"GroupName" -> "SongGroup" to make room for CourseGroup replace checks for "cvs" with a call to StripCvs() m_Rows -> m_pRows broadcast on preferred group changes
459 lines
15 KiB
C++
459 lines
15 KiB
C++
/* RageUtil - Miscellaneous helper macros and functions. */
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#ifndef RAGE_UTIL_H
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#define RAGE_UTIL_H
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#define SAFE_DELETE(p) { delete (p); (p)=NULL; }
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#define SAFE_DELETE_ARRAY(p) { delete[] (p); (p)=NULL; }
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#define ZERO(x) memset(&x, 0, sizeof(x))
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#define COPY(a,b) { ASSERT(sizeof(a)==sizeof(b)); memcpy(&(a), &(b), sizeof(a)); }
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#define ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
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/* Common harmless mismatches. All min(T,T) and max(T,T) cases are handled
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* by the generic template we get from <algorithm>. */
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inline float min(float a, int b) { return a < b? a:b; }
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inline float min(int a, float b) { return a < b? a:b; }
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inline float max(float a, int b) { return a > b? a:b; }
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inline float max(int a, float b) { return a > b? a:b; }
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inline unsigned long min(unsigned int a, unsigned long b) { return a < b? a:b; }
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inline unsigned long min(unsigned long a, unsigned int b) { return a < b? a:b; }
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inline unsigned long max(unsigned int a, unsigned long b) { return a > b? a:b; }
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inline unsigned long max(unsigned long a, unsigned int b) { return a > b? a:b; }
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/* Traditional defines. Only use this if you absolutely need
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* a constant value. */
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#ifndef MAX
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#define MAX(a,b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef MIN
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#define MIN(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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#define clamp(val,low,high) ( max( (low), min((val),(high)) ) )
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// Scales x so that l1 corresponds to l2 and h1 corresponds to h2. Does not modify x, MUST assign the result to something!
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// Do the multiply before the divide to that integer scales have more precision.
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#define SCALE(x, l1, h1, l2, h2) (((x) - (l1)) * ((h2) - (l2)) / ((h1) - (l1)) + (l2))
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inline bool CLAMP(int &x, int l, int h)
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{
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if (x > h) { x = h; return true; }
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else if (x < l) { x = l; return true; }
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return false;
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}
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inline bool CLAMP(unsigned &x, unsigned l, unsigned h)
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{
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if (x > h) { x = h; return true; }
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else if (x < l) { x = l; return true; }
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return false;
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}
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inline bool CLAMP(float &x, float l, float h)
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{
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if (x > h) { x = h; return true; }
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else if (x < l) { x = l; return true; }
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return false;
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}
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inline void wrap(int &x, int n)
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{
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if (x<0)
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x += ((-x/n)+1)*n;
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x %= n;
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}
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inline void wrap(unsigned &x, unsigned n)
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{
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x %= n;
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}
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inline void wrap(float &x, float n)
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{
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if (x<0)
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x += truncf(((-x/n)+1))*n;
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x = fmodf(x,n);
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}
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template<class T>
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void CircularShift( vector<T> &v, int dist )
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{
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for( int i = abs(dist); i>0; i-- )
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{
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if( dist > 0 )
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{
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T t = v[0];
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v.erase( v.begin() );
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v.push_back( t );
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}
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else
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{
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T t = v.back();
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v.erase( v.end()-1 );
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v.insert( v.begin(), t );
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}
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}
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}
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/*
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* We only have unsigned swaps; byte swapping a signed value doesn't make sense.
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*
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* Platform-specific, optimized versions are defined in arch_setup, with the names
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* ArchSwap32, ArchSwap24, and ArchSwap16; we define them to their real names here,
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* to force inclusion of this file when swaps are in use (to prevent different dependencies
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* on different systems).
