Files
itgmania212121/Themes/default/Graphics/LifeMeterBattery lives/default.lua
T

87 lines
2.3 KiB
Lua
Executable File

local player = Var "Player"
local blinkTime = 1.2
local barWidth = 256;
local barHeight = 32;
local c
local function CreateLives(numLives)
local t = {};
for i=1,numLives do
t[#t+1] = Def.Quad {
Name=i;
OnCommand=cmd(zoom,1024);
};
end
return t
end
local t = Def.ActorFrame {
Def.ActorFrame {
Name="LifeContainer";
};
InitCommand=function(self)
c = self:GetChildren();
end;
BeginCommand=function(self,param)
MESSAGEMAN:Broadcast("SystemMessage",{ Message = "TEST", NoAnimate = true});
local c = self:GetChildren();
local screen = SCREENMAN:GetTopScreen();
local lifemeter = screen:GetLifeMeter(player);
MESSAGEMAN:Broadcast("SystemMessage",{ Message = "TEST2", NoAnimate = true});
local TotalLives = lifemeter:GetTotalLives();
local CurLives = lifemeter:GetLivesLeft();
MESSAGEMAN:Broadcast("SystemMessage",{ Message = "ASSIGN CONTAINERS", NoAnimate = true});
c.LifeContainer[#c.LifeContainer+1] = CreateLives(TotalLives);
MESSAGEMAN:Broadcast("SystemMessage",{ Message = "LIVES = " .. TotalLives .. " | CUR = " .. CurLives .. " | ACTORS: " .. self:GetNumChildren(), NoAnimate = true});
end;
LifeChangedMessageCommand=function(self,param)
if param.Player == player then
return
end
end;
StartCommand=function(self,param)
if param.Player == player then
return
end
end;
FinishCommand=function(self,param)
if param.Player == player then
return
end
end;
--[[ LoadActor("_lives")..{
InitCommand=cmd(pause;horizalign,left;x,-(barWidth/2));
BeginCommand=function(self,param)
local screen = SCREENMAN:GetTopScreen();
local glifemeter = screen:GetLifeMeter(player);
self:setstate(glifemeter:GetTotalLives()-1);
if glifemeter:GetTotalLives() <= 4 then
self:zoomx(barWidth/(4*64));
else
self:zoomx(barWidth/((glifemeter:GetTotalLives())*64));
end
self:cropright((640-(((glifemeter:GetTotalLives())*64)))/640);
end;
LifeChangedMessageCommand=function(self,param)
if param.Player == player then
if param.LivesLeft == 0 then
self:visible(false)
else
self:setstate( math.max(param.LivesLeft-1,0) )
self:visible(true)
end
end
end;
StartCommand=function(self,param)
if param.Player == player then
self:setstate( math.max(param.LivesLeft-1,0) );
end
end;
FinishCommand=cmd(playcommand,"Start");
}; ]]
};
return t;