16 lines
432 B
GLSL
16 lines
432 B
GLSL
varying vec3 normal, viewVector;
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varying vec4 lightVector, lightColor;
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varying vec2 texCoords;
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void main(void)
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{
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texCoords = gl_MultiTexCoord0.st;
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vec4 objectPos = gl_ModelViewMatrix * gl_Vertex;
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normal = gl_NormalMatrix * gl_Normal;
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lightVector = normalize(gl_LightSource[0].position);
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lightColor = gl_LightSource[0].diffuse;
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viewVector = normalize(vec3(0) - objectPos.xyz);
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gl_Position = ftransform();
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} |