Files
itgmania212121/src/GhostArrowRow.cpp
T
2011-03-17 01:47:30 -04:00

164 lines
5.3 KiB
C++

#include "global.h"
#include "GhostArrowRow.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "ArrowEffects.h"
#include "NoteSkinManager.h"
#include "GameState.h"
#include "Game.h"
#include "PlayerState.h"
#include "Style.h"
#include "ActorUtil.h"
void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset )
{
m_pPlayerState = pPlayerState;
m_fYReverseOffsetPixels = fYReverseOffset;
const Style* pStyle = GAMESTATE->GetCurrentStyle();
// init arrows
for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
{
const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( c );
m_bHoldShowing.push_back( TapNote::SubType_Invalid );
m_bLastHoldShowing.push_back( TapNote::SubType_Invalid );
m_Ghost.push_back( NOTESKIN->LoadActor(sButton, "Explosion", this) );
m_Ghost[c]->SetName( "GhostArrow" );
}
}
GhostArrowRow::~GhostArrowRow()
{
for( unsigned i = 0; i < m_Ghost.size(); ++i )
delete m_Ghost[i];
}
void GhostArrowRow::Update( float fDeltaTime )
{
for( unsigned c=0; c<m_Ghost.size(); c++ )
{
m_Ghost[c]->Update( fDeltaTime );
float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
float fY = ArrowEffects::GetYPos( m_pPlayerState, c, 0, m_fYReverseOffsetPixels );
float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
m_Ghost[c]->SetX( fX );
m_Ghost[c]->SetY( fY );
m_Ghost[c]->SetZ( fZ );
const float fRotation = ArrowEffects::ReceptorGetRotationZ( m_pPlayerState );
m_Ghost[c]->SetRotationZ( fRotation );
const float fZoom = ArrowEffects::GetZoom( m_pPlayerState );
m_Ghost[c]->SetZoom( fZoom );
}
for( unsigned i = 0; i < m_bHoldShowing.size(); ++i )
{
if( m_bLastHoldShowing[i] != m_bHoldShowing[i] )
{
if( m_bLastHoldShowing[i] == TapNote::hold_head_hold )
m_Ghost[i]->PlayCommand( "HoldingOff" );
else if( m_bLastHoldShowing[i] == TapNote::hold_head_roll )
m_Ghost[i]->PlayCommand( "RollOff" );
/*
else if( m_bLastHoldShowing[i] == TapNote::hold_head_mine )
m_Ghost[i]->PlayCommand( "MinefieldOff" );
*/
if( m_bHoldShowing[i] == TapNote::hold_head_hold )
m_Ghost[i]->PlayCommand( "HoldingOn" );
else if( m_bHoldShowing[i] == TapNote::hold_head_roll )
m_Ghost[i]->PlayCommand( "RollOn" );
/*
else if( m_bHoldShowing[i] == TapNote::hold_head_mine )
m_Ghost[i]->PlayCommand( "MinefieldOn" );
*/
m_bLastHoldShowing[i] = m_bHoldShowing[i];
}
m_bHoldShowing[i] = TapNote::SubType_Invalid;
}
}
void GhostArrowRow::DrawPrimitives()
{
for( unsigned c=0; c<m_Ghost.size(); c++ )
m_Ghost[c]->Draw();
}
void GhostArrowRow::DidTapNote( int iCol, TapNoteScore tns, bool bBright )
{
ASSERT_M( iCol >= 0 && iCol < (int) m_Ghost.size(), ssprintf("assert(iCol %i >= 0 && iCol %i < (int)m_Ghost.size() %i) failed",iCol,iCol,(int)m_Ghost.size()) );
Message msg("ColumnJudgment");
msg.SetParam( "TapNoteScore", tns );
// This may be useful for popn styled judgment :) -DaisuMaster
msg.SetParam( "Column", iCol );
if( bBright )
msg.SetParam( "Bright", true );
m_Ghost[iCol]->HandleMessage( msg );
m_Ghost[iCol]->PlayCommand( "Judgment" );
if( bBright )
m_Ghost[iCol]->PlayCommand( "Bright" );
else
m_Ghost[iCol]->PlayCommand( "Dim" );
RString sJudge = TapNoteScoreToString( tns );
m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
}
void GhostArrowRow::DidHoldNote( int iCol, HoldNoteScore hns, bool bBright )
{
ASSERT( iCol >= 0 && iCol < (int) m_Ghost.size() );
Message msg("ColumnJudgment");
msg.SetParam( "HoldNoteScore", hns );
msg.SetParam( "Column", iCol );
if( bBright )
msg.SetParam( "Bright", true );
m_Ghost[iCol]->HandleMessage( msg );
m_Ghost[iCol]->PlayCommand( "Judgment" );
if( bBright )
m_Ghost[iCol]->PlayCommand( "Bright" );
else
m_Ghost[iCol]->PlayCommand( "Dim" );
RString sJudge = HoldNoteScoreToString( hns );
m_Ghost[iCol]->PlayCommand( Capitalize(sJudge) );
}
void GhostArrowRow::SetHoldShowing( int iCol, const TapNote &tn )
{
ASSERT( iCol >= 0 && iCol < (int) m_Ghost.size() );
m_bHoldShowing[iCol] = tn.subType;
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/