preview",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::main_title_transliteration,
"Main title transliteration",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::sub_title_transliteration,
"Sub title transliteration",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::artist_transliteration,
"Artist transliteration",
true, EditMode_Practice, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::last_second_hint,
"Last second hint",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::preview_start,
"Preview Start",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::preview_length,
"Preview Length",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::display_bpm,
"Display BPM",
true, EditMode_Full, true, true, 0, "Actual", "Specified", "Random" ),
MenuRowDef(ScreenEdit::min_bpm,
"Min BPM",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::max_bpm,
"Max BPM",
true, EditMode_Full, true, true, 0, nullptr )
);
// Ugh, I don't like making this global pointer to clipboardFullTiming, but
// it's the only way to make it visible to EnabledIfClipboardTimingIsSafe for
// making sure it's safe to paste as the timing data for the Steps/Song. -Kyz
static TimingData* clipboard_full_timing= nullptr;
static bool EnabledIfClipboardTimingIsSafe();
static bool EnabledIfClipboardTimingIsSafe()
{
return clipboard_full_timing != nullptr && clipboard_full_timing->IsSafeFullTiming();
}
static MenuDef g_TimingDataInformation(
"ScreenMiniMenuTimingDataInformation",
MenuRowDef(ScreenEdit::beat_0_offset,
"Beat 0 Offset",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::bpm,
"Edit BPM change",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::stop,
"Edit stop",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::delay,
"Edit delay",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::label,
"Edit label",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::tickcount,
"Edit tickcount",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::combo,
"Edit combo",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::warp,
"Edit warp",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::speed_percent,
"Edit speed (percent)",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::speed_wait,
"Edit speed (wait)",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::speed_mode,
"Edit speed (mode)",
true, EditMode_Full, true, true, 0, "Beats", "Seconds" ),
MenuRowDef(ScreenEdit::scroll,
"Edit scrolling factor",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::fake,
"Edit fake",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::shift_timing_in_region_down,
"Shift timing in region down",
true, EditMode_Full, true, true, RCC_CHOICES),
MenuRowDef(ScreenEdit::shift_timing_in_region_up,
"Shift timing in region up",
true, EditMode_Full, true, true, RCC_CHOICES),
MenuRowDef(ScreenEdit::copy_timing_in_region,
"Copy timing in region",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::clear_timing_in_region,
"Clear timing in region",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::paste_timing_from_clip,
"Paste timing from clipboard",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::copy_full_timing,
"Copy timing data",
true, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::paste_full_timing,
"Paste timing data",
EnabledIfClipboardTimingIsSafe, EditMode_Full, true, true, 0, nullptr ),
MenuRowDef(ScreenEdit::erase_step_timing,
"Erase step timing",
true, EditMode_Full, true, true, 0, nullptr )
);
static MenuDef g_TimingDataChangeInformation(
"ScreenMiniMenuTimingDataChangeInformation",
MenuRowDef(ScreenEdit::timing_all,
"All timing",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_bpm,
"BPM changes",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_stop,
"Stops",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_delay,
"Delays",
true, EditMode_Full, true, true, 0, nullptr),
// Time signatures disabled because they don't fully work. -Kyz
// MenuRowDef(ScreenEdit::timing_time_sig,
// "Time Signatures",
// true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_warp,
"Warps",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_label,
"Labels",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_tickcount,
"Tickcount",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_combo,
"Combo segments",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_speed,
"Speed segments",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_scroll,
"Scroll segments",
true, EditMode_Full, true, true, 0, nullptr),
MenuRowDef(ScreenEdit::timing_fake,
"Fakes",
true, EditMode_Full, true, true, 0, nullptr)
);
// XXX: What are these enums used for?
enum
{
song_bganimation,
song_movie,
song_bitmap,
global_bganimation,
global_movie,
global_movie_song_group,
global_movie_song_group_and_genre,
dynamic_random,
baked_random,
none
};
static bool EnabledIfSet1SongBGAnimation();
static bool EnabledIfSet1SongMovie();
static bool EnabledIfSet1SongBitmap();
static bool EnabledIfSet1GlobalBGAnimation();
static bool EnabledIfSet1GlobalMovie();
static bool EnabledIfSet1GlobalMovieSongGroup();
static bool EnabledIfSet1GlobalMovieSongGroupAndGenre();
static bool EnabledIfSet2SongBGAnimation();
static bool EnabledIfSet2SongMovie();
static bool EnabledIfSet2SongBitmap();
static bool EnabledIfSet2GlobalBGAnimation();
static bool EnabledIfSet2GlobalMovie();
static bool EnabledIfSet2GlobalMovieSongGroup();
static bool EnabledIfSet2GlobalMovieSongGroupAndGenre();
static MenuDef g_BackgroundChange(
"ScreenMiniMenuBackgroundChange",
MenuRowDef(ScreenEdit::layer,
"Layer",
false,
EditMode_Full, true, false, 0, "" ),
MenuRowDef(ScreenEdit::rate,
"Rate",
true,
EditMode_Full, true, false, 10, "0%","10%","20%","30%","40%","50%",
"60%","70%","80%","90%","100%","120%","140%","160%","180%","200%",
"220%","240%","260%","280%","300%","350%","400%" ),
MenuRowDef(ScreenEdit::transition,
"Force Transition",
true,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::effect,
"Force Effect",
true,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::color1,
"Force Color 1",
true,
EditMode_Full, true, false, 0, "-","#FFFFFF","#808080","#FFFFFF80",
"#000000","#FF0000","#00FF00","#0000FF","#FFFF00","#00FFFF","#FF00FF" ),
MenuRowDef(ScreenEdit::color2,
"Force Color 2",
true,
EditMode_Full, true, false, 0, "-","#FFFFFF","#808080","#FFFFFF80",
"#000000","#FF0000","#00FF00","#0000FF","#FFFF00","#00FFFF","#FF00FF" ),
MenuRowDef(ScreenEdit::file1_type,
"File1 Type",
true,
EditMode_Full, true, true, 0, "Song BGAnimation", "Song Movie",
"Song Bitmap", "Global BGAnimation", "Global Movie",
"Global Movie from Song Group", "Global Movie from Song Group and Genre",
"Dynamic Random", "Baked Random", "None" ),
MenuRowDef(ScreenEdit::file1_song_bganimation,
"File1 Song BGAnimation",
EnabledIfSet1SongBGAnimation,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file1_song_movie,
"File1 Song Movie",
EnabledIfSet1SongMovie,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file1_song_still,
"File1 Song Still",
EnabledIfSet1SongBitmap,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file1_global_bganimation,
"File1 Global BGAnimation",
EnabledIfSet1GlobalBGAnimation,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file1_global_movie,
"File1 Global Movie",
EnabledIfSet1GlobalMovie,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file1_global_movie_song_group,
"File1 Global Movie (Group)",
EnabledIfSet1GlobalMovieSongGroup,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file1_global_movie_song_group_and_genre,
"File1 Global Movie (Group + Genre)",
EnabledIfSet1GlobalMovieSongGroupAndGenre,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file2_type,
"File2 Type",
true,
EditMode_Full, true, true, 0, "Song BGAnimation", "Song Movie",
"Song Bitmap", "Global BGAnimation", "Global Movie",
"Global Movie from Song Group", "Global Movie from Song Group and Genre",
"Dynamic Random", "Baked Random", "None" ),
MenuRowDef(ScreenEdit::file2_song_bganimation,
"File2 Song BGAnimation",
EnabledIfSet2SongBGAnimation,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file2_song_movie,
"File2 Song Movie",
EnabledIfSet2SongMovie,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file2_song_still,
"File2 Song Still",
EnabledIfSet2SongBitmap,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file2_global_bganimation,
"File2 Global BGAnimation",
EnabledIfSet2GlobalBGAnimation,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file2_global_movie,
"File2 Global Movie",
EnabledIfSet2GlobalMovie,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file2_global_movie_song_group,
"File2 Global Movie (Group)",
EnabledIfSet2GlobalMovieSongGroup,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::file2_global_movie_song_group_and_genre,
"File2 Global Movie (Group + Genre)",
EnabledIfSet2GlobalMovieSongGroupAndGenre,
EditMode_Full, true, false, 0, nullptr ),
MenuRowDef(ScreenEdit::delete_change,
"Remove Change",
true,
EditMode_Full, true, true, 0, nullptr )
);
static bool EnabledIfSet1SongBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == song_bganimation && !g_BackgroundChange.rows[ScreenEdit::file1_song_bganimation].choices.empty(); }
static bool EnabledIfSet1SongMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == song_movie && !g_BackgroundChange.rows[ScreenEdit::file1_song_movie].choices.empty(); }
static bool EnabledIfSet1SongBitmap() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == song_bitmap && !g_BackgroundChange.rows[ScreenEdit::file1_song_still].choices.empty(); }
static bool EnabledIfSet1GlobalBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_bganimation && !g_BackgroundChange.rows[ScreenEdit::file1_global_bganimation].choices.empty(); }
static bool EnabledIfSet1GlobalMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_movie && !g_BackgroundChange.rows[ScreenEdit::file1_global_movie].choices.empty(); }
static bool EnabledIfSet1GlobalMovieSongGroup() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_movie_song_group && !g_BackgroundChange.rows[ScreenEdit::file1_global_movie_song_group].choices.empty(); }
static bool EnabledIfSet1GlobalMovieSongGroupAndGenre() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file1_type] == global_movie_song_group_and_genre && !g_BackgroundChange.rows[ScreenEdit::file1_global_movie_song_group_and_genre].choices.empty(); }
static bool EnabledIfSet2SongBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == song_bganimation && !g_BackgroundChange.rows[ScreenEdit::file2_song_bganimation].choices.empty(); }
static bool EnabledIfSet2SongMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == song_movie && !g_BackgroundChange.rows[ScreenEdit::file2_song_movie].choices.empty(); }
static bool EnabledIfSet2SongBitmap() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == song_bitmap && !g_BackgroundChange.rows[ScreenEdit::file2_song_still].choices.empty(); }
static bool EnabledIfSet2GlobalBGAnimation() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_bganimation && !g_BackgroundChange.rows[ScreenEdit::file2_global_bganimation].choices.empty(); }
static bool EnabledIfSet2GlobalMovie() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie].choices.empty(); }
static bool EnabledIfSet2GlobalMovieSongGroup() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group].choices.empty(); }
static bool EnabledIfSet2GlobalMovieSongGroupAndGenre() { return ScreenMiniMenu::s_viLastAnswers[ScreenEdit::file2_type] == global_movie_song_group_and_genre && !g_BackgroundChange.rows[ScreenEdit::file2_global_movie_song_group_and_genre].choices.empty(); }
static RString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
{
std::vector<RString> vsPaths;
std::vector<RString> vsNames;
BackgroundUtil::GetGlobalRandomMovies(
pSong,
"",
vsPaths,
vsNames,
bTryGenre );
return vsNames.empty() ? RString() : vsNames[RandomInt(vsNames.size())];
}
static MenuDef g_InsertTapAttack(
"ScreenMiniMenuInsertTapAttack",
MenuRowDef(-1,
"Duration seconds",
true, EditMode_Practice, true, false, 3, "5","10","15","20","25","30","35","40","45" ), // TODO: Replace
MenuRowDef(-1,
"Set modifiers",
true, EditMode_Practice, true, true, 0, "Press Start" )
);
static MenuDef g_InsertCourseAttack(
"ScreenMiniMenuInsertCourseAttack",
MenuRowDef(ScreenEdit::duration,
"Duration seconds",
true, EditMode_Practice, true, false, 3, "5","10","15","20","25","30","35","40","45" ),
MenuRowDef(ScreenEdit::set_mods,
"Set modifiers",
true, EditMode_Practice, true, true, 0, "Press Start" ),
MenuRowDef(ScreenEdit::remove,
"Remove",
true, EditMode_Practice, true, true, 0, "Press Start" )
);
static MenuDef g_InsertStepAttack(
"ScreenMiniMenuInsertCourseAttack",
MenuRowDef(ScreenEdit::sa_duration,
"Duration seconds",
true, EditMode_Practice, true, false, 3, "5","10","15","20","25","30","35","40","45" ),
MenuRowDef(ScreenEdit::sa_set_mods,
"Set modifiers",
true, EditMode_Practice, true, true, 0, "Press Start" ),
MenuRowDef(ScreenEdit::sa_remove,
"Remove",
true, EditMode_Practice, true, true, 0, "Press Start" ));
static MenuDef g_CourseMode(
"ScreenMiniMenuCourseDisplay",
MenuRowDef( -1, "Play mods from course", true, EditMode_Practice, true, false, 0, nullptr )
);
// HACK: need to remember the track we're inserting on so that we can lay the
// attack note after coming back from menus.
static int g_iLastInsertTapAttackTrack = -1;
static float g_fLastInsertAttackDurationSeconds = -1;
static float g_fLastInsertAttackPositionSeconds = -1;
static BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_Invalid;
static void SetDefaultEditorNoteSkin( size_t num, RString &sNameOut, RString &defaultValueOut )
{
sNameOut = ssprintf( "EditorNoteSkinP%d", int(num + 1) );
// XXX: We need more supported noteskins.
defaultValueOut = "cel";
}
static Preference1D<RString> EDITOR_NOTE_SKINS( SetDefaultEditorNoteSkin, NUM_PLAYERS );
static ThemeMetric<RString> EDIT_MODIFIERS ("ScreenEdit","EditModifiers");
static ThemeMetric<bool> LOOP_ON_CHART_END ("ScreenEdit","LoopOnChartEnd");
REGISTER_SCREEN_CLASS( ScreenEdit );
void ScreenEdit::Init()
{
m_pSoundMusic = nullptr;
GAMESTATE->m_bIsUsingStepTiming = false;
GAMESTATE->m_bInStepEditor = true;
SubscribeToMessage( "Judgment" );
ASSERT( GAMESTATE->m_pCurSong != nullptr );
ASSERT( GAMESTATE->m_pCurSteps[PLAYER_1] != nullptr );
EDIT_MODE.Load( m_sName, "EditMode" );
ScreenWithMenuElements::Init();
InitEditMappings();
currentCycleSegment = SEGMENT_LABEL;
// save the originals for reverting later
CopyToLastSave();
m_CurrentAction = MAIN_MENU_CHOICE_INVALID;
m_InputPlayerNumber = PLAYER_INVALID;
if( GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StyleType == StyleType_TwoPlayersSharedSides )
m_InputPlayerNumber = PLAYER_1;
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = false;
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
m_pSong = GAMESTATE->m_pCurSong;
m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
/* The user will most likely switch into Step Timing after laying down
some initial notes. It also throws off many people at first glance.
*/
if( m_pSong->IsStepsUsingDifferentTiming(m_pSteps) )
GAMESTATE->m_bIsUsingStepTiming = true;
m_bReturnToRecordMenuAfterPlay = false;
m_fBeatToReturnTo = 0;
m_selectedTap = TAP_ORIGINAL_TAP;
GAMESTATE->m_bGameplayLeadIn.Set( true );
GAMESTATE->m_EditMode = EDIT_MODE.GetValue();
SetBeat(0);
m_fTrailingBeat = 0;
m_iShiftAnchor = -1;
m_iStartPlayingAt = -1;
m_iStopPlayingAt = -1;
attackInProcess = -1;
modInProcess = -1;
this->AddChild( &m_Background );
m_SnapDisplay.SetXY( EDIT_X, PLAYER_Y_STANDARD );
m_SnapDisplay.Load();
// xxx: hardcoded command -aj
m_SnapDisplay.SetZoom( SCREEN_HEIGHT/480*0.5 );
this->AddChild( &m_SnapDisplay );
// We keep track of this bit of state so that when the user is in Edit/Sync Songs and makes a change to the NoteSkins,
// that change is "sticky" across multiple ScreenEdits. That is the way the rest of the options work.
// TODO: It would be cleaner to do this by making it possible to set an option in metrics.ini.
if( !GAMESTATE->m_bDidModeChangeNoteSkin )
{
GAMESTATE->m_bDidModeChangeNoteSkin = true;
FOREACH_PlayerNumber( pn )
{
const RString &sNoteSkin = EDITOR_NOTE_SKINS[pn].Get();
if( NOTESKIN->DoesNoteSkinExist( sNoteSkin ) )
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions,
ModsLevel_Preferred, m_sNoteSkin, sNoteSkin );
}
}
m_PlayerStateEdit.SetPlayerNumber(PLAYER_1);
m_PlayerStateEdit.m_NotefieldZoom= 1.0f;
// If we always go with the GAMESTATE NoteSkin, we will have fun effects
// like Vivid or Flat in the editor notefield. This is not conducive to
// productive editing.
// todo: We should allow certain noteskins (note-colored/rhythm) to be
// displayed. (Perhaps this should be a noteskin metric.) -aj
if( NOTESKIN->DoesNoteSkinExist( EDITOR_NOTE_SKINS[PLAYER_1].Get() ) )
{
PO_GROUP_ASSIGN( m_PlayerStateEdit.m_PlayerOptions, ModsLevel_Stage, m_sNoteSkin, EDITOR_NOTE_SKINS[PLAYER_1].Get() );
}
else
{
PO_GROUP_ASSIGN( m_PlayerStateEdit.m_PlayerOptions, ModsLevel_Stage, m_sNoteSkin, GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetStage().m_sNoteSkin );
}
m_PlayerStateEdit.m_PlayerOptions.FromString( ModsLevel_Stage, EDIT_MODIFIERS );
this->originalPlayerOptions.FromString(ModsLevel_Stage, EDIT_MODIFIERS);
m_pSteps->GetNoteData( m_NoteDataEdit );
m_NoteFieldEdit.SetXY( EDIT_X, EDIT_Y );
m_NoteFieldEdit.SetZoom( SCREEN_HEIGHT/480*0.5 );
m_NoteFieldEdit.Init( &m_PlayerStateEdit, PLAYER_HEIGHT*2, false );
m_NoteFieldEdit.Load( &m_NoteDataEdit, -240, 850 );
this->AddChild( &m_NoteFieldEdit );
m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
m_NoteFieldRecord.SetXY( RECORD_X, RECORD_Y );
m_NoteFieldRecord.Init( GAMESTATE->m_pPlayerState[PLAYER_1], PLAYER_HEIGHT );
m_NoteFieldRecord.Load( &m_NoteDataRecord, -120, 425 );
this->AddChild( &m_NoteFieldRecord );
m_EditState = EditState_Invalid;
TransitionEditState( STATE_EDITING );
m_bRemoveNoteButtonDown = false;
m_Clipboard.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
clipboardFullTiming = GAMESTATE->m_pCurSong->m_SongTiming; // always have a backup.
clipboard_full_timing= &clipboardFullTiming;
m_bHasUndo = false;
m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
SetDirty(m_NoteDataEdit.IsEmpty()); // require saving if empty.
if(GAMESTATE->m_pCurSong->WasLoadedFromAutosave())
{
SetDirty(true);
}
m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr );
m_Player->CacheAllUsedNoteSkins();
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
m_Player->SetXY( PLAYER_X, PLAYER_Y );
m_Player->SetZoom( SCREEN_HEIGHT/480 );
this->AddChild( m_Player );
this->AddChild( &m_Foreground );
m_textInputTips.SetName( "EditHelp" );
m_textInputTips.LoadFromFont( THEME->GetPathF("ScreenEdit","EditHelp") );
m_textInputTips.SetText( EDIT_HELP_TEXT );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textInputTips );
this->AddChild( &m_textInputTips );
m_textInfo.SetName( "Info" );
m_textInfo.LoadFromFont( THEME->GetPathF("ScreenEdit","Info") );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textInfo );
this->AddChild( &m_textInfo );
m_textPlayRecordHelp.SetName( "PlayRecordHelp" );
m_textPlayRecordHelp.LoadFromFont( THEME->GetPathF("ScreenEdit","PlayRecordHelp") );
m_textPlayRecordHelp.SetText( PLAY_RECORD_HELP_TEXT );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textPlayRecordHelp );
this->AddChild( &m_textPlayRecordHelp );
m_soundAddNote.Load( THEME->GetPathS("ScreenEdit","AddNote"), true );
m_soundRemoveNote.Load( THEME->GetPathS("ScreenEdit","RemoveNote"), true );
m_soundChangeLine.Load( THEME->GetPathS("ScreenEdit","line"), true );
m_soundChangeSnap.Load( THEME->GetPathS("ScreenEdit","snap"), true );
m_soundMarker.Load( THEME->GetPathS("ScreenEdit","marker"), true );
m_soundValueIncrease.Load( THEME->GetPathS("ScreenEdit","value increase"), true );
m_soundValueDecrease.Load( THEME->GetPathS("ScreenEdit","value decrease"), true );
m_soundSwitchPlayer.Load( THEME->GetPathS("ScreenEdit","switch player"), true );
m_soundSwitchTiming.Load( THEME->GetPathS("ScreenEdit","switch timing"), true );
m_soundSwitchSteps.Load( THEME->GetPathS("ScreenEdit","switch steps") );
m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") );
m_GameplayAssist.Init();
m_AutoKeysounds.FinishLoading();
m_pSoundMusic = m_AutoKeysounds.GetSound();
this->HandleScreenMessage( SM_UpdateTextInfo );
m_bTextInfoNeedsUpdate = true;
SubscribeToMessage( Message_SongModified );
}
ScreenEdit::~ScreenEdit()
{
// UGLY: Don't delete the Song's steps.
m_SongLastSave.DetachSteps();
LOG->Trace( "ScreenEdit::~ScreenEdit()" );
m_pSoundMusic->StopPlaying();
// Go back to Step Timing on leave.
GAMESTATE->m_bIsUsingStepTiming = true;
// DEFINITELY reset the InStepEditor variable.
GAMESTATE->m_bInStepEditor = false;
}
void ScreenEdit::BeginScreen()
{
ScreenWithMenuElements::BeginScreen();
/* We do this ourself. */
SOUND->HandleSongTimer( false );
}
void ScreenEdit::EndScreen()
{
ScreenWithMenuElements::EndScreen();
SOUND->HandleSongTimer( true );
}
// play assist ticks
void ScreenEdit::PlayTicks()
{
if( m_EditState != STATE_PLAYING )
return;
m_GameplayAssist.PlayTicks( m_Player->GetNoteData(), m_Player->GetPlayerState() );
}
static ThemeMetric<float> FADE_IN_PREVIEW("ScreenEdit", "FadeInPreview");
static ThemeMetric<float> FADE_OUT_PREVIEW("ScreenEdit", "FadeOutPreview");
void ScreenEdit::PlayPreviewMusic()
{
SOUND->StopMusic();
SOUND->PlayMusic(
m_pSong->GetPreviewMusicPath(),
nullptr,
false,
m_pSong->GetPreviewStartSeconds(),
m_pSong->m_fMusicSampleLengthSeconds,
FADE_IN_PREVIEW,
FADE_OUT_PREVIEW );
}
void ScreenEdit::MakeFilteredMenuDef( const MenuDef* pDef, MenuDef &menu )
{
menu = *pDef;
menu.rows.clear();
std::vector<MenuRowDef> aRows;
for (MenuRowDef const &r : pDef->rows)
{
// Don't add rows that aren't applicable to this edit mode.
if( EDIT_MODE >= r.emShowIn )
menu.rows.push_back( r );
}
}
void ScreenEdit::EditMiniMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel )
{
// Reload options.
MenuDef menu("");
MakeFilteredMenuDef( pDef, menu );
ScreenMiniMenu::MiniMenu( &menu, SM_SendOnOK, SM_SendOnCancel );
}
void ScreenEdit::Update( float fDeltaTime )
{
m_PlayerStateEdit.Update( fDeltaTime );
const float fRate = PREFSMAN->m_bRateModsAffectTweens ? GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate : 1.0f;
if( m_pSoundMusic->IsPlaying() )
{
RageTimer tm;
const float fSeconds = m_pSoundMusic->GetPositionSeconds( nullptr, &tm );
GAMESTATE->UpdateSongPosition( fSeconds, GAMESTATE->m_pCurSong->m_SongTiming, tm );
}
if(m_EditState == STATE_EDITING)
{
if(IsDirty() && m_next_autosave_time > -1.0f &&
RageTimer::GetTimeSinceStartFast() > m_next_autosave_time)
{
PerformSave(true);
}
}
if( m_EditState == STATE_RECORDING )
{
// TODO: Find a way to prevent STATE_RECORDING when in Song Timing.
for( int t=0; t<GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_iColsPerPlayer; t++ ) // for each track
{
std::vector<GameInput> GameI;
GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->StyleInputToGameInput( t, PLAYER_1, GameI );
float fSecsHeld= 0.0f;
for(size_t i= 0; i < GameI.size(); ++i)
{
fSecsHeld= std::max(fSecsHeld, INPUTMAPPER->GetSecsHeld(GameI[i]));
}
fSecsHeld = std::min( fSecsHeld, m_RemoveNoteButtonLastChanged.Ago() );
if( fSecsHeld == 0 )
continue;
// TODO: Currently, this will ignore a hold note that's
// held past the end of selection. Ideally the hold
// note should be created, ending right at the end of
// selection (or appropriate quantization).
float fStartPlayingAtBeat = NoteRowToBeat(m_iStartPlayingAt);
float fStopPlayingAtBeat = NoteRowToBeat(m_iStopPlayingAt);
if( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat <= fStartPlayingAtBeat ||
GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat >= fStopPlayingAtBeat )
continue;
float fStartedHoldingSeconds = m_pSoundMusic->GetPositionSeconds() - fSecsHeld;
float fStartBeat = std::max( fStartPlayingAtBeat, m_pSteps->GetTimingData()->GetBeatFromElapsedTime(fStartedHoldingSeconds) );
float fEndBeat = std::max( fStartBeat, GetBeat() );
fEndBeat = std::min( fEndBeat, fStopPlayingAtBeat );
// Round start and end to the nearest snap interval
fStartBeat = Quantize( fStartBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
fEndBeat = Quantize( fEndBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
if( m_bRemoveNoteButtonDown )
{
m_NoteDataRecord.ClearRangeForTrack( BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), t );
}
else if( fSecsHeld > record_hold_seconds )
{
// create or extend a hold or roll note
TapNote tn = EditIsBeingPressed(EDIT_BUTTON_LAY_ROLL) ? TAP_ORIGINAL_ROLL_HEAD: TAP_ORIGINAL_HOLD_HEAD;
tn.pn = m_InputPlayerNumber;
m_NoteDataRecord.AddHoldNote( t, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat), tn );
}
}
}
//
// check for end of playback/record
//
if( m_EditState == STATE_RECORDING || m_EditState == STATE_PLAYING )
{
ArrowEffects::Update();
/*
* If any arrow is being held, continue for up to half a second after
* the end marker. This makes it possible to start a hold note near
* the end of the range. We won't allow placing anything outside of the
* range.
