df6a00b53e
This is all of them at this present time. At some point in the future, we should make DelaySegments separate from StopSegments.
382 lines
13 KiB
C++
382 lines
13 KiB
C++
#include "global.h"
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#include <cerrno>
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#include <cstring>
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#include "NotesWriterSM.h"
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#include "BackgroundUtil.h"
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#include "Foreach.h"
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#include "GameManager.h"
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#include "LocalizedString.h"
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#include "NoteTypes.h"
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#include "Profile.h"
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#include "ProfileManager.h"
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#include "RageFile.h"
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#include "RageFileManager.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "Steps.h"
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#include "ThemeMetric.h"
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ThemeMetric<bool> USE_CREDIT ( "NotesWriterSM", "DescriptionUsesCreditField" );
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/**
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* @brief Turn the BackgroundChange into a string.
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* @param bgc the BackgroundChange in question.
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* @return the converted string. */
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static RString BackgroundChangeToString( const BackgroundChange &bgc )
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{
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// TODO: Technically we need to double-escape the filename (because it might
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// contain '=') and then unescape the value returned by the MsdFile.
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RString s = ssprintf(
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"%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
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bgc.m_fStartBeat,
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SmEscape(bgc.m_def.m_sFile1).c_str(),
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bgc.m_fRate,
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bgc.m_sTransition == SBT_CrossFade, // backward compat
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bgc.m_def.m_sEffect == SBE_StretchRewind, // backward compat
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bgc.m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
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bgc.m_def.m_sEffect.c_str(),
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bgc.m_def.m_sFile2.c_str(),
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bgc.m_sTransition.c_str(),
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SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor1)).c_str(),
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SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor2)).c_str()
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);
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return s;
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}
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/**
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* @brief Write out the common tags for .SM files.
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* @param f the file in question.
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* @param out the Song in question. */
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static void WriteGlobalTags( RageFile &f, Song &out )
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{
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f.PutLine( ssprintf( "#TITLE:%s;", SmEscape(out.m_sMainTitle).c_str() ) );
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f.PutLine( ssprintf( "#SUBTITLE:%s;", SmEscape(out.m_sSubTitle).c_str() ) );
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f.PutLine( ssprintf( "#ARTIST:%s;", SmEscape(out.m_sArtist).c_str() ) );
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f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", SmEscape(out.m_sMainTitleTranslit).c_str() ) );
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f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", SmEscape(out.m_sSubTitleTranslit).c_str() ) );
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f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", SmEscape(out.m_sArtistTranslit).c_str() ) );
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f.PutLine( ssprintf( "#GENRE:%s;", SmEscape(out.m_sGenre).c_str() ) );
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f.PutLine( ssprintf( "#CREDIT:%s;", SmEscape(out.m_sCredit).c_str() ) );
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f.PutLine( ssprintf( "#BANNER:%s;", SmEscape(out.m_sBannerFile).c_str() ) );
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f.PutLine( ssprintf( "#BACKGROUND:%s;", SmEscape(out.m_sBackgroundFile).c_str() ) );
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f.PutLine( ssprintf( "#LYRICSPATH:%s;", SmEscape(out.m_sLyricsFile).c_str() ) );
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f.PutLine( ssprintf( "#CDTITLE:%s;", SmEscape(out.m_sCDTitleFile).c_str() ) );
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f.PutLine( ssprintf( "#MUSIC:%s;", SmEscape(out.m_sMusicFile).c_str() ) );
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f.PutLine( ssprintf( "#OFFSET:%.3f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) );
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f.PutLine( ssprintf( "#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds ) );
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f.PutLine( ssprintf( "#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds ) );
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if( out.m_fSpecifiedLastBeat > 0 )
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f.PutLine( ssprintf("#LASTBEATHINT:%.3f;", out.m_fSpecifiedLastBeat) );
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f.Write( "#SELECTABLE:" );
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switch(out.m_SelectionDisplay)
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{
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default: ASSERT(0); // fall through
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case Song::SHOW_ALWAYS: f.Write( "YES" ); break;
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//case Song::SHOW_NONSTOP: f.Write( "NONSTOP" ); break;
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case Song::SHOW_NEVER: f.Write( "NO" ); break;
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}
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f.PutLine( ";" );
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switch( out.m_DisplayBPMType )
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{
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case DISPLAY_BPM_ACTUAL:
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// write nothing
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break;
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case DISPLAY_BPM_SPECIFIED:
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if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
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f.PutLine( ssprintf( "#DISPLAYBPM:%.3f;", out.m_fSpecifiedBPMMin ) );
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else
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f.PutLine( ssprintf( "#DISPLAYBPM:%.3f:%.3f;",
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out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) );
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break;
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case DISPLAY_BPM_RANDOM:
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f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) );
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break;
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}