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*/
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#ifdef HAVE_BYTE_SWAPS
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#define Swap32 ArchSwap32
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#define Swap24 ArchSwap24
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#define Swap16 ArchSwap16
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#else
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inline uint32_t Swap32( uint32_t n )
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{
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return (n >> 24) |
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((n >> 8) & 0x0000FF00) |
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((n << 8) & 0x00FF0000) |
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(n << 24);
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}
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inline uint32_t Swap24( uint32_t n )
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{
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return Swap32(n) >> 8; // xx223344 -> 443322xx -> 00443322
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}
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inline uint16_t Swap16( uint16_t n )
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{
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return (n >> 8) | (n << 8);
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}
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#endif
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#if defined(ENDIAN_LITTLE)
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inline uint32_t Swap32LE( uint32_t n ) { return n; }
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inline uint32_t Swap24LE( uint32_t n ) { return n; }
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inline uint16_t Swap16LE( uint16_t n ) { return n; }
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inline uint32_t Swap32BE( uint32_t n ) { return Swap32( n ); }
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inline uint32_t Swap24BE( uint32_t n ) { return Swap24( n ); }
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inline uint16_t Swap16BE( uint16_t n ) { return Swap16( n ); }
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#else
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inline uint32_t Swap32BE( uint32_t n ) { return n; }
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inline uint32_t Swap24BE( uint32_t n ) { return n; }
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inline uint16_t Swap16BE( uint16_t n ) { return n; }
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inline uint32_t Swap32LE( uint32_t n ) { return Swap32( n ); }
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inline uint32_t Swap24LE( uint32_t n ) { return Swap24( n ); }
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inline uint16_t Swap16LE( uint16_t n ) { return Swap16( n ); }
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#endif
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extern int randseed;
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float RandomFloat( int &seed );
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inline float RandomFloat()
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{
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return RandomFloat( randseed );
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}
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// Returns a float between dLow and dHigh inclusive
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inline float RandomFloat(float fLow, float fHigh)
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{
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return SCALE( RandomFloat(), 0.0f, 1.0f, fLow, fHigh );
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}
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// Returns an integer between nLow and nHigh inclusive
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inline int RandomInt(int nLow, int nHigh)
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{
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return int( RandomFloat() * (nHigh - nLow + 1) + nLow );
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}
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/* Alternative: */
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class RandomGen
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{
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int seed;
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public:
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RandomGen( unsigned long seed = 0 );
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int operator() ( int maximum = INT_MAX-1 );
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};
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// Simple function for generating random numbers
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inline float randomf( const float low=-1.0f, const float high=1.0f )
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{
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return RandomFloat( low, high );
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}
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/* return f rounded to the nearest multiple of fRoundInterval */
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inline float Quantize( const float f, const float fRoundInterval )
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{
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return int( (f + fRoundInterval/2)/fRoundInterval ) * fRoundInterval;
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}
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inline int Quantize( const int i, const int iRoundInterval )
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{
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return int( (i + iRoundInterval/2)/iRoundInterval ) * iRoundInterval;
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}
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/* return f truncated to the nearest multiple of fTruncInterval */
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inline float ftruncf( const float f, const float fTruncInterval )
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{
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return int( (f)/fTruncInterval ) * fTruncInterval;
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}
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/* Return i rounded up to the nearest multiple of iInterval. */
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inline int QuantizeUp( int i, int iInterval )
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{
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return int( (i+iInterval-1)/iInterval ) * iInterval;
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}
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// Move val toward other_val by to_move.
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void fapproach( float& val, float other_val, float to_move );
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/* Return a positive x mod y. */
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float fmodfp(float x, float y);
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int power_of_two(int input);
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bool IsAnInt( const CString &s );
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bool IsHexVal( const CString &s );
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float HHMMSSToSeconds( const CString &sHMS );
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CString SecondsToHHMMSS( float fSecs );
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CString SecondsToMSSMsMs( float fSecs );
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CString SecondsToMMSSMsMs( float fSecs );
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CString SecondsToMMSSMsMsMs( float fSecs );
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CString PrettyPercent( float fNumerator, float fDenominator );
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inline CString PrettyPercent( int fNumerator, int fDenominator ) { return PrettyPercent( float(fNumerator), float(fDenominator) ); }
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CString Commify( int iNum );
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CString FormatNumberAndSuffix( int i );
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struct tm GetLocalTime();
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CString ssprintf( const char *fmt, ...) PRINTF(1,2);
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CString vssprintf( const char *fmt, va_list argList );
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#ifdef WIN32
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CString hr_ssprintf( int hr, const char *fmt, ...);
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CString werr_ssprintf( int err, const char *fmt, ...);
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CString ConvertWstringToACP( wstring s );
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CString ConvertUTF8ToACP( CString s );
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#endif
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// Splits a Path into 4 parts (Directory, Drive, Filename, Extention). Supports UNC path names.
