Files
itgmania212121/src/StepParityGenerator.cpp
T
2025-02-11 19:39:03 -08:00

492 lines
12 KiB
C++

#include "global.h"
#include "StepParityGenerator.h"
#include "StepParityCost.h"
#include "NoteData.h"
#include "TechCounts.h"
#include "GameState.h"
using namespace StepParity;
void StepParityGenerator::analyzeNoteData(const NoteData &in)
{
columnCount = in.GetNumTracks();
CreateRows(in);
if(rows.size() == 0)
{
LOG->Trace("StepParityGenerator::analyze no rows, bailing out");
return;
}
buildStateGraph();
analyzeGraph();
}
void StepParityGenerator::analyzeGraph() {
nodes_for_rows = computeCheapestPath();
ASSERT_M(nodes_for_rows.size() == rows.size(), "nodes_for_rows should be the same length as rows!");
for (unsigned long i = 0; i < rows.size(); i++)
{
StepParityNode *node = graph[nodes_for_rows[i]];
rows[i].setFootPlacement(node->state.columns);
}
}
void StepParityGenerator::buildStateGraph()
{
// The first node of the graph is beginningState, which represents the time before
// the first note (and so it's roIndex is considered -1)
State beginningState(columnCount);
beginningState.rowIndex = -1;
beginningState.second = rows[0].second - 1;
StepParityNode *startNode = graph.addOrGetExistingNode(beginningState);
graph.startNode = startNode;
std::queue<State> previousStates;
previousStates.push(beginningState);
StepParityCost costCalculator(layout);
for (unsigned long i = 0; i < rows.size(); i++)
{
std::vector<State> uniqueStates;
Row &row = rows[i];
std::vector<FootPlacement> *PermuteFootPlacements = getFootPlacementPermutations(row);
while (!previousStates.empty())
{
State state = previousStates.front();
StepParityNode *initialNode = graph.addOrGetExistingNode(state);
for(auto it = PermuteFootPlacements->begin(); it != PermuteFootPlacements->end(); it++)
{
State resultState = initResultState(state, row, *it);
float* costs = costCalculator.getActionCost(&state, &resultState, rows, i);
resultState.calculateHashes();
StepParityNode *resultNode = graph.addOrGetExistingNode(resultState);
graph.addEdge(initialNode, resultNode, costs);
if(std::find(uniqueStates.begin(), uniqueStates.end(), resultState) == uniqueStates.end())
{
uniqueStates.push_back(resultState);
}
}
previousStates.pop();
}
for (State s : uniqueStates)
{
previousStates.push(s);
}
}
// at this point, previousStates holds all of the states for the very last row,
// which just get connected to the endState
State endState(columnCount);
endState.rowIndex = rows.size();
endState.second = rows[rows.size() - 1].second + 1;
StepParityNode *endNode = graph.addOrGetExistingNode(endState);
graph.endNode = endNode;
while(!previousStates.empty())
{
State state = previousStates.front();
StepParityNode *node = graph.addOrGetExistingNode(state);
float * emptyCosts = new float[NUM_Cost];
for(int i = 0; i < NUM_Cost; i++)
{
emptyCosts[i] = 0;
}
graph.addEdge(node, endNode, emptyCosts);
previousStates.pop();
}
}
State StepParityGenerator::initResultState(State &initialState, Row &row, const FootPlacement &columns)
{
State resultState(row.columnCount);
resultState.columns = columns;
resultState.rowIndex = row.rowIndex;
// I tried to condense this, but kept getting the logic messed up
for (unsigned long i = 0; i < columns.size(); i++)
{
if(columns[i] == NONE) {
continue;
}
resultState.whereTheFeetAre[columns[i]] = i;
if(row.holds[i].type == TapNoteType_Empty)
{
resultState.movedFeet[i] = columns[i];
resultState.didTheFootMove[columns[i]] = true;
continue;
}
if(initialState.columns[i] != columns[i])
{
resultState.movedFeet[i] = columns[i];
resultState.didTheFootMove[columns[i]] = true;
}
}
for (unsigned long i = 0; i < columns.size(); i++)
{
if(columns[i] == NONE) {
continue;
}
if(row.holds[i].type != TapNoteType_Empty)
{
resultState.holdFeet[i] = columns[i];
resultState.isTheFootHolding[columns[i]] = true;
}
}
resultState.second = row.second;
return resultState;
}
std::vector<FootPlacement>* StepParityGenerator::getFootPlacementPermutations(const Row &row)
{
int cacheKey = getPermuteCacheKey(row);
auto maybePermuteFootPlacements = permuteCache.find(cacheKey);
if (maybePermuteFootPlacements == permuteCache.end())
{
FootPlacement blankColumns(row.columnCount, NONE);
