Files
itgmania212121/stepmania/src/ScreenRanking.cpp
T
2003-09-27 22:30:51 +00:00

335 lines
11 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenRanking
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenRanking.h"
#include "ThemeManager.h"
#include "SongManager.h"
#include "GameState.h"
#include "GameManager.h"
#include "Course.h"
#include "PrefsManager.h"
#define CATEGORY_X THEME->GetMetricF("ScreenRanking","CategoryX")
#define CATEGORY_Y THEME->GetMetricF("ScreenRanking","CategoryY")
#define CATEGORY_WIDTH THEME->GetMetricF("ScreenRanking","CategoryWidth")
#define TYPE_X THEME->GetMetricF("ScreenRanking","TypeX")
#define TYPE_Y THEME->GetMetricF("ScreenRanking","TypeY")
#define LINE_SPACING_X THEME->GetMetricF("ScreenRanking","LineSpacingX")
#define LINE_SPACING_Y THEME->GetMetricF("ScreenRanking","LineSpacingY")
#define BULLETS_START_X THEME->GetMetricF("ScreenRanking","BulletsStartX")
#define BULLETS_START_Y THEME->GetMetricF("ScreenRanking","BulletsStartY")
#define TEXT_ZOOM THEME->GetMetricF("ScreenRanking","TextZoom")
#define TEXT_COLOR( i ) THEME->GetMetricC("ScreenRanking",ssprintf("TextColor%d",i+1))
#define NAMES_START_X THEME->GetMetricF("ScreenRanking","NamesStartX")
#define NAMES_START_Y THEME->GetMetricF("ScreenRanking","NamesStartY")
#define SCORES_START_X THEME->GetMetricF("ScreenRanking","ScoresStartX")
#define SCORES_START_Y THEME->GetMetricF("ScreenRanking","ScoresStartY")
#define POINTS_START_X THEME->GetMetricF("ScreenRanking","PointsStartX")
#define POINTS_START_Y THEME->GetMetricF("ScreenRanking","PointsStartY")
#define TIME_START_X THEME->GetMetricF("ScreenRanking","TimeStartX")
#define TIME_START_Y THEME->GetMetricF("ScreenRanking","TimeStartY")
#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
#define NOTES_TYPES_TO_HIDE THEME->GetMetric ("ScreenRanking","NotesTypesToHide")
#define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking
const ScreenMessage SM_ShowNextPage = (ScreenMessage)(SM_User+67);
const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
{
m_sprCategory.SetXY( CATEGORY_X, CATEGORY_Y );
this->AddChild( &m_sprCategory );
m_textCategory.LoadFromFont( THEME->GetPathToF("ScreenRanking title") );
m_textCategory.EnableShadow( false );
m_textCategory.SetXY( CATEGORY_X, CATEGORY_Y );
this->AddChild( &m_textCategory );
m_sprType.SetXY( TYPE_X, TYPE_Y );
this->AddChild( &m_sprType );
for( int i=0; i<NUM_RANKING_LINES; i++ )
{
m_sprBullets[i].Load( THEME->GetPathToG(("ScreenRanking bullets 1x5")) );
m_sprBullets[i].SetXY( BULLETS_START_X+LINE_SPACING_X*i, BULLETS_START_Y+LINE_SPACING_Y*i );
m_sprBullets[i].SetDiffuse( RageColor(1,1,1,0) );
m_sprBullets[i].StopAnimating();
m_sprBullets[i].SetState(i);
this->AddChild( &m_sprBullets[i] );
m_textNames[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textNames[i].EnableShadow( false );
m_textNames[i].SetXY( NAMES_START_X+LINE_SPACING_X*i, NAMES_START_Y+LINE_SPACING_Y*i );
m_textNames[i].SetZoom( TEXT_ZOOM );
m_textNames[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textNames[i] );
m_textScores[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textScores[i].EnableShadow( false );
m_textScores[i].SetXY( SCORES_START_X+LINE_SPACING_X*i, SCORES_START_Y+LINE_SPACING_Y*i );
m_textScores[i].SetZoom( TEXT_ZOOM );
m_textScores[i].SetHorizAlign( Actor::align_right );