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/* If Path is a directory (eg. c:\games\stepmania"), append a slash so the last
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* element will end up in Dir, not FName: "c:\games\stepmania\". */
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void splitpath( const CString &Path, CString &Dir, CString &Filename, CString &Ext );
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CString SetExtension( const CString &path, const CString &ext );
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CString GetExtension( const CString &sPath );
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CString GetFileNameWithoutExtension( const CString &sPath );
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typedef int longchar;
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extern const wchar_t INVALID_CHAR;
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int utf8_get_char_len( char p );
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bool utf8_to_wchar( const CString &s, unsigned &start, wchar_t &ch );
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bool utf8_to_wchar_ec( const CString &s, unsigned &start, wchar_t &ch );
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void wchar_to_utf8( wchar_t ch, CString &out );
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wchar_t utf8_get_char( const CString &s );
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bool utf8_is_valid( const CString &s );
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void utf8_remove_bom( CString &s );
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CString WStringToCString(const wstring &str);
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CString WcharToUTF8( wchar_t c );
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wstring CStringToWstring(const CString &str);
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// Splits a CString into an CStringArray according the Delimitor.
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void split( const CString &Source, const CString &Delimitor, CStringArray& AddIt, const bool bIgnoreEmpty = true );
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void split( const wstring &Source, const wstring &Delimitor, vector<wstring> &AddIt, const bool bIgnoreEmpty = true );
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/* In-place split. */
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void split( const CString &Source, const CString &Delimitor, int &begin, int &size, const bool bIgnoreEmpty = true );
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void split( const wstring &Source, const wstring &Delimitor, int &begin, int &size, const bool bIgnoreEmpty = true );
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/* In-place split of partial string. */
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void split( const CString &Source, const CString &Delimitor, int &begin, int &size, int len, const bool bIgnoreEmpty ); /* no default to avoid ambiguity */
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void split( const wstring &Source, const wstring &Delimitor, int &begin, int &size, int len, const bool bIgnoreEmpty );
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// Joins a CStringArray to create a CString according the Deliminator.
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CString join( const CString &Delimitor, const CStringArray& Source );
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CString join( const CString &Delimitor, CStringArray::const_iterator begin, CStringArray::const_iterator end );
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CString GetCwd();
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void CRC32( unsigned int &iCRC, const void *pBuffer, size_t iSize );
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unsigned int GetHashForString( const CString &s );
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unsigned int GetHashForFile( const CString &sPath );
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unsigned int GetHashForDirectory( const CString &sDir ); // a hash value that remains the same as long as nothing in the directory has changed
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bool DirectoryIsEmpty( const CString &dir );
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bool CompareCStringsAsc(const CString &str1, const CString &str2);
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bool CompareCStringsDesc(const CString &str1, const CString &str2);
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void SortCStringArray( CStringArray &AddTo, const bool bSortAscending = true );
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/* Find the mean and standard deviation of all numbers in [start,end). */
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float calc_mean(const float *start, const float *end);
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float calc_stddev(const float *start, const float *end);
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template<class T1, class T2>
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int FindIndex( T1 begin, T1 end, const T2 *p )
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{
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T1 iter = find( begin, end, p );
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if( iter == end )
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return -1;
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return iter - begin;
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}
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/* Useful for objects with no operator-, eg. map::iterator (more convenient than advance). */
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template<class T>
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inline T Increment( T a ) { ++a; return a; }
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template<class T>
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inline T Decrement( T a ) { --a; return a; }
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void TrimLeft(CString &str, const char *s = "\r\n\t ");
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void TrimRight(CString &str, const char *s = "\r\n\t ");
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void StripCrnl(CString &s);
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void StripCvs( vector<CString> &vs ); // remove all items that end in "cvs"
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CString DerefRedir( const CString &sPath );
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bool GetFileContents( const CString &sPath, CString &sOut, bool bOneLine = false );
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class Regex {
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void *reg;
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unsigned backrefs;
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CString pattern;
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void Compile();
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void Release();
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public:
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Regex(const CString &pat = "");
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Regex(const Regex &rhs);
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Regex &operator=(const Regex &rhs);
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~Regex();
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void Set(const CString &str);
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bool Compare(const CString &str);
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bool Compare(const CString &str, vector<CString> &matches);
