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itgmania212121/stepmania/src/DifficultyMeter.cpp
T

302 lines
8.4 KiB
C++

#include "global.h"
#include "DifficultyMeter.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "Steps.h"
#include "Course.h"
#include "SongManager.h"
#include "ActorUtil.h"
#include "Style.h"
#include "XmlFile.h"
#include "LuaBinding.h"
REGISTER_ACTOR_CLASS( DifficultyMeter );
DifficultyMeter::DifficultyMeter()
{
}
/* sID experiment:
*
* Names of an actor, "Foo":
* [Foo]
* Metric=abc
*
* [ScreenSomething]
* FooP1X=20
* FooP2Y=30
*
* Graphics\Foo under p1
*
* We want to call it different things in different contexts: we may only want one
* set of internal metrics for a given use, but separate metrics for each player at
* the screen level, and we may or may not want separate names at the asset level.
*
* As is, we tend to end up having to either duplicate [Foo] to [FooP1] and [FooP2]
* or not use m_sName for [Foo], which limits its use. Let's try using a separate
* name for internal metrics. I'm not sure if this will cause more confusion than good,
* so I'm trying it first in only this object.
*/
void DifficultyMeter::Load( const RString &sType )
{
/* We can't use global ThemeMetric<RString>s, because we can have multiple
* DifficultyMeters on screen at once, with different names. */
m_iNumTicks.Load(sType,"NumTicks");
m_iMaxTicks.Load(sType,"MaxTicks");
m_bShowTicks.Load(sType,"ShowTicks");
m_bShowMeter.Load(sType,"ShowMeter");
m_bShowEditDescription.Load(sType,"ShowEditDescription");
m_sZeroMeterString.Load(sType,"ZeroMeterString");
m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
m_sprFrame->SetName( "Frame" );
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_sprFrame, sType );
this->AddChild( m_sprFrame );
if( m_bShowTicks )
{
m_textTicks.SetName( "Ticks" );
RString sChars;
for( unsigned i = 0; i < NUM_Difficulty; ++i )
sChars += char(i + '0'); // 01234
sChars += 'X'; // Off
m_textTicks.LoadFromTextureAndChars( THEME->GetPathF(sType,"ticks"), sChars );
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textTicks, sType );
this->AddChild( &m_textTicks );
}
if( m_bShowMeter )
{
m_textMeter.SetName( "Meter" );
m_textMeter.LoadFromFont( THEME->GetPathF(sType,"meter") );
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textMeter, sType );
this->AddChild( &m_textMeter );
// These commands should have been loaded by SetXYAndOnCommand above.
ASSERT( m_textMeter.HasCommand("Set") );
}
if( m_bShowEditDescription )
{
m_textEditDescription.SetName( "EditDescription" );
m_textEditDescription.LoadFromFont( THEME->GetPathF(sType,"EditDescription") );
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textEditDescription, sType );
this->AddChild( &m_textEditDescription );
}
Unset();
}
void DifficultyMeter::LoadFromNode( const XNode* pNode )
{
ActorFrame::LoadFromNode( pNode );
RString s;
pNode->GetAttrValue( "Type", s );
ASSERT( s.size() );
Load( s );
}
void DifficultyMeter::SetFromGameState( PlayerNumber pn )
{
if( GAMESTATE->IsCourseMode() )
{
const Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
if( pTrail )
SetFromTrail( pTrail );
else
SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType_Invalid, 0, GAMESTATE->m_PreferredCourseDifficulty[pn] );
}
else
{
const Steps* pSteps = GAMESTATE->m_pCurSteps[pn];
if( pSteps )
SetFromSteps( pSteps );
else
SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, GAMESTATE->m_PreferredDifficulty[pn] );
}
}
void DifficultyMeter::SetFromSteps( const Steps* pSteps )