this->AddChild( &m_textScores[i] );
m_textPoints[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textPoints[i].EnableShadow( false );
m_textPoints[i].SetXY( POINTS_START_X+LINE_SPACING_X*i, POINTS_START_Y+LINE_SPACING_Y*i );
m_textPoints[i].SetZoom( TEXT_ZOOM );
m_textPoints[i].SetHorizAlign( Actor::align_right );
this->AddChild( &m_textPoints[i] );
m_textTime[i].LoadFromFont( THEME->GetPathToF("ScreenRanking letters") );
m_textTime[i].EnableShadow( false );
m_textTime[i].SetXY( TIME_START_X+LINE_SPACING_X*i, TIME_START_Y+LINE_SPACING_Y*i );
m_textTime[i].SetZoom( TEXT_ZOOM );
m_textTime[i].SetHorizAlign( Actor::align_right );
this->AddChild( &m_textTime[i] );
if( PREFSMAN->m_sCoursesToShowRanking == "" )
PREFSMAN->m_sCoursesToShowRanking = THEME->GetMetric("ScreenRanking","CoursesToShow");
}
vector<StepsType> aNotesTypesToShow;
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aNotesTypesToShow );
// subtract hidden NotesTypes
{
vector<CString> asNotesTypesToHide;
split( NOTES_TYPES_TO_HIDE, ",", asNotesTypesToHide, true );
for( unsigned i=0; i<asNotesTypesToHide.size(); i++ )
{
StepsType nt = GameManager::StringToNotesType(asNotesTypesToHide[i]);
if( nt != STEPS_TYPE_INVALID )
{
const vector<StepsType>::iterator iter = find( aNotesTypesToShow.begin(), aNotesTypesToShow.end(), nt );
if( iter != aNotesTypesToShow.end() )
aNotesTypesToShow.erase( iter );
}
}
}
// fill m_vPagesToShow
if( SHOW_CATEGORIES )
{
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
{
for( int c=0; c<NUM_RANKING_CATEGORIES; c++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_CATEGORY;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
pts.nt = aNotesTypesToShow[i];
m_vPagesToShow.push_back( pts );
}
}
}
{
vector<CString> asCoursePaths;
split( COURSES_TO_SHOW, ",", asCoursePaths, true );
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
{
for( unsigned c=0; c<asCoursePaths.size(); c++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_COURSE;
pts.colorIndex = i;
pts.nt = aNotesTypesToShow[i];
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
if( pts.pCourse )
m_vPagesToShow.push_back( pts );
}
}
}
this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
this->PostScreenMessage( SM_ShowNextPage, 0.5f );
}
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
// redundant
// case SM_BeginFadingOut:
// m_Out.CloseWipingRight(SM_GoToNextScreen);
// break;
case SM_ShowNextPage:
if( m_vPagesToShow.size() > 0 )
{
SetPage( m_vPagesToShow[0] );
m_vPagesToShow.erase( m_vPagesToShow.begin() );
this->PostScreenMessage( SM_HidePage, SECONDS_PER_PAGE-1 );
TweenPageOnScreen();
}
else
{
m_Out.StartTransitioning(SM_GoToNextScreen);
}
break;
case SM_HidePage:
TweenPageOffScreen();
this->PostScreenMessage( SM_ShowNextPage, 1 );
break;
}
ScreenAttract::HandleScreenMessage( SM );
}
void ScreenRanking::SetPage( PageToShow pts )
{
switch( pts.type )
{
case PageToShow::TYPE_CATEGORY:
{
m_textCategory.SetDiffuseAlpha(0);
m_sprCategory.SetDiffuse( RageColor(1,1,1,1) );
m_sprCategory.Load( THEME->GetPathToG(ssprintf("ScreenRanking category %c", 'A'+pts.category)) );
m_sprType.SetDiffuse( RageColor(1,1,1,1) );
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].SetDiffuse( RageColor(1,1,1,1) );
CString sName = SONGMAN->m_MachineScores[pts.nt][pts.category][l].sName;