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};
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void Replace_Unicode_Markers( CString &Text );
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CString WcharDisplayText(wchar_t c);
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CString Basename( const CString &dir );
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CString Dirname( const CString &dir );
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CString Capitalize( const CString &s );
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#ifndef WIN32
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#include <unistd.h> /* correct place with correct definitions */
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#endif
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/* ASCII-only case insensitivity. */
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struct char_traits_char_nocase: public char_traits<char>
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{
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static char uptab[256];
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static inline bool eq( char c1, char c2 )
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{ return uptab[(unsigned char)c1] == uptab[(unsigned char)c2]; }
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static inline bool ne( char c1, char c2 )
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{ return uptab[(unsigned char)c1] != uptab[(unsigned char)c2]; }
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static inline bool lt( char c1, char c2 )
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{ return uptab[(unsigned char)c1] < uptab[(unsigned char)c2]; }
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static int compare( const char* s1, const char* s2, size_t n )
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{
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int ret = 0;
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while( n-- )
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{
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ret = fasttoupper(*s1++) - fasttoupper(*s2++);
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if( ret != 0 )
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break;
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}
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return ret;
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}
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static inline char fasttoupper(char a)
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{
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return uptab[(unsigned char)a];
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}
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static const char *find( const char* s, int n, char a )
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{
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a = fasttoupper(a);
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while( n-- > 0 && fasttoupper(*s) != a )
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++s;
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if(fasttoupper(*s) == a)
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return s;
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return NULL;
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}
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};
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typedef basic_string<char,char_traits_char_nocase> istring;
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/* Compatibility/convenience shortcuts. These are actually defined in RageFileManager.h, but
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* declared here since they're used in many places. */
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void GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs=false, bool bReturnPathToo=false );
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void GetDirListingRecursive( const CString &sDir, const CString &sMatch, CStringArray &AddTo ); /* returns path too */
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bool DoesFileExist( const CString &sPath );
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bool IsAFile( const CString &sPath );
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bool IsADirectory( const CString &sPath );
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unsigned GetFileSizeInBytes( const CString &sFilePath );
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void FlushDirCache();
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// call FixSlashes on any path that came from the user
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void FixSlashesInPlace( CString &sPath );
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CString FixSlashes( CString sPath );
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void CollapsePath( CString &sPath, bool bRemoveLeadingDot=false );
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bool FromString( const CString &sValue, int &out );
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bool FromString( const CString &sValue, unsigned &out );
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bool FromString( const CString &sValue, float &out );
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bool FromString( const CString &sValue, bool &out );
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inline bool FromString( const CString &sValue, CString &out ) { out = sValue; return true; }
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CString ToString( int value );
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CString ToString( unsigned value );
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CString ToString( float value );
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CString ToString( bool value );
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inline CString ToString( const CString &value ) { return value; }
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// helper file functions used by Bookkeeper and ProfileManager
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//
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// Helper function for reading/writing scores
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//
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class RageFileBasic;
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bool FileRead(RageFileBasic& f, CString& sOut);
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bool FileRead(RageFileBasic& f, int& iOut);
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bool FileRead(RageFileBasic& f, unsigned& uOut);
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bool FileRead(RageFileBasic& f, float& fOut);
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void FileWrite(RageFileBasic& f, const CString& sWrite);
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void FileWrite(RageFileBasic& f, int iWrite);
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void FileWrite(RageFileBasic& f, size_t uWrite);
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void FileWrite(RageFileBasic& f, float fWrite);
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bool FileCopy( CString sSrcFile, CString sDstFile );
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bool FileCopy( RageFileBasic &in, RageFileBasic &out, CString &sError, bool *bReadError = NULL );
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#endif
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/*
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* Copyright (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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