std::vector<FootPlacement> computedPermutations = PermuteFootPlacements(row, blankColumns, 0);
permuteCache[cacheKey] = std::move(computedPermutations);
}
return &permuteCache[cacheKey];
}
std::vector<FootPlacement> StepParityGenerator::PermuteFootPlacements(const Row &row, FootPlacement columns, unsigned long column)
{
if (column >= columns.size())
{
int leftHeelIndex = -1;
int leftToeIndex = -1;
int rightHeelIndex = -1;
int rightToeIndex = -1;
for (unsigned long i = 0; i < columns.size(); i++)
{
if (columns[i] == NONE)
{
continue;
}
if (columns[i] == LEFT_HEEL)
{
leftHeelIndex = i;
}
if (columns[i] == LEFT_TOE)
{
leftToeIndex = i;
}
if (columns[i] == RIGHT_HEEL)
{
rightHeelIndex = i;
}
if (columns[i] == RIGHT_TOE)
{
rightToeIndex = i;
}
}
if (
(leftHeelIndex == -1 && leftToeIndex != -1) ||
(rightHeelIndex == -1 && rightToeIndex != -1))
{
return std::vector<FootPlacement>();
}
if (leftHeelIndex != -1 && leftToeIndex != -1)
{
if (!layout.bracketCheck(leftHeelIndex, leftToeIndex))
{
return std::vector<FootPlacement>();
}
}
if (rightHeelIndex != -1 && rightToeIndex != -1)
{
if (!layout.bracketCheck(rightHeelIndex, rightToeIndex))
{
return std::vector<FootPlacement>();
}
}
return {columns};
}
std::vector<FootPlacement> permutations;
if (row.notes[column].type != TapNoteType_Empty ||
row.holds[column].type != TapNoteType_Empty)
{
for (StepParity::Foot foot: FEET) {
if(std::find(columns.begin(), columns.end(), foot) != columns.end())
{
continue;
}
FootPlacement newColumns = columns;
newColumns[column] = foot;
std::vector<FootPlacement> p = PermuteFootPlacements(row, newColumns, column + 1);
permutations.insert(permutations.end(), p.begin(), p.end());
}
return permutations;
}
return PermuteFootPlacements(row, columns, column + 1);
}
std::vector<int> StepParityGenerator::computeCheapestPath()
{
int start = graph.startNode->id;
int end = graph.endNode->id;
std::vector<int> shortest_path;
std::vector<float> cost(graph.nodeCount(), FLT_MAX);
std::vector<int> predecessor(graph.nodeCount(), -1);
cost[start] = 0;
for (int i = start; i <= end; i++)
{
StepParityNode *node = graph[i];
for(auto neighbor: node->neighbors)
{
int neighbor_id = neighbor.first->id;
float weight = neighbor.second[COST_TOTAL];
if(cost[i] + weight < cost[neighbor_id])
{
cost[neighbor_id] = cost[i] + weight;
predecessor[neighbor_id] = i;
}
}
}
int current_node = end;
while(current_node != start)
{
ASSERT_M(current_node != -1, "WHOA");
if(current_node != end)
{
shortest_path.push_back(current_node);
}
current_node = predecessor[current_node];
}
std::reverse(shortest_path.begin(), shortest_path.end());
return shortest_path;
}
void StepParityGenerator::CreateIntermediateNoteData(
const NoteData &in, std::vector<IntermediateNoteData> &out)
{
TimingData *timing = GAMESTATE->GetProcessedTimingData();
int columnCount = in.GetNumTracks();
NoteData::all_tracks_const_iterator curr_note = in.GetTapNoteRangeAllTracks(0, MAX_NOTE_ROW);
std::vector<IntermediateNoteData> notes;
for (; !curr_note.IsAtEnd(); ++curr_note)
{
IntermediateNoteData note;
note.type = curr_note->type;
note.subtype = curr_note->subType;
note.col = curr_note.Track();
note.row = curr_note.Row();
note.beat = NoteRowToBeat(curr_note.Row());
note.second = timing->GetElapsedTimeFromBeat(note.beat);
note.fake = note.type == TapNoteType_Fake || timing->IsFakeAtBeat(note.row);
note.warped = timing->IsWarpAtRow(note.row);
if (note.type == TapNoteType_HoldHead)
{
note.hold_length = NoteRowToBeat(curr_note->iDuration);
}
else
{
note.hold_length = -1;
}
notes.push_back(note);
}
out.assign(notes.begin(), notes.end());
}
void StepParityGenerator::CreateRows(const NoteData &in)
{
TimingData *timing = GAMESTATE->GetProcessedTimingData();
int columnCount = in.GetNumTracks();
RowCounter counter = RowCounter(columnCount);
std::vector<IntermediateNoteData> noteData;
CreateIntermediateNoteData(in, noteData);
for (IntermediateNoteData note : noteData)
{
if (note.type == TapNoteType_Empty)
{
continue;
}
if (note.type == TapNoteType_Mine)
{
// If this mine occurs on the same row as everything else that's been counted
// (in other words, if this note doesn't represent the start of a new row),
// and this isn't the very first row, put it in nextMines??
