257 lines
6.6 KiB
C++
257 lines
6.6 KiB
C++
#include "global.h"
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#include "ScreenCourseManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "SongManager.h"
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#include "CommonMetrics.h"
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enum CourseManagerRow
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{
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ROW_COURSE_GROUP,
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ROW_COURSE,
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ROW_ACTION,
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ROW_DONE,
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};
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enum CourseManagerAction
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{
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ACTION_EDIT,
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ACTION_DELETE,
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ACTION_COPY_TO_NEW,
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ACTION_CREATE_NEW,
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NUM_CourseManagerAction
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};
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static const CString CourseManagerActionNames[] = {
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"Edit",
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"Delete",
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"Create New",
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"Copy to New",
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};
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XToString( CourseManagerAction, NUM_CourseManagerAction );
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static void GetPossibleActions( vector<CourseManagerAction> &vActionsOut )
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{
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if( GAMESTATE->m_pCurCourse != NULL )
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{
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vActionsOut.push_back( ACTION_EDIT );
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vActionsOut.push_back( ACTION_DELETE );
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vActionsOut.push_back( ACTION_COPY_TO_NEW );
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}
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else
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{
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vActionsOut.push_back( ACTION_CREATE_NEW );
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}
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}
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REGISTER_SCREEN_CLASS( ScreenCourseManager );
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ScreenCourseManager::ScreenCourseManager( CString sName ) : ScreenOptions( sName )
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{
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LOG->Trace( "ScreenCourseManager::ScreenCourseManager()" );
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}
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void ScreenCourseManager::Init()
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{
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ScreenOptions::Init();
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_sName = "Group";
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def.m_vsChoices.clear();
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SONGMAN->GetCourseGroupNames( def.m_vsChoices );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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def.m_sName = "Course Group";
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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def.m_sName = "Action";
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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ScreenOptions::InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
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AfterChangeValueInRow( GAMESTATE->m_MasterPlayerNumber );
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}
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void ScreenCourseManager::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
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{
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default:
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ASSERT(0);
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case ROW_COURSE_GROUP:
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SCREENMAN->PlayInvalidSound();
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break;
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case ROW_COURSE:
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SCREENMAN->PlayInvalidSound();
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break;
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case ROW_ACTION:
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{
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OptionRow &row = *m_pRows[ROW_ACTION];
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int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
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vector<CourseManagerAction> vActions;
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GetPossibleActions( vActions );
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CourseManagerAction action = vActions[iChoice];
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switch( action )
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{
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default:
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ASSERT(0);
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case ACTION_EDIT:
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GAMESTATE->m_iEditCourseEntryIndex.Set( 0 );
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SCREENMAN->SetNewScreen( "ScreenEditCourse" );
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break;
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case ACTION_DELETE:
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SCREENMAN->PlayInvalidSound();
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break;
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case ACTION_COPY_TO_NEW:
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SCREENMAN->PlayInvalidSound();
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break;
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case ACTION_CREATE_NEW:
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SCREENMAN->PlayInvalidSound();
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break;
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}
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}
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break;
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case ROW_DONE:
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SCREENMAN->SetNewScreen( FIRST_ATTRACT_SCREEN );
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break;
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}
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return;
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}
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else if( SM == SM_GoToPrevScreen )
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{
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SCREENMAN->SetNewScreen( FIRST_ATTRACT_SCREEN );
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return;
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenCourseManager::AfterChangeValueInRow( PlayerNumber pn )
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{
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ScreenOptions::AfterChangeValueInRow( pn );
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switch( m_iCurrentRow[pn] )
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{
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default:
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ASSERT(0);
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case ROW_COURSE_GROUP:
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// export current course group
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{
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OptionRow &row = *m_pRows[ROW_COURSE_GROUP];
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int iChoice = row.GetChoiceInRowWithFocus(pn);
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CString sCourseGroup = row.GetRowDef().m_vsChoices[iChoice];
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GAMESTATE->m_sPreferredCourseGroup.Set( sCourseGroup );
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}
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// Refresh courses
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{
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OptionRow &row = *m_pRows[ROW_COURSE];
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vector<Course*> vpCourses;
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SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
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OptionRowDefinition def = row.GetRowDef();
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def.m_vsChoices.clear();
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FOREACH_CONST( Course*, vpCourses, c )
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def.m_vsChoices.push_back( (*c)->GetTranslitFullTitle() );
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def.m_vsChoices.push_back( NULL ); // new course
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row.Reload( def );
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}
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// fall through
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case ROW_COURSE:
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// export current course
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{
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OptionRow &row = *m_pRows[ROW_COURSE];
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int iChoice = row.GetChoiceInRowWithFocus(pn);
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vector<Course*> vpCourses;
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SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
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Course *pCourse = vpCourses[iChoice];
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GAMESTATE->m_pCurCourse.Set( pCourse );
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}
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// refresh actions
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{
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OptionRow &row = *m_pRows[ROW_ACTION];
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OptionRowDefinition def = row.GetRowDef();
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def.m_vsChoices.clear();
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vector<CourseManagerAction> vActions;
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GetPossibleActions( vActions );
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FOREACH_CONST( CourseManagerAction, vActions, a )
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def.m_vsChoices.push_back( CourseManagerActionToString(*a) );
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row.Reload( def );
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}
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// fall through
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case ROW_ACTION:
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// fall through
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case ROW_DONE:
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break;
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}
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}
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void ScreenCourseManager::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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{
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switch( m_iCurrentRow[pn] )
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{
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default:
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ASSERT(0);
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case ROW_COURSE_GROUP:
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SCREENMAN->PlayInvalidSound();
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break;
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case ROW_COURSE:
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SCREENMAN->PlayInvalidSound();
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break;
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case ROW_ACTION:
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ScreenOptions::BeginFadingOut();
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break;
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case ROW_DONE:
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ScreenOptions::BeginFadingOut();
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break;
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}
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}
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void ScreenCourseManager::ImportOptions( int row, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenCourseManager::ExportOptions( int row, const vector<PlayerNumber> &vpns )
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{
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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