*/
bool bButtonIsBeingPressed = false;
for( int t=0; t<GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_iColsPerPlayer; t++ ) // for each track
{
std::vector<GameInput> GameI;
GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->StyleInputToGameInput( t, PLAYER_1, GameI );
if( INPUTMAPPER->IsBeingPressed(GameI) )
bButtonIsBeingPressed = true;
}
float fLastBeat = NoteRowToBeat(m_iStopPlayingAt);
if( bButtonIsBeingPressed && m_EditState == STATE_RECORDING )
{
float fSeconds = m_pSteps->GetTimingData()->GetElapsedTimeFromBeat( fLastBeat );
fLastBeat = m_pSteps->GetTimingData()->GetBeatFromElapsedTime( fSeconds + 0.5f );
}
float fStopAtSeconds = m_pSteps->GetTimingData()->GetElapsedTimeFromBeat( NoteRowToBeat(m_iStopPlayingAt) ) + 1;
if( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fMusicSeconds > fStopAtSeconds )
{
TransitionEditState( ( LOOP_ON_CHART_END ? STATE_PLAYING : STATE_EDITING ) );
}
}
//LOG->Trace( "ScreenEdit::Update(%f)", fDeltaTime );
if( m_EditState == STATE_PLAYING )
{
ScreenWithMenuElements::Update( fDeltaTime * fRate );
}
else
{
ScreenWithMenuElements::Update( fDeltaTime );
}
// Update trailing beat
float fDelta = GetBeat() - m_fTrailingBeat;
if( fabsf(fDelta) < 10 )
fapproach( m_fTrailingBeat, GetBeat(),
fDeltaTime*40 / m_NoteFieldEdit.GetPlayerState()->m_PlayerOptions.GetCurrent().m_fScrollSpeed );
else
fapproach( m_fTrailingBeat, GetBeat(),
fabsf(fDelta) * fDeltaTime*5 );
PlayTicks();
}
static std::vector<int> FindAllAttacksAtTime(const AttackArray& attacks, float fStartTime)
{
std::vector<int> ret;
for (unsigned i = 0; i < attacks.size(); ++i)
{
if (fabs(attacks[i].fStartSecond - fStartTime) < 0.001f)
{
ret.push_back(i);
}
}
return ret;
}
static int FindAttackAtTime( const AttackArray& attacks, float fStartTime )
{
for( unsigned i = 0; i < attacks.size(); ++i )
{
if( fabs(attacks[i].fStartSecond - fStartTime) < 0.001f )
return i;
}
return -1;
}
// TODO: Fix this mess. -Colby
static LocalizedString CURRENT_BEAT("ScreenEdit", "Current beat");
static LocalizedString CURRENT_SECOND("ScreenEdit", "Current second");
static LocalizedString SNAP_TO("ScreenEdit", "Snap to");
static LocalizedString NOTES("ScreenEdit", "%s notes");
static LocalizedString SELECTION_BEAT("ScreenEdit", "Selection beat");
static LocalizedString DIFFICULTY("ScreenEdit", "Difficulty");
static LocalizedString ROUTINE_PLAYER("ScreenEdit", "Routine Player");
static LocalizedString CHART_NAME("ScreenEdit", "Chart Name");
static LocalizedString DESCRIPTION("ScreenEdit", "Description");
static LocalizedString CHART_STYLE("ScreenEdit", "Chart Style");
static LocalizedString STEP_AUTHOR("ScreenEdit", "Step Author");
static LocalizedString MAIN_TITLE("ScreenEdit", "Main title");
static LocalizedString SUBTITLE("ScreenEdit", "Subtitle");
static LocalizedString TAP_NOTE_TYPE("ScreenEdit", "Tap Note");
static LocalizedString SEGMENT_TYPE("ScreenEdit", "Segment");
static LocalizedString TAP_STEPS("ScreenEdit", "Tap Steps");
static LocalizedString JUMPS("ScreenEdit", "Jumps");
static LocalizedString HANDS("ScreenEdit", "Hands");
static LocalizedString HOLDS("ScreenEdit", "Holds");
static LocalizedString MINES("ScreenEdit", "Mines");
static LocalizedString ROLLS("ScreenEdit", "Rolls");
static LocalizedString LIFTS("ScreenEdit", "Lifts");
static LocalizedString FAKES("ScreenEdit", "Fakes");
static LocalizedString TIMING_MODE("ScreenEdit", "Timing Mode");
static LocalizedString STEP_TIMING("ScreenEdit", "Step Timing");
static LocalizedString SONG_TIMING("ScreenEdit", "Song Timing");
static LocalizedString BEAT_0_OFFSET("ScreenEdit", "Beat 0 offset");
static LocalizedString PREVIEW_START("ScreenEdit", "Preview Start");
static LocalizedString PREVIEW_LENGTH("ScreenEdit", "Preview Length");
static LocalizedString RECORD_HOLD_TIME("ScreenEdit", "Record Hold Time");
static ThemeMetric<RString> CURRENT_BEAT_FORMAT("ScreenEdit", "CurrentBeatFormat");
static ThemeMetric<RString> CURRENT_SECOND_FORMAT("ScreenEdit", "CurrentSecondFormat");
static ThemeMetric<RString> SNAP_TO_FORMAT("ScreenEdit", "SnapToFormat");
static ThemeMetric<RString> SELECTION_BEAT_BEGIN_FORMAT("ScreenEdit", "SelectionBeatBeginFormat");
static ThemeMetric<RString> SELECTION_BEAT_UNFINISHED_FORMAT("ScreenEdit", "SelectionBeatUnfinishedFormat");
static ThemeMetric<RString> SELECTION_BEAT_END_FORMAT("ScreenEdit", "SelectionBeatEndFormat");
static ThemeMetric<RString> DIFFICULTY_FORMAT("ScreenEdit", "DifficultyFormat");
static ThemeMetric<RString> ROUTINE_PLAYER_FORMAT("ScreenEdit", "RoutinePlayerFormat");
static ThemeMetric<RString> CHART_NAME_FORMAT("ScreenEdit", "ChartNameFormat");
static ThemeMetric<RString> DESCRIPTION_FORMAT("ScreenEdit", "DescriptionFormat");
static ThemeMetric<RString> CHART_STYLE_FORMAT("ScreenEdit", "ChartStyleFormat");
static ThemeMetric<RString> STEP_AUTHOR_FORMAT("ScreenEdit", "StepAuthorFormat");
static ThemeMetric<RString> MAIN_TITLE_FORMAT("ScreenEdit", "MainTitleFormat");
static ThemeMetric<RString> SUBTITLE_FORMAT("ScreenEdit", "SubtitleFormat");
static ThemeMetric<RString> TAP_NOTE_TYPE_FORMAT("ScreenEdit", "TapNoteTypeFormat");
static ThemeMetric<RString> SEGMENT_TYPE_FORMAT("ScreenEdit", "SegmentTypeFormat");
static ThemeMetric<RString> NUM_STEPS_FORMAT("ScreenEdit", "NumStepsFormat");
static ThemeMetric<RString> NUM_JUMPS_FORMAT("ScreenEdit", "NumJumpsFormat");
static ThemeMetric<RString> NUM_HOLDS_FORMAT("ScreenEdit", "NumHoldsFormat");
static ThemeMetric<RString> NUM_MINES_FORMAT("ScreenEdit", "NumMinesFormat");
static ThemeMetric<RString> NUM_HANDS_FORMAT("ScreenEdit", "NumHandsFormat");
static ThemeMetric<RString> NUM_ROLLS_FORMAT("ScreenEdit", "NumRollsFormat");
static ThemeMetric<RString> NUM_LIFTS_FORMAT("ScreenEdit", "NumLiftsFormat");
static ThemeMetric<RString> NUM_FAKES_FORMAT("ScreenEdit", "NumFakesFormat");
static ThemeMetric<RString> NUM_STEPS_FORMAT_TWO_PLAYER("ScreenEdit", "NumStepsFormatTwoPlayer");
static ThemeMetric<RString> NUM_JUMPS_FORMAT_TWO_PLAYER("ScreenEdit", "NumJumpsFormatTwoPlayer");
static ThemeMetric<RString> NUM_HOLDS_FORMAT_TWO_PLAYER("ScreenEdit", "NumHoldsFormatTwoPlayer");
static ThemeMetric<RString> NUM_MINES_FORMAT_TWO_PLAYER("ScreenEdit", "NumMinesFormatTwoPlayer");
static ThemeMetric<RString> NUM_HANDS_FORMAT_TWO_PLAYER("ScreenEdit", "NumHandsFormatTwoPlayer");
static ThemeMetric<RString> NUM_ROLLS_FORMAT_TWO_PLAYER("ScreenEdit", "NumRollsFormatTwoPlayer");
static ThemeMetric<RString> NUM_LIFTS_FORMAT_TWO_PLAYER("ScreenEdit", "NumLiftsFormatTwoPlayer");
static ThemeMetric<RString> NUM_FAKES_FORMAT_TWO_PLAYER("ScreenEdit", "NumFakesFormatTwoPlayer");
static ThemeMetric<RString> TIMING_MODE_FORMAT("ScreenEdit", "TimingModeFormat");
static ThemeMetric<RString> BEAT_0_OFFSET_FORMAT("ScreenEdit", "Beat0OffsetFormat");
static ThemeMetric<RString> PREVIEW_START_FORMAT("ScreenEdit", "PreviewStartFormat");
static ThemeMetric<RString> PREVIEW_LENGTH_FORMAT("ScreenEdit", "PreviewLengthFormat");
static ThemeMetric<RString> RECORD_HOLD_TIME_FORMAT("ScreenEdit", "RecordHoldTimeFormat");
void ScreenEdit::UpdateTextInfo()
{
if( m_pSteps == nullptr )
return;
// Don't update the text during playback or record. It causes skips.
if( m_EditState != STATE_EDITING )
return;
if( !m_bTextInfoNeedsUpdate )
return;
m_bTextInfoNeedsUpdate = false;
RString sNoteType = ssprintf( NOTES.GetValue(), NoteTypeToLocalizedString(m_SnapDisplay.GetNoteType()).c_str() );
RString sText;
sText += ssprintf( CURRENT_BEAT_FORMAT.GetValue(), CURRENT_BEAT.GetValue().c_str(), GetBeat() );
float second= GetAppropriateTiming().GetElapsedTimeFromBeatNoOffset(GetBeat());
sText += ssprintf( CURRENT_SECOND_FORMAT.GetValue(), CURRENT_SECOND.GetValue().c_str(), second );
switch( EDIT_MODE.GetValue() )
{
DEFAULT_FAIL( EDIT_MODE.GetValue() );
case EditMode_Practice:
break;
case EditMode_CourseMods:
case EditMode_Home:
case EditMode_Full:
sText += ssprintf( SNAP_TO_FORMAT.GetValue(), SNAP_TO.GetValue().c_str(), sNoteType.c_str() );
break;
}
if( m_NoteFieldEdit.m_iBeginMarker != -1 )
{
sText += ssprintf( SELECTION_BEAT_BEGIN_FORMAT.GetValue(), SELECTION_BEAT.GetValue().c_str(), NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
if( m_NoteFieldEdit.m_iEndMarker != -1 )
sText += ssprintf( SELECTION_BEAT_END_FORMAT.GetValue(), NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) );
else
sText += SELECTION_BEAT_UNFINISHED_FORMAT;
}
if (EDIT_MODE.GetValue() == EditMode_Full)
{
sText += ssprintf( DIFFICULTY_FORMAT.GetValue(), DIFFICULTY.GetValue().c_str(), DifficultyToString( m_pSteps->GetDifficulty() ).c_str() );
if ( m_InputPlayerNumber != PLAYER_INVALID )
sText += ssprintf( ROUTINE_PLAYER_FORMAT.GetValue(), ROUTINE_PLAYER.GetValue().c_str(), m_InputPlayerNumber + 1 );
//sText += ssprintf( DESCRIPTION_FORMAT.GetValue(), DESCRIPTION.GetValue().c_str(), m_pSteps->GetDescription().c_str() );
sText += ssprintf( CHART_NAME_FORMAT.GetValue(), CHART_NAME.GetValue().c_str(), m_pSteps->GetChartName().c_str() );
sText += ssprintf( STEP_AUTHOR_FORMAT.GetValue(), STEP_AUTHOR.GetValue().c_str(), m_pSteps->GetCredit().c_str() );
//sText += ssprintf( CHART_STYLE_FORMAT.GetValue(), CHART_STYLE.GetValue().c_str(), m_pSteps->GetChartStyle().c_str() );
sText += ssprintf( MAIN_TITLE_FORMAT.GetValue(), MAIN_TITLE.GetValue().c_str(), m_pSong->m_sMainTitle.c_str() );
if( m_pSong->m_sSubTitle.size() )
sText += ssprintf( SUBTITLE_FORMAT.GetValue(), SUBTITLE.GetValue().c_str(), m_pSong->m_sSubTitle.c_str() );
sText += ssprintf( SEGMENT_TYPE_FORMAT.GetValue(), SEGMENT_TYPE.GetValue().c_str(), TimingSegmentTypeToString(currentCycleSegment).c_str() );
const RString tapnoteType = TapNoteTypeToString( m_selectedTap.type );
sText += ssprintf( TAP_NOTE_TYPE_FORMAT.GetValue(), TAP_NOTE_TYPE.GetValue().c_str(), tapnoteType.c_str() );
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
float beat = GetAppropriateTiming().GetElapsedTimeFromBeat(GetBeat());
sText += ssprintf("Attack here?: %s\n", FindAttackAtTime(attacks, beat) > -1 ? "YES" : "NO");
}
GAMESTATE->SetProcessedTimingData(m_pSteps->GetTimingData());
const StepsTypeCategory &cat = GAMEMAN->GetStepsTypeInfo(m_pSteps->m_StepsType).m_StepsTypeCategory;
if (cat == StepsTypeCategory_Couple || cat == StepsTypeCategory_Routine)
{
std::pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
sText += ssprintf(NUM_STEPS_FORMAT_TWO_PLAYER.GetValue(),
TAP_STEPS.GetValue().c_str(),
tmp.first, tmp.second);
tmp = m_NoteDataEdit.GetNumJumpsTwoPlayer();
sText += ssprintf(NUM_JUMPS_FORMAT_TWO_PLAYER.GetValue(),
JUMPS.GetValue().c_str(),
tmp.first, tmp.second);
tmp = m_NoteDataEdit.GetNumHandsTwoPlayer();
sText += ssprintf(NUM_HANDS_FORMAT_TWO_PLAYER.GetValue(),
HANDS.GetValue().c_str(),
tmp.first, tmp.second);
tmp = m_NoteDataEdit.GetNumHoldNotesTwoPlayer();
sText += ssprintf(NUM_HOLDS_FORMAT_TWO_PLAYER.GetValue(),
HOLDS.GetValue().c_str(),
tmp.first, tmp.second);
tmp = m_NoteDataEdit.GetNumMinesTwoPlayer();
sText += ssprintf(NUM_MINES_FORMAT_TWO_PLAYER.GetValue(),
MINES.GetValue().c_str(),
tmp.first, tmp.second);
tmp = m_NoteDataEdit.GetNumRollsTwoPlayer();
sText += ssprintf(NUM_ROLLS_FORMAT_TWO_PLAYER.GetValue(),
ROLLS.GetValue().c_str(),
tmp.first, tmp.second);
tmp = m_NoteDataEdit.GetNumLiftsTwoPlayer();
sText += ssprintf(NUM_LIFTS_FORMAT_TWO_PLAYER.GetValue(),
LIFTS.GetValue().c_str(),
tmp.first, tmp.second);
tmp = m_NoteDataEdit.GetNumFakesTwoPlayer();
sText += ssprintf(NUM_FAKES_FORMAT_TWO_PLAYER.GetValue(),
FAKES.GetValue().c_str(),
tmp.first, tmp.second);
}
else
{
sText += ssprintf( NUM_STEPS_FORMAT.GetValue(), TAP_STEPS.GetValue().c_str(), m_NoteDataEdit.GetNumTapNotes() );
sText += ssprintf( NUM_JUMPS_FORMAT.GetValue(), JUMPS.GetValue().c_str(), m_NoteDataEdit.GetNumJumps() );
sText += ssprintf( NUM_HANDS_FORMAT.GetValue(), HANDS.GetValue().c_str(), m_NoteDataEdit.GetNumHands() );
sText += ssprintf( NUM_HOLDS_FORMAT.GetValue(), HOLDS.GetValue().c_str(), m_NoteDataEdit.GetNumHoldNotes() );
sText += ssprintf( NUM_MINES_FORMAT.GetValue(), MINES.GetValue().c_str(), m_NoteDataEdit.GetNumMines() );
sText += ssprintf( NUM_ROLLS_FORMAT.GetValue(), ROLLS.GetValue().c_str(), m_NoteDataEdit.GetNumRolls() );
sText += ssprintf( NUM_LIFTS_FORMAT.GetValue(), LIFTS.GetValue().c_str(), m_NoteDataEdit.GetNumLifts() );
sText += ssprintf( NUM_FAKES_FORMAT.GetValue(), FAKES.GetValue().c_str(), m_NoteDataEdit.GetNumFakes() );
}
switch( EDIT_MODE.GetValue() )
{
DEFAULT_FAIL( EDIT_MODE.GetValue() );
case EditMode_Practice:
case EditMode_CourseMods:
case EditMode_Home:
break;
case EditMode_Full:
sText += ssprintf( TIMING_MODE_FORMAT.GetValue(),
TIMING_MODE.GetValue().c_str(),
( GAMESTATE->m_bIsUsingStepTiming ?
STEP_TIMING.GetValue().c_str() :
SONG_TIMING.GetValue().c_str() ) );
sText += ssprintf( BEAT_0_OFFSET_FORMAT.GetValue(),
BEAT_0_OFFSET.GetValue().c_str(),
GetAppropriateTiming().m_fBeat0OffsetInSeconds );
sText += ssprintf( PREVIEW_START_FORMAT.GetValue(), PREVIEW_START.GetValue().c_str(), m_pSong->m_fMusicSampleStartSeconds );
sText += ssprintf( PREVIEW_LENGTH_FORMAT.GetValue(), PREVIEW_LENGTH.GetValue().c_str(), m_pSong->m_fMusicSampleLengthSeconds );
if(record_hold_seconds < record_hold_default - .001f ||
record_hold_seconds > record_hold_default + .001f)
{
sText += ssprintf(RECORD_HOLD_TIME_FORMAT.GetValue(), RECORD_HOLD_TIME.GetValue().c_str(), record_hold_seconds);
}
break;
}
m_textInfo.SetText( sText );
GAMESTATE->SetProcessedTimingData(nullptr);
}
void ScreenEdit::DrawPrimitives()
{
if( m_pSoundMusic->IsPlaying() )
{
ScreenWithMenuElements::DrawPrimitives();
return;
}
// HACK: Draw using the trailing beat
PlayerState *pPlayerState = const_cast<PlayerState *> (m_NoteFieldEdit.GetPlayerState());
float fPlayerSongBeat = pPlayerState->m_Position.m_fSongBeat; // save song beat
float fPlayerSongBeatNoOffset = pPlayerState->m_Position.m_fSongBeatNoOffset;
float fPlayerSongBeatVisible = pPlayerState->m_Position.m_fSongBeatVisible;
float fGameSongBeat = GAMESTATE->m_Position.m_fSongBeat; // save song beat
float fGameSongBeatNoOffset = GAMESTATE->m_Position.m_fSongBeatNoOffset;
float fGameSongBeatVisible = GAMESTATE->m_Position.m_fSongBeatVisible;
pPlayerState->m_Position.m_fSongBeat = m_fTrailingBeat; // put trailing beat in effect
pPlayerState->m_Position.m_fSongBeatNoOffset = m_fTrailingBeat; // put trailing beat in effect
pPlayerState->m_Position.m_fSongBeatVisible = m_fTrailingBeat; // put trailing beat in effect
GAMESTATE->m_Position.m_fSongBeat = m_fTrailingBeat; // put trailing beat in effect
GAMESTATE->m_Position.m_fSongBeatNoOffset = m_fTrailingBeat; // put trailing beat in effect
GAMESTATE->m_Position.m_fSongBeatVisible = m_fTrailingBeat; // put trailing beat in effect
ScreenWithMenuElements::DrawPrimitives();
pPlayerState->m_Position.m_fSongBeat = fPlayerSongBeat; // restore real song beat
pPlayerState->m_Position.m_fSongBeatNoOffset = fPlayerSongBeatNoOffset;
pPlayerState->m_Position.m_fSongBeatVisible = fPlayerSongBeatVisible;
GAMESTATE->m_Position.m_fSongBeat = fGameSongBeat; // restore real song beat
GAMESTATE->m_Position.m_fSongBeatNoOffset = fGameSongBeatNoOffset;
GAMESTATE->m_Position.m_fSongBeatVisible = fGameSongBeatVisible;
}
bool ScreenEdit::Input( const InputEventPlus &input )
{
// LOG->Trace( "ScreenEdit::Input()" );
// invalidate input if cmd/meta is being held.
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LMETA)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RMETA)) )
return false;
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return false;
EditButton EditB = DeviceToEdit( input.DeviceI );
if( EditB == EditButton_Invalid )
EditB = MenuButtonToEditButton( input.MenuI );
if( EditB == EDIT_BUTTON_REMOVE_NOTE )
{
/* Ugly: we need to know when the button was pressed or released, so we
* can clamp operations to that time. Should InputFilter keep track of
* last release, too? */
m_bRemoveNoteButtonDown = (input.type != IET_RELEASE);
m_RemoveNoteButtonLastChanged.Touch();
}
switch( m_EditState )
{
DEFAULT_FAIL( m_EditState );
case STATE_EDITING:
m_bTextInfoNeedsUpdate = true;
return InputEdit( input, EditB );
case STATE_RECORDING:
return InputRecord( input, EditB );
case STATE_RECORDING_PAUSED:
return InputRecordPaused( input, EditB );
case STATE_PLAYING:
return InputPlay( input, EditB );
}
}
static void ShiftToRightSide( int &iCol, int iNumTracks )
{
switch( GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StyleType )
{
DEFAULT_FAIL( GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StyleType );
case StyleType_OnePlayerOneSide:
break;
case StyleType_TwoPlayersTwoSides:
case StyleType_OnePlayerTwoSides:
case StyleType_TwoPlayersSharedSides:
iCol += iNumTracks/2;
break;
}
}
static LocalizedString BG_CHANGE_STEP_TIMING ( "ScreenEdit", "You must be in Song Timing Mode to edit BG Changes." );
static LocalizedString ALTER_MENU_NO_SELECTION ( "ScreenEdit", "You must have an area selected to enter the Alter Menu." );
static LocalizedString SWITCHED_TO ( "ScreenEdit", "Switched to" );
static LocalizedString NO_BACKGROUNDS_AVAILABLE ( "ScreenEdit", "No backgrounds available" );
static ThemeMetric<bool> INVERT_SCROLL_BUTTONS ( "ScreenEdit", "InvertScrollSpeedButtons" );
bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
if( input.type == IET_RELEASE )
{
if( EditPressed( EDIT_BUTTON_SCROLL_SELECT, input.DeviceI ) )
m_iShiftAnchor = -1;
// XXX Key releases usually don't count as "handled," but what
// does it mean in this case?
return false;
}
const TimingData &sTiming = GetAppropriateTiming();
float playerBeat = GetAppropriatePosition().m_fSongBeat;
int beatsPerMeasure = sTiming.GetTimeSignatureSegmentAtBeat( playerBeat )->GetNum();
switch( EditB )
{
case EDIT_BUTTON_COLUMN_0:
case EDIT_BUTTON_COLUMN_1:
case EDIT_BUTTON_COLUMN_2:
case EDIT_BUTTON_COLUMN_3:
case EDIT_BUTTON_COLUMN_4:
case EDIT_BUTTON_COLUMN_5:
case EDIT_BUTTON_COLUMN_6:
case EDIT_BUTTON_COLUMN_7:
case EDIT_BUTTON_COLUMN_8:
case EDIT_BUTTON_COLUMN_9:
{
if( input.type != IET_FIRST_PRESS )
return false; // We only care about first presses
int iCol = EditB - EDIT_BUTTON_COLUMN_0;
// Alt + number = input to right half
if( EditIsBeingPressed(EDIT_BUTTON_RIGHT_SIDE) )
ShiftToRightSide( iCol, m_NoteDataEdit.GetNumTracks() );
if( iCol >= m_NoteDataEdit.GetNumTracks() )
return false; // this button is not in the range of columns for this Style
const float fSongBeat = GetBeat();
const int iSongIndex = BeatToNoteRow( fSongBeat );
// check for to see if the user intended to remove a HoldNote
int iHeadRow;
if( m_NoteDataEdit.IsHoldNoteAtRow( iCol, iSongIndex, &iHeadRow ) )
{
m_soundRemoveNote.Play(true);
SetDirty( true );
SaveUndo();
m_NoteDataEdit.SetTapNote( iCol, iHeadRow, TAP_EMPTY );
// Don't CheckNumberOfNotesAndUndo. We don't want to revert any change that removes notes.
}
else if( m_NoteDataEdit.GetTapNote(iCol, iSongIndex).type != TapNoteType_Empty )
{
m_soundRemoveNote.Play(true);
SetDirty( true );
SaveUndo();
m_NoteDataEdit.SetTapNote( iCol, iSongIndex, TAP_EMPTY );
// Don't CheckNumberOfNotesAndUndo. We don't want to revert any change that removes notes.