// I honestly don't know why this works the way it does, it all feels
// really backwards to me.
// I think the complication comes from the fact that this is getting handled
// before checking whether or not this note represens a new row.
// But we only want to create a new Row if it has at least one note.
// So probably something like
/*
for(note of notes)
{
if(note is empty note)
{
continue
}
if(note is on new row and counter has at least one note)
{
create new row
reset counter
}
check if note is a mine or fake mine
if note is fake continue
put note into counter.notes
}
*/
if (note.second == counter.lastColumnSecond && rows.size() > 0)
{
if (note.fake)
{
counter.nextFakeMines[note.col] = note.second;
}
else
{
counter.nextMines[note.col] = note.second;
}
}
else
{
if (note.fake)
{
counter.fakeMines[note.col] = note.second;
}
else
{
counter.mines[note.col] = note.second;
}
}
continue;
}
if (note.fake)
{
continue;
}
if (counter.lastColumnSecond != note.second)
{
// We're past the previous row, so save all of the previous row's data.
if (counter.lastColumnSecond != CLM_SECOND_INVALID)
{
AddRow(counter);
}
// Move mines and fakeMines to "next", and reset counters.
counter.lastColumnSecond = note.second;
counter.lastColumnBeat = note.beat;
counter.nextMines.assign(counter.mines.begin(), counter.mines.end());
counter.nextFakeMines.assign(counter.fakeMines.begin(), counter.fakeMines.end());
counter.notes = std::vector<IntermediateNoteData>(columnCount);
counter.mines = std::vector<float>(columnCount);
counter.fakeMines = std::vector<float>(columnCount);
// Reset any now-inactive holds to empty values.
for (int c = 0; c < columnCount; c++)
{
if (counter.activeHolds[c].type == TapNoteType_Empty || note.beat > counter.activeHolds[c].beat + counter.activeHolds[c].hold_length)
{
counter.activeHolds[c] = IntermediateNoteData();
}
}
}
counter.notes[note.col] = note;
if (note.type == TapNoteType_HoldHead)
{
counter.activeHolds[note.col] = note;
}
}
AddRow(counter);
}
void StepParityGenerator::AddRow(RowCounter &counter)
{
Row newRow = CreateRow(counter);
newRow.rowIndex = rows.size();
rows.push_back(newRow);
}
Row StepParityGenerator::CreateRow(RowCounter &counter)
{
Row row = Row(columnCount);
row.notes.assign(counter.notes.begin(), counter.notes.end());
row.mines.assign(counter.nextMines.begin(), counter.nextMines.end());
row.fakeMines.assign(counter.nextFakeMines.begin(), counter.nextFakeMines.end());
row.second = counter.lastColumnSecond;
row.beat = counter.lastColumnBeat;
for (int c = 0; c < columnCount; c++)
{
// save any active holds
if (counter.activeHolds[c].type == TapNoteType_Empty || counter.activeHolds[c].second >= counter.lastColumnSecond)
{
row.holds[c] = IntermediateNoteData();
}
else
{
row.holds[c] = counter.activeHolds[c];
}
// save any hold tails
if (counter.activeHolds[c].type != TapNoteType_Empty)
{
if (abs(counter.activeHolds[c].beat + counter.activeHolds[c].hold_length - counter.lastColumnBeat) < 0.0005)
{
row.holdTails.insert(c);
}
}
}
return row;
}
int StepParityGenerator::getPermuteCacheKey(const Row &row)
{
int key = 0;
for (unsigned long i = 0; i < row.notes.size() && i < row.holds.size(); i++)
{
if(row.notes[i].type != TapNoteType_Empty || row.holds[i].type != TapNoteType_Empty)
{
key += pow(2, i);
}
}
return key;
}
Json::Value StepParityGenerator::SMEditorParityJson()
{
Json::Value root;
for (unsigned long i = 0; i < nodes_for_rows.size(); i++)
{
StepParityNode *node = graph[nodes_for_rows[i]];
root.append(node->state.ToJson(false));
}
return root;
}