int iScore = SONGMAN->m_MachineScores[pts.nt][pts.category][l].iScore;
m_textNames[l].SetText( sName );
m_textScores[l].SetText( ssprintf("%09i",iScore) );
m_textPoints[l].SetText( "" );
m_textTime[l].SetText( "" );
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
bool bRecentHighScore = false;
for( int p=0; p<NUM_PLAYERS; p++ )
{
bRecentHighScore |=
pts.nt == GAMESTATE->m_RankingNotesType &&
GAMESTATE->m_RankingCategory[p] == pts.category &&
GAMESTATE->m_iRankingIndex[p] == l;
}
if( bRecentHighScore )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
}
}
break;
case PageToShow::TYPE_COURSE:
{
m_textCategory.SetDiffuseAlpha(0);
m_sprCategory.SetDiffuseAlpha(0);
CString path = THEME->GetPathToG("ScreenRanking category "+pts.pCourse->m_sName, true);
if( IsAFile(path) )
{
m_sprCategory.Load( path );
m_sprCategory.SetDiffuseAlpha(1);
} else {
m_textCategory.SetZoom(1);
m_textCategory.SetTextMaxWidth( CATEGORY_WIDTH, pts.pCourse->m_sName );
m_textCategory.SetDiffuseAlpha(1);
}
m_sprType.SetDiffuse( RageColor(1,1,1,1) );
m_sprType.Load( THEME->GetPathToG("ScreenRanking type "+GameManager::NotesTypeToString(pts.nt)) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].SetDiffuse( RageColor(1,1,1,1) );
CString sName = pts.pCourse->m_RankingScores[pts.nt][l].sName;
const int iScore = pts.pCourse->m_RankingScores[pts.nt][l].iScore;
const float fSurviveTime = pts.pCourse->m_RankingScores[pts.nt][l].fSurviveTime;
m_textNames[l].SetText( sName );
if( pts.pCourse->IsOni() )
{
m_textPoints[l].SetText( ssprintf("%04d",iScore) );
m_textTime[l].SetText( SecondsToTime(fSurviveTime) );
m_textScores[l].SetText( "" );
} else {
m_textPoints[l].SetText( "" );
m_textTime[l].SetText( "" );
m_textScores[l].SetText( ssprintf("%09d",iScore) );
}
m_textNames[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textPoints[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textTime[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
m_textScores[l].SetDiffuse( TEXT_COLOR(pts.colorIndex) );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( pts.pCourse == GAMESTATE->m_pRankingCourse &&
pts.nt == GAMESTATE->m_RankingNotesType &&
GAMESTATE->m_iRankingIndex[p] == l )
{
m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
m_textNames[l].SetEffectNone();
m_textScores[l].SetEffectNone();
}
}
}
}
break;
default:
ASSERT(0);
}
}
void ScreenRanking::TweenPageOnScreen()
{
m_sprCategory.FadeOn(0,"bounce right",0.5f);
m_sprType.FadeOn(0.1f,"bounce right",0.5f);
m_textCategory.FadeOn(0,"bounce right",0.5f);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
m_textNames[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
m_textScores[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
m_textPoints[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
m_textTime[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
}
}
void ScreenRanking::TweenPageOffScreen()
{
m_sprCategory.FadeOff(0,"fade",0.25f);
m_sprType.FadeOff(0.1f,"fade",0.25f);
m_textCategory.FadeOff(0.1f,"fade",0.25f);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
m_textNames[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
m_textScores[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
m_textPoints[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
m_textTime[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
}
}