{
if( pSteps == NULL )
{
Unset();
return;
}
SetParams params = { pSteps, NULL, pSteps->GetMeter(), pSteps->m_StepsType, pSteps->GetDifficulty(), false, pSteps->GetDescription() };
SetInternal( params );
}
void DifficultyMeter::SetFromTrail( const Trail* pTrail )
{
if( pTrail == NULL )
{
Unset();
return;
}
SetParams params = { NULL, pTrail, pTrail->GetMeter(), pTrail->m_StepsType, pTrail->m_CourseDifficulty, true, RString() };
SetInternal( params );
}
void DifficultyMeter::Unset()
{
SetParams params = { NULL, NULL, 0, StepsType_Invalid, Difficulty_Invalid, false, RString() };
SetInternal( params );
}
void DifficultyMeter::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc )
{
SetParams params = { NULL, NULL, iMeter, st, dc, false, RString() };
SetInternal( params );
}
void DifficultyMeter::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd )
{
SetParams params = { NULL, NULL, 0, st, cd, true, RString() };
SetInternal( params );
}
void DifficultyMeter::SetInternal( const SetParams &params )
{
Message msg( "Set" );
if( params.pSteps )
msg.SetParam( "Steps", LuaReference::CreateFromPush(*(Steps*)params.pSteps) );
if( params.pTrail )
msg.SetParam( "Trail", LuaReference::CreateFromPush(*(Trail*)params.pTrail) );
msg.SetParam( "Meter", params.iMeter );
msg.SetParam( "StepsType", params.st );
msg.SetParam( "Difficulty", params.dc );
msg.SetParam( "IsCourseDifficulty", params.bIsCourseDifficulty );
msg.SetParam( "EditDescription", params.sEditDescription );
m_sprFrame->HandleMessage( msg );
if( m_bShowTicks )
{
char on = char(params.dc + '0');
char off = 'X';
RString sNewText;
int iNumOn = min( (int)m_iMaxTicks, params.iMeter );
sNewText.insert( sNewText.end(), iNumOn, on );
int iNumOff = max( 0, m_iNumTicks-iNumOn );
sNewText.insert( sNewText.end(), iNumOff, off );
m_textTicks.SetText( sNewText );
}
if( m_bShowMeter )
{
if( params.iMeter == 0 ) // Unset calls with this
{
m_textMeter.SetText( m_sZeroMeterString );
}
else
{
const RString sMeter = ssprintf( "%i", params.iMeter );
m_textMeter.SetText( sMeter );
}
}
if( m_bShowEditDescription )
{
if( params.dc == Difficulty_Edit )
{
m_textEditDescription.SetVisible( true );
m_textEditDescription.SetText( params.sEditDescription );
}
else
{
m_textEditDescription.SetVisible( false );
}
}
this->HandleMessage( msg );
}
// lua start
#include "LuaBinding.h"
class LunaDifficultyMeter: public Luna<DifficultyMeter>
{
public:
static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
static int SetFromStepsTypeAndMeterAndDifficulty( T* p, lua_State *L ) { p->SetFromStepsTypeAndMeterAndDifficulty( Enum::Check<StepsType>(L, 1), IArg(2), Enum::Check<Difficulty>(L, 3) ); return 0; }
static int SetFromSteps( T* p, lua_State *L )
{
if( lua_isnil(L,1) )
{
p->SetFromSteps( NULL );
}
else
{
Steps *pS = Luna<Steps>::check(L,1);
p->SetFromSteps( pS );
}
return 0;
}
static int SetFromTrail( T* p, lua_State *L )
{
if( lua_isnil(L,1) )
{
p->SetFromTrail( NULL );
}
else
{
Trail *pT = Luna<Trail>::check(L,1);
p->SetFromTrail( pT );
}
return 0;
}
static int SetFromGameState( T* p, lua_State *L )
{
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
p->SetFromGameState( pn );
return 0;
}
LunaDifficultyMeter()
{
ADD_METHOD( Load );
ADD_METHOD( SetFromStepsTypeAndMeterAndDifficulty );
ADD_METHOD( SetFromSteps );
ADD_METHOD( SetFromTrail );
ADD_METHOD( SetFromGameState );
}
};
LUA_REGISTER_DERIVED_CLASS( DifficultyMeter, ActorFrame )
// lua end
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/