Files
itgmania212121/stepmania/src/ScreenCourseManager.cpp
T

257 lines
6.6 KiB
C++

#include "global.h"
#include "ScreenCourseManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "SongManager.h"
#include "CommonMetrics.h"
enum CourseManagerRow
{
ROW_COURSE_GROUP,
ROW_COURSE,
ROW_ACTION,
ROW_DONE,
};
enum CourseManagerAction
{
ACTION_EDIT,
ACTION_DELETE,
ACTION_COPY_TO_NEW,
ACTION_CREATE_NEW,
NUM_CourseManagerAction
};
static const CString CourseManagerActionNames[] = {
"Edit",
"Delete",
"Create New",
"Copy to New",
};
XToString( CourseManagerAction, NUM_CourseManagerAction );
static void GetPossibleActions( vector<CourseManagerAction> &vActionsOut )
{
if( GAMESTATE->m_pCurCourse != NULL )
{
vActionsOut.push_back( ACTION_EDIT );
vActionsOut.push_back( ACTION_DELETE );
vActionsOut.push_back( ACTION_COPY_TO_NEW );
}
else
{
vActionsOut.push_back( ACTION_CREATE_NEW );
}
}
REGISTER_SCREEN_CLASS( ScreenCourseManager );
ScreenCourseManager::ScreenCourseManager( CString sName ) : ScreenOptions( sName )
{
LOG->Trace( "ScreenCourseManager::ScreenCourseManager()" );
}
void ScreenCourseManager::Init()
{
ScreenOptions::Init();
vector<OptionRowDefinition> vDefs;
vector<OptionRowHandler*> vHands;
OptionRowDefinition def;
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
def.m_sName = "Group";
def.m_vsChoices.clear();
SONGMAN->GetCourseGroupNames( def.m_vsChoices );
vDefs.push_back( def );
vHands.push_back( NULL );
def.m_sName = "Course Group";
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.m_sName = "Action";
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
ScreenOptions::InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
AfterChangeValueInRow( GAMESTATE->m_MasterPlayerNumber );
}
void ScreenCourseManager::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
{
switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
{
default:
ASSERT(0);
case ROW_COURSE_GROUP:
SCREENMAN->PlayInvalidSound();
break;
case ROW_COURSE:
SCREENMAN->PlayInvalidSound();
break;
case ROW_ACTION:
{
OptionRow &row = *m_pRows[ROW_ACTION];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
vector<CourseManagerAction> vActions;
GetPossibleActions( vActions );
CourseManagerAction action = vActions[iChoice];
switch( action )
{
default:
ASSERT(0);
case ACTION_EDIT:
GAMESTATE->m_iEditCourseEntryIndex.Set( 0 );
SCREENMAN->SetNewScreen( "ScreenEditCourse" );
break;
case ACTION_DELETE:
SCREENMAN->PlayInvalidSound();
break;
case ACTION_COPY_TO_NEW:
SCREENMAN->PlayInvalidSound();
break;
case ACTION_CREATE_NEW:
SCREENMAN->PlayInvalidSound();
break;
}
}
break;
case ROW_DONE:
SCREENMAN->SetNewScreen( FIRST_ATTRACT_SCREEN );
break;
}
return;
}
else if( SM == SM_GoToPrevScreen )
{
SCREENMAN->SetNewScreen( FIRST_ATTRACT_SCREEN );
return;
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenCourseManager::AfterChangeValueInRow( PlayerNumber pn )
{
ScreenOptions::AfterChangeValueInRow( pn );
switch( m_iCurrentRow[pn] )
{
default:
ASSERT(0);
case ROW_COURSE_GROUP:
// export current course group
{
OptionRow &row = *m_pRows[ROW_COURSE_GROUP];
int iChoice = row.GetChoiceInRowWithFocus(pn);
CString sCourseGroup = row.GetRowDef().m_vsChoices[iChoice];
GAMESTATE->m_sPreferredCourseGroup.Set( sCourseGroup );
}
// Refresh courses
{
OptionRow &row = *m_pRows[ROW_COURSE];
vector<Course*> vpCourses;
SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
OptionRowDefinition def = row.GetRowDef();
def.m_vsChoices.clear();
FOREACH_CONST( Course*, vpCourses, c )
def.m_vsChoices.push_back( (*c)->GetTranslitFullTitle() );
def.m_vsChoices.push_back( NULL ); // new course
row.Reload( def );
}
// fall through
case ROW_COURSE:
// export current course
{
OptionRow &row = *m_pRows[ROW_COURSE];
int iChoice = row.GetChoiceInRowWithFocus(pn);
vector<Course*> vpCourses;
SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
Course *pCourse = vpCourses[iChoice];
GAMESTATE->m_pCurCourse.Set( pCourse );
}
// refresh actions
{
OptionRow &row = *m_pRows[ROW_ACTION];
OptionRowDefinition def = row.GetRowDef();
def.m_vsChoices.clear();
vector<CourseManagerAction> vActions;
GetPossibleActions( vActions );
FOREACH_CONST( CourseManagerAction, vActions, a )
def.m_vsChoices.push_back( CourseManagerActionToString(*a) );
row.Reload( def );
}
// fall through
case ROW_ACTION:
// fall through
case ROW_DONE:
break;
}
}
void ScreenCourseManager::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
{
switch( m_iCurrentRow[pn] )
{
default:
ASSERT(0);
case ROW_COURSE_GROUP:
SCREENMAN->PlayInvalidSound();
break;
case ROW_COURSE:
SCREENMAN->PlayInvalidSound();
break;
case ROW_ACTION:
ScreenOptions::BeginFadingOut();
break;
case ROW_DONE:
ScreenOptions::BeginFadingOut();
break;
}
}
void ScreenCourseManager::ImportOptions( int row, const vector<PlayerNumber> &vpns )
{
}
void ScreenCourseManager::ExportOptions( int row, const vector<PlayerNumber> &vpns )
{
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/