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f.Write( "#BPMS:" );
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for( unsigned i=0; i<out.m_SongTiming.m_BPMSegments.size(); i++ )
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{
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const BPMSegment &bs = out.m_SongTiming.m_BPMSegments[i];
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f.PutLine( ssprintf( "%.3f=%.3f", bs.GetBeat(), bs.GetBPM() ) );
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if( i != out.m_SongTiming.m_BPMSegments.size()-1 )
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f.Write( "," );
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}
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f.PutLine( ";" );
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unsigned wSize = out.m_SongTiming.m_WarpSegments.size();
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if( wSize > 0 )
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{
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for( unsigned i=0; i < wSize; i++ )
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{
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int iRow = out.m_SongTiming.m_WarpSegments[i].GetRow();
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float fBPS = 60 / out.m_SongTiming.GetBPMAtRow(iRow);
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float fSkip = fBPS * out.m_SongTiming.m_WarpSegments[i].GetLength();
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StopSegment ss(iRow, -fSkip, false);
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out.m_SongTiming.AddStopSegment( ss );
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}
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}
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f.Write( "#STOPS:" );
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for( unsigned i=0; i<out.m_SongTiming.m_StopSegments.size(); i++ )
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{
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const StopSegment &fs = out.m_SongTiming.m_StopSegments[i];
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float fBeat = fs.GetBeat();
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if (fs.GetDelay()) fBeat--;
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f.PutLine( ssprintf( "%.3f=%.3f", fBeat, fs.GetPause() ) );
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if( i != out.m_SongTiming.m_StopSegments.size()-1 )
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f.Write( "," );
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if( fs.GetPause() < 0 )
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{
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out.m_SongTiming.m_StopSegments.erase(
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out.m_SongTiming.m_StopSegments.begin()+i,
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out.m_SongTiming.m_StopSegments.begin()+i+1 );
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i--;
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}
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}
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f.PutLine( ";" );
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FOREACH_BackgroundLayer( b )
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{
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if( b==0 )
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f.Write( "#BGCHANGES:" );
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else if( out.GetBackgroundChanges(b).empty() )
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continue; // skip
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else
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f.Write( ssprintf("#BGCHANGES%d:", b+1) );
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FOREACH_CONST( BackgroundChange, out.GetBackgroundChanges(b), bgc )
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f.PutLine( BackgroundChangeToString(*bgc)+"," );
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/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
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* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
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* This tag will be removed on load. Add it at a very high beat, so it won't cause
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* problems if loaded in older versions. */
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if( b==0 && !out.GetBackgroundChanges(b).empty() )
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f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" );
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f.PutLine( ";" );
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}
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if( out.GetForegroundChanges().size() )
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{
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f.Write( "#FGCHANGES:" );
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FOREACH_CONST( BackgroundChange, out.GetForegroundChanges(), bgc )
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{
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f.PutLine( BackgroundChangeToString(*bgc)+"," );
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}
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f.PutLine( ";" );
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}
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f.Write( "#KEYSOUNDS:" );
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for( unsigned i=0; i<out.m_vsKeysoundFile.size(); i++ )
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{
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f.Write( out.m_vsKeysoundFile[i] );
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if( i != out.m_vsKeysoundFile.size()-1 )
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f.Write( "," );
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}
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f.PutLine( ";" );
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f.Write( "#ATTACKS:" );
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for( unsigned a=0; a < out.m_sAttackString.size(); a++ )
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{
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RString sData = out.m_sAttackString[a];
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f.Write( ssprintf( "%s", sData.c_str() ) );
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if( a != (out.m_sAttackString.size() - 1) )
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f.Write( ":" ); // Not the end, so write a divider ':'
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}
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f.PutLine( ";" );
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}
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/**
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* @brief Turn a vector of lines into a single line joined by newline characters.
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* @param lines the list of lines to join.
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* @return the joined lines. */
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static RString JoinLineList( vector<RString> &lines )
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{
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for( unsigned i = 0; i < lines.size(); ++i )
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TrimRight( lines[i] );
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/* Skip leading blanks. */
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unsigned j = 0;
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while( j < lines.size() && lines.size() == 0 )
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++j;
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return join( "\r\n", lines.begin()+j, lines.end() );
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}
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/**
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* @brief Retrieve the notes from the #NOTES tag.
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* @param song the Song in question.
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* @param in the Steps in question.