}
else if( EditIsBeingPressed(EDIT_BUTTON_LAY_TAP_ATTACK) )
{
g_iLastInsertTapAttackTrack = iCol;
EditMiniMenu( &g_InsertTapAttack, SM_BackFromInsertTapAttack );
}
else
{
m_soundAddNote.Play(true);
SetDirty( true );
SaveUndo();
TapNote tn = m_selectedTap;
tn.pn = m_InputPlayerNumber;
m_NoteDataEdit.SetTapNote(iCol, iSongIndex, tn );
CheckNumberOfNotesAndUndo();
}
}
return true;
case EDIT_BUTTON_CYCLE_TAP_LEFT:
{
switch ( m_selectedTap.type )
{
case TapNoteType_Tap: m_selectedTap = TAP_ORIGINAL_FAKE; break;
case TapNoteType_Mine: m_selectedTap = TAP_ORIGINAL_TAP; break;
case TapNoteType_Lift: m_selectedTap = TAP_ORIGINAL_MINE; break;
case TapNoteType_Fake: m_selectedTap = TAP_ORIGINAL_LIFT; break;
DEFAULT_FAIL( m_selectedTap.type );
}
return true;
}
case EDIT_BUTTON_CYCLE_TAP_RIGHT:
{
switch ( m_selectedTap.type )
{
case TapNoteType_Tap: m_selectedTap = TAP_ORIGINAL_MINE; break;
case TapNoteType_Mine: m_selectedTap = TAP_ORIGINAL_LIFT; break;
case TapNoteType_Lift: m_selectedTap = TAP_ORIGINAL_FAKE; break;
case TapNoteType_Fake: m_selectedTap = TAP_ORIGINAL_TAP; break;
DEFAULT_FAIL( m_selectedTap.type );
}
return true;
}
case EDIT_BUTTON_CYCLE_SEGMENT_LEFT:
{
int tmp = enum_add2( this->currentCycleSegment, -1 );
wrap( *ConvertValue<int>(&tmp), NUM_TimingSegmentType );
currentCycleSegment = (TimingSegmentType)tmp;
return true;
}
case EDIT_BUTTON_CYCLE_SEGMENT_RIGHT:
{
int tmp = enum_add2( this->currentCycleSegment, +1 );
wrap( *ConvertValue<int>(&tmp), NUM_TimingSegmentType );
currentCycleSegment = (TimingSegmentType)tmp;
return true;
}
case EDIT_BUTTON_SCROLL_SPEED_UP:
case EDIT_BUTTON_SCROLL_SPEED_DOWN:
{
PlayerState *pPlayerState = const_cast<PlayerState *> (m_NoteFieldEdit.GetPlayerState());
float fScrollSpeed = pPlayerState->m_PlayerOptions.GetSong().m_fScrollSpeed;
const float fSpeeds[] = { 1.0f, 1.5f, 2.0f, 3.0f, 4.0f, 6.0f, 8.0f };
int iSpeed = 0;
for( unsigned i = 0; i < ARRAYLEN(fSpeeds); ++i )
{
if( fSpeeds[i] == fScrollSpeed )
{
iSpeed = i;
break;
}
}
switch( EditB )
{
DEFAULT_FAIL(EditB);
case EDIT_BUTTON_SCROLL_SPEED_DOWN:
INVERT_SCROLL_BUTTONS ? ++iSpeed : --iSpeed;
break;
case EDIT_BUTTON_SCROLL_SPEED_UP:
INVERT_SCROLL_BUTTONS ? --iSpeed : ++iSpeed;
break;
}
iSpeed = clamp( iSpeed, 0, (int) ARRAYLEN(fSpeeds)-1 );
if( fSpeeds[iSpeed] != fScrollSpeed )
{
m_soundMarker.Play(true);
fScrollSpeed = fSpeeds[iSpeed];
}
PO_GROUP_ASSIGN( pPlayerState->m_PlayerOptions, ModsLevel_Song, m_fScrollSpeed, fScrollSpeed );
}
return true;
case EDIT_BUTTON_SCROLL_HOME:
ScrollTo( 0 );
return true;
case EDIT_BUTTON_SCROLL_END:
ScrollTo( m_NoteDataEdit.GetLastBeat() );
return true;
case EDIT_BUTTON_SCROLL_UP_LINE:
case EDIT_BUTTON_SCROLL_UP_PAGE:
case EDIT_BUTTON_SCROLL_UP_TS:
case EDIT_BUTTON_SCROLL_DOWN_LINE:
case EDIT_BUTTON_SCROLL_DOWN_PAGE:
case EDIT_BUTTON_SCROLL_DOWN_TS:
{
float fBeatsToMove=0.f;
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_SCROLL_UP_LINE:
case EDIT_BUTTON_SCROLL_DOWN_LINE:
fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
if( EditB == EDIT_BUTTON_SCROLL_UP_LINE )
fBeatsToMove *= -1;
break;
case EDIT_BUTTON_SCROLL_UP_PAGE:
case EDIT_BUTTON_SCROLL_DOWN_PAGE:
fBeatsToMove = 4;
if( EditB == EDIT_BUTTON_SCROLL_UP_PAGE )
fBeatsToMove *= -1;
break;
case EDIT_BUTTON_SCROLL_UP_TS:
case EDIT_BUTTON_SCROLL_DOWN_TS:
fBeatsToMove = beatsPerMeasure;
if( EditB == EDIT_BUTTON_SCROLL_UP_TS )
fBeatsToMove *= -1;
break;
}
if( m_PlayerStateEdit.m_PlayerOptions.GetSong().m_fScrolls[PlayerOptions::SCROLL_REVERSE] > 0.5 )
fBeatsToMove *= -1;
float fDestinationBeat = GetBeat() + fBeatsToMove;
fDestinationBeat = Quantize( fDestinationBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
ScrollTo( fDestinationBeat );
}
return true;
case EDIT_BUTTON_SCROLL_NEXT_MEASURE:
{
float fDestinationBeat = GetBeat() + beatsPerMeasure;
fDestinationBeat = ftruncf( fDestinationBeat, (float)beatsPerMeasure );
ScrollTo( fDestinationBeat );
return true;
}
case EDIT_BUTTON_SCROLL_PREV_MEASURE:
{
float fDestinationBeat = QuantizeUp( GetBeat(), (float)beatsPerMeasure );
fDestinationBeat -= (float)beatsPerMeasure;
ScrollTo( fDestinationBeat );
return true;
}
case EDIT_BUTTON_SCROLL_NEXT:
{
int iRow = BeatToNoteRow( GetBeat() );
NoteDataUtil::GetNextEditorPosition( m_NoteDataEdit, iRow );
ScrollTo( NoteRowToBeat(iRow) );
}
return true;
case EDIT_BUTTON_SCROLL_PREV:
{
int iRow = BeatToNoteRow( GetBeat() );
NoteDataUtil::GetPrevEditorPosition( m_NoteDataEdit, iRow );
ScrollTo( NoteRowToBeat(iRow) );
}
return true;
case EDIT_BUTTON_SEGMENT_NEXT:
{
// TODO: Work around Stops and Delays. We MAY have to separate them.
const TimingData &timing = GetAppropriateTiming();
ScrollTo(timing.GetNextSegmentBeatAtBeat(this->currentCycleSegment,
GetBeat()));
}
return true;
case EDIT_BUTTON_SEGMENT_PREV:
{
// TODO: Work around Stops and Delays. We MAY have to separate them.
const TimingData &timing = GetAppropriateTiming();
ScrollTo(timing.GetPreviousSegmentBeatAtBeat(this->currentCycleSegment,
GetBeat()));
}
return true;
case EDIT_BUTTON_SNAP_NEXT:
if( m_SnapDisplay.PrevSnapMode() )
OnSnapModeChange();
return true;
case EDIT_BUTTON_SNAP_PREV:
if( m_SnapDisplay.NextSnapMode() )
OnSnapModeChange();
return true;
case EDIT_BUTTON_LAY_SELECT:
{
const int iCurrentRow = BeatToNoteRow(GetAppropriatePosition().m_fSongBeat);
if( m_NoteFieldEdit.m_iBeginMarker==-1 && m_NoteFieldEdit.m_iEndMarker==-1 )
{
// lay begin marker
m_NoteFieldEdit.m_iBeginMarker = BeatToNoteRow(GetAppropriatePosition().m_fSongBeat);
}
else if( m_NoteFieldEdit.m_iEndMarker==-1 ) // only begin marker is laid
{
if( iCurrentRow == m_NoteFieldEdit.m_iBeginMarker )
{
m_NoteFieldEdit.m_iBeginMarker = -1;
}
else
{
m_NoteFieldEdit.m_iEndMarker = std::max( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
m_NoteFieldEdit.m_iBeginMarker = std::min( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
}
}
else // both markers are laid
{
m_NoteFieldEdit.m_iBeginMarker = iCurrentRow;
m_NoteFieldEdit.m_iEndMarker = -1;
}
m_soundMarker.Play(true);
}
return true;
case EDIT_BUTTON_OPEN_AREA_MENU:
{
// TODO: Improve behavior if timing changes are shifted down on beat 0.
g_AreaMenu.rows[shift_pauses_forward].bEnabled = (GetBeat() != 0);
g_AreaMenu.rows[paste_at_current_beat].bEnabled = !m_Clipboard.IsEmpty();
g_AreaMenu.rows[paste_at_begin_marker].bEnabled = !m_Clipboard.IsEmpty() != 0 && m_NoteFieldEdit.m_iBeginMarker!=-1;
g_AreaMenu.rows[undo].bEnabled = m_bHasUndo;
EditMiniMenu( &g_AreaMenu, SM_BackFromAreaMenu );
}
return true;
case EDIT_BUTTON_OPEN_ALTER_MENU:
{
bool bAreaSelected = m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1;
if (!bAreaSelected)
{
SCREENMAN->SystemMessage( ALTER_MENU_NO_SELECTION );
SCREENMAN->PlayInvalidSound();
}
else
{
bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID);
g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine;
g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;
g_AlterMenu.rows[routine_mirror_2_to_1].bEnabled = isRoutine;
EditMiniMenu(&g_AlterMenu, SM_BackFromAlterMenu);
}
return true;
}
case EDIT_BUTTON_OPEN_EDIT_MENU:
EditMiniMenu( &g_MainMenu, SM_BackFromMainMenu );
return true;
case EDIT_BUTTON_OPEN_INPUT_HELP:
DoHelp();
return true;
case EDIT_BUTTON_OPEN_TIMING_MENU:
{
DisplayTimingMenu();
return true;
}
case EDIT_BUTTON_OPEN_NEXT_STEPS:
case EDIT_BUTTON_OPEN_PREV_STEPS:
{
// don't keep undo when changing Steps
ClearUndo();
// get the second of the current step.
float curSecond = GetAppropriateTiming().GetElapsedTimeFromBeat(GetBeat());
// save current steps
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
ASSERT( pSteps != nullptr );
pSteps->SetNoteData( m_NoteDataEdit );
// Get all Steps of this StepsType
const StepsType st = pSteps->m_StepsType;
std::vector<Steps*> vSteps;
SongUtil::GetSteps( GAMESTATE->m_pCurSong, vSteps, st );
// Sort them by difficulty.
StepsUtil::SortStepsByTypeAndDifficulty( vSteps );
// Find out what index the current Steps are
std::vector<Steps*>::iterator it = find( vSteps.begin(), vSteps.end(), pSteps );
ASSERT( it != vSteps.end() );
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_OPEN_PREV_STEPS:
if( it==vSteps.begin() )
{
SCREENMAN->PlayInvalidSound();
return true;
}
it--;
break;
case EDIT_BUTTON_OPEN_NEXT_STEPS:
it++;
if( it==vSteps.end() )
{
SCREENMAN->PlayInvalidSound();
return true;
}
break;
}
pSteps = *it;
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
m_pSteps = pSteps;
pSteps->GetNoteData( m_NoteDataEdit );
RString s = ssprintf(
SWITCHED_TO.GetValue() + " %s %s '%s' (%d of %d)",
GAMEMAN->GetStepsTypeInfo( st ).szName,
DifficultyToString( pSteps->GetDifficulty() ).c_str(),
pSteps->GetChartName().c_str(),
it - vSteps.begin() + 1,
int(vSteps.size()) );
SCREENMAN->SystemMessage( s );
m_soundSwitchSteps.Play(true);
// Reload the music because it can be different for every steps. -Kyz
m_AutoKeysounds.FinishLoading();
m_pSoundMusic = m_AutoKeysounds.GetSound();
ScrollTo( GetAppropriateTiming().GetBeatFromElapsedTime(curSecond) );
}
return true;
case EDIT_BUTTON_BPM_UP:
case EDIT_BUTTON_BPM_DOWN:
{
float fBPM = GetAppropriateTiming().GetBPMAtBeat( GetBeat() );
float fDelta;
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_BPM_UP: fDelta = +0.020f; break;
case EDIT_BUTTON_BPM_DOWN: fDelta = -0.020f; break;
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fDelta /= 20; // .001 bpm
}
else if( input.type == IET_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
else
fDelta *= 40;
}
float fNewBPM = fBPM + fDelta;
if(fNewBPM > 0.0f)
{
GetAppropriateTimingForUpdate().AddSegment(BPMSegment(GetRow(), fNewBPM));
}
(fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(true);
SetDirty( true );
}
return true;
case EDIT_BUTTON_STOP_UP:
case EDIT_BUTTON_STOP_DOWN:
{
float fDelta;
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_STOP_UP: fDelta = +0.020f; break;
case EDIT_BUTTON_STOP_DOWN: fDelta = -0.020f; break;
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fDelta /= 20; // 1ms
}
else if( input.type == IET_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
else
fDelta *= 40;
}
// is there a StopSegment on the current row?
TimingData & timing = GetAppropriateTimingForUpdate();
StopSegment *seg = timing.GetStopSegmentAtRow( GetRow() );
int i = timing.GetSegmentIndexAtRow(SEGMENT_STOP, GetRow());
if (i == -1 || seg->GetRow() != GetRow()) // invalid
{
if( fDelta > 0 )
timing.AddSegment( StopSegment(GetRow(), fDelta) );
else
return false;
}
else
{
std::vector<TimingSegment *> &stops = timing.GetTimingSegments(SEGMENT_STOP);
seg->SetPause(seg->GetPause() + fDelta);
if( seg->GetPause() <= 0 )
stops.erase( stops.begin()+i, stops.begin()+i+1);
}
(fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(true);
SetDirty( true );
}
return true;
// TODO: Combine the stop and delay call somehow?
case EDIT_BUTTON_DELAY_UP:
case EDIT_BUTTON_DELAY_DOWN:
{
float fDelta;
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_DELAY_UP: fDelta = +0.020f; break;
case EDIT_BUTTON_DELAY_DOWN: fDelta = -0.020f; break;
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fDelta /= 20; // 1ms
}
else if( input.type == IET_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
else
fDelta *= 40;
}
// is there a StopSegment on the current row?
TimingData & timing = GetAppropriateTimingForUpdate();
DelaySegment *seg = timing.GetDelaySegmentAtRow( GetRow() );
int i = timing.GetSegmentIndexAtRow(SEGMENT_DELAY, GetRow());
if (i == -1 || seg->GetRow() != GetRow()) // invalid
{
if( fDelta > 0 )
timing.AddSegment( DelaySegment(GetRow(), fDelta) );
else
return false;
}
else
{
std::vector<TimingSegment *> &stops = timing.GetTimingSegments(SEGMENT_DELAY);
seg->SetPause(seg->GetPause() + fDelta);
if( seg->GetPause() <= 0 )
stops.erase( stops.begin()+i, stops.begin()+i+1);
}
(fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(true);
SetDirty( true );
}
return true;
case EDIT_BUTTON_OFFSET_UP:
case EDIT_BUTTON_OFFSET_DOWN:
{
float fDelta;
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_OFFSET_DOWN: fDelta = -0.02f; break;
case EDIT_BUTTON_OFFSET_UP: fDelta = +0.02f; break;
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fDelta /= 20; /* 1ms */
}
else if( input.type == IET_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
else
fDelta *= 40;
}
GetAppropriateTimingForUpdate().m_fBeat0OffsetInSeconds += fDelta;
(fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(true);
if (GAMESTATE->m_bIsUsingStepTiming)
{
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks.UpdateStartTimes(fDelta);
}
else
{
GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(fDelta);
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += fDelta;
}
SetDirty( true );
}
return true;
case EDIT_BUTTON_SAMPLE_START_UP:
case EDIT_BUTTON_SAMPLE_START_DOWN:
case EDIT_BUTTON_SAMPLE_LENGTH_DOWN:
case EDIT_BUTTON_SAMPLE_LENGTH_UP:
{
float fDelta;
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_SAMPLE_START_DOWN: fDelta = -0.02f; break;
case EDIT_BUTTON_SAMPLE_START_UP: fDelta = +0.02f; break;
case EDIT_BUTTON_SAMPLE_LENGTH_DOWN: fDelta = -0.02f; break;
case EDIT_BUTTON_SAMPLE_LENGTH_UP: fDelta = +0.02f; break;
}
if( input.type == IET_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
else
fDelta *= 40;
}
if( EditB == EDIT_BUTTON_SAMPLE_LENGTH_DOWN || EditB == EDIT_BUTTON_SAMPLE_LENGTH_UP )
{
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
m_pSong->m_fMusicSampleLengthSeconds = std::max(m_pSong->m_fMusicSampleLengthSeconds, 0.0f);
}
else
{
m_pSong->m_fMusicSampleStartSeconds += fDelta;
m_pSong->m_fMusicSampleStartSeconds = std::max(m_pSong->m_fMusicSampleStartSeconds, 0.0f);
}
(fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(true);
SetDirty( true );
}
return true;
case EDIT_BUTTON_PLAY_SAMPLE_MUSIC:
PlayPreviewMusic();
return true;
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU:
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU:
if( !GAMESTATE->m_bIsUsingStepTiming )
{
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU: g_CurrentBGChangeLayer = BACKGROUND_LAYER_1; break;
case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU: g_CurrentBGChangeLayer = BACKGROUND_LAYER_2; break;
}
{
// Fill in option names
std::vector<RString> vThrowAway;
MenuDef &menu = g_BackgroundChange;
menu.rows[layer].choices[0] = ssprintf("%d",g_CurrentBGChangeLayer);
BackgroundUtil::GetBackgroundTransitions( "", vThrowAway, menu.rows[transition].choices );
g_BackgroundChange.rows[transition].choices.insert( g_BackgroundChange.rows[transition].choices.begin(), "None" ); // add "no transition"
BackgroundUtil::GetBackgroundEffects( "", vThrowAway, menu.rows[effect].choices );
menu.rows[effect].choices.insert( menu.rows[effect].choices.begin(), "Default" ); // add "default effect"
BackgroundUtil::GetSongBGAnimations( m_pSong, "", vThrowAway, menu.rows[file1_song_bganimation].choices );
BackgroundUtil::GetSongMovies( m_pSong, "", vThrowAway, menu.rows[file1_song_movie].choices );
BackgroundUtil::GetSongBitmaps( m_pSong, "", vThrowAway, menu.rows[file1_song_still].choices );
BackgroundUtil::GetGlobalBGAnimations( m_pSong, "", vThrowAway, menu.rows[file1_global_bganimation].choices ); // nullptr to get all background files
BackgroundUtil::GetGlobalRandomMovies( m_pSong, "", vThrowAway, menu.rows[file1_global_movie].choices, false, false ); // all backgrounds
BackgroundUtil::GetGlobalRandomMovies( m_pSong, "", vThrowAway, menu.rows[file1_global_movie_song_group].choices, false, true ); // song group's backgrounds
BackgroundUtil::GetGlobalRandomMovies( m_pSong, "", vThrowAway, menu.rows[file1_global_movie_song_group_and_genre].choices, true, true ); // song group and genre's backgrounds
menu.rows[file2_type].choices = menu.rows[file1_type].choices;
menu.rows[file2_song_bganimation].choices = menu.rows[file1_song_bganimation].choices;
menu.rows[file2_song_movie].choices = menu.rows[file1_song_movie].choices;
menu.rows[file2_song_still].choices = menu.rows[file1_song_still].choices;
menu.rows[file2_global_bganimation].choices = menu.rows[file1_global_bganimation].choices;
menu.rows[file2_global_movie].choices = menu.rows[file1_global_movie].choices;
menu.rows[file2_global_movie_song_group].choices = menu.rows[file1_global_movie_song_group].choices;
menu.rows[file2_global_movie_song_group_and_genre].choices = menu.rows[file1_global_movie_song_group_and_genre].choices;
// Fill in lines enabled/disabled
bool bAlreadyBGChangeHere = false;
BackgroundChange bgChange;
for (BackgroundChange &bgc : m_pSong->GetBackgroundChanges(g_CurrentBGChangeLayer))
{
if( bgc.m_fStartBeat == GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat )
{
bAlreadyBGChangeHere = true;
bgChange = bgc;
}
}
#define FILL_ENABLED( x ) menu.rows[x].bEnabled = menu.rows[x].choices.size() > 0;
FILL_ENABLED( transition );
FILL_ENABLED( effect );
FILL_ENABLED( file1_song_bganimation );
FILL_ENABLED( file1_song_movie );
FILL_ENABLED( file1_song_still );
FILL_ENABLED( file1_global_bganimation );
FILL_ENABLED( file1_global_movie );
FILL_ENABLED( file1_global_movie_song_group );
FILL_ENABLED( file1_global_movie_song_group_and_genre );
FILL_ENABLED( file2_song_bganimation );
FILL_ENABLED( file2_song_movie );
FILL_ENABLED( file2_song_still );
FILL_ENABLED( file2_global_bganimation );
FILL_ENABLED( file2_global_movie );
FILL_ENABLED( file2_global_movie_song_group );
FILL_ENABLED( file2_global_movie_song_group_and_genre );
#undef FILL_ENABLED
menu.rows[delete_change].bEnabled = bAlreadyBGChangeHere;
// set default choices
menu.rows[rate]. SetDefaultChoiceIfPresent( ssprintf("%2.0f%%",bgChange.m_fRate*100) );
menu.rows[transition]. SetDefaultChoiceIfPresent( bgChange.m_sTransition );
menu.rows[effect]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sEffect );
menu.rows[file1_type].iDefaultChoice = none;
if( bgChange.m_def.m_sFile1 == RANDOM_BACKGROUND_FILE ) menu.rows[file1_type].iDefaultChoice = dynamic_random;
if( menu.rows[file1_song_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = song_bganimation;
if( menu.rows[file1_song_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = song_movie;
if( menu.rows[file1_song_still]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = song_bitmap;
if( menu.rows[file1_global_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_bganimation;
if( menu.rows[file1_global_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_movie;
if( menu.rows[file1_global_movie_song_group]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_movie_song_group;
if( menu.rows[file1_global_movie_song_group_and_genre]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile1 ) ) menu.rows[file1_type].iDefaultChoice = global_movie_song_group_and_genre;
menu.rows[file2_type].iDefaultChoice = none;
if( bgChange.m_def.m_sFile2 == RANDOM_BACKGROUND_FILE ) menu.rows[file2_type].iDefaultChoice = dynamic_random;
if( menu.rows[file2_song_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = song_bganimation;
if( menu.rows[file2_song_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = song_movie;
if( menu.rows[file2_song_still]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = song_bitmap;
if( menu.rows[file2_global_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_bganimation;
if( menu.rows[file2_global_movie]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_movie;
if( menu.rows[file2_global_movie_song_group]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_movie_song_group;
if( menu.rows[file2_global_movie_song_group_and_genre]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sFile2 ) ) menu.rows[file2_type].iDefaultChoice = global_movie_song_group_and_genre;
menu.rows[color1]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sColor1 );
menu.rows[color2]. SetDefaultChoiceIfPresent( bgChange.m_def.m_sColor2 );
EditMiniMenu( &g_BackgroundChange, SM_BackFromBGChange );
}
}
else
{
SCREENMAN->SystemMessage( BG_CHANGE_STEP_TIMING );
SCREENMAN->PlayInvalidSound();
}
return true;
case EDIT_BUTTON_OPEN_COURSE_MENU:
{
g_CourseMode.rows[0].choices.clear();
g_CourseMode.rows[0].choices.push_back( CommonMetrics::LocalizeOptionItem("Off",false) );
g_CourseMode.rows[0].iDefaultChoice = 0;
std::vector<Course*> courses;
SONGMAN->GetAllCourses( courses, false );
for( unsigned i = 0; i < courses.size(); ++i )
{
const Course *crs = courses[i];
bool bUsesThisSong = false;
for( unsigned e = 0; e < crs->m_vEntries.size(); ++e )
{
if( crs->m_vEntries[e].songID.ToSong() != m_pSong )
continue;
bUsesThisSong = true;
}
if( bUsesThisSong )
{
g_CourseMode.rows[0].choices.push_back( crs->GetDisplayFullTitle() );
if( crs == GAMESTATE->m_pCurCourse )
g_CourseMode.rows[0].iDefaultChoice = g_CourseMode.rows[0].choices.size()-1;
}
}
EditMiniMenu( &g_CourseMode, SM_BackFromCourseModeMenu );
}
return true;
case EDIT_BUTTON_OPEN_STEP_ATTACK_MENU:
{
this->DoStepAttackMenu();
return true;
}
case EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU:
{
// TODO: Give Song/Step Timing switches/functions here?
Course *pCourse = GAMESTATE->m_pCurCourse;
if( pCourse == nullptr )
return false;
CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
float fStartTime = m_pSteps->GetTimingData()->GetElapsedTimeFromBeat( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat );
int iAttack = FindAttackAtTime( ce.attacks, fStartTime );
if( iAttack >= 0 )
{
const RString sDuration = std::to_string(ce.attacks[iAttack].fSecsRemaining );
g_InsertCourseAttack.rows[remove].bEnabled = true;
if( g_InsertCourseAttack.rows[duration].choices.size() == 9 )
g_InsertCourseAttack.rows[duration].choices.push_back( sDuration );
else
g_InsertCourseAttack.rows[duration].choices.back() = sDuration;
g_InsertCourseAttack.rows[duration].iDefaultChoice = 9;
}
else
{
if( g_InsertCourseAttack.rows[duration].choices.size() == 10 )
g_InsertCourseAttack.rows[duration].choices.pop_back();
g_InsertCourseAttack.rows[duration].iDefaultChoice = 3;
}
EditMiniMenu( &g_InsertCourseAttack, SM_BackFromInsertCourseAttack );
}
return true;
case EDIT_BUTTON_ADD_STEP_MODS:
{
float start = -1;
float end = -1;
PlayerOptions po;
if (m_NoteFieldEdit.m_iBeginMarker == -1) // not highlighted
{
po.FromString("");
}
else
{
const TimingData &timing = GetAppropriateTiming();
start = timing.GetElapsedTimeFromBeat(NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker));
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
int index = FindAttackAtTime(attacks, start);
if (index >= 0)
{
po.FromString("");
}
if (m_NoteFieldEdit.m_iEndMarker == -1)
{
end = m_pSong->m_fMusicLengthSeconds;
}
else
{
end = timing.GetElapsedTimeFromBeat(NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker));
}
}
ModsGroup<PlayerOptions> &toEdit = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
this->originalPlayerOptions.Assign(ModsLevel_Preferred, toEdit.GetPreferred());
g_fLastInsertAttackPositionSeconds = start;
g_fLastInsertAttackDurationSeconds = end - start;
toEdit.Assign( ModsLevel_Stage, po );
SCREENMAN->AddNewScreenToTop( SET_MOD_SCREEN, SM_BackFromInsertStepAttackPlayerOptions );
return true;
}
case EDIT_BUTTON_ADD_COURSE_MODS:
{
float fStart, fEnd;
PlayerOptions po;
const Course *pCourse = GAMESTATE->m_pCurCourse;
if( pCourse == nullptr )
return false;
const CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
if( m_NoteFieldEdit.m_iBeginMarker == -1 )
{
fStart = -1;
fEnd = -1;
po.FromString( ce.sModifiers );
}
else
{
// TODO: Give Song/Step Timing switches/functions here?
TimingData *timing = m_pSteps->GetTimingData();
fStart = timing->GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
int iAttack = FindAttackAtTime( ce.attacks, fStart );
if( iAttack >= 0 )
po.FromString( ce.attacks[iAttack].sModifiers );
if( m_NoteFieldEdit.m_iEndMarker == -1 )
fEnd = m_pSong->m_fMusicLengthSeconds;
else
fEnd = timing->GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) );
}
g_fLastInsertAttackPositionSeconds = fStart;
g_fLastInsertAttackDurationSeconds = fEnd - fStart;
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.Assign( ModsLevel_Stage, po );
SCREENMAN->AddNewScreenToTop( SET_MOD_SCREEN, SM_BackFromInsertCourseAttackPlayerOptions );
}
return true;
case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP:
case EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE:
{
bool bTryGenre = EditB == EDIT_BUTTON_BAKE_RANDOM_FROM_SONG_GROUP_AND_GENRE;
RString sName = GetOneBakedRandomFile(m_pSong, bTryGenre);
if( sName.empty() )
{
SCREENMAN->PlayInvalidSound();
SCREENMAN->SystemMessage( NO_BACKGROUNDS_AVAILABLE );
}
else
{
BackgroundLayer iLayer = BACKGROUND_LAYER_1;
BackgroundChange bgChange;
bgChange.m_fStartBeat = GAMESTATE->m_Position.m_fSongBeat;
auto & changes = m_pSong->GetBackgroundChanges(iLayer);
for (auto bgc = changes.begin(); bgc != changes.end(); ++bgc)
{
if( bgc->m_fStartBeat == GAMESTATE->m_Position.m_fSongBeat )
{
bgChange = *bgc;
changes.erase( bgc );
break;
}
}
bgChange.m_def.m_sFile1 = sName;
m_pSong->AddBackgroundChange( iLayer, bgChange );
m_soundMarker.Play(true);
}
}
return true;
case EDIT_BUTTON_PLAY_FROM_START:
HandleMainMenuChoice( play_whole_song );
return true;
case EDIT_BUTTON_PLAY_FROM_CURSOR:
HandleMainMenuChoice( play_current_beat_to_end );
return true;
case EDIT_BUTTON_PLAY_SELECTION:
HandleMainMenuChoice( play_selection );
return true;
case EDIT_BUTTON_RECORD_SELECTION:
if( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 )
{
HandleAlterMenuChoice( record );
}
else
{
if( g_iDefaultRecordLength.Get() == -1 )
{
m_iStartPlayingAt = BeatToNoteRow(GetAppropriatePosition().m_fSongBeat);
m_iStopPlayingAt = std::max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() + 1 );
}
else
{
m_iStartPlayingAt = BeatToNoteRow( ftruncf(GetAppropriatePosition().m_fSongBeat, g_iDefaultRecordLength.Get()) );
m_iStopPlayingAt = m_iStartPlayingAt + BeatToNoteRow( g_iDefaultRecordLength.Get() );
}
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
m_iStopPlayingAt = std::min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
if( m_iStartPlayingAt >= m_iStopPlayingAt )
{
SCREENMAN->PlayInvalidSound();
return true;
}
TransitionEditState( STATE_RECORDING );
}
return true;
case EDIT_BUTTON_RECORD_FROM_CURSOR:
m_iStartPlayingAt = BeatToNoteRow(GetAppropriatePosition().m_fSongBeat);
m_iStopPlayingAt = std::max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() );
TransitionEditState( STATE_RECORDING );
return true;
case EDIT_BUTTON_INSERT:
HandleAreaMenuChoice( insert_and_shift );
SCREENMAN->PlayInvalidSound();
return true;
case EDIT_BUTTON_INSERT_SHIFT_PAUSES:
HandleAreaMenuChoice( shift_pauses_forward );
SCREENMAN->PlayInvalidSound();
return true;
case EDIT_BUTTON_DELETE:
HandleAreaMenuChoice( delete_and_shift );
SCREENMAN->PlayInvalidSound();
return true;
case EDIT_BUTTON_DELETE_SHIFT_PAUSES:
HandleAreaMenuChoice( shift_pauses_backward );
SCREENMAN->PlayInvalidSound();
return true;
case EDIT_BUTTON_RECORD_HOLD_LESS:
record_hold_seconds-= .01f;
if(record_hold_seconds <= 0.0f)
{
record_hold_seconds= 0.0f;
}
return true;
case EDIT_BUTTON_RECORD_HOLD_MORE:
record_hold_seconds+= .01f;
return true;
case EDIT_BUTTON_RECORD_HOLD_RESET:
record_hold_seconds= record_hold_default;
return true;
case EDIT_BUTTON_RECORD_HOLD_OFF:
record_hold_seconds= 120.0f;
return true;
case EDIT_BUTTON_SAVE:
HandleMainMenuChoice( ScreenEdit::save );
return true;
case EDIT_BUTTON_UNDO:
Undo();
return true;
case EDIT_BUTTON_SWITCH_PLAYERS:
if( m_InputPlayerNumber == PLAYER_INVALID )
return false;
enum_add( m_InputPlayerNumber, 1 );
if( m_InputPlayerNumber == NUM_PLAYERS )
m_InputPlayerNumber = PLAYER_1;
m_soundSwitchPlayer.Play(true);
return true;
case EDIT_BUTTON_SWITCH_TIMINGS:
GAMESTATE->m_bIsUsingStepTiming = !GAMESTATE->m_bIsUsingStepTiming;
m_soundSwitchTiming.Play(true);
return true;
default:
return false;
}
}
bool ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
{
if( input.type == IET_FIRST_PRESS && EditB == EDIT_BUTTON_RETURN_TO_EDIT )
{
TransitionEditState( STATE_EDITING );
return true;
}
if( input.pn != PLAYER_1 )
return false; // ignore
const int iCol = GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->GameInputToColumn( input.GameI );
//Is this actually a column? If not, ignore the input.
if( iCol == -1 )
return false;
switch( input.type )
{
DEFAULT_FAIL( input.type );
case IET_FIRST_PRESS:
{
if( EditIsBeingPressed(EDIT_BUTTON_REMOVE_NOTE) )
{
// Remove notes in Update.
return false;
}
// Add a tap
float fBeat = GetBeat();
fBeat = Quantize( fBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
const int iRow = BeatToNoteRow( fBeat );
if( iRow < 0 )
return false;
// Don't add outside of the range.
if( iRow < m_iStartPlayingAt || iRow >= m_iStopPlayingAt )
return false;
// Remove hold if any so that we don't have taps inside of a hold.
int iHeadRow;
if( m_NoteDataRecord.IsHoldNoteAtRow( iCol, iRow, &iHeadRow ) )
m_NoteDataRecord.SetTapNote( iCol, iHeadRow, TAP_EMPTY );
TapNote tn = TAP_ORIGINAL_TAP;
tn.pn = m_InputPlayerNumber;
m_NoteDataRecord.SetTapNote( iCol, iRow, tn );
m_NoteFieldRecord.Step( iCol, TNS_W1 );
}
return true;
case IET_REPEAT:
case IET_RELEASE:
// don't add or extend holds here; we do it in Update()
return false;
}
}
bool ScreenEdit::InputRecordPaused( const InputEventPlus &input, EditButton EditB )
{
if( input.type != IET_FIRST_PRESS )
return false; // don't care
switch( EditB )
{
case EDIT_BUTTON_UNDO:
/* We've already actually committed changes to m_NoteDataEdit, so all we have
* to do to undo is Undo() as usual, and copy the note data back in. */
Undo();
m_NoteDataRecord.CopyAll( m_NoteDataEdit );
return true;
case EDIT_BUTTON_PLAY_SELECTION:
TransitionEditState( STATE_PLAYING );
return true;
case EDIT_BUTTON_RECORD_SELECTION:
TransitionEditState( STATE_RECORDING );
return true;
case EDIT_BUTTON_RECORD_FROM_CURSOR:
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
{
float fMaximumBeat = GetMaximumBeatForNewNote();
if( NoteRowToBeat(m_iStopPlayingAt) >= fMaximumBeat )
{
// We're already at the end.
SCREENMAN->PlayInvalidSound();
return true;
}
}
// Pick up where we left off.
{
int iSize = m_iStopPlayingAt - m_iStartPlayingAt;
m_iStartPlayingAt = m_iStopPlayingAt;
m_iStopPlayingAt += iSize;
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
m_iStopPlayingAt = std::min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
}
TransitionEditState( STATE_RECORDING );
return true;
case EDIT_BUTTON_RETURN_TO_EDIT:
TransitionEditState( STATE_EDITING );
return true;
default:
return false;
}
}
bool ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
{
switch( input.type )
{
case IET_RELEASE:
case IET_FIRST_PRESS:
break;
default:
return false;
}
GameButtonType gbt = GAMESTATE->m_pCurGame->GetPerButtonInfo(input.GameI.button)->m_gbt;
if( GamePreferences::m_AutoPlay == PC_HUMAN && GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay == 0 )
{
const int iCol = GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->GameInputToColumn( input.GameI );
bool bRelease = input.type == IET_RELEASE;
switch( input.pn )
{
case PLAYER_2:
// ignore player 2 input unless this mode requires it
if( GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StyleType != StyleType_TwoPlayersSharedSides )
break;
// fall through to input handling logic:
[[fallthrough]];
case PLAYER_1:
{
switch( gbt )
{
case GameButtonType_Step:
if( iCol != -1 )
m_Player->Step( iCol, -1, input.DeviceI.ts, false, bRelease );
return true;
default:
break;
}
}
default: break;
}
}
if( gbt == GameButtonType_Menu && input.type == IET_FIRST_PRESS )
{
switch( EditB )
{
case EDIT_BUTTON_RETURN_TO_EDIT:
/* When exiting play mode manually, leave the cursor where it is. */
m_fBeatToReturnTo = GetAppropriatePosition().m_fSongBeat;
TransitionEditState( STATE_EDITING );
return true;
case EDIT_BUTTON_OFFSET_UP:
case EDIT_BUTTON_OFFSET_DOWN:
{
float fOffsetDelta;
switch( EditB )
{
DEFAULT_FAIL( EditB );
case EDIT_BUTTON_OFFSET_DOWN: fOffsetDelta = -0.020f; break;
case EDIT_BUTTON_OFFSET_UP: fOffsetDelta = +0.020f; break;
}
if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
{
fOffsetDelta /= 20; /* 1ms */
}
else if( input.type == IET_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fOffsetDelta *= 10;
else
fOffsetDelta *= 40;
}
GetAppropriateTimingForUpdate().m_fBeat0OffsetInSeconds += fOffsetDelta;
if (!GAMESTATE->m_bIsUsingStepTiming)
{
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += fOffsetDelta;
}
}
return true;
default: break;
}
}
return false;
}
void ScreenEdit::TransitionEditState( EditState em )
{
EditState old = m_EditState;
// If we're going from recording to paused, come back when we're done.
if( old == STATE_RECORDING_PAUSED && em == STATE_PLAYING )
m_bReturnToRecordMenuAfterPlay = true;
const bool bStateChanging = em != old;
#if 0
// If switching out of record, open the menu.
{
bool bGoToRecordMenu = (old == STATE_RECORDING);
if( m_bReturnToRecordMenuAfterPlay && old == STATE_PLAYING )
{
bGoToRecordMenu = true;
m_bReturnToRecordMenuAfterPlay = false;
}
if( bGoToRecordMenu )
em = STATE_RECORDING_PAUSED;
}
#endif
// If we're playing music or assist ticks when changing modes, stop.
SOUND->StopMusic();
if( m_pSoundMusic )
m_pSoundMusic->StopPlaying();
m_GameplayAssist.StopPlaying();
GAMESTATE->m_bGameplayLeadIn.Set( true );
if( bStateChanging )
{
switch( old )
{
case STATE_EDITING:
// If exiting EDIT mode, save the cursor position.
m_fBeatToReturnTo = GetAppropriatePosition().m_fSongBeat;
break;
case STATE_PLAYING:
AdjustSync::HandleSongEnd();
if (!GAMESTATE->m_bIsUsingStepTiming)
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing = backupStepTiming;
if( AdjustSync::IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync();
break;
case STATE_RECORDING:
SetDirty( true );
if (!GAMESTATE->m_bIsUsingStepTiming)
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing = backupStepTiming;
SaveUndo();
// delete old TapNotes in the range
m_NoteDataEdit.ClearRange( m_iStartPlayingAt, m_iStopPlayingAt );
m_NoteDataEdit.CopyRange( m_NoteDataRecord, m_iStartPlayingAt, m_iStopPlayingAt, m_iStartPlayingAt );
m_NoteDataRecord.ClearAll();
CheckNumberOfNotesAndUndo();
break;
default: break;
}
}
// Set up player options for this mode. (EDITING uses m_PlayerStateEdit,
// which we don't need to change.)
if( em != STATE_EDITING )
{
// Stop displaying course attacks, if any.
GAMESTATE->m_pPlayerState[PLAYER_1]->RemoveActiveAttacks();
// Load the player's default PlayerOptions.
GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
// Snap to current options.
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.SetCurrentToLevel( ModsLevel_Stage );
}
switch( em )
{
DEFAULT_FAIL( em );
case STATE_EDITING:
// Important: people will stop playing, change the BG and start again; make sure we reload
m_Background.Unload();
m_Foreground.Unload();
// Restore the cursor position + Quantize + Clamp
SetBeat( std::max( 0.0f, Quantize( m_fBeatToReturnTo, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) ) ) );
GAMESTATE->m_bInStepEditor = true;
break;
case STATE_PLAYING:
case STATE_RECORDING:
{
m_NoteDataEdit.RevalidateATIs(std::vector<int>(), false);
if( bStateChanging )
AdjustSync::ResetOriginalSyncData();
/* Give a lead-in. If we're loading Player, this must be done first.
* Also be sure to get the right timing. */
float fSeconds = GetAppropriateTiming().GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - PREFSMAN->m_EditRecordModeLeadIn;
GAMESTATE->UpdateSongPosition( fSeconds, GetAppropriateTiming(), RageZeroTimer );
GAMESTATE->m_bGameplayLeadIn.Set( false );
if (!GAMESTATE->m_bIsUsingStepTiming)
{
// Substitute the song timing for the step timing during
// preview if we're in song mode
backupStepTiming = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing;
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing.Clear();
}
/* Reset the note skin, in case preferences have changed. */
// XXX
// GAMESTATE->ResetNoteSkins();
//GAMESTATE->res
GAMESTATE->m_bInStepEditor = false;
break;
}
case STATE_RECORDING_PAUSED:
GAMESTATE->m_bInStepEditor = false;
break;
}
switch( em )
{
case STATE_PLAYING:
// If we're in course display mode, set that up.
SetupCourseAttacks();
m_Player.Load( m_NoteDataEdit );
if( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay != 0 )
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
else
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = GamePreferences::m_AutoPlay;
if( g_bEditorShowBGChangesPlay )
{
/* FirstBeat affects backgrounds, so commit changes to memory (not to disk)
* and recalc it. */
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
ASSERT( pSteps != nullptr );
pSteps->SetNoteData( m_NoteDataEdit );
m_pSong->ReCalculateRadarValuesAndLastSecond();
m_Background.Unload();
m_Background.LoadFromSong( m_pSong );
m_Foreground.Unload();
m_Foreground.LoadFromSong( m_pSong );
}
break;
case STATE_RECORDING:
case STATE_RECORDING_PAUSED:
// initialize m_NoteFieldRecord
m_NoteDataRecord.CopyAll( m_NoteDataEdit );
// highlight the section being recorded
m_NoteFieldRecord.m_iBeginMarker = m_iStartPlayingAt;
m_NoteFieldRecord.m_iEndMarker = m_iStopPlayingAt;
break;
default: break;
}
// Show/hide depending on edit state (em)
m_sprOverlay->PlayCommand( EditStateToString(em) );
m_sprUnderlay->PlayCommand( EditStateToString(em) );
m_Background.SetVisible( g_bEditorShowBGChangesPlay && em != STATE_EDITING );
m_textInputTips.SetVisible( em == STATE_EDITING );
m_textInfo.SetVisible( em == STATE_EDITING );
// Play the OnCommands again so that these will be re-hidden if the OnCommand hides them.
if( em == STATE_EDITING )
{
m_textInputTips.PlayCommand( "On" );
m_textInfo.PlayCommand( "On" );
}
m_textPlayRecordHelp.SetVisible( em != STATE_EDITING );
m_SnapDisplay.SetVisible( em == STATE_EDITING );
m_NoteFieldEdit.SetVisible( em == STATE_EDITING );
m_NoteFieldRecord.SetVisible( em == STATE_RECORDING || em == STATE_RECORDING_PAUSED );
m_Player->SetVisible( em == STATE_PLAYING );
m_Foreground.SetVisible( g_bEditorShowBGChangesPlay && em != STATE_EDITING );
switch( em )
{
case STATE_PLAYING:
case STATE_RECORDING:
{
const float fStartSeconds = GetAppropriateTiming().GetElapsedTimeFromBeat( GetBeat() );
LOG->Trace( "Starting playback at %f", fStartSeconds );
RageSoundParams p;
p.m_fSpeed = GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
p.m_StartSecond = fStartSeconds;
p.StopMode = RageSoundParams::M_CONTINUE;
m_pSoundMusic->SetProperty( "AccurateSync", true );
m_pSoundMusic->Play(false, &p);
break;
}
default: break;
}
m_EditState = em;
}
void ScreenEdit::ScrollTo( float fDestinationBeat )
{
CLAMP( fDestinationBeat, 0, GetMaximumBeatForMoving() );
// Don't play the sound and do the hold note logic below if our position didn't change.
const float fOriginalBeat = GetAppropriatePosition().m_fSongBeat;
if( fOriginalBeat == fDestinationBeat )
return;
SetBeat(fDestinationBeat);
// check to see if they're holding a button
for( int n=0; n<NUM_EDIT_BUTTON_COLUMNS; n++ )
{
int iCol = n;
// Ctrl + number = input to right half
if( EditIsBeingPressed(EDIT_BUTTON_RIGHT_SIDE) )
ShiftToRightSide( iCol, m_NoteDataEdit.GetNumTracks() );
if( iCol >= m_NoteDataEdit.GetNumTracks() )
continue; // skip
EditButton b = EditButton(EDIT_BUTTON_COLUMN_0+n);
if( !EditIsBeingPressed(b) )
continue;
// create a new hold note
int iStartRow = BeatToNoteRow( std::min(fOriginalBeat, fDestinationBeat) );
int iEndRow = BeatToNoteRow( std::max(fOriginalBeat, fDestinationBeat) );
// Don't SaveUndo. We want to undo the whole hold, not just the last segment
// that the user made. Dragging the hold bigger can only absorb and remove
// other taps, so dragging won't cause us to exceed the note limit.
TapNote tn = EditIsBeingPressed(EDIT_BUTTON_LAY_ROLL) ? TAP_ORIGINAL_ROLL_HEAD : TAP_ORIGINAL_HOLD_HEAD;
tn.pn = m_InputPlayerNumber;
m_NoteDataEdit.AddHoldNote( iCol, iStartRow, iEndRow, tn );
}
if( EditIsBeingPressed(EDIT_BUTTON_SCROLL_SELECT) )
{
/* Shift is being held.
* If this is the first time we've moved since shift was depressed,
* the old position (before this move) becomes the start pos: */
int iDestinationRow = BeatToNoteRow( fDestinationBeat );
if( m_iShiftAnchor == -1 )
m_iShiftAnchor = BeatToNoteRow(fOriginalBeat);
if( iDestinationRow == m_iShiftAnchor )
{
// We're back at the anchor, so we have nothing selected.
m_NoteFieldEdit.m_iBeginMarker = m_NoteFieldEdit.m_iEndMarker = -1;
}
else
{
m_NoteFieldEdit.m_iBeginMarker = m_iShiftAnchor;
m_NoteFieldEdit.m_iEndMarker = iDestinationRow;
if( m_NoteFieldEdit.m_iBeginMarker > m_NoteFieldEdit.m_iEndMarker )
std::swap( m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
}
}
m_soundChangeLine.Play(true);
}
static LocalizedString NEW_KEYSOUND_FILE("ScreenEdit", "Enter New Keysound File");
void ScreenEdit::HandleMessage( const Message &msg )
{
if( msg == "Judgment" )
{
PlayerNumber pn;
msg.GetParam( "Player", pn );
if( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_bMuteOnError )
{
RageSoundReader *pSoundReader = m_AutoKeysounds.GetPlayerSound( pn );
if( pSoundReader == nullptr )
pSoundReader = m_AutoKeysounds.GetSharedSound();
HoldNoteScore hns;
msg.GetParam( "HoldNoteScore", hns );
TapNoteScore tns;
msg.GetParam( "TapNoteScore", tns );
bool bOn = false;
if( hns != HoldNoteScore_Invalid )
bOn = hns != HNS_LetGo;
else
bOn = tns != TNS_Miss;
if( pSoundReader )
pSoundReader->SetProperty( "Volume", bOn? 1.0f:0.0f );
}
}
if( msg == Message_SongModified )
{
SetDirty( true );
}
Screen::HandleMessage( msg );
}
static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
static LocalizedString AUTOSAVE_SUCCESSFUL ( "ScreenEdit", "Autosave successful." );
static LocalizedString SAVE_SUCCESS_NO_SM_SPLIT_TIMING("ScreenEdit", "save_success_no_sm_split_timing");
static LocalizedString ADD_NEW_MOD ("ScreenEdit", "Adding New Mod");
static LocalizedString ADD_NEW_ATTACK ("ScreenEdit", "Adding New Attack");
static LocalizedString EDIT_EXISTING_MOD ("ScreenEdit", "Edit Existing Mod");
static LocalizedString EDIT_ATTACK_START ("ScreenEdit", "Edit Attack Start");
static LocalizedString EDIT_ATTACK_LENGTH ("ScreenEdit", "Edit Attack Length");
void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
{
if( SM != SM_UpdateTextInfo )
m_bTextInfoNeedsUpdate = true;
if( SM == SM_UpdateTextInfo )
{
UpdateTextInfo();
this->PostScreenMessage( SM_UpdateTextInfo, 0.1f );
}
else if( SM == SM_GoToNextScreen )
{
GAMESTATE->m_EditMode = EditMode_Invalid;
}
else if( SM == SM_BackFromMainMenu )
{
HandleMainMenuChoice( (MainMenuChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromAreaMenu )
{
AreaMenuChoice amc = static_cast<AreaMenuChoice>(ScreenMiniMenu::s_iLastRowCode);
const std::vector<int> &answers = ScreenMiniMenu::s_viLastAnswers;
HandleAreaMenuChoice( amc, answers );
}
else if( SM == SM_BackFromAlterMenu )
{
HandleAlterMenuChoice( (AlterMenuChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromArbitraryRemap )
{
HandleArbitraryRemapping(ScreenTextEntry::s_sLastAnswer);
}
else if( SM == SM_BackFromStepsInformation )
{
HandleStepsInformationChoice( (StepsInformationChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if (SM == SM_BackFromStepsData)
{
HandleStepsDataChoice((StepsDataChoice)ScreenMiniMenu::s_iLastRowCode,
ScreenMiniMenu::s_viLastAnswers);
}
else if( SM == SM_BackFromSongInformation )
{
HandleSongInformationChoice( (SongInformationChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if( SM == SM_BackFromTimingDataInformation )
{
HandleTimingDataInformationChoice( (TimingDataInformationChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
}
else if(SM == SM_BackFromTimingDataChangeInformation)
{
HandleTimingDataChangeChoice((TimingDataChangeChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers);
}
else if( SM == SM_BackFromDifficultyMeterChange )
{
int i = StringToInt( ScreenTextEntry::s_sLastAnswer );
GAMESTATE->m_pCurSteps[PLAYER_1]->SetMeter(i);
SetDirty( true );
}
else if( SM == SM_BackFromBeat0Change && !ScreenTextEntry::s_bCancelledLast )
{
float fBeat0 = StringToFloat( ScreenTextEntry::s_sLastAnswer );
TimingData &timing = GetAppropriateTimingForUpdate();
float old = timing.m_fBeat0OffsetInSeconds;
timing.m_fBeat0OffsetInSeconds = fBeat0;
float delta = timing.m_fBeat0OffsetInSeconds - old;
if (GAMESTATE->m_bIsUsingStepTiming)
{
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks.UpdateStartTimes(delta);
}
else
{
GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(delta);
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += delta;
}
SetDirty( true );
}
else if( SM == SM_BackFromBPMChange && !ScreenTextEntry::s_bCancelledLast )
{
float fBPM = StringToFloat( ScreenTextEntry::s_sLastAnswer );
if( fBPM > 0 )
GetAppropriateTimingForUpdate().AddSegment( BPMSegment(GetRow(), fBPM) );
SetDirty( true );
}
else if( SM == SM_BackFromStopChange && !ScreenTextEntry::s_bCancelledLast )
{
float fStop = StringToFloat( ScreenTextEntry::s_sLastAnswer );
if( fStop >= 0 )
GetAppropriateTimingForUpdate().AddSegment( StopSegment(GetRow(), fStop) );
SetDirty( true );
}
else if( SM == SM_BackFromDelayChange && !ScreenTextEntry::s_bCancelledLast )
{
float fDelay = StringToFloat( ScreenTextEntry::s_sLastAnswer );
if( fDelay >= 0 )
GetAppropriateTimingForUpdate().AddSegment( DelaySegment(GetRow(), fDelay) );
SetDirty( true );
}
else if ( SM == SM_BackFromTickcountChange && !ScreenTextEntry::s_bCancelledLast )
{
int iTick = StringToInt( ScreenTextEntry::s_sLastAnswer );
if ( iTick >= 0 && iTick <= ROWS_PER_BEAT )
GetAppropriateTimingForUpdate().AddSegment( TickcountSegment( GetRow(), iTick) );
SetDirty( true );
}
else if ( SM == SM_BackFromComboChange && !ScreenTextEntry::s_bCancelledLast )
{
int iCombo, iMiss;
if (sscanf(ScreenTextEntry::s_sLastAnswer.c_str(), " %d / %d ", &iCombo, &iMiss) == 2)
GetAppropriateTimingForUpdate().AddSegment( ComboSegment(GetRow(), iCombo, iMiss) );
SetDirty( true );
}
else if ( SM == SM_BackFromLabelChange && !ScreenTextEntry::s_bCancelledLast )
{
RString sLabel = ScreenTextEntry::s_sLastAnswer;
if ( !GetAppropriateTiming().DoesLabelExist(sLabel) )
{
// XXX: these should be in the NotesWriters where they're needed.
sLabel.Replace("=", "_");
sLabel.Replace(",", "_");
GetAppropriateTimingForUpdate().AddSegment( LabelSegment(GetRow(), sLabel) );
SetDirty( true );
}
}
else if ( SM == SM_BackFromWarpChange && !ScreenTextEntry::s_bCancelledLast )
{
float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
if( fWarp >= 0 ) // allow 0 to kill a warp.
{
GetAppropriateTimingForUpdate().SetWarpAtBeat( GetBeat(), fWarp );
SetDirty( true );
}
}
else if( SM == SM_BackFromSpeedPercentChange && !ScreenTextEntry::s_bCancelledLast )
{
float fNum = StringToFloat( ScreenTextEntry::s_sLastAnswer );
GetAppropriateTimingForUpdate().SetSpeedPercentAtBeat( GetBeat(), fNum );
SetDirty( true );
}
else if ( SM == SM_BackFromSpeedWaitChange && !ScreenTextEntry::s_bCancelledLast )
{
float fDen = StringToFloat( ScreenTextEntry::s_sLastAnswer );
if( fDen >= 0)
{
GetAppropriateTimingForUpdate().SetSpeedWaitAtBeat( GetBeat(), fDen );
}
SetDirty( true );
}
else if ( SM == SM_BackFromSpeedModeChange && !ScreenTextEntry::s_bCancelledLast )
{
if( ScreenTextEntry::s_sLastAnswer.substr(0, 1) == "b" || ScreenTextEntry::s_sLastAnswer.substr(0, 1) == "B" )
{
GetAppropriateTimingForUpdate().SetSpeedModeAtBeat( GetBeat(), SpeedSegment::UNIT_BEATS );
}
else if( ScreenTextEntry::s_sLastAnswer.substr(0, 1) == "s" || ScreenTextEntry::s_sLastAnswer.substr(0, 1) == "S" )
{
GetAppropriateTimingForUpdate().SetSpeedModeAtBeat( GetBeat(), SpeedSegment::UNIT_SECONDS );
}
else
{
int tmp = StringToInt(ScreenTextEntry::s_sLastAnswer );
SpeedSegment::BaseUnit unit = (tmp == 0 ) ?
SpeedSegment::UNIT_BEATS : SpeedSegment::UNIT_SECONDS;
GetAppropriateTimingForUpdate().SetSpeedModeAtBeat( GetBeat(), unit );
}
SetDirty( true );
}
else if( SM == SM_BackFromScrollChange && !ScreenTextEntry::s_bCancelledLast )
{
float fNum = StringToFloat( ScreenTextEntry::s_sLastAnswer );
GetAppropriateTimingForUpdate().SetScrollAtBeat( GetBeat(), fNum );
SetDirty( true );
}
else if ( SM == SM_BackFromFakeChange && !ScreenTextEntry::s_bCancelledLast )
{
float fFake = StringToFloat( ScreenTextEntry::s_sLastAnswer );
if( fFake >= 0 ) // allow 0 to kill a fake.
{
GetAppropriateTimingForUpdate().AddSegment( FakeSegment(GetRow(), fFake) );
SetDirty( true );
}
}
else if ( SM == SM_BackFromStepMusicChange && !ScreenTextEntry::s_bCancelledLast )
{
// Reload the music because it just changed. -Kyz
m_AutoKeysounds.FinishLoading();
m_pSoundMusic = m_AutoKeysounds.GetSound();
}
else if( SM == SM_BackFromBGChange )
{
HandleBGChangeChoice( (BGChangeChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
SetDirty( true );
}
else if( SM == SM_BackFromCourseModeMenu )
{
const int num = ScreenMiniMenu::s_viLastAnswers[0];
GAMESTATE->m_pCurCourse.Set(nullptr);
if( num != 0 )
{
const RString name = g_CourseMode.rows[0].choices[num];
Course *pCourse = SONGMAN->FindCourse( name );
int iCourseEntryIndex = -1;
int index = 0;
for (CourseEntry const &i : pCourse->m_vEntries)
{
if( i.songID.ToSong() == GAMESTATE->m_pCurSong.Get() )
iCourseEntryIndex = index;
++index;
}
ASSERT( iCourseEntryIndex != -1 );
GAMESTATE->m_pCurCourse.Set( pCourse );
GAMESTATE->m_iEditCourseEntryIndex.Set( iCourseEntryIndex );
ASSERT( GAMESTATE->m_pCurCourse != nullptr );
}
}
else if (SM == SM_BackFromKeysoundTrack)
{
const int track = ScreenMiniMenu::s_iLastRowCode;
const int tracks = m_NoteDataEdit.GetNumTracks();
const int row = this->GetRow();
unsigned int sound = ScreenMiniMenu::s_viLastAnswers[track];
std::vector<RString> &kses = m_pSong->m_vsKeysoundFile;
if (track < tracks)
{
if (sound == kses.size())
{
// create a new sound (filename), point it.
// if it's empty, make it an auto keysound.
ScreenTextEntry::TextEntry(SM_BackFromNewKeysound, NEW_KEYSOUND_FILE, "", 64);
return;
}
const TapNote &oldNote = m_NoteDataEdit.GetTapNote(track, row);
TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
if (sound < kses.size())
{
// set note at this row to use this keysound file.
// if it's empty, make it an auto keysound.
newNote.iKeysoundIndex = sound;
if (newNote.type == TapNoteType_Empty)
{
newNote.type = TapNoteType_AutoKeysound; // keysounds need something non empty.
}
}
else // sound > kses.size()
{
// remove the sound. if it's an auto keysound, make it empty.
newNote.iKeysoundIndex = -1;
if (newNote.type == TapNoteType_AutoKeysound)
{
newNote.type = TapNoteType_Empty; // autoKeysound with no sound is pointless.
}
}
m_NoteDataEdit.SetTapNote(track, row, newNote);
}
else if (track == tracks)
{
kses.erase(kses.begin() + sound);
// TODO: Make the following a part of NoteData?
for (int t = 0; t < tracks; ++t)
{
FOREACH_NONEMPTY_ROW_IN_TRACK(m_NoteDataEdit, t, r)
{
const TapNote &oldNote = m_NoteDataEdit.GetTapNote(t, r);
TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
if (newNote.iKeysoundIndex == static_cast<int>(sound))
{
newNote.iKeysoundIndex = -1;
if (newNote.type == TapNoteType_AutoKeysound)
newNote.type = TapNoteType_Empty;
}
else if (newNote.iKeysoundIndex > static_cast<int>(sound))
newNote.iKeysoundIndex--;
m_NoteDataEdit.SetTapNote(t, r, newNote);
}
}
}
SetDirty(true);
}
else if (SM == SM_BackFromNewKeysound && !ScreenTextEntry::s_bCancelledLast)
{
RString answer = ScreenTextEntry::s_sLastAnswer;
const int track = ScreenMiniMenu::s_iLastRowCode; // still keeps the same value.
const int row = this->GetRow();
const TapNote &oldNote = m_NoteDataEdit.GetTapNote(track, row);
TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
std::vector<RString> &kses = m_pSong->m_vsKeysoundFile;
unsigned pos = find(kses.begin(), kses.end(), answer) - kses.begin();
if (pos == kses.size())
{
newNote.iKeysoundIndex = kses.size();
kses.push_back(answer);
}
else
{
newNote.iKeysoundIndex = pos;
}
if (newNote.type == TapNoteType_Empty)
newNote.type = TapNoteType_AutoKeysound; // keysounds need something non empty.
m_NoteDataEdit.SetTapNote(track, row, newNote);
SetDirty(true);
}
else if( SM == SM_BackFromOptions )
{
// The options may have changed the note skin.
m_NoteFieldRecord.CacheAllUsedNoteSkins();
m_Player->CacheAllUsedNoteSkins();
// stop any music that screen may have been playing
SOUND->StopMusic();
}
else if( SM == SM_BackFromInsertTapAttack )
{
int iDurationChoice = ScreenMiniMenu::s_viLastAnswers[0];
g_fLastInsertAttackDurationSeconds = StringToFloat( g_InsertTapAttack.rows[0].choices[iDurationChoice] );
SCREENMAN->AddNewScreenToTop( SET_MOD_SCREEN, SM_BackFromInsertTapAttackPlayerOptions );
}
else if( SM == SM_BackFromInsertTapAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetPreferred();
RString sMods = poChosen.GetString();
const int row = BeatToNoteRow( GAMESTATE->m_Position.m_fSongBeat );
TapNote tn(
TapNoteType_Attack,
TapNoteSubType_Invalid,
TapNoteSource_Original,
sMods,
g_fLastInsertAttackDurationSeconds,
-1 );
tn.pn = m_InputPlayerNumber;
SetDirty( true );
SaveUndo();
m_NoteDataEdit.SetTapNote( g_iLastInsertTapAttackTrack, row, tn );
CheckNumberOfNotesAndUndo();
}
else if (SM == SM_BackFromEditingAttackStart && !ScreenTextEntry::s_bCancelledLast)
{
float time = StringToFloat(ScreenTextEntry::s_sLastAnswer);
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack &attack = attacks[attackInProcess];
attack.fStartSecond = time;
SetDirty(true);
}
else if (SM == SM_BackFromEditingAttackLength && !ScreenTextEntry::s_bCancelledLast)
{
float time = StringToFloat(ScreenTextEntry::s_sLastAnswer);
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack &attack = attacks[attackInProcess];
attack.fSecsRemaining = time;
SetDirty(true);
}
else if (SM == SM_BackFromAddingModToExistingAttack && !ScreenTextEntry::s_bCancelledLast)
{
RString mod = ScreenTextEntry::s_sLastAnswer;
Trim(mod);
if (mod.length() > 0)
{
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack &attack = attacks[attackInProcess];
attack.sModifiers += "," + mod;
SetDirty(true);
}
}
else if (SM == SM_BackFromEditingModToExistingAttack && !ScreenTextEntry::s_bCancelledLast)
{
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack &attack = attacks[attackInProcess];
std::vector<RString> mods;
split(attack.sModifiers, ",", mods);
RString mod = ScreenTextEntry::s_sLastAnswer;
Trim(mod);
if (mod.length() > 0)
{
mods[modInProcess - 2] = mod;
}
else
{
mods.erase(mods.begin() + (modInProcess - 2));
}
if (mods.size() > 0)
{
attack.sModifiers = join(",", mods);
}
else
{
attacks.erase(attacks.begin() + attackInProcess);
}
SetDirty(true);
}
else if (SM == SM_BackFromInsertStepAttack)
{
unsigned option = ScreenMiniMenu::s_iLastRowCode;
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack &attack = attacks[attackInProcess];
std::vector<RString> mods;
split(attack.sModifiers, ",", mods);
modInProcess = option;
if (option == 0) // adjusting the starting time
{
ScreenTextEntry::TextEntry(SM_BackFromEditingAttackStart,
EDIT_ATTACK_START,
std::to_string(attack.fStartSecond),
10);
}
else if (option == 1) // adjusting the length of the attack
{
ScreenTextEntry::TextEntry(SM_BackFromEditingAttackLength,
EDIT_ATTACK_LENGTH,
std::to_string(attack.fSecsRemaining),
10);
}
else if (option >= 2 + mods.size()) // adding a new mod
{
ScreenTextEntry::TextEntry(SM_BackFromAddingModToExistingAttack,
ADD_NEW_MOD,
"",
64);
}
else // modifying existing mod.
{
ScreenTextEntry::TextEntry(SM_BackFromEditingModToExistingAttack,
EDIT_EXISTING_MOD,
mods[option - 2],
64);
}
}
else if (SM == SM_BackFromAddingAttackToChart && !ScreenTextEntry::s_bCancelledLast)
{
RString mod = ScreenTextEntry::s_sLastAnswer;
Trim(mod);
if (mod.length() > 0)
{
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack attack;
attack.fStartSecond = GetAppropriateTiming().GetElapsedTimeFromBeat(GetBeat());
attack.fSecsRemaining = 5; // Users can change later.
attack.sModifiers = mod;
attacks.push_back(attack);
SetDirty(true);
}
}
else if (SM == SM_BackFromAttackAtTime)
{
int attackChoice = ScreenMiniMenu::s_iLastRowCode;
int attackDecision = ScreenMiniMenu::s_viLastAnswers[attackChoice];
const TimingData &timing = GetAppropriateTiming();
float startTime = timing.GetElapsedTimeFromBeat(GetBeat());
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
std::vector<int> points = FindAllAttacksAtTime(attacks, startTime);
if (attackChoice == (int)points.size())
{
// TODO: Add attack code.
ScreenTextEntry::TextEntry(SM_BackFromAddingAttackToChart,
ADD_NEW_ATTACK,
"",
64);
}
else
{
attackInProcess = points[attackChoice];
if (attackDecision == 1) // remove
{
attacks.erase(attacks.begin() + attackInProcess);
SetDirty(true);
}
else
{
Attack &attack = attacks[attackInProcess];
g_IndividualAttack.rows.clear();
g_IndividualAttack.rows.push_back(MenuRowDef(0,
"Starting Time",
true,
EditMode_CourseMods,
true,
true,
0,
nullptr));
g_IndividualAttack.rows[0].SetOneUnthemedChoice(std::to_string(attack.fStartSecond));
g_IndividualAttack.rows.push_back(MenuRowDef(1,
"Secs Remaining",
true,
EditMode_CourseMods,
true,
true,
0,
nullptr));
g_IndividualAttack.rows[1].SetOneUnthemedChoice(std::to_string(attack.fSecsRemaining));
std::vector<RString> mods;
split(attack.sModifiers, ",", mods);
for (unsigned i = 0; i < mods.size(); ++i)
{
unsigned col = i + 2;
g_IndividualAttack.rows.push_back(MenuRowDef(col,
ssprintf("Attack %d", i + 1),
true,
EditMode_CourseMods,
false,
true,
0,
nullptr));
g_IndividualAttack.rows[col].SetOneUnthemedChoice(mods[i].c_str());
}
g_IndividualAttack.rows.push_back(MenuRowDef(mods.size() + 2,
"Add Mod",
true,
EditMode_CourseMods,
true,
true,
0,
nullptr));
EditMiniMenu(&g_IndividualAttack, SM_BackFromInsertStepAttack);
}
}
}
else if (SM == SM_BackFromInsertStepAttack)
{
int iDurationChoice = ScreenMiniMenu::s_viLastAnswers[0];
const TimingData &timing = GetAppropriateTiming();
g_fLastInsertAttackPositionSeconds = timing.GetElapsedTimeFromBeat( GetBeat() );
g_fLastInsertAttackDurationSeconds = StringToFloat( g_InsertStepAttack.rows[0].choices[iDurationChoice] );
AttackArray &attacks = GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks;
int iAttack = FindAttackAtTime(attacks, g_fLastInsertAttackPositionSeconds);
if (ScreenMiniMenu::s_iLastRowCode == ScreenEdit::remove )
{
if (iAttack > 0)
attacks.erase(attacks.begin() + iAttack);
}
else
{
ModsGroup<PlayerOptions> &toEdit = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
this->originalPlayerOptions.Assign(ModsLevel_Preferred, toEdit.GetPreferred());
PlayerOptions po;
if (iAttack >= 0)
po.FromString(attacks[iAttack].sModifiers);
toEdit.Assign( ModsLevel_Preferred, po );
SCREENMAN->AddNewScreenToTop( SET_MOD_SCREEN, SM_BackFromInsertStepAttackPlayerOptions );
}
SetDirty(true);
}
else if( SM == SM_BackFromInsertCourseAttack )
{
int iDurationChoice = ScreenMiniMenu::s_viLastAnswers[0];
Course *pCourse = GAMESTATE->m_pCurCourse;
CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
int iAttack;
// TODO: Handle Song/Step Timing functions/switches here?
g_fLastInsertAttackPositionSeconds = m_pSteps->GetTimingData()->GetElapsedTimeFromBeat( GAMESTATE->m_Position.m_fSongBeat );
g_fLastInsertAttackDurationSeconds = StringToFloat( g_InsertCourseAttack.rows[0].choices[iDurationChoice] );
iAttack = FindAttackAtTime( ce.attacks, g_fLastInsertAttackPositionSeconds );
if( ScreenMiniMenu::s_iLastRowCode == ScreenEdit::remove )
{
ASSERT( iAttack >= 0 );
ce.attacks.erase( ce.attacks.begin() + iAttack );
}
else
{
PlayerOptions po;
if( iAttack >= 0 )
po.FromString( ce.attacks[iAttack].sModifiers );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.Assign( ModsLevel_Preferred, po );
SCREENMAN->AddNewScreenToTop( SET_MOD_SCREEN, SM_BackFromInsertCourseAttackPlayerOptions );
}
}
else if (SM == SM_BackFromInsertStepAttackPlayerOptions)
{
ModsGroup<PlayerOptions> &toRestore = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
PlayerOptions poChosen = toRestore.GetPreferred();
RString mods = poChosen.GetString();
if (g_fLastInsertAttackPositionSeconds >= 0)
{
Attack a(ATTACK_LEVEL_1,
g_fLastInsertAttackPositionSeconds,
g_fLastInsertAttackDurationSeconds,
mods,
false,
false);
AttackArray &attacks = GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks;
int index = FindAttackAtTime(attacks, g_fLastInsertAttackPositionSeconds);
if (index >= 0)
attacks[index] = a;
else
attacks.push_back(a);
}
toRestore.Assign(ModsLevel_Preferred, this->originalPlayerOptions.GetPreferred());
}
else if( SM == SM_BackFromInsertCourseAttackPlayerOptions )
{
PlayerOptions poChosen = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetPreferred();
RString sMods = poChosen.GetString();
Course *pCourse = GAMESTATE->m_pCurCourse;
CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
if( g_fLastInsertAttackPositionSeconds < 0 )
{
ce.sModifiers = sMods;
}
else
{
Attack a(
ATTACK_LEVEL_1,
g_fLastInsertAttackPositionSeconds,
g_fLastInsertAttackDurationSeconds,
sMods,
false,
false );
int iAttack = FindAttackAtTime( ce.attacks, g_fLastInsertAttackPositionSeconds );
if( iAttack >= 0 )
ce.attacks[iAttack] = a;
else
ce.attacks.push_back( a );
}
}
else if( SM == SM_DoRevertToLastSave )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
SaveUndo();
CopyFromLastSave();
m_pSteps->GetNoteData( m_NoteDataEdit );
SetDirty( false );
}
}
else if( SM == SM_DoRevertFromDisk )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
SaveUndo();
RevertFromDisk();
m_pSteps->GetNoteData( m_NoteDataEdit );
SetDirty( false );
}
}
else if(SM == SM_ConfirmClearArea)
{
if(ScreenPrompt::s_LastAnswer == ANSWER_YES)
{
m_NoteDataEdit.ClearRange(
m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker);
}
}
else if( SM == SM_DoEraseStepTiming )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
SaveUndo();
m_pSteps->m_Timing.Clear();
SetDirty( true );
}
}
else if( SM == SM_DoSaveAndExit ) // just asked "save before exiting? yes, no, cancel"
{
switch( ScreenPrompt::s_LastAnswer )
{
DEFAULT_FAIL( ScreenPrompt::s_LastAnswer );
case ANSWER_YES:
// This will send SM_SaveSuccessful or SM_SaveFailed.
HandleMainMenuChoice( ScreenEdit::save_on_exit );
return;
case ANSWER_NO:
// Don't save; just exit.
m_pSong->RemoveAutosave();
SCREENMAN->SendMessageToTopScreen( SM_DoExit );
return;
case ANSWER_CANCEL:
break; // do nothing
}
}
else if(SM == SM_SaveSuccessful || SM == SM_SaveSuccessNoSM)
{
LOG->Trace( "Save successful." );
CopyToLastSave();
SetDirty( false );
SONGMAN->Invalidate( GAMESTATE->m_pCurSong );
LocalizedString const* message= &SAVE_SUCCESSFUL;
if(SM == SM_SaveSuccessNoSM)
{
message= &SAVE_SUCCESS_NO_SM_SPLIT_TIMING;
}
if( m_CurrentAction == save_on_exit )
{
ScreenPrompt::Prompt( SM_DoExit, *message );
}
else
{
SCREENMAN->SystemMessage( *message );
}
}
else if( SM == SM_AutoSaveSuccessful )
{
LOG->Trace("AutoSave successful.");
m_next_autosave_time= RageTimer::GetTimeSinceStartFast() + time_between_autosave;
SCREENMAN->SystemMessage(AUTOSAVE_SUCCESSFUL);
}
else if( SM == SM_SaveFailed ) // save failed; stay in the editor
{
/* We committed the steps to SongManager. Revert to the last save, and
* recommit the reversion to SongManager. */
LOG->Trace( "Save failed. Changes uncommitted from memory." );
CopyFromLastSave();
m_pSteps->SetNoteData( m_NoteDataEdit );
}
else if( SM == SM_DoExit )
{
// IMPORTANT: CopyFromLastSave before deleting the Steps below
CopyFromLastSave();
/* The user has been given a choice to save.
* Delete all unsaved steps before exiting the editor. */
/* FIXME: This code causes all the steps to be deleted if you quit
* without saving. However, without this code, any new steps will get
* saved on quit. -aj */
// At this point, the last good song copy is in use.
Song *pSong = GAMESTATE->m_pCurSong;
const std::vector<Steps*> &apSteps = pSong->GetAllSteps();
std::vector<Steps*> apToDelete;
for (Steps *s : apSteps)
{
// If we're not on the same style, let it go.
if( GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType != s->m_StepsType )
continue;
// If autogenned, it isn't being saved.
if( s->IsAutogen() )
continue;
// If the notedata has content, let it go.
if( !s->GetNoteData().IsEmpty() )
continue;
// It's hard to say if these steps were saved to disk or not.
/*
if( !(s->GetSavedToDisk() )
continue;
*/
apToDelete.push_back( s );
}
for (Steps *pSteps : apToDelete)
{
pSong->DeleteSteps( pSteps );
if( m_pSteps == pSteps )
m_pSteps = nullptr;
if( GAMESTATE->m_pCurSteps[PLAYER_1].Get() == pSteps )
GAMESTATE->m_pCurSteps[PLAYER_1].Set(nullptr);
}
m_Out.StartTransitioning( SM_GoToNextScreen );
}
else if( SM == SM_GainFocus )
{
/* When another screen comes up, RageSounds takes over the sound timer. When we come
* back, put the timer back to where it was. */
SetBeat(m_fTrailingBeat);
}
else if( SM == SM_LoseFocus )
{
// Snap the trailing beat, in case we lose focus while tweening.
m_fTrailingBeat = GetBeat(); //GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
}
ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenEdit::SetDirty(bool dirty)
{
if(EDIT_MODE.GetValue() != EditMode_Full)
{
m_dirty= false;
m_next_autosave_time= -1.0f;
return;
}
if(dirty)
{
if(!m_dirty)
{
m_next_autosave_time= RageTimer::GetTimeSinceStartFast() + time_between_autosave;
}
}
else
{
m_next_autosave_time= -1.0f;
}
m_dirty= dirty;
}
void ScreenEdit::PerformSave(bool autosave)
{
// copy edit into current Steps
m_pSteps->SetNoteData( m_NoteDataEdit );
// don't forget the attacks.
m_pSong->m_Attacks = GAMESTATE->m_pCurSong->m_Attacks;
m_pSong->m_sAttackString = GAMESTATE->m_pCurSong->m_Attacks.ToVectorString();
m_pSteps->m_Attacks = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks;
m_pSteps->m_sAttackString = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks.ToVectorString();
// If one of the charts uses split timing, then it cannot be accurately
// saved in the .sm format. So saving the .sm is disabled.
bool uses_split= m_pSong->AnyChartUsesSplitTiming();
const ScreenMessage save_message= autosave ? SM_AutoSaveSuccessful
: (uses_split ? SM_SaveSuccessNoSM : SM_SaveSuccessful);
switch( EDIT_MODE.GetValue() )
{
DEFAULT_FAIL( EDIT_MODE.GetValue() );
case EditMode_Home:
{
ASSERT( m_pSteps->IsAnEdit() );
RString sError;
m_pSteps->CalculateRadarValues( m_pSong->m_fMusicLengthSeconds );
if( !NotesWriterSM::WriteEditFileToMachine(m_pSong, m_pSteps, sError) )
{
ScreenPrompt::Prompt( SM_None, sError );
break;
}
m_pSteps->SetSavedToDisk( true );
// HACK: clear undo, so "exit" below knows we don't need to save.
// This only works because important non-steps data can't be changed in
// home mode (BPMs, stops).
ClearUndo();
SCREENMAN->ZeroNextUpdate();
HandleScreenMessage(save_message);
/* FIXME
RString s;
switch( c )
{
case save: s = "ScreenMemcardSaveEditsAfterSave"; break;
case save_on_exit: s = "ScreenMemcardSaveEditsAfterExit"; break;
default: FAIL_M(ssprintf("Invalid menu choice: %i", c));
}
SCREENMAN->AddNewScreenToTop( s );
*/
}
break;
case EditMode_Full:
{
// This will recalculate radar values.
m_pSong->Save(autosave);
SCREENMAN->ZeroNextUpdate();
HandleScreenMessage(save_message);
}
break;
case EditMode_CourseMods:
case EditMode_Practice:
break;
}
m_soundSave.Play(true);
}
void ScreenEdit::OnSnapModeChange()
{
m_soundChangeSnap.Play(true);
NoteType nt = m_SnapDisplay.GetNoteType();
int iStepIndex = BeatToNoteRow( GetBeat() );
int iElementsPerNoteType = BeatToNoteRow( NoteTypeToBeat(nt) );
int iStepIndexHangover = iStepIndex % iElementsPerNoteType;
SetBeat( GetBeat() - NoteRowToBeat( iStepIndexHangover ) );
}
// Helper function for below
// Begin helper functions for InputEdit
static void ChangeDescription( const RString &sNew )
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
// Don't erase edit descriptions.
if( sNew.empty() && pSteps->GetDifficulty() == Difficulty_Edit )
return;
pSteps->SetDescription(sNew);
}
static void ChangeChartName( const RString &sNew )
{
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
pSteps->SetChartName(sNew);
}
static void ChangeChartStyle( const RString &sNew )
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
pSteps->SetChartStyle(sNew);
}
static void ChangeStepCredit( const RString &sNew )
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
pSteps->SetCredit(sNew);
}
static void ChangeStepMeter( const RString &sNew )
{
int diff = StringToInt(sNew);
GAMESTATE->m_pCurSteps[PLAYER_1]->SetMeter(std::max(diff, 1));
}
static void ChangeStepMusic(const RString& sNew)
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
pSteps->SetMusicFile(sNew);
}
static void ChangeMainTitle( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sMainTitle = sNew;
}
static void ChangeSubTitle( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sSubTitle = sNew;
}
static void ChangeArtist( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sArtist = sNew;
}
static void ChangeGenre( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sGenre = sNew;
}
static void ChangeCredit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sCredit = sNew;
}
static void ChangePreview(const RString& sNew)
{
Song* pSong = GAMESTATE->m_pCurSong;
if(!sNew.empty())
{
RString error;
RageSoundReader* sample= RageSoundReader_FileReader::OpenFile(pSong->GetPreviewMusicPath(), error);
if(sample == nullptr)
{
LOG->UserLog( "Preview file", pSong->GetPreviewMusicPath(), "couldn't be opened: %s", error.c_str() );
}
else
{
pSong->m_fMusicSampleLengthSeconds= sample->GetLength() / 1000.0f;
pSong->m_PreviewFile= sNew;
delete sample;
}
}
else
{
pSong->m_PreviewFile= sNew;
}
}
static void ChangeMainTitleTranslit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sMainTitleTranslit = sNew;
}
static void ChangeSubTitleTranslit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sSubTitleTranslit = sNew;
}
static void ChangeArtistTranslit( const RString &sNew )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_sArtistTranslit = sNew;
}
static void ChangeLastSecondHint( const RString &sNew )
{
Song &s = *GAMESTATE->m_pCurSong;
s.SetSpecifiedLastSecond(StringToFloat(sNew));
}
static void ChangePreviewStart( const RString &sNew )
{
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds = StringToFloat( sNew );
}
static void ChangePreviewLength( const RString &sNew )
{
GAMESTATE->m_pCurSong->m_fMusicSampleLengthSeconds = StringToFloat( sNew );
}
static void ChangeMinBPM( const RString &sNew )
{
GAMESTATE->m_pCurSong->m_fSpecifiedBPMMin = StringToFloat( sNew );
}
static void ChangeStepsMinBPM(const RString &sNew)
{
Steps *step = GAMESTATE->m_pCurSteps[PLAYER_1];
step->SetMinBPM(StringToFloat(sNew));
}
static void ChangeMaxBPM( const RString &sNew )
{
GAMESTATE->m_pCurSong->m_fSpecifiedBPMMax = StringToFloat( sNew );
}
static void ChangeStepsMaxBPM(const RString &sNew)
{
Steps *step = GAMESTATE->m_pCurSteps[PLAYER_1];
step->SetMaxBPM(StringToFloat(sNew));
}
const TimingData & ScreenEdit::GetAppropriateTiming() const
{
if( GAMESTATE->m_bIsUsingStepTiming )
{
return *m_pSteps->GetTimingData();
}
return m_pSong->m_SongTiming;
}
TimingData & ScreenEdit::GetAppropriateTimingForUpdate()
{
if( GAMESTATE->m_bIsUsingStepTiming )
{
// Copy from song if there is no step timing
if( m_pSteps->m_Timing.empty() )
m_pSteps->m_Timing = m_pSong->m_SongTiming;
return m_pSteps->m_Timing;
}
return m_pSong->m_SongTiming;
}
SongPosition & ScreenEdit::GetAppropriatePosition() const
{
if (GAMESTATE->m_bIsUsingStepTiming)
{
return GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position;
}
return GAMESTATE->m_Position;
}
inline void ScreenEdit::SetBeat(float fBeat)
{
if( !GAMESTATE->m_bIsUsingStepTiming )
{
GAMESTATE->m_Position.m_fSongBeat = fBeat;
GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat = m_pSteps->GetTimingData()->GetBeatFromElapsedTime(m_pSong->m_SongTiming.GetElapsedTimeFromBeat(fBeat));
}
else
{
GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat = fBeat;
GAMESTATE->m_Position.m_fSongBeat = m_pSong->m_SongTiming.GetBeatFromElapsedTime(m_pSteps->GetTimingData()->GetElapsedTimeFromBeat(fBeat));
}
}
inline float ScreenEdit::GetBeat()
{
if( !GAMESTATE->m_bIsUsingStepTiming )
{
return GAMESTATE->m_Position.m_fSongBeat;
}
return GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
}
inline int ScreenEdit::GetRow()
{
return BeatToNoteRow(GetBeat());
}
void ScreenEdit::DisplayTimingMenu()
{
int row = GetRow();
const TimingData &pTime = GetAppropriateTiming();
bool bHasSpeedOnThisRow = pTime.GetSpeedSegmentAtRow( row )->GetRow() == row;
// bool bIsSelecting = ( (m_NoteFieldEdit.m_iEndMarker != -1) && (m_NoteFieldEdit.m_iBeginMarker != -1) );
g_TimingDataInformation.rows[beat_0_offset].SetOneUnthemedChoice( std::to_string(pTime.m_fBeat0OffsetInSeconds) );
g_TimingDataInformation.rows[bpm].SetOneUnthemedChoice( std::to_string(pTime.GetBPMAtRow( row ) ) );
g_TimingDataInformation.rows[stop].SetOneUnthemedChoice( std::to_string(pTime.GetStopAtRow( row ) ) ) ;
g_TimingDataInformation.rows[delay].SetOneUnthemedChoice( std::to_string(pTime.GetDelayAtRow( row ) ) );
g_TimingDataInformation.rows[label].SetOneUnthemedChoice( pTime.GetLabelAtRow( row ).c_str() );
g_TimingDataInformation.rows[tickcount].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTickcountAtRow( row ) ) );
g_TimingDataInformation.rows[combo].SetOneUnthemedChoice( ssprintf("%d / %d",
pTime.GetComboAtRow( row ),
pTime.GetMissComboAtRow( row ) ) );
g_TimingDataInformation.rows[warp].SetOneUnthemedChoice( std::to_string(pTime.GetWarpAtRow( row ) ) );
g_TimingDataInformation.rows[speed_percent].SetOneUnthemedChoice( bHasSpeedOnThisRow ? std::to_string(pTime.GetSpeedPercentAtRow( row ) ) : "---" );
g_TimingDataInformation.rows[speed_wait].SetOneUnthemedChoice( bHasSpeedOnThisRow ? std::to_string(pTime.GetSpeedWaitAtRow( row ) ) : "---" );
RString starting = ( pTime.GetSpeedModeAtRow( row ) == 1 ? "Seconds" : "Beats" );
g_TimingDataInformation.rows[speed_mode].SetOneUnthemedChoice( starting.c_str() );
g_TimingDataInformation.rows[scroll].SetOneUnthemedChoice( std::to_string(pTime.GetScrollAtRow( row ) ) );
g_TimingDataInformation.rows[fake].SetOneUnthemedChoice( std::to_string(pTime.GetFakeAtRow( row ) ) );
// g_TimingDataInformation.rows[speed_percent].bEnabled = !bIsSelecting;
g_TimingDataInformation.rows[speed_wait].bEnabled = bHasSpeedOnThisRow;
g_TimingDataInformation.rows[speed_mode].bEnabled = bHasSpeedOnThisRow;
EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
}
void ScreenEdit::DisplayTimingChangeMenu()
{
int row= GetRow();
EditMiniMenu(&g_TimingDataChangeInformation, SM_BackFromTimingDataChangeInformation);
}
// End helper functions
static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." );
static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" );
int ScreenEdit::GetSongOrNotesEnd()
{
return std::max(m_iStartPlayingAt, std::max(m_NoteDataEdit.GetLastRow(),
BeatToNoteRow(m_pSteps->GetTimingData()->GetBeatFromElapsedTime(
GAMESTATE->m_pCurSong->m_fMusicLengthSeconds))));
}
void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const std::vector<int> &iAnswers )
{
GAMESTATE->SetProcessedTimingData(m_pSteps->GetTimingData());
switch( c )
{
DEFAULT_FAIL( c );
case play_selection:
if( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 )
HandleAlterMenuChoice( play );
else if( m_NoteFieldEdit.m_iBeginMarker!=-1 )
HandleMainMenuChoice( play_selection_start_to_end );
else
HandleMainMenuChoice( play_current_beat_to_end );
break;
case play_whole_song:
{
m_iStartPlayingAt = 0;
m_iStopPlayingAt= GetSongOrNotesEnd();
TransitionEditState( STATE_PLAYING );
}
break;
case play_selection_start_to_end:
{
m_iStartPlayingAt = m_NoteFieldEdit.m_iBeginMarker;
m_iStopPlayingAt = std::max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() );
TransitionEditState( STATE_PLAYING );
}
break;
case play_current_beat_to_end:
{
m_iStartPlayingAt = BeatToNoteRow(GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat);
m_iStopPlayingAt= GetSongOrNotesEnd();
TransitionEditState( STATE_PLAYING );
}
break;
case set_selection_start:
{
const int iCurrentRow = BeatToNoteRow(GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat);
if( m_NoteFieldEdit.m_iEndMarker!=-1 && iCurrentRow >= m_NoteFieldEdit.m_iEndMarker )
{
SCREENMAN->PlayInvalidSound();
}
else
{
m_NoteFieldEdit.m_iBeginMarker = iCurrentRow;
m_soundMarker.Play(true);
}
}
break;
case set_selection_end:
{
const int iCurrentRow = BeatToNoteRow(GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat);
if( m_NoteFieldEdit.m_iBeginMarker!=-1 && iCurrentRow <= m_NoteFieldEdit.m_iBeginMarker )
{
SCREENMAN->PlayInvalidSound();
}
else
{
m_NoteFieldEdit.m_iEndMarker = iCurrentRow;
m_soundMarker.Play(true);
}
}
break;
case edit_steps_information:
{
/* XXX: If the difficulty is changed from EDIT, and pSteps->WasLoadedFromProfile()
* is true, we should warn that the steps will no longer be saved to the profile. */
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
g_StepsInformation.rows[difficulty].choices.clear();
FOREACH_ENUM( Difficulty, dc )
{
g_StepsInformation.rows[difficulty].choices.push_back( "|" + CustomDifficultyToLocalizedString( GetCustomDifficulty(pSteps->m_StepsType, dc, CourseType_Invalid) ) );
}
g_StepsInformation.rows[difficulty].iDefaultChoice = pSteps->GetDifficulty();
g_StepsInformation.rows[difficulty].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
g_StepsInformation.rows[meter].SetOneUnthemedChoice( ssprintf("%d", pSteps->GetMeter()) );
g_StepsInformation.rows[meter].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Home);
g_StepsInformation.rows[predict_meter].SetOneUnthemedChoice( ssprintf("%.2f",pSteps->PredictMeter()) );
g_StepsInformation.rows[chartname].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
g_StepsInformation.rows[chartname].SetOneUnthemedChoice(pSteps->GetChartName());
g_StepsInformation.rows[description].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
g_StepsInformation.rows[description].SetOneUnthemedChoice( pSteps->GetDescription() );
g_StepsInformation.rows[chartstyle].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
g_StepsInformation.rows[chartstyle].SetOneUnthemedChoice( pSteps->GetChartStyle() );
g_StepsInformation.rows[step_credit].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
g_StepsInformation.rows[step_credit].SetOneUnthemedChoice( pSteps->GetCredit() );
g_StepsInformation.rows[step_display_bpm].iDefaultChoice = pSteps->GetDisplayBPM();
g_StepsInformation.rows[step_min_bpm].SetOneUnthemedChoice( std::to_string(pSteps->GetMinBPM()));
g_StepsInformation.rows[step_max_bpm].SetOneUnthemedChoice( std::to_string(pSteps->GetMaxBPM()));
g_StepsInformation.rows[step_music].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
g_StepsInformation.rows[step_music].SetOneUnthemedChoice( pSteps->GetMusicFile() );
EditMiniMenu( &g_StepsInformation, SM_BackFromStepsInformation, SM_None );
}
break;
case view_steps_data:
{
float fMusicSeconds = m_pSoundMusic->GetLengthSeconds();
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
const StepsTypeCategory &cat = GAMEMAN->GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory;
if (cat == StepsTypeCategory_Couple || cat == StepsTypeCategory_Routine)
{
std::pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
g_StepsData.rows[tap_notes].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumJumpsTwoPlayer();
g_StepsData.rows[jumps].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumHandsTwoPlayer();
g_StepsData.rows[hands].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumQuadsTwoPlayer();
g_StepsData.rows[quads].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumHoldNotesTwoPlayer();
g_StepsData.rows[holds].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumMinesTwoPlayer();
g_StepsData.rows[mines].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumRollsTwoPlayer();
g_StepsData.rows[rolls].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumLiftsTwoPlayer();
g_StepsData.rows[lifts].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumFakesTwoPlayer();
g_StepsData.rows[fakes].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
}
else
{
g_StepsData.rows[tap_notes].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumTapNotes()) );
g_StepsData.rows[jumps].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumJumps()) );
g_StepsData.rows[hands].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHands()) );
g_StepsData.rows[quads].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumQuads()) );
g_StepsData.rows[holds].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHoldNotes()) );
g_StepsData.rows[mines].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumMines()) );
g_StepsData.rows[rolls].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumRolls()) );
g_StepsData.rows[lifts].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumLifts()) );
g_StepsData.rows[fakes].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumFakes()) );
}
RadarValues radar;
radar.Zero();
NoteDataUtil::CalculateRadarValues(m_NoteDataEdit, fMusicSeconds, radar);
g_StepsData.rows[stream].SetOneUnthemedChoice(ssprintf("%.2f", radar[RadarCategory_Stream]));
g_StepsData.rows[voltage].SetOneUnthemedChoice(ssprintf("%.2f", radar[RadarCategory_Voltage]));
g_StepsData.rows[air].SetOneUnthemedChoice(ssprintf("%.2f", radar[RadarCategory_Air]));
g_StepsData.rows[freeze].SetOneUnthemedChoice(ssprintf("%.2f", radar[RadarCategory_Freeze]));
g_StepsData.rows[chaos].SetOneUnthemedChoice(ssprintf("%.2f", radar[RadarCategory_Chaos]));
EditMiniMenu( &g_StepsData, SM_BackFromStepsData, SM_None );
break;
}
case save:
case save_on_exit:
m_CurrentAction = c;
PerformSave(false);
break;
case revert_to_last_save:
ScreenPrompt::Prompt( SM_DoRevertToLastSave, REVERT_LAST_SAVE.GetValue() + "\n\n" + DESTROY_ALL_UNSAVED_CHANGES.GetValue(), PROMPT_YES_NO, ANSWER_NO );
break;
case revert_from_disk:
ScreenPrompt::Prompt( SM_DoRevertFromDisk, REVERT_FROM_DISK.GetValue() + "\n\n" + DESTROY_ALL_UNSAVED_CHANGES.GetValue(), PROMPT_YES_NO, ANSWER_NO );
break;
case options:
SCREENMAN->AddNewScreenToTop( OPTIONS_SCREEN, SM_BackFromOptions );
break;
case edit_song_info:
{
const Song* pSong = GAMESTATE->m_pCurSong;
g_SongInformation.rows[main_title].SetOneUnthemedChoice( pSong->m_sMainTitle );
g_SongInformation.rows[sub_title].SetOneUnthemedChoice( pSong->m_sSubTitle );
g_SongInformation.rows[artist].SetOneUnthemedChoice( pSong->m_sArtist );
g_SongInformation.rows[genre].SetOneUnthemedChoice( pSong->m_sGenre );
g_SongInformation.rows[credit].SetOneUnthemedChoice( pSong->m_sCredit );
g_SongInformation.rows[preview].SetOneUnthemedChoice(pSong->m_PreviewFile);
g_SongInformation.rows[main_title_transliteration].SetOneUnthemedChoice( pSong->m_sMainTitleTranslit );
g_SongInformation.rows[sub_title_transliteration].SetOneUnthemedChoice( pSong->m_sSubTitleTranslit );
g_SongInformation.rows[artist_transliteration].SetOneUnthemedChoice( pSong->m_sArtistTranslit );
g_SongInformation.rows[last_second_hint].SetOneUnthemedChoice( std::to_string(pSong->GetSpecifiedLastSecond()) );
g_SongInformation.rows[preview_start].SetOneUnthemedChoice( std::to_string(pSong->m_fMusicSampleStartSeconds) );
g_SongInformation.rows[preview_length].SetOneUnthemedChoice( std::to_string(pSong->m_fMusicSampleLengthSeconds) );
g_SongInformation.rows[display_bpm].iDefaultChoice = pSong->m_DisplayBPMType;
g_SongInformation.rows[min_bpm].SetOneUnthemedChoice( std::to_string(pSong->m_fSpecifiedBPMMin) );
g_SongInformation.rows[max_bpm].SetOneUnthemedChoice( std::to_string(pSong->m_fSpecifiedBPMMax) );
EditMiniMenu( &g_SongInformation, SM_BackFromSongInformation );
}
break;
case edit_timing_data:
{
DisplayTimingMenu();
}
break;
case play_preview_music:
PlayPreviewMusic();
break;
case exit:
switch( EDIT_MODE.GetValue() )
{
DEFAULT_FAIL( EDIT_MODE.GetValue() );
case EditMode_Full:
case EditMode_Home:
if( IsDirty() )
ScreenPrompt::Prompt( SM_DoSaveAndExit, SAVE_CHANGES_BEFORE_EXITING, PROMPT_YES_NO_CANCEL, ANSWER_CANCEL );
else
SCREENMAN->SendMessageToTopScreen( SM_DoExit );
break;
case EditMode_Practice:
case EditMode_CourseMods:
SCREENMAN->SendMessageToTopScreen( SM_DoExit );
break;
}
break;
};
GAMESTATE->SetProcessedTimingData(nullptr);
}
static LocalizedString ENTER_ARBITRARY_MAPPING( "ScreenEdit", "Enter the new track mapping." );
static LocalizedString TOO_MANY_TRACKS("ScreenEdit", "Too many tracks specified.");
static LocalizedString NOT_A_TRACK("ScreenEdit", "'%s' is not a track id.");
static LocalizedString OUT_OF_RANGE_ID("ScreenEdit", "Entry %d, '%d', is out of range 1 to %d.");
static LocalizedString CONFIRM_CLEAR("ScreenEdit", "Are you sure you want to clear %d notes?");
static bool ConvertMappingInputToMapping(RString const& mapstr, int* mapping, RString& error)
{
std::vector<RString> mapping_input;
split(mapstr, ",", mapping_input);
size_t tracks_for_type= GAMEMAN->GetStepsTypeInfo(GAMESTATE->m_pCurSteps[0]->m_StepsType).iNumTracks;
if(mapping_input.size() > tracks_for_type)
{
error= TOO_MANY_TRACKS;
return false;
}
// mapping_input.size() < tracks_for_type is not checked because
// unspecified tracks are mapped directly. -Kyz
size_t track= 0;
// track will be used for filling in the unspecified part of the mapping.
for(; track < mapping_input.size(); ++track)
{
if(mapping_input[track].empty() || mapping_input[track] == " ")
{
// This allows blank entries to mean "pass through".
mapping[track]= track+1;
}
else if(!(mapping_input[track] >> mapping[track]))
{
error= ssprintf(NOT_A_TRACK.GetValue(), mapping_input[track].c_str());
return false;
}
if(mapping[track] < 1 || mapping[track] > static_cast<int>(tracks_for_type))
{
error= ssprintf(OUT_OF_RANGE_ID.GetValue(), track+1, mapping[track], tracks_for_type);
return false;
}
// Simpler for the user if they input track ids starting at 1.
--mapping[track];
}
for(; track < tracks_for_type; ++track)
{
mapping[track]= track;
}
return true;
}
static bool ArbitraryRemapValidate(const RString& answer, RString& error_out)
{
int mapping[MAX_NOTE_TRACKS];
return ConvertMappingInputToMapping(answer, mapping, error_out);
}
void ScreenEdit::HandleArbitraryRemapping(RString const& mapstr)
{
const NoteData OldClipboard( m_Clipboard );
HandleAlterMenuChoice( cut, false );
int mapping[MAX_NOTE_TRACKS];
RString error;
// error is actually reported by the validate function, and unused here.
if(ConvertMappingInputToMapping(mapstr, mapping, error))
{
NoteDataUtil::ArbitraryRemap(m_Clipboard, mapping);
}
HandleAreaMenuChoice( paste_at_begin_marker, false );
m_Clipboard = OldClipboard;
}
void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const std::vector<int> &answers, bool allow_undo, bool prompt_clear)
{
ASSERT_M(m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1,
"You can only alter a selection of notes with a selection to begin with!");
bool bSaveUndo = true;
switch (c)
{
case play:
case record:
case cut:
case copy:
{
bSaveUndo = false;
}
default:
break;
}
if( bSaveUndo )
SetDirty( true );
/* We call HandleAreaMenuChoice recursively. Only the outermost
* HandleAreaMenuChoice should allow Undo so that the inner calls don't
* also save Undo and mess up the outermost */
if(!allow_undo)
bSaveUndo = false;
if( bSaveUndo )
SaveUndo();
switch(c)
{
case cut:
{
HandleAlterMenuChoice(copy, false, false);
HandleAlterMenuChoice(clear, false, false);
}
break;
case copy:
{
m_Clipboard.ClearAll();
m_Clipboard.CopyRange( m_NoteDataEdit, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
}
break;
case clear:
{
int note_count= m_NoteDataEdit.GetNumTapNotesNoTiming(
m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker);
if(note_count >= PREFSMAN->m_EditClearPromptThreshold && prompt_clear)
{
ScreenPrompt::Prompt(SM_ConfirmClearArea, ssprintf(CONFIRM_CLEAR.GetValue(), note_count), PROMPT_YES_NO);
}
else
{
m_NoteDataEdit.ClearRange(
m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker);
}
}
break;
case quantize:
{
NoteType nt = (NoteType)answers[c];
NoteDataUtil::SnapToNearestNoteType(m_NoteDataEdit, nt, nt,
m_NoteFieldEdit.m_iBeginMarker,
m_NoteFieldEdit.m_iEndMarker );
break;
}
case turn:
{
const NoteData OldClipboard( m_Clipboard );
HandleAlterMenuChoice( cut, false );
StepsType st = GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StepsType;
TurnType tt = (TurnType)answers[c];
switch( tt )
{
DEFAULT_FAIL( tt );
case left: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::left ); break;
case right: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::right ); break;
case mirror: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::mirror ); break;
case turn_backwards: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::backwards ); break;
case shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::shuffle ); break;
case super_shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::super_shuffle ); break;
case hyper_shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::hyper_shuffle ); break;
}
HandleAreaMenuChoice( paste_at_begin_marker, false );
m_Clipboard = OldClipboard;
}
break;
case transform:
{
int iBeginRow = m_NoteFieldEdit.m_iBeginMarker;
int iEndRow = m_NoteFieldEdit.m_iEndMarker;
TransformType tt = (TransformType)answers[c];
StepsType st = GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_StepsType;
switch( tt )
{
DEFAULT_FAIL( tt );
case noholds: NoteDataUtil::RemoveHoldNotes( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nomines: NoteDataUtil::RemoveMines( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case little: NoteDataUtil::Little( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case wide: NoteDataUtil::Wide( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case big: NoteDataUtil::Big( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case quick: NoteDataUtil::Quick( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case skippy: NoteDataUtil::Skippy( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case add_mines: NoteDataUtil::AddMines( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case echo: NoteDataUtil::Echo( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case stomp: NoteDataUtil::Stomp( m_NoteDataEdit, st, iBeginRow, iEndRow ); break;
case planted: NoteDataUtil::Planted( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case floored: NoteDataUtil::Floored( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case twister: NoteDataUtil::Twister( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nojumps: NoteDataUtil::RemoveJumps( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nohands: NoteDataUtil::RemoveHands( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case noquads: NoteDataUtil::RemoveQuads( m_NoteDataEdit, iBeginRow, iEndRow ); break;
case nostretch: NoteDataUtil::RemoveStretch( m_NoteDataEdit, st, iBeginRow, iBeginRow );break;
}
// bake in the additions
NoteDataUtil::ConvertAdditionsToRegular( m_NoteDataEdit );
break;
}
case alter:
{
const NoteData OldClipboard( m_Clipboard );
HandleAlterMenuChoice( cut, false );
AlterType at = (AlterType)answers[c];
switch( at )
{
DEFAULT_FAIL( at );
case autogen_to_fill_width:
{
NoteData temp( m_Clipboard );
int iMaxNonEmptyTrack = NoteDataUtil::GetMaxNonEmptyTrack( temp );
if( iMaxNonEmptyTrack == -1 )
break;
temp.SetNumTracks( iMaxNonEmptyTrack+1 );
NoteDataUtil::LoadTransformedSlidingWindow( temp, m_Clipboard, m_Clipboard.GetNumTracks() );
NoteDataUtil::RemoveStretch( m_Clipboard, GAMESTATE->m_pCurSteps[0]->m_StepsType );
}
break;
case backwards: NoteDataUtil::Backwards( m_Clipboard ); break;
case swap_sides: NoteDataUtil::SwapSides( m_Clipboard ); break;
case copy_left_to_right: NoteDataUtil::CopyLeftToRight( m_Clipboard ); break;
case copy_right_to_left: NoteDataUtil::CopyRightToLeft( m_Clipboard ); break;
case clear_left: NoteDataUtil::ClearLeft( m_Clipboard ); break;
case clear_right: NoteDataUtil::ClearRight( m_Clipboard ); break;
case collapse_to_one: NoteDataUtil::CollapseToOne( m_Clipboard ); break;
case collapse_left: NoteDataUtil::CollapseLeft( m_Clipboard ); break;
case shift_left: NoteDataUtil::ShiftLeft( m_Clipboard ); break;
case shift_right: NoteDataUtil::ShiftRight( m_Clipboard ); break;
case swap_up_down: NoteDataUtil::SwapUpDown(m_Clipboard, GAMESTATE->m_pCurSteps[0]->m_StepsType); break;
case arbitrary_remap:
ScreenTextEntry::TextEntry(
SM_BackFromArbitraryRemap, ENTER_ARBITRARY_MAPPING,
"1, 2, 3, 4", MAX_NOTE_TRACKS * 4,
// 2 chars for digit, one for comma, one for space.
ArbitraryRemapValidate
);
break;
}
HandleAreaMenuChoice( paste_at_begin_marker, false );
m_Clipboard = OldClipboard;
break;
}
case tempo:
{
// This affects all steps.
const auto tt = static_cast<TempoType>(answers[c]);
float fScale = -1;
switch( tt )
{
DEFAULT_FAIL( tt );
case compress_2x: fScale = 0.5f; break;
case compress_3_2: fScale = 2.0f/3; break;
case compress_4_3: fScale = 0.75f; break;
case expand_4_3: fScale = 4.0f/3; break;
case expand_3_2: fScale = 1.5f; break;
case expand_2x: fScale = 2; break;
}
int iStartIndex = m_NoteFieldEdit.m_iBeginMarker;
int iEndIndex = m_NoteFieldEdit.m_iEndMarker;
int iNewEndIndex = iEndIndex + lrintf( (iEndIndex - iStartIndex) * (fScale - 1) );
// scale currently editing notes
NoteDataUtil::ScaleRegion( m_NoteDataEdit, fScale, iStartIndex, iEndIndex );
// scale timing data
GetAppropriateTimingForUpdate().ScaleRegion(fScale,
m_NoteFieldEdit.m_iBeginMarker,
m_NoteFieldEdit.m_iEndMarker, true );
m_NoteFieldEdit.m_iEndMarker = iNewEndIndex;
break;
}
case play:
m_iStartPlayingAt = m_NoteFieldEdit.m_iBeginMarker;
m_iStopPlayingAt = m_NoteFieldEdit.m_iEndMarker;
TransitionEditState( STATE_PLAYING );
break;
case record:
m_iStartPlayingAt = m_NoteFieldEdit.m_iBeginMarker;
m_iStopPlayingAt = m_NoteFieldEdit.m_iEndMarker;
TransitionEditState( STATE_RECORDING );
break;
case preview_designation:
{
float fMarkerStart = GetAppropriateTiming().GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
float fMarkerEnd = GetAppropriateTiming().GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) );
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds = fMarkerStart;
GAMESTATE->m_pCurSong->m_fMusicSampleLengthSeconds = fMarkerEnd - fMarkerStart;
break;
}
case convert_to_pause:
{
float fMarkerStart = GetAppropriateTiming().GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
float fMarkerEnd = GetAppropriateTiming().GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) );
// The length of the stop segment we're going to create. This includes time spent in any
// stops in the selection, which will be deleted and subsumed into the new stop.
float fStopLength = fMarkerEnd - fMarkerStart;
// be sure not to clobber the row at the start - a row at the end
// can be dropped safely, though
NoteDataUtil::DeleteRows( m_NoteDataEdit,
m_NoteFieldEdit.m_iBeginMarker + 1,
m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker
);
// For TimingData, it makes more sense not to offset by a row
GetAppropriateTimingForUpdate().DeleteRows( m_NoteFieldEdit.m_iBeginMarker,
m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker );
GetAppropriateTimingForUpdate().SetStopAtRow( m_NoteFieldEdit.m_iBeginMarker, fStopLength );
m_NoteFieldEdit.m_iBeginMarker = -1;
m_NoteFieldEdit.m_iEndMarker = -1;
break;
}
case convert_to_delay:
{
float fMarkerStart = GetAppropriateTiming().GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
float fMarkerEnd = GetAppropriateTiming().GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) );
// The length of the delay segment we're going to create. This includes time spent in any
// stops in the selection, which will be deleted and subsumed into the new stop.
float fStopLength = fMarkerEnd - fMarkerStart;
NoteDataUtil::DeleteRows( m_NoteDataEdit,
m_NoteFieldEdit.m_iBeginMarker,
m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker
);
GetAppropriateTimingForUpdate().DeleteRows( m_NoteFieldEdit.m_iBeginMarker,
m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker );
GetAppropriateTimingForUpdate().SetDelayAtRow( m_NoteFieldEdit.m_iBeginMarker, fStopLength );
m_NoteFieldEdit.m_iBeginMarker = -1;
m_NoteFieldEdit.m_iEndMarker = -1;
break;
}
case convert_to_warp:
{
float startBeat = NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker);
float lengthBeat = NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) - startBeat;
GetAppropriateTimingForUpdate().SetWarpAtBeat(startBeat,lengthBeat);
SetDirty(true);
break;
}
case convert_to_attack:
{
float startBeat = NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker);
float endBeat = NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker);
const TimingData &timing = GetAppropriateTiming();
float &start = g_fLastInsertAttackPositionSeconds;
float &length = g_fLastInsertAttackDurationSeconds;
start = timing.GetElapsedTimeFromBeat(startBeat);
length = timing.GetElapsedTimeFromBeat(endBeat) - start;
AttackArray &attacks = GAMESTATE->m_bIsUsingStepTiming ?
m_pSteps->m_Attacks : m_pSong->m_Attacks;
int iAttack = FindAttackAtTime(attacks, start);
ModsGroup<PlayerOptions> &toEdit = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions;
this->originalPlayerOptions.Assign(ModsLevel_Preferred, toEdit.GetPreferred());
PlayerOptions po;
if (iAttack >= 0)
po.FromString(attacks[iAttack].sModifiers);
toEdit.Assign( ModsLevel_Preferred, po );
SCREENMAN->AddNewScreenToTop( SET_MOD_SCREEN, SM_BackFromInsertStepAttackPlayerOptions );
SetDirty(true);
break;
}
case convert_to_fake:
{
int startRow = m_NoteFieldEdit.m_iBeginMarker;
float lengthBeat = NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) - NoteRowToBeat(startRow);
GetAppropriateTimingForUpdate().AddSegment( FakeSegment(startRow,lengthBeat) );
SetDirty(true);
break;
}
case routine_invert_notes:
{
NoteData &nd = this->m_NoteDataEdit;
NoteField &nf = this->m_NoteFieldEdit;
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE(nd, r,
nf.m_iBeginMarker,
nf.m_iEndMarker)
{
for (int t = 0; t < nd.GetNumTracks(); t++)
{
const TapNote &tn = nd.GetTapNote(t, r);
if (tn.type != TapNoteType_Empty)
{
TapNote nTap = tn;
nTap.pn = (tn.pn == PLAYER_1 ?
PLAYER_2 : PLAYER_1);
m_NoteDataEdit.SetTapNote(t, r, nTap);
}
}
}
break;
}
case routine_mirror_1_to_2:
case routine_mirror_2_to_1:
{
PlayerNumber oPN = (c == routine_mirror_1_to_2 ?
PLAYER_1 : PLAYER_2);
PlayerNumber nPN = (c == routine_mirror_1_to_2 ?
PLAYER_2 : PLAYER_1);
int nTrack = -1;
NoteData &nd = this->m_NoteDataEdit;
NoteField &nf = this->m_NoteFieldEdit;
int tracks = nd.GetNumTracks();
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE(nd, r,
nf.m_iBeginMarker,
nf.m_iEndMarker)
{
for (int t = 0; t < tracks; t++)
{
const TapNote &tn = nd.GetTapNote(t, r);
if (tn.type != TapNoteType_Empty && tn.pn == oPN)
{
TapNote nTap = tn;
nTap.pn = nPN;
StepsType curType = GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType;
// TODO: Find a better way to do this.
if (curType == StepsType_dance_routine)
{
nTrack = tracks - t - 1;
}
else if (curType == StepsType_pump_routine)
{
switch (t)
{
case 0: nTrack = 8; break;
case 1: nTrack = 9; break;
case 2: nTrack = 7; break;
case 3: nTrack = 5; break;
case 4: nTrack = 6; break;
case 5: nTrack = 3; break;
case 6: nTrack = 4; break;
case 7: nTrack = 2; break;
case 8: nTrack = 0; break;
case 9: nTrack = 1; break;
default: FAIL_M(ssprintf("Invalid column %d for pump-routine", t)); break;
}
}
m_NoteDataEdit.SetTapNote(nTrack, r, nTap);
}
}
}
break;
}
default: break;
}
}
void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const std::vector<int> &iAnswers, bool bAllowUndo )
{
bool bSaveUndo = true;
switch( c )
{
case clear_clipboard:
case undo:
bSaveUndo = false;
break;
default:
break;
}
if( bSaveUndo )
SetDirty( true );
/* We call HandleAreaMenuChoice recursively. Only the outermost
* HandleAreaMenuChoice should allow Undo so that the inner calls don't
* also save Undo and mess up the outermost */
if( !bAllowUndo )
bSaveUndo = false;
if( bSaveUndo )
SaveUndo();
switch( c )
{
DEFAULT_FAIL( c );
case paste_at_current_beat:
case paste_at_begin_marker:
{
int iDestFirstRow = -1;
switch( c )
{
DEFAULT_FAIL( c );
case paste_at_current_beat:
iDestFirstRow = BeatToNoteRow( GetAppropriatePosition().m_fSongBeat );
break;
case paste_at_begin_marker:
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 );
iDestFirstRow = m_NoteFieldEdit.m_iBeginMarker;
break;
}
int iRowsToCopy = m_Clipboard.GetLastRow()+1;
m_NoteDataEdit.CopyRange( m_Clipboard, 0, iRowsToCopy, iDestFirstRow );
}
break;
case insert_and_shift:
NoteDataUtil::InsertRows( m_NoteDataEdit, GetRow(),
GetRowsFromAnswers(c, iAnswers));
break;
case delete_and_shift:
NoteDataUtil::DeleteRows( m_NoteDataEdit, GetRow(),
GetRowsFromAnswers(c, iAnswers));
break;
case shift_pauses_forward:
GetAppropriateTimingForUpdate().InsertRows( GetRow(),
GetRowsFromAnswers(c, iAnswers));
break;
case shift_pauses_backward:
GetAppropriateTimingForUpdate().DeleteRows( GetRow(),
GetRowsFromAnswers(c, iAnswers));
break;
case convert_pause_to_beat:
{
float fStopSeconds = GetAppropriateTiming().GetStopAtRow(GetRow());
GetAppropriateTimingForUpdate().SetStopAtBeat( GetBeat() , 0 );
float fStopBeats = fStopSeconds * GetAppropriateTiming().GetBPMAtBeat( GetBeat() ) / 60;
// don't move the step from where it is, just move everything later
NoteDataUtil::InsertRows( m_NoteDataEdit, GetRow() + 1, BeatToNoteRow(fStopBeats) );
GetAppropriateTimingForUpdate().InsertRows( GetRow() + 1, BeatToNoteRow(fStopBeats) );
}
break;
case convert_delay_to_beat:
{
TimingData &timing = GetAppropriateTimingForUpdate();
float pause = timing.GetDelayAtRow(GetRow());
timing.SetDelayAtRow(GetRow(), 0);
float pauseBeats = pause * timing.GetBPMAtBeat(GetBeat()) / 60;
NoteDataUtil::InsertRows(m_NoteDataEdit, GetRow(), BeatToNoteRow(pauseBeats));
timing.InsertRows(GetRow(), BeatToNoteRow(pauseBeats));
break;
}
case last_second_at_beat:
{
const TimingData &timing = GetAppropriateTiming();
Song &s = *GAMESTATE->m_pCurSong;
s.SetSpecifiedLastSecond(timing.GetElapsedTimeFromBeat(GetBeat()));
break;
}
case undo:
Undo();
break;
case clear_clipboard:
{
m_Clipboard.ClearAll();
break;
}
case modify_attacks_at_row:
{
this->DoStepAttackMenu();
break;
}
case modify_keysounds_at_row:
{
this->DoKeyboardTrackMenu();
break;
}
};
if( bSaveUndo )
CheckNumberOfNotesAndUndo();
}
void ScreenEdit::HandleStepsDataChoice( StepsDataChoice c, const std::vector<int> &iAnswers )
{
return; // nothing is done with the choices. Yet.
}
static LocalizedString ENTER_NEW_DESCRIPTION( "ScreenEdit", "Enter a new description." );
static LocalizedString ENTER_NEW_CHART_NAME("ScreenEdit", "Enter a new chart name.");
static LocalizedString ENTER_NEW_CHART_STYLE( "ScreenEdit", "Enter a new chart style." );
static LocalizedString ENTER_NEW_STEP_AUTHOR( "ScreenEdit", "Enter the author who made this step pattern." );
static LocalizedString ENTER_NEW_METER( "ScreenEdit", "Enter a new meter." );
static LocalizedString ENTER_MIN_BPM ("ScreenEdit","Enter a new min BPM.");
static LocalizedString ENTER_MAX_BPM ("ScreenEdit","Enter a new max BPM.");
static LocalizedString ENTER_NEW_STEP_MUSIC("ScreenEdit", "Enter the music file for this chart.");
void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const std::vector<int> &iAnswers )
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
Difficulty dc = (Difficulty)iAnswers[difficulty];
pSteps->SetDifficulty( dc );
pSteps->SetDisplayBPM(static_cast<DisplayBPM>(iAnswers[step_display_bpm]));
switch( c )
{
case chartname:
{
ScreenTextEntry::TextEntry(SM_None,
ENTER_NEW_CHART_NAME,
m_pSteps->GetChartName(),
MAX_STEPS_DESCRIPTION_LENGTH,
SongUtil::ValidateCurrentStepsChartName,
ChangeChartName,
nullptr);
break;
}
case description:
{
ScreenTextEntry::TextEntry(SM_None,
ENTER_NEW_DESCRIPTION,
m_pSteps->GetDescription(),
MAX_STEPS_DESCRIPTION_LENGTH,
SongUtil::ValidateCurrentStepsDescription,
ChangeDescription,
nullptr);
break;
}
case chartstyle:
{
ScreenTextEntry::TextEntry(SM_None,
ENTER_NEW_CHART_STYLE,
m_pSteps->GetChartStyle(),
255,
nullptr,
ChangeChartStyle,
nullptr);
break;
}
case step_credit:
{
ScreenTextEntry::TextEntry(SM_None,
ENTER_NEW_STEP_AUTHOR,
m_pSteps->GetCredit(),
255,
SongUtil::ValidateCurrentStepsCredit,
ChangeStepCredit,
nullptr);
break;
}
case meter:
{
ScreenTextEntry::TextEntry(SM_BackFromDifficultyMeterChange,
ENTER_NEW_METER,
ssprintf("%d", m_pSteps->GetMeter()),
4,
ScreenTextEntry::IntValidate,
ChangeStepMeter,
nullptr);
break;
}
case step_min_bpm:
{
ScreenTextEntry::TextEntry(SM_None, ENTER_MIN_BPM,
std::to_string(pSteps->GetMinBPM()), 20,
ScreenTextEntry::FloatValidate,
ChangeStepsMinBPM, nullptr);
break;
}
case step_max_bpm:
{
ScreenTextEntry::TextEntry(SM_None, ENTER_MAX_BPM,
std::to_string(pSteps->GetMaxBPM()), 20,
ScreenTextEntry::FloatValidate,
ChangeStepsMaxBPM, nullptr);
break;
}
case step_music:
{
ScreenTextEntry::TextEntry(SM_BackFromStepMusicChange,
ENTER_NEW_STEP_MUSIC,
m_pSteps->GetMusicFile(),
255,
SongUtil::ValidateCurrentStepsMusic,
ChangeStepMusic,
nullptr);
break;
}
default:
break;
}
SetDirty(true);
}
static LocalizedString ENTER_MAIN_TITLE ("ScreenEdit","Enter a new main title.");
static LocalizedString ENTER_SUB_TITLE ("ScreenEdit","Enter a new sub title.");
static LocalizedString ENTER_ARTIST ("ScreenEdit","Enter a new artist.");
static LocalizedString ENTER_GENRE ("ScreenEdit","Enter a new genre.");
static LocalizedString ENTER_CREDIT ("ScreenEdit","Enter a new credit.");
static LocalizedString ENTER_PREVIEW ("ScreenEdit","Enter a preview file.");
static LocalizedString ENTER_MAIN_TITLE_TRANSLIT ("ScreenEdit","Enter a new main title transliteration.");
static LocalizedString ENTER_SUB_TITLE_TRANSLIT ("ScreenEdit","Enter a new sub title transliteration.");
static LocalizedString ENTER_ARTIST_TRANSLIT ("ScreenEdit","Enter a new artist transliteration.");
static LocalizedString ENTER_LAST_SECOND_HINT ("ScreenEdit","Enter a new last second hint.");
static LocalizedString ENTER_PREVIEW_START ("ScreenEdit","Enter a new preview start.");
static LocalizedString ENTER_PREVIEW_LENGTH ("ScreenEdit","Enter a new preview length.");
void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const std::vector<int> &iAnswers )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_DisplayBPMType = static_cast<DisplayBPM>(iAnswers[display_bpm]);
switch( c )
{
case main_title:
ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE, pSong->m_sMainTitle, 100, nullptr, ChangeMainTitle, nullptr );
break;
case sub_title:
ScreenTextEntry::TextEntry( SM_None, ENTER_SUB_TITLE, pSong->m_sSubTitle, 100, nullptr, ChangeSubTitle, nullptr );
break;
case artist:
ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST, pSong->m_sArtist, 100, nullptr, ChangeArtist, nullptr );
break;
case genre:
ScreenTextEntry::TextEntry( SM_None, ENTER_GENRE, pSong->m_sGenre, 100, nullptr, ChangeGenre, nullptr );
break;
case credit:
ScreenTextEntry::TextEntry( SM_None, ENTER_CREDIT, pSong->m_sCredit, 100, nullptr, ChangeCredit, nullptr );
break;
case preview:
ScreenTextEntry::TextEntry(SM_None, ENTER_PREVIEW, pSong->m_PreviewFile, 100, SongUtil::ValidateCurrentSongPreview, ChangePreview, nullptr);
break;
case main_title_transliteration:
ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE_TRANSLIT, pSong->m_sMainTitleTranslit, 100, nullptr, ChangeMainTitleTranslit, nullptr );
break;
case sub_title_transliteration:
ScreenTextEntry::TextEntry( SM_None, ENTER_SUB_TITLE_TRANSLIT, pSong->m_sSubTitleTranslit, 100, nullptr, ChangeSubTitleTranslit, nullptr );
break;
case artist_transliteration:
ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST_TRANSLIT, pSong->m_sArtistTranslit, 100, nullptr, ChangeArtistTranslit, nullptr );
break;
case last_second_hint:
ScreenTextEntry::TextEntry( SM_None, ENTER_LAST_SECOND_HINT,
std::to_string(pSong->GetSpecifiedLastSecond()), 20,
ScreenTextEntry::FloatValidate, ChangeLastSecondHint, nullptr );
break;
case preview_start:
ScreenTextEntry::TextEntry( SM_None, ENTER_PREVIEW_START,
std::to_string(pSong->m_fMusicSampleStartSeconds), 20,
ScreenTextEntry::FloatValidate, ChangePreviewStart, nullptr );
break;
case preview_length:
ScreenTextEntry::TextEntry( SM_None, ENTER_PREVIEW_LENGTH,
std::to_string(pSong->m_fMusicSampleLengthSeconds), 20,
ScreenTextEntry::FloatValidate, ChangePreviewLength, nullptr );
break;
case min_bpm:
ScreenTextEntry::TextEntry( SM_None, ENTER_MIN_BPM,
std::to_string(pSong->m_fSpecifiedBPMMin), 20,
ScreenTextEntry::FloatValidate, ChangeMinBPM, nullptr );
break;
case max_bpm:
ScreenTextEntry::TextEntry( SM_None, ENTER_MAX_BPM,
std::to_string(pSong->m_fSpecifiedBPMMax), 20,
ScreenTextEntry::FloatValidate, ChangeMaxBPM, nullptr );
break;
default: break;
};
SetDirty(true);
}
static LocalizedString ENTER_BEAT_0_OFFSET ( "ScreenEdit", "Enter the offset for the song.");
static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
static LocalizedString ENTER_DELAY_VALUE ( "ScreenEdit", "Enter a new Delay value." );
static LocalizedString ENTER_TICKCOUNT_VALUE ( "ScreenEdit", "Enter a new Tickcount value." );
static LocalizedString ENTER_COMBO_VALUE ( "ScreenEdit", "Enter a new Combo value." );
static LocalizedString ENTER_LABEL_VALUE ( "ScreenEdit", "Enter a new Label value." );
static LocalizedString ENTER_WARP_VALUE ( "ScreenEdit", "Enter a new Warp value." );
static LocalizedString ENTER_SPEED_PERCENT_VALUE ( "ScreenEdit", "Enter a new Speed percent value." );
static LocalizedString ENTER_SPEED_WAIT_VALUE ( "ScreenEdit", "Enter a new Speed wait value." );
static LocalizedString ENTER_SPEED_MODE_VALUE ( "ScreenEdit", "Enter a new Speed mode value." );
static LocalizedString ENTER_SCROLL_VALUE ( "ScreenEdit", "Enter a new Scroll value." );
static LocalizedString ENTER_FAKE_VALUE ( "ScreenEdit", "Enter a new Fake value." );
static LocalizedString CONFIRM_TIMING_ERASE ( "ScreenEdit", "Are you sure you want to erase this chart's timing data?" );
void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice c, const std::vector<int> &iAnswers )
{
switch( c )
{
DEFAULT_FAIL( c );
case beat_0_offset:
ScreenTextEntry::TextEntry(
SM_BackFromBeat0Change,
ENTER_BEAT_0_OFFSET,
std::to_string(GetAppropriateTiming().m_fBeat0OffsetInSeconds),
20
);
break;
case bpm:
ScreenTextEntry::TextEntry(
SM_BackFromBPMChange,
ENTER_BPM_VALUE,
std::to_string( GetAppropriateTiming().GetBPMAtBeat( GetBeat() ) ),
10
);
break;
case stop:
ScreenTextEntry::TextEntry(
SM_BackFromStopChange,
ENTER_STOP_VALUE,
std::to_string( GetAppropriateTiming().GetStopAtBeat( GetBeat() ) ),
10
);
break;
case delay:
ScreenTextEntry::TextEntry(
SM_BackFromDelayChange,
ENTER_DELAY_VALUE,
std::to_string( GetAppropriateTiming().GetDelayAtBeat( GetBeat() ) ),
10
);
break;
case tickcount:
ScreenTextEntry::TextEntry(
SM_BackFromTickcountChange,
ENTER_TICKCOUNT_VALUE,
ssprintf( "%d", GetAppropriateTiming().GetTickcountAtBeat( GetBeat() ) ),
2
);
break;
case combo:
{
const ComboSegment *cs = GetAppropriateTiming().GetComboSegmentAtBeat(GetBeat());
ScreenTextEntry::TextEntry(SM_BackFromComboChange,
ENTER_COMBO_VALUE,
ssprintf( "%d/%d",
cs->GetCombo(),
cs->GetMissCombo()),
7);
break;
}
case label:
ScreenTextEntry::TextEntry(
SM_BackFromLabelChange,
ENTER_LABEL_VALUE,
ssprintf( "%s", GetAppropriateTiming().GetLabelAtBeat( GetBeat() ).c_str() ),
64
);
break;
case warp:
ScreenTextEntry::TextEntry(
SM_BackFromWarpChange,
ENTER_WARP_VALUE,
std::to_string( GetAppropriateTiming().GetWarpAtBeat( GetBeat() ) ),
10
);
break;
case speed_percent:
ScreenTextEntry::TextEntry(
SM_BackFromSpeedPercentChange,
ENTER_SPEED_PERCENT_VALUE,
std::to_string( GetAppropriateTiming().GetSpeedSegmentAtBeat( GetBeat() )->GetRatio() ),
10
);
break;
case scroll:
ScreenTextEntry::TextEntry(
SM_BackFromScrollChange,
ENTER_SCROLL_VALUE,
std::to_string( GetAppropriateTiming().GetScrollSegmentAtBeat( GetBeat() )->GetRatio() ),
10
);
break;
case speed_wait:
ScreenTextEntry::TextEntry(
SM_BackFromSpeedWaitChange,
ENTER_SPEED_WAIT_VALUE,
std::to_string( GetAppropriateTiming().GetSpeedSegmentAtBeat( GetBeat() )->GetDelay() ),
10
);
break;
case speed_mode:
{
ScreenTextEntry::TextEntry(
SM_BackFromSpeedModeChange,
ENTER_SPEED_MODE_VALUE,
"",
3
);
break;
}
case fake:
{
ScreenTextEntry::TextEntry(
SM_BackFromFakeChange,
ENTER_FAKE_VALUE,
std::to_string(GetAppropriateTiming().GetFakeAtBeat( GetBeat() ) ),
10
);
break;
}
case shift_timing_in_region_down:
m_timing_change_menu_purpose= menu_is_for_shifting;
m_timing_rows_being_shitted= GetRowsFromAnswers(c, iAnswers);
DisplayTimingChangeMenu();
break;
case shift_timing_in_region_up:
m_timing_change_menu_purpose= menu_is_for_shifting;
m_timing_rows_being_shitted= -GetRowsFromAnswers(c, iAnswers);
DisplayTimingChangeMenu();
break;
case copy_timing_in_region:
m_timing_change_menu_purpose= menu_is_for_copying;
DisplayTimingChangeMenu();
break;
case clear_timing_in_region:
m_timing_change_menu_purpose= menu_is_for_clearing;
DisplayTimingChangeMenu();
break;
case paste_timing_from_clip:
clipboardFullTiming.CopyRange(0, MAX_NOTE_ROW, TimingSegmentType_Invalid, GetRow(), GetAppropriateTimingForUpdate());
break;
case copy_full_timing:
{
clipboardFullTiming = GetAppropriateTiming();
break;
}
case paste_full_timing:
{
if(GAMESTATE->m_bIsUsingStepTiming)
{
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Timing = clipboardFullTiming;
}
else
{
GAMESTATE->m_pCurSong->m_SongTiming = clipboardFullTiming;
}
SetDirty(true);
break;
}
case erase_step_timing:
ScreenPrompt::Prompt( SM_DoEraseStepTiming, CONFIRM_TIMING_ERASE , PROMPT_YES_NO, ANSWER_NO );
break;
}
}
void ScreenEdit::HandleTimingDataChangeChoice(TimingDataChangeChoice choice,
const std::vector<int>& answers)
{
TimingSegmentType change_type= TimingSegmentType_Invalid;
switch(choice)
{
case timing_all:
change_type= TimingSegmentType_Invalid;
break;
case timing_bpm:
change_type= SEGMENT_BPM;
break;
case timing_stop:
change_type= SEGMENT_STOP;
break;
case timing_delay:
change_type= SEGMENT_DELAY;
break;
case timing_time_sig:
change_type= SEGMENT_TIME_SIG;
break;
case timing_warp:
change_type= SEGMENT_WARP;
break;
case timing_label:
change_type= SEGMENT_LABEL;
break;
case timing_tickcount:
change_type= SEGMENT_TICKCOUNT;
break;
case timing_combo:
change_type= SEGMENT_COMBO;
break;
case timing_speed:
change_type= SEGMENT_SPEED;
break;
case timing_scroll:
change_type= SEGMENT_SCROLL;
break;
case timing_fake:
change_type= SEGMENT_FAKE;
break;
default: break;
}
int begin= m_NoteFieldEdit.m_iBeginMarker;
int end= m_NoteFieldEdit.m_iEndMarker;
if(begin < 0)
{
begin= GetRow();
}
if(end < 0)
{
end= MAX_NOTE_ROW;
}
switch(m_timing_change_menu_purpose)
{
case menu_is_for_copying:
clipboardFullTiming.Clear();
GetAppropriateTiming().CopyRange(begin, end, change_type, 0, clipboardFullTiming);
break;
case menu_is_for_shifting:
GetAppropriateTimingForUpdate().ShiftRange(begin, end, change_type, m_timing_rows_being_shitted);
break;
case menu_is_for_clearing:
GetAppropriateTimingForUpdate().ClearRange(begin, end, change_type);
break;
default: break;
}
}
void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const std::vector<int> &iAnswers )
{
BackgroundChange newChange;
auto &changes = m_pSong->GetBackgroundChanges(g_CurrentBGChangeLayer);
for (auto iter = changes.begin(); iter != changes.end(); ++iter)
{
if( iter->m_fStartBeat == GAMESTATE->m_Position.m_fSongBeat )
{
newChange = *iter;
// delete the old change. We'll add a new one below.
changes.erase( iter );
break;
}
}
newChange.m_fStartBeat = GAMESTATE->m_Position.m_fSongBeat;
newChange.m_fRate = StringToFloat( g_BackgroundChange.rows[rate].choices[iAnswers[rate]] )/100.f;
newChange.m_sTransition = iAnswers[transition] ? g_BackgroundChange.rows[transition].choices[iAnswers[transition]] : RString();
newChange.m_def.m_sEffect = iAnswers[effect] ? g_BackgroundChange.rows[effect].choices[iAnswers[effect]] : RString();
newChange.m_def.m_sColor1 = iAnswers[color1] ? g_BackgroundChange.rows[color1].choices[iAnswers[color1]] : RString();
newChange.m_def.m_sColor2 = iAnswers[color2] ? g_BackgroundChange.rows[color2].choices[iAnswers[color2]] : RString();
switch( iAnswers[file1_type] )
{
DEFAULT_FAIL( iAnswers[file1_type] );
case none: newChange.m_def.m_sFile1 = ""; break;
case dynamic_random: newChange.m_def.m_sFile1 = RANDOM_BACKGROUND_FILE; break;
case baked_random: newChange.m_def.m_sFile1 = GetOneBakedRandomFile( m_pSong ); break;
case song_bganimation:
case song_movie:
case song_bitmap:
case global_bganimation:
case global_movie:
case global_movie_song_group:
case global_movie_song_group_and_genre:
{
BGChangeChoice row1 = (BGChangeChoice)(file1_song_bganimation + iAnswers[file1_type]);
newChange.m_def.m_sFile1 = g_BackgroundChange.rows[row1].choices.empty() ? RString("") : g_BackgroundChange.rows[row1].choices[iAnswers[row1]];
}
break;
}
switch( iAnswers[file2_type] )
{
DEFAULT_FAIL(iAnswers[file2_type]);
case none: newChange.m_def.m_sFile2 = ""; break;
case dynamic_random: newChange.m_def.m_sFile2 = RANDOM_BACKGROUND_FILE; break;
case baked_random: newChange.m_def.m_sFile2 = GetOneBakedRandomFile( m_pSong ); break;
case song_bganimation:
case song_movie:
case song_bitmap:
case global_bganimation:
case global_movie:
case global_movie_song_group:
case global_movie_song_group_and_genre:
{
BGChangeChoice row2 = (BGChangeChoice)(file2_song_bganimation + iAnswers[file2_type]);
newChange.m_def.m_sFile2 = g_BackgroundChange.rows[row2].choices.empty() ? RString("") : g_BackgroundChange.rows[row2].choices[iAnswers[row2]];
}
break;
}
if( c == delete_change || newChange.m_def.m_sFile1.empty() )
{
// don't add
}
else
{
m_pSong->AddBackgroundChange( g_CurrentBGChangeLayer, newChange );
}
g_CurrentBGChangeLayer = BACKGROUND_LAYER_Invalid;
}
void ScreenEdit::SetupCourseAttacks()
{
/* This is the first beat that can be changed without it being visible. Until
* we draw for the first time, any beat can be changed. */
GAMESTATE->m_pPlayerState[PLAYER_1]->m_fLastDrawnBeat = -100;
// Put course options into effect.
GAMESTATE->m_pPlayerState[PLAYER_1]->m_ModsToApply.clear();
GAMESTATE->m_pPlayerState[PLAYER_1]->RemoveActiveAttacks();
if( GAMESTATE->m_pCurCourse )
{
AttackArray Attacks;
if( EDIT_MODE == EditMode_CourseMods )
{
Attacks = GAMESTATE->m_pCurCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex].attacks;
}
else
{
GAMESTATE->m_pCurCourse->RevertFromDisk(); // Remove this and have a separate reload key?
for( unsigned e = 0; e < GAMESTATE->m_pCurCourse->m_vEntries.size(); ++e )
{
if( GAMESTATE->m_pCurCourse->m_vEntries[e].songID.ToSong() != m_pSong )
continue;
Attacks = GAMESTATE->m_pCurCourse->m_vEntries[e].attacks;
break;
}
}
for (Attack &attack: Attacks)
GAMESTATE->m_pPlayerState[PLAYER_1]->LaunchAttack( attack );
}
else
{
const PlayerOptions &p = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent();
if (GAMESTATE->m_pCurSong && p.m_fNoAttack == 0 && p.m_fRandAttack == 0 )
{
AttackArray &attacks = GAMESTATE->m_bIsUsingStepTiming ?
GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks :
GAMESTATE->m_pCurSong->m_Attacks;
if (attacks.size() > 0)
{
for (Attack &attack : attacks)
{
// LaunchAttack is actually a misnomer. The function actually adds
// the attack to a list in the PlayerState which is checked and
// updated every tick to see which ones to actually activate. -Kyz
GAMESTATE->m_pPlayerState[PLAYER_1]->LaunchAttack( attack );
}
}
}
}
GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
}
void ScreenEdit::CopyToLastSave()
{
ASSERT( GAMESTATE->m_pCurSong != nullptr );
ASSERT( GAMESTATE->m_pCurSteps[PLAYER_1] != nullptr );
m_SongLastSave = *GAMESTATE->m_pCurSong;
m_vStepsLastSave.clear();
const std::vector<Steps*> &vSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType );
for (Steps *it : vSteps)
m_vStepsLastSave.push_back( *it );
}
void ScreenEdit::CopyFromLastSave()
{
// We are assuming two things here:
// 1) No steps can be created by ScreenEdit
// 2) No steps can be deleted by ScreenEdit (except possibly when we exit)
*GAMESTATE->m_pCurSong = m_SongLastSave;
const std::vector<Steps*> &vSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType );
ASSERT_M( vSteps.size() == m_vStepsLastSave.size(), ssprintf("Step sizes don't match: %d, %d", int(vSteps.size()), int(m_vStepsLastSave.size())) );
for( unsigned i = 0; i < vSteps.size(); ++i )
*vSteps[i] = m_vStepsLastSave[i];
}
void ScreenEdit::RevertFromDisk()
{
ASSERT( GAMESTATE->m_pCurSteps[PLAYER_1] != nullptr );
StepsID id;
id.FromSteps( GAMESTATE->m_pCurSteps[PLAYER_1] );
ASSERT( id.IsValid() );
// If m_bInStepEditor is true while the song is reloaded, it screws up
// loading and results in the steps being cleared. -Kyz
GAMESTATE->m_bInStepEditor= false;
GAMESTATE->m_pCurSong->ReloadFromSongDir();
GAMESTATE->m_bInStepEditor= true;
Steps *pNewSteps = id.ToSteps( GAMESTATE->m_pCurSong, true );
if( !pNewSteps )
{
// If the Steps we were currently editing vanished when we did the revert,
// put a blank Steps in its place. Note that this does not have to be the
// work of someone maliciously changing the simfile; it could happen to
// someone editing a new stepchart and reverting from disk, for example.
pNewSteps = GAMESTATE->m_pCurSong->CreateSteps();
pNewSteps->CreateBlank( id.GetStepsType() );
pNewSteps->SetDifficulty( id.GetDifficulty() );
GAMESTATE->m_pCurSong->AddSteps( pNewSteps );
}
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pNewSteps );
m_pSteps = pNewSteps;
CopyToLastSave();
SetDirty( false );
SONGMAN->Invalidate( GAMESTATE->m_pCurSong );
}
void ScreenEdit::SaveUndo()
{
m_bHasUndo = true;
m_Undo.CopyAll( m_NoteDataEdit );
}
static LocalizedString UNDO ("ScreenEdit", "Undo");
static LocalizedString CANT_UNDO ("ScreenEdit", "Can't undo - no undo data.");
void ScreenEdit::Undo()
{
if( m_bHasUndo )
{
std::swap( m_Undo, m_NoteDataEdit );
SCREENMAN->SystemMessage( UNDO );
}
else
{
SCREENMAN->SystemMessage( CANT_UNDO );
SCREENMAN->PlayInvalidSound();
}
}
void ScreenEdit::ClearUndo()
{
m_bHasUndo = false;
m_Undo.ClearAll();
}
static LocalizedString CREATES_MORE_THAN_NOTES ( "ScreenEdit", "This change creates more than %d notes in a measure." );
static LocalizedString CREATES_NOTES_PAST_END ( "ScreenEdit", "This change creates notes past the end of the music and is not allowed." );
static LocalizedString CHANGE_REVERTED ( "ScreenEdit", "The change has been reverted." );
void ScreenEdit::CheckNumberOfNotesAndUndo()
{
if( EDIT_MODE.GetValue() != EditMode_Home )
return;
const float fBeat = GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
const TimeSignatureSegment * curTime = GAMESTATE->m_pCurSong->m_SongTiming.GetTimeSignatureSegmentAtBeat( fBeat );
int rowsPerMeasure = curTime->GetDen() * curTime->GetNum();
for( int row=0; row<=m_NoteDataEdit.GetLastRow(); row+=rowsPerMeasure )
{
int iNumNotesThisMeasure = 0;
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteDataEdit, r, row, row+rowsPerMeasure )
iNumNotesThisMeasure += m_NoteDataEdit.GetNumTapNonEmptyTracks( r );
}
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
{
/* Check that the action didn't push notes any farther past the last
* measure. This blocks Insert Beat from pushing past the end, but allows
* Delete Beat to pull back the notes that are already past the end.
*/
float fNewLastBeat = m_NoteDataEdit.GetLastBeat();
bool bLastBeatIncreased = fNewLastBeat > m_Undo.GetLastBeat();
bool bPassedTheEnd = fNewLastBeat > GetMaximumBeatForNewNote();
if( bLastBeatIncreased && bPassedTheEnd )
{
Undo();
m_bHasUndo = false;
RString sError = CREATES_NOTES_PAST_END.GetValue() + "\n\n" + CHANGE_REVERTED.GetValue();
ScreenPrompt::Prompt( SM_None, sError );
return;
}
}
}
float ScreenEdit::GetMaximumBeatForNewNote() const
{
switch( EDIT_MODE.GetValue() )
{
DEFAULT_FAIL( EDIT_MODE.GetValue() );
case EditMode_Practice:
case EditMode_CourseMods:
case EditMode_Home:
{
Song &s = *GAMESTATE->m_pCurSong;
float fEndBeat = s.GetLastBeat();
/* Round up to the next measure end. Some songs end on weird beats
* mid-measure, and it's odd to have movement capped to these weird
* beats. */
TimingData &timing = s.m_SongTiming;
float playerBeat = GetAppropriatePosition().m_fSongBeat;
int beatsPerMeasure = timing.GetTimeSignatureSegmentAtBeat( playerBeat )->GetNum();
fEndBeat += beatsPerMeasure;
fEndBeat = ftruncf( fEndBeat, (float)beatsPerMeasure );
return fEndBeat;
}
case EditMode_Full:
return NoteRowToBeat(MAX_NOTE_ROW);
}
}
float ScreenEdit::GetMaximumBeatForMoving() const
{
float fEndBeat = GetMaximumBeatForNewNote();
/* Jump to GetLastBeat even if it's past the song's last beat
* so that users can delete garbage steps past then end that they have
* have inserted in a text editor. Once they delete all steps on
* GetLastBeat() and move off of that beat, they won't be able to return. */
fEndBeat = std::max( fEndBeat, m_NoteDataEdit.GetLastBeat() );
return fEndBeat;
}
struct EditHelpLine
{
const char *szEnglishDescription;
std::vector<EditButton> veb;
EditHelpLine(
const char *_szEnglishDescription,
EditButton eb0,
EditButton eb1 = EditButton_Invalid,
EditButton eb2 = EditButton_Invalid,
EditButton eb3 = EditButton_Invalid,
EditButton eb4 = EditButton_Invalid,
EditButton eb5 = EditButton_Invalid,
EditButton eb6 = EditButton_Invalid,
EditButton eb7 = EditButton_Invalid,
EditButton eb8 = EditButton_Invalid,
EditButton eb9 = EditButton_Invalid )
{
szEnglishDescription = _szEnglishDescription;
#define PUSH_IF_VALID( x ) if( x != EditButton_Invalid ) veb.push_back( x );
PUSH_IF_VALID( eb0 );
PUSH_IF_VALID( eb1 );
PUSH_IF_VALID( eb2 );
PUSH_IF_VALID( eb3 );
PUSH_IF_VALID( eb4 );
PUSH_IF_VALID( eb5 );
PUSH_IF_VALID( eb6 );
PUSH_IF_VALID( eb7 );
PUSH_IF_VALID( eb8 );
PUSH_IF_VALID( eb9 );
#undef PUSH_IF_VALID
}
};
// TODO: Identify which of these can be removed and sent to a readme.
static const EditHelpLine g_EditHelpLines[] =
{
EditHelpLine( "Move cursor", EDIT_BUTTON_SCROLL_UP_LINE, EDIT_BUTTON_SCROLL_DOWN_LINE ),
EditHelpLine( "Jump measure", EDIT_BUTTON_SCROLL_UP_PAGE, EDIT_BUTTON_SCROLL_DOWN_PAGE ),
EditHelpLine( "Jump measure", EDIT_BUTTON_SCROLL_PREV_MEASURE, EDIT_BUTTON_SCROLL_NEXT_MEASURE ),
EditHelpLine( "Select region", EDIT_BUTTON_SCROLL_SELECT ),
EditHelpLine( "Jump to first/last beat", EDIT_BUTTON_SCROLL_HOME, EDIT_BUTTON_SCROLL_END ),
EditHelpLine( "Change zoom", EDIT_BUTTON_SCROLL_SPEED_UP, EDIT_BUTTON_SCROLL_SPEED_DOWN ),
EditHelpLine( "Play", EDIT_BUTTON_PLAY_SELECTION ),
EditHelpLine( "Play current beat to end", EDIT_BUTTON_PLAY_FROM_CURSOR ),
EditHelpLine( "Play whole song", EDIT_BUTTON_PLAY_FROM_START ),
EditHelpLine( "Record", EDIT_BUTTON_RECORD_SELECTION ),
EditHelpLine( "Set selection", EDIT_BUTTON_LAY_SELECT ),
EditHelpLine( "Next/prev steps of same StepsType", EDIT_BUTTON_OPEN_PREV_STEPS, EDIT_BUTTON_OPEN_NEXT_STEPS ),
EditHelpLine( "Decrease/increase BPM at cur beat", EDIT_BUTTON_BPM_DOWN, EDIT_BUTTON_BPM_UP ),
EditHelpLine( "Decrease/increase stop at cur beat", EDIT_BUTTON_STOP_DOWN, EDIT_BUTTON_STOP_UP ),
EditHelpLine( "Decrease/increase delay at cur beat", EDIT_BUTTON_DELAY_DOWN, EDIT_BUTTON_DELAY_UP ),
EditHelpLine( "Decrease/increase music offset", EDIT_BUTTON_OFFSET_DOWN, EDIT_BUTTON_OFFSET_UP ),
EditHelpLine( "Decrease/increase sample music start", EDIT_BUTTON_SAMPLE_START_DOWN, EDIT_BUTTON_SAMPLE_START_UP ),
EditHelpLine( "Decrease/increase sample music length", EDIT_BUTTON_SAMPLE_LENGTH_DOWN, EDIT_BUTTON_SAMPLE_LENGTH_UP ),
EditHelpLine( "Play sample music", EDIT_BUTTON_PLAY_SAMPLE_MUSIC ),
EditHelpLine( "Add/Edit Background Change", EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU ),
EditHelpLine( "Insert beat and shift down", EDIT_BUTTON_INSERT ),
EditHelpLine( "Shift BPM changes and stops down one beat", EDIT_BUTTON_INSERT_SHIFT_PAUSES ),
EditHelpLine( "Delete beat and shift up", EDIT_BUTTON_DELETE ),
EditHelpLine( "Shift BPM changes and stops up one beat", EDIT_BUTTON_DELETE_SHIFT_PAUSES ),
EditHelpLine( "Cycle between tap notes", EDIT_BUTTON_CYCLE_TAP_LEFT, EDIT_BUTTON_CYCLE_TAP_RIGHT ),
EditHelpLine( "Add to/remove from right half", EDIT_BUTTON_RIGHT_SIDE ),
EditHelpLine( "Switch Timing", EDIT_BUTTON_SWITCH_TIMINGS ),
EditHelpLine( "Switch player (Routine only)", EDIT_BUTTON_SWITCH_PLAYERS ),
};
static bool IsMapped( EditButton eb, const MapEditToDI &editmap )
{
for( int s=0; s<NUM_EDIT_TO_DEVICE_SLOTS; s++ )
{
DeviceInput diPress = editmap.button[eb][s];
if( diPress.IsValid() )
return true;
}
return false;
}
static void ProcessKeyName( RString &s )
{
s.Replace( "Key_", "" );
}
static void ProcessKeyNames( std::vector<RString> &vs, bool doSort )
{
for (RString &s : vs)
ProcessKeyName( s );
if (doSort)
sort( vs.begin(), vs.end() );
std::vector<RString>::iterator toDelete = unique( vs.begin(), vs.end() );
vs.erase(toDelete, vs.end());
}
static RString GetDeviceButtonsLocalized( const std::vector<EditButton> &veb, const MapEditToDI &editmap )
{
std::vector<RString> vsPress;
std::vector<RString> vsHold;
for (EditButton const &eb : veb)
{
if( !IsMapped( eb, editmap ) )
continue;
for( int s=0; s<NUM_EDIT_TO_DEVICE_SLOTS; s++ )
{
DeviceInput diPress = editmap.button[eb][s];
DeviceInput diHold = editmap.hold[eb][s];
if( diPress.IsValid() )
vsPress.push_back( Capitalize(INPUTMAN->GetLocalizedInputString(diPress)) );
if( diHold.IsValid() )
vsHold.push_back( Capitalize(INPUTMAN->GetLocalizedInputString(diHold)) );
}
}
ProcessKeyNames( vsPress, false );
ProcessKeyNames( vsHold, true );
RString s = join("/",vsPress);
if( !vsHold.empty() )
s = join("/",vsHold) + " + " + s;
return s;
}
void ScreenEdit::DoStepAttackMenu()
{
const TimingData &timing = GetAppropriateTiming();
float startTime = timing.GetElapsedTimeFromBeat(GetBeat());
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
std::vector<int> points = FindAllAttacksAtTime(attacks, startTime);
g_AttackAtTimeMenu.rows.clear();
unsigned index = 0;
for (int &i : points)
{
const Attack &attack = attacks[i];
RString desc = ssprintf("%g -> %g (%d mod[s])",
startTime, startTime + attack.fSecsRemaining,
attack.GetNumAttacks());
g_AttackAtTimeMenu.rows.push_back(MenuRowDef(index++,
desc,
true,
EditMode_CourseMods,
false,
false,
0,
"Modify",
"Delete"));
}
g_AttackAtTimeMenu.rows.push_back(MenuRowDef(index,
"Add Attack",
true,
EditMode_CourseMods,
true,
true,
0,
nullptr));
EditMiniMenu(&g_AttackAtTimeMenu, SM_BackFromAttackAtTime);
}
static LocalizedString TRACK_NUM("ScreenEdit", "Track %d");
static LocalizedString NO_KEYSND("ScreenEdit", "None");
static LocalizedString NEWKEYSND("ScreenEdit", "New Sound");
void ScreenEdit::DoKeyboardTrackMenu()
{
g_KeysoundTrack.rows.clear();
std::vector<RString> &kses = m_pSong->m_vsKeysoundFile;
std::vector<RString> choices;
for (RString const &ks : kses)
{
choices.push_back(ks);
}
choices.push_back(NEWKEYSND);
choices.push_back(NO_KEYSND);
int numKeysounds = kses.size();
int foundKeysounds = 0;
for (int i = 0; i < m_NoteDataEdit.GetNumTracks(); ++i)
{
const TapNote &tn = m_NoteDataEdit.GetTapNote(i, this->GetRow());
int keyIndex = tn.iKeysoundIndex;
if (keyIndex == -1)
{
keyIndex = numKeysounds;
}
else
{
++foundKeysounds;
}
g_KeysoundTrack.rows.push_back(MenuRowDef(i, ssprintf(TRACK_NUM.GetValue(), i + 1),
true, EditMode_Full, false, false, keyIndex, choices));
}
g_KeysoundTrack.rows.push_back(MenuRowDef(m_NoteDataEdit.GetNumTracks(), "Remove Keysound",
foundKeysounds > 0, EditMode_Full, false, false, 0, kses));
EditMiniMenu(&g_KeysoundTrack, SM_BackFromKeysoundTrack);
}
void ScreenEdit::DoHelp()
{
g_EditHelp.rows.clear();
for( unsigned i=0; i<ARRAYLEN(g_EditHelpLines); ++i )
{
const EditHelpLine &hl = g_EditHelpLines[i];
if( !IsMapped(hl.veb[0],m_EditMappingsDeviceInput) )
continue;
RString sButtons = GetDeviceButtonsLocalized( hl.veb, m_EditMappingsDeviceInput );
RString sDescription = THEME->GetString( "EditHelpDescription", hl.szEnglishDescription );
// TODO: Better way of hiding routine only key on non-routine.
if( hl.veb[0] == EDIT_BUTTON_SWITCH_PLAYERS && m_InputPlayerNumber == PLAYER_INVALID )
{
continue;
}
g_EditHelp.rows.push_back( MenuRowDef( -1, sDescription, false, EditMode_Practice, false, false, 0, sButtons ) );
}
EditMiniMenu( &g_EditHelp );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to ScreenEdit. */
class LunaScreenEdit: public Luna<ScreenEdit>
{
public:
DEFINE_METHOD( GetEditState, GetEditState() )
LunaScreenEdit()
{
ADD_METHOD( GetEditState );
}
};
LUA_REGISTER_DERIVED_CLASS( ScreenEdit, ScreenWithMenuElements )
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/