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* @return the #NOTES tag. */
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static RString GetSMNotesTag( const Song &song, const Steps &in )
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{
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vector<RString> lines;
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lines.push_back( "" );
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// Escape to prevent some clown from making a comment of "\r\n;"
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lines.push_back( ssprintf("//---------------%s - %s----------------",
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GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
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lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
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lines.push_back( ssprintf( " %s:", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) );
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RString desc = (USE_CREDIT ? in.GetCredit() : in.GetDescription());
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lines.push_back( ssprintf( " %s:", SmEscape(desc).c_str() ) );
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lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
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lines.push_back( ssprintf( " %d:", in.GetMeter() ) );
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vector<RString> asRadarValues;
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// OpenITG simfiles use 11 radar categories.
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int categories = 11;
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FOREACH_PlayerNumber( pn )
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{
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const RadarValues &rv = in.GetRadarValues( pn );
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// Can't use the foreach anymore due to flexible radar lines.
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for( RadarCategory rc = (RadarCategory)0; rc < categories;
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enum_add<RadarCategory>( rc, 1 ) )
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{
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asRadarValues.push_back( ssprintf("%.3f", rv[rc]) );
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}
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}
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lines.push_back( ssprintf( " %s:", join(",",asRadarValues).c_str() ) );
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RString sNoteData;
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in.GetSMNoteData( sNoteData );
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split( sNoteData, "\n", lines, true );
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lines.push_back( ";" );
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return JoinLineList( lines );
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}
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bool NotesWriterSM::Write( RString sPath, Song &out, const vector<Steps*>& vpStepsToSave )
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{
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int flags = RageFile::WRITE;
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flags |= RageFile::SLOW_FLUSH;
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RageFile f;
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if( !f.Open( sPath, flags ) )
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{
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LOG->UserLog( "Song file", sPath, "couldn't be opened for writing: %s", f.GetError().c_str() );
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return false;
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}
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WriteGlobalTags( f, out );
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FOREACH_CONST( Steps*, vpStepsToSave, s )
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{
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const Steps* pSteps = *s;
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RString sTag = GetSMNotesTag( out, *pSteps );
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f.PutLine( sTag );
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}
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if( f.Flush() == -1 )
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return false;
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return true;
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}
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void NotesWriterSM::GetEditFileContents( const Song *pSong, const Steps *pSteps, RString &sOut )
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{
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sOut = "";
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RString sDir = pSong->GetSongDir();
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// "Songs/foo/bar"; strip off "Songs/".
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vector<RString> asParts;
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split( sDir, "/", asParts );
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if( asParts.size() )
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sDir = join( "/", asParts.begin()+1, asParts.end() );
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sOut += ssprintf( "#SONG:%s;\r\n", sDir.c_str() );
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sOut += GetSMNotesTag( *pSong, *pSteps );
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}
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RString NotesWriterSM::GetEditFileName( const Song *pSong, const Steps *pSteps )
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{
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/* Try to make a unique name. This isn't guaranteed. Edit descriptions are
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* case-sensitive, filenames on disk are usually not, and we decimate certain
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* characters for FAT filesystems. */
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RString sFile = pSong->GetTranslitFullTitle() + " - " + pSteps->GetDescription();
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// HACK:
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if( pSteps->m_StepsType == StepsType_dance_double )
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sFile += " (doubles)";
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sFile += ".edit";
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MakeValidFilename( sFile );
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return sFile;
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}
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static LocalizedString DESTINATION_ALREADY_EXISTS ("NotesWriterSM", "Error renaming file. Destination file '%s' already exists.");
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static LocalizedString ERROR_WRITING_FILE ("NotesWriterSM", "Error writing file '%s'.");
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bool NotesWriterSM::WriteEditFileToMachine( const Song *pSong, Steps *pSteps, RString &sErrorOut )
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{
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RString sDir = PROFILEMAN->GetProfileDir( ProfileSlot_Machine ) + EDIT_STEPS_SUBDIR;
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RString sPath = sDir + GetEditFileName(pSong,pSteps);
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// Check to make sure that we're not clobering an existing file before opening.
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bool bFileNameChanging =
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pSteps->GetSavedToDisk() &&
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pSteps->GetFilename() != sPath;
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if( bFileNameChanging && DoesFileExist(sPath) )
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{
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sErrorOut = ssprintf( DESTINATION_ALREADY_EXISTS.GetValue(), sPath.c_str() );
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return false;
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}
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RageFile f;
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if( !f.Open(sPath, RageFile::WRITE | RageFile::SLOW_FLUSH) )
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{
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sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() );
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return false;
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}
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RString sTag;
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GetEditFileContents( pSong, pSteps, sTag );
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if( f.PutLine(sTag) == -1 || f.Flush() == -1 )
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{
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sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() );
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return false;
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}
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/* If the file name of the edit has changed since the last save, then delete the old
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* file after saving the new one. If we delete it first, then we'll lose data on error. */
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if( bFileNameChanging )
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FILEMAN->Remove( pSteps->GetFilename() );
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pSteps->SetFilename( sPath );
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